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69 lines
2.2 KiB
69 lines
2.2 KiB
/** |
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* Marlin 3D Printer Firmware |
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* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] |
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* |
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* Based on Sprinter and grbl. |
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <https://www.gnu.org/licenses/>. |
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* |
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*/ |
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#pragma once |
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/** |
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* Custom Status Screen bitmap |
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* |
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* Place this file in the root with your configuration files |
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* and enable CUSTOM_STATUS_SCREEN_IMAGE in Configuration.h. |
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* |
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* Use the Marlin Bitmap Converter to make your own: |
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* https://marlinfw.org/tools/u8glib/converter.html |
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*/ |
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#define STATUS_LOGO_Y 5 |
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#define STATUS_LOGO_WIDTH 32 |
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const unsigned char status_logo_bmp[] PROGMEM = { |
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B00011100,B11110000,B00010001,B11000000, |
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B00100010,B10001000,B00110010,B00100000, |
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B00100000,B10001000,B00010010,B00100000, |
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B00100000,B11110011,B10010010,B00100000, |
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B00100000,B10100000,B00010010,B00100000, |
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B00100010,B10010000,B00010010,B00100000, |
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B00011100,B10001000,B00111001,B11000000, |
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B00000000,B00000000,B00000000,B00000000, |
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B00000000,B00000000,B00000000,B00000000, |
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B00000000,B00000000,B00000000,B00000000, |
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B00000000,B01000101,B11110000,B00000000, |
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B00000000,B01000100,B00100000,B00000000, |
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B00000000,B01000100,B01000000,B00000000, |
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B00000000,B01000100,B00100000,B00000000, |
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B00000000,B01000100,B00010000,B00000000, |
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B00000000,B00101001,B00010000,B00000000, |
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B00000000,B00010000,B11100000,B00000000, |
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}; |
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// |
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// Use default bitmaps |
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// |
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#define STATUS_HOTEND_ANIM |
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#define STATUS_BED_ANIM |
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#define STATUS_HEATERS_XSPACE 20 |
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#if HOTENDS < 2 |
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#define STATUS_HEATERS_X 48 |
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#define STATUS_BED_X 72 |
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#else |
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#define STATUS_HEATERS_X 40 |
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#define STATUS_BED_X 80 |
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#endif
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