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https://github.com/Lapikud/tipilan.git
synced 2026-03-23 13:24:21 +00:00
Add threejs and messiala map
This commit is contained in:
@@ -23,6 +23,7 @@
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"@radix-ui/react-slot": "^1.2.3",
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"@radix-ui/react-tooltip": "^1.2.7",
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"@tanstack/react-table": "^8.21.3",
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"@types/three": "^0.178.1",
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"class-variance-authority": "^0.7.1",
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"clsx": "^2.1.1",
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"drizzle-orm": "^0.44.2",
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@@ -34,6 +35,7 @@
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"react-dom": "^19.1.0",
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"react-icons": "^5.5.0",
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"tailwind-merge": "^3.3.1",
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"three": "^0.178.0",
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"tw-animate-css": "^1.3.4"
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},
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"devDependencies": {
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@@ -1,10 +1,366 @@
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"use client";
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import { vipnagorgialla } from "@/components/Vipnagorgialla";
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import * as THREE from "three";
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import { useEffect, useRef, useState } from "react";
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export default function Expo() {
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return (
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<div className="flex flex-col min-h-[90vh] p-12 pt-18">
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<h1 className={`text-5xl sm:text-6xl ${vipnagorgialla.className} font-bold italic uppercase text-[#2A2C3F] dark:text-[#EEE5E5] mt-8 mb-4`}>Messiala</h1>
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<p className="text-2xl text-[#2A2C3F] dark:text-[#EEE5E5]">Koostööpartneritega arutamisel. Rohkem infot teel!</p>
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</div>
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const mountRef = useRef<HTMLDivElement>(null);
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const [hoveredRoom, setHoveredRoom] = useState<string | null>(null);
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const [mousePosition, setMousePosition] = useState({ x: 0, y: 0 });
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useEffect(() => {
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if (!mountRef.current) return;
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// Scene setup
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x0e0f19);
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// Isometric camera setup
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const aspect = 800 / 600;
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const frustumSize = 14;
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const camera = new THREE.OrthographicCamera(
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(frustumSize * aspect) / -2,
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(frustumSize * aspect) / 2,
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frustumSize / 2,
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frustumSize / -2,
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1,
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1000,
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);
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// Position camera for isometric view
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camera.position.set(10, 10, 14);
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camera.lookAt(-1.4, 0, 0);
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// Renderer
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(800, 600);
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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mountRef.current.appendChild(renderer.domElement);
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// Raycaster for mouse interactions
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const raycaster = new THREE.Raycaster();
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const mouse = new THREE.Vector2();
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// Lighting
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const ambientLight = new THREE.AmbientLight(0x404040, 1.2);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 1.5);
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directionalLight.position.set(10, 10, 5);
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directionalLight.castShadow = false;
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directionalLight.shadow.mapSize.width = 2048;
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directionalLight.shadow.mapSize.height = 2048;
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scene.add(directionalLight);
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// Room colors and names
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const roomColors = [
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0xff6b35, // Orange - Mänguklubi
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0x4ecdc4, // Turquoise - Baariala
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0xffe66d, // Yellow - EVAL
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0xe74c3c, // Red - Redbull
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0x9b59b6, // Purple - Võitlusmängu ala
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0x3498db, // Blue - Sony
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0x2ecc71, // Green - Chillimisala
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];
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const roomNames = [
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"Mänguklubi",
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"Baariala",
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"EVAL",
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"Redbull",
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"Võitlusmängu ala",
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"Sony",
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"Chillimisala",
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];
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// Create individual rooms as rectangles with custom positions
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const rooms: THREE.Mesh[] = [];
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const roomData: Array<{
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mesh: THREE.Mesh;
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name: string;
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originalColor: number;
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originalScale: THREE.Vector3;
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}> = [];
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// Define rooms with custom positions, sizes and colors
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const roomDefinitions = [
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{
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width: 7,
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height: 0.7,
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depth: 3,
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x: 2.5,
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z: 4,
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color: roomColors[0],
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name: roomNames[0],
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}, // Mänguklubi
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{
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width: 2.5,
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height: 0.7,
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depth: 0.7,
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x: 1,
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z: 0,
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color: roomColors[1],
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name: roomNames[1],
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}, // Baariala
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{
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width: 1.8,
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height: 0.7,
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depth: 1.5,
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x: 2.5,
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z: -3.5,
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color: roomColors[2],
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name: roomNames[2],
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}, // EVAL
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{
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width: 2,
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height: 0.7,
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depth: 4,
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x: 5,
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z: -1.7,
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color: roomColors[3],
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name: roomNames[3],
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}, // Redbull
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{
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width: 3,
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height: 0.7,
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depth: 1.3,
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x: 0,
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z: -3.5,
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color: roomColors[4],
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name: roomNames[4],
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}, // Võitlusmängu ala
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{
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width: 1.8,
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height: 0.7,
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depth: 1.5,
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x: -2.55,
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z: -3.5,
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color: roomColors[5],
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name: roomNames[5],
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}, // Sony
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{
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width: 4,
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height: 0.7,
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depth: 4,
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x: -5.5,
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z: -2.3,
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color: roomColors[6],
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name: roomNames[6],
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}, // Chillimisala
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];
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roomDefinitions.forEach((roomDef) => {
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const geometry = new THREE.BoxGeometry(
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roomDef.width,
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roomDef.height,
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roomDef.depth,
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);
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const material = new THREE.MeshLambertMaterial({
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color: roomDef.color,
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});
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const room = new THREE.Mesh(geometry, material);
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room.position.set(roomDef.x, roomDef.height / 2, roomDef.z);
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room.castShadow = true;
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room.receiveShadow = true;
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room.userData = { name: roomDef.name, originalColor: roomDef.color };
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scene.add(room);
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rooms.push(room);
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roomData.push({
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mesh: room,
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name: roomDef.name,
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originalColor: roomDef.color,
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originalScale: room.scale.clone(),
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});
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});
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// Ground plane
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const groundGeometry = new THREE.PlaneGeometry(14, 10.5);
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const groundMaterial = new THREE.MeshLambertMaterial({ color: 0xcccccc });
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const ground = new THREE.Mesh(groundGeometry, groundMaterial);
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ground.rotation.x = -Math.PI / 2;
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ground.position.x = -1.1;
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ground.position.y = -0.5;
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ground.receiveShadow = true;
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scene.add(ground);
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// Second ground plane
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const groundGeometry2 = new THREE.PlaneGeometry(2, 7);
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const groundMaterial2 = new THREE.MeshLambertMaterial({ color: 0xcccccc });
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const ground2 = new THREE.Mesh(groundGeometry2, groundMaterial2);
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ground2.rotation.x = -Math.PI / 2;
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ground2.position.x = -12.2;
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ground2.position.y = -5;
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ground2.receiveShadow = true;
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scene.add(ground2);
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// Mouse event handlers
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const onMouseMove = (event: MouseEvent) => {
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const rect = renderer.domElement.getBoundingClientRect();
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mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
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mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
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// Update mouse position for tooltip
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setMousePosition({ x: event.clientX, y: event.clientY });
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// Update raycaster
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raycaster.setFromCamera(mouse, camera);
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const intersects = raycaster.intersectObjects(rooms);
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// Reset all rooms to original state
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roomData.forEach(({ mesh, originalColor, originalScale }) => {
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(mesh.material as THREE.MeshLambertMaterial).color.setHex(
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originalColor,
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);
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mesh.scale.copy(originalScale);
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});
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if (intersects.length > 0) {
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const hoveredMesh = intersects[0].object as THREE.Mesh;
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const roomInfo = roomData.find((r) => r.mesh === hoveredMesh);
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if (roomInfo) {
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// Apply hover effects
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(hoveredMesh.material as THREE.MeshLambertMaterial).color.setHex(
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0xffffff,
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);
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hoveredMesh.scale.multiplyScalar(1.02);
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setHoveredRoom(roomInfo.name);
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}
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} else {
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setHoveredRoom(null);
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}
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};
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// Add mouse event listener
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renderer.domElement.addEventListener("mousemove", onMouseMove);
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// Animation loop
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const animate = () => {
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requestAnimationFrame(animate);
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// Gentle floating animation for rooms
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rooms.forEach((room, index) => {
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const originalY = 0.25; // height / 2 for the room height of 0.5
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const baseY = originalY + Math.sin(Date.now() * 0.001 + index) * 0.05;
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// Maintain current scale while updating Y position
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room.position.y = baseY;
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});
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renderer.render(scene, camera);
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};
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animate();
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// Cleanup
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return () => {
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renderer.domElement.removeEventListener("mousemove", onMouseMove);
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if (mountRef.current && renderer.domElement) {
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mountRef.current.removeChild(renderer.domElement);
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}
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renderer.dispose();
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};
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}, []);
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return (
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<div className="flex flex-col min-h-[90vh] p-12 pt-18">
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<h1
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className={`text-5xl sm:text-6xl ${vipnagorgialla.className} font-bold italic uppercase text-[#2A2C3F] dark:text-[#EEE5E5] mt-8 mb-4`}
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>
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Messiala
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</h1>
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<div className="mb-6">
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<h2 className="text-2xl font-semibold mb-3 text-[#2A2C3F] dark:text-[#EEE5E5]">
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Tudengimaja
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</h2>
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<div className="flex flex-wrap gap-4">
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<div className="flex items-center gap-2">
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<div
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className="w-4 h-4 border border-gray-300"
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style={{ backgroundColor: "#ff6b35" }}
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></div>
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<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
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Mänguklubi
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</span>
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</div>
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<div className="flex items-center gap-2">
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<div
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className="w-4 h-4 border border-gray-300"
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style={{ backgroundColor: "#4ecdc4" }}
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></div>
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<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
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Baariala
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</span>
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</div>
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<div className="flex items-center gap-2">
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<div
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className="w-4 h-4 border border-gray-300"
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style={{ backgroundColor: "#ffe66d" }}
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></div>
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<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
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EVAL
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</span>
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</div>
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<div className="flex items-center gap-2">
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<div
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className="w-4 h-4 border border-gray-300"
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style={{ backgroundColor: "#e74c3c" }}
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></div>
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<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
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Redbull
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</span>
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</div>
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<div className="flex items-center gap-2">
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<div
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className="w-4 h-4 border border-gray-300"
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style={{ backgroundColor: "#9b59b6" }}
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></div>
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<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
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Võitlusmängu ala
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</span>
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</div>
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<div className="flex items-center gap-2">
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<div
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className="w-4 h-4 border border-gray-300"
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style={{ backgroundColor: "#3498db" }}
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></div>
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<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
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Sony
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</span>
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</div>
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<div className="flex items-center gap-2">
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<div
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className="w-4 h-4 border border-gray-300"
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style={{ backgroundColor: "#2ecc71" }}
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></div>
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<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
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Chillimisala
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</span>
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</div>
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</div>
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</div>
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<div className="flex flex-col lg:flex-row gap-8 items-start">
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<div className="flex-shrink-0 border-3 border-[#1F5673]">
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<div ref={mountRef} />
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</div>
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{/* Tooltip */}
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{hoveredRoom && (
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<div
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className="fixed bg-black bg-opacity-80 text-white px-3 py-2 rounded-lg text-sm pointer-events-none z-50"
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style={{
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left: mousePosition.x + 10,
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top: mousePosition.y - 10,
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}}
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>
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{hoveredRoom}
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</div>
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)}
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</div>
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</div>
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);
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}
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