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https://github.com/Lapikud/tipilan.git
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Add English translation to page with next-intl
This commit is contained in:
520
src/app/[locale]/messiala/page.tsx
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520
src/app/[locale]/messiala/page.tsx
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@@ -0,0 +1,520 @@
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"use client";
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import { vipnagorgialla } from "@/components/Vipnagorgialla";
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import * as THREE from "three";
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import { useEffect, useRef, useState, useMemo } from "react";
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import { EyeClosed, Eye } from "lucide-react";
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import SectionDivider from "@/components/SectionDivider";
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import { useTranslations } from "next-intl";
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// Define interface for the ref with toggle function
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interface MountRefCurrent extends HTMLDivElement {
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toggleDividers?: (show: boolean) => void;
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}
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export default function Expo() {
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const mountRef = useRef<MountRefCurrent | null>(null);
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const [hoveredRoom, setHoveredRoom] = useState<string | null>(null);
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const [mousePosition, setMousePosition] = useState({ x: 0, y: 0 });
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const [showDividers, setShowDividers] = useState<boolean>(true);
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const t = useTranslations();
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// Define room names with translations
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const roomNames = useMemo(
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() => ({
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boardGames: t("expo.areas.boardGames"),
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bar: t("expo.areas.bar"),
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eval: "EVAL",
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simRacing: t("expo.areas.simRacing"),
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fighting: t("expo.areas.fighting"),
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lvlup: "LVLup!",
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redbull: "Red Bull",
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}),
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[t],
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);
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useEffect(() => {
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if (!mountRef.current) return;
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// Copy ref to variable to avoid stale closure in cleanup
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const mountElement = mountRef.current;
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let dividersRef: THREE.Mesh[] = [];
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// Scene setup
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x0e0f19);
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// Get responsive dimensions
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const getResponsiveDimensions = () => {
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const container = mountRef.current;
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if (!container) return { width: 800, height: 600 };
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const containerWidth = container.offsetWidth;
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const maxWidth = Math.min(containerWidth, 800);
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const width = Math.max(maxWidth, 300); // Minimum width
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const height = (width * 600) / 800; // Maintain aspect ratio
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return { width, height };
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};
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const { width, height } = getResponsiveDimensions();
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// Isometric camera setup with responsive sizing
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const aspect = width / height;
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const baseFrustumSize = 14;
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const frustumSize = width < 600 ? baseFrustumSize * 0.8 : baseFrustumSize; // Smaller frustum for mobile
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const camera = new THREE.OrthographicCamera(
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(frustumSize * aspect) / -2,
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(frustumSize * aspect) / 2,
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frustumSize / 2,
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frustumSize / -2,
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1,
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1000,
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);
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// Position camera for isometric view
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camera.position.set(10, 10, 14);
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camera.lookAt(-1.4, 0, 0);
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// Renderer
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(width, height);
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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mountElement.appendChild(renderer.domElement);
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// Raycaster for mouse interactions
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const raycaster = new THREE.Raycaster();
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const mouse = new THREE.Vector2();
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// Lighting
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const ambientLight = new THREE.AmbientLight(0x404040, 1.2);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 1.5);
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directionalLight.position.set(10, 10, 5);
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directionalLight.castShadow = false;
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directionalLight.shadow.mapSize.width = 2048;
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directionalLight.shadow.mapSize.height = 2048;
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scene.add(directionalLight);
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// Room colors and names
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const roomColors = [
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0x343434, // Gray - Lauamängude ala
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0x4ecdc4, // Turquoise - Baariala
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0xffe66d, // Yellow - EVAL
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0xff6600, // Orange - Redbull Sim Racing
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0xff1493, // Deep Pink - Võitlusmängu ala
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0x3498db, // Blue - Sony
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0x2ecc71, // Green - Lava
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0x080682, // Dark Blue - LVLup!
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0xc02841, // Red - RedBull
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];
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// Create individual rooms as rectangles with custom positions
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const rooms: THREE.Mesh[] = [];
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const roomData: Array<{
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mesh: THREE.Mesh;
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name: string;
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originalColor: number;
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originalScale: THREE.Vector3;
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}> = [];
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const dividers: THREE.Mesh[] = [];
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// Define rooms with custom positions, sizes and colors
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const roomDefinitions = [
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{
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width: 7,
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height: 0.7,
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depth: 3,
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x: 2.5,
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z: 4,
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color: roomColors[0],
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name: roomNames.boardGames,
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},
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{
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width: 3.5,
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height: 0.7,
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depth: 1.2,
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x: 0.7,
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z: -0.3,
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color: roomColors[1],
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name: roomNames.bar,
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},
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{
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width: 1.8,
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height: 0.7,
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depth: 1.5,
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x: 1,
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z: -3.5,
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color: roomColors[2],
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name: roomNames.eval,
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},
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{
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width: 2,
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height: 0.7,
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depth: 4.5,
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x: 5.2,
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z: -2,
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color: roomColors[3],
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name: roomNames.simRacing,
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},
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{
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width: 3,
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height: 0.7,
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depth: 1.5,
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x: -1.7,
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z: -3.5,
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color: roomColors[4],
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name: roomNames.fighting,
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},
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// {
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// width: 1.8,
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// height: 0.7,
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// depth: 1.5,
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// x: -4.3,
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// z: -3.5,
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// color: roomColors[5],
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// name: "Sony",
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// },
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{
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width: 3,
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height: 0.7,
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depth: 1.7,
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x: -3.5,
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z: -0.5,
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color: roomColors[7],
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name: roomNames.lvlup,
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},
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//{
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// width: 2,
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// height: 0.7,
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// depth: 4,
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// x: -6.4,
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// z: -2.3,
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// color: roomColors[6],
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// name: "Lava",
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//},
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{
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width: 1.8,
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height: 0.7,
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depth: 1.5,
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x: 3,
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z: -3.5,
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color: roomColors[8],
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name: roomNames.redbull,
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},
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];
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roomDefinitions.forEach((roomDef) => {
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const geometry = new THREE.BoxGeometry(
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roomDef.width,
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roomDef.height,
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roomDef.depth,
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);
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const material = new THREE.MeshLambertMaterial({
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color: roomDef.color,
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});
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const room = new THREE.Mesh(geometry, material);
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room.position.set(roomDef.x, roomDef.height / 2, roomDef.z);
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room.castShadow = true;
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room.receiveShadow = true;
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room.userData = { name: roomDef.name, originalColor: roomDef.color };
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scene.add(room);
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rooms.push(room);
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roomData.push({
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mesh: room,
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name: roomDef.name,
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originalColor: roomDef.color,
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originalScale: room.scale.clone(),
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});
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});
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// Create toggleable room dividers
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const createTogglableDivider = (
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width: number,
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height: number,
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depth: number,
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x: number,
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z: number,
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) => {
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const wallGeometry = new THREE.BoxGeometry(width, height, depth);
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const wallMaterial = new THREE.MeshLambertMaterial({
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color: 0x555555,
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transparent: true,
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opacity: 0,
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});
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const wall = new THREE.Mesh(wallGeometry, wallMaterial);
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wall.position.set(x, height / 2, z);
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wall.visible = false;
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scene.add(wall);
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dividers.push(wall);
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};
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// Add strategic dividers between major areas
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createTogglableDivider(10, 2, 2, -2.5, 1.5); // Wall between main entrance
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createTogglableDivider(2, 2, 2, 5.5, 1.5); // Wall right next to Lauamängud & Redbull Sim Racing
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// Store dividers reference for later access
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dividersRef = [...dividers];
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// Ground plane
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const groundGeometry = new THREE.PlaneGeometry(14, 10.5);
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const groundMaterial = new THREE.MeshLambertMaterial({ color: 0xcccccc });
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const ground = new THREE.Mesh(groundGeometry, groundMaterial);
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ground.rotation.x = -Math.PI / 2;
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ground.position.x = -1.1;
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ground.position.y = -0.5;
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ground.receiveShadow = true;
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scene.add(ground);
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// Second ground plane
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const groundGeometry2 = new THREE.PlaneGeometry(2, 7);
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const groundMaterial2 = new THREE.MeshLambertMaterial({
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color: 0xcccccc,
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});
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const ground2 = new THREE.Mesh(groundGeometry2, groundMaterial2);
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ground2.rotation.x = -Math.PI / 2;
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ground2.position.x = -12.2;
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ground2.position.y = -5;
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ground2.receiveShadow = true;
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scene.add(ground2);
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// Resize handler
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const handleResize = () => {
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const { width: newWidth, height: newHeight } = getResponsiveDimensions();
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// Update camera
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const newAspect = newWidth / newHeight;
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const newFrustumSize =
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newWidth < 600 ? baseFrustumSize * 0.8 : baseFrustumSize;
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camera.left = (newFrustumSize * newAspect) / -2;
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camera.right = (newFrustumSize * newAspect) / 2;
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camera.top = newFrustumSize / 2;
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camera.bottom = newFrustumSize / -2;
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camera.updateProjectionMatrix();
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// Update renderer
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renderer.setSize(newWidth, newHeight);
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};
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// Add resize event listener
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window.addEventListener("resize", handleResize);
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// Mouse event handlers
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const onMouseMove = (event: MouseEvent) => {
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const rect = renderer.domElement.getBoundingClientRect();
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mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
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mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
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// Update mouse position for tooltip
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setMousePosition({ x: event.clientX, y: event.clientY });
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// Update raycaster
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raycaster.setFromCamera(mouse, camera);
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const intersects = raycaster.intersectObjects(rooms);
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// Reset all rooms to original state
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roomData.forEach(({ mesh, originalColor, originalScale }) => {
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(mesh.material as THREE.MeshLambertMaterial).color.setHex(
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originalColor,
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);
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mesh.scale.copy(originalScale);
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});
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if (intersects.length > 0) {
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const hoveredMesh = intersects[0].object as THREE.Mesh;
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const roomInfo = roomData.find((r) => r.mesh === hoveredMesh);
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if (roomInfo) {
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// Apply hover effects
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(hoveredMesh.material as THREE.MeshLambertMaterial).color.setHex(
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0xffffff,
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);
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hoveredMesh.scale.multiplyScalar(1.02);
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setHoveredRoom(roomInfo.name);
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}
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} else {
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setHoveredRoom(null);
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}
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};
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// Add mouse event listener
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renderer.domElement.addEventListener("mousemove", onMouseMove);
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// Animation loop
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const animate = () => {
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requestAnimationFrame(animate);
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// Gentle floating animation for rooms
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rooms.forEach((room, index) => {
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const originalY = 0.25; // height / 2 for the room height of 0.5
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const baseY = originalY + Math.sin(Date.now() * 0.001 + index) * 0.05;
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// Maintain current scale while updating Y position
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room.position.y = baseY;
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});
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renderer.render(scene, camera);
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};
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animate();
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// Function to toggle dividers
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const toggleDividers = (show: boolean) => {
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dividersRef.forEach((divider) => {
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divider.visible = show;
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(divider.material as THREE.MeshLambertMaterial).opacity = show
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? 0.4
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: 0;
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});
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};
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// Expose toggle function to parent scope
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mountElement.toggleDividers = toggleDividers;
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// Cleanup
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return () => {
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window.removeEventListener("resize", handleResize);
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renderer.domElement.removeEventListener("mousemove", onMouseMove);
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if (mountElement && renderer.domElement) {
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mountElement.removeChild(renderer.domElement);
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}
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renderer.dispose();
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};
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}, [roomNames]);
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// Update dividers when showDividers state changes
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useEffect(() => {
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if (mountRef.current?.toggleDividers) {
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mountRef.current.toggleDividers(showDividers);
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}
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}, [showDividers]);
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return (
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<div>
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<div className="flex flex-col min-h-[90vh] m-6 mt-16 md:m-16 ">
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<h1
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className={`text-4xl md:text-5xl lg:text-6xl ${vipnagorgialla.className} font-bold italic text-[#2A2C3F] dark:text-[#EEE5E5] mt-8 md:mt-16 mb-4 uppercase`}
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>
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{t("expo.title")}
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</h1>
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<div className="mb-6">
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<h2 className="text-2xl text-[#2A2C3F] dark:text-[#EEE5E5] mb-3">
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{t("schedule.locations.studentHouse")}
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</h2>
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<div className="flex flex-wrap gap-4 pb-4">
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<div className="flex items-center gap-2">
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<div
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className="w-4 h-4 border border-gray-300"
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style={{ backgroundColor: "#4ecdc4" }}
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></div>
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<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
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{t("expo.areas.bar")}
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</span>
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</div>
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<div className="flex items-center gap-2">
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<div
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className="w-4 h-4 border border-gray-300"
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style={{ backgroundColor: "#ffe66d" }}
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></div>
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<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
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EVAL
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</span>
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</div>
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<div className="flex items-center gap-2">
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<div
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className="w-4 h-4 border border-gray-300"
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style={{ backgroundColor: "#343434" }}
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></div>
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<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
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{t("expo.areas.boardGames")}
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</span>
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</div>
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<div className="flex items-center gap-2">
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<div
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className="w-4 h-4 border border-gray-300"
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style={{ backgroundColor: "#080682" }}
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></div>
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<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
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LVLup!
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</span>
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</div>
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<div className="flex items-center gap-2">
|
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<div
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className="w-4 h-4 border border-gray-300"
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||||
style={{ backgroundColor: "#C02841" }}
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></div>
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<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
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Red Bull
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</span>
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</div>
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<div className="flex items-center gap-2">
|
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<div
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className="w-4 h-4 border border-gray-300"
|
||||
style={{ backgroundColor: "#ff6600" }}
|
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></div>
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||||
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
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{t("expo.areas.simRacing")}
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</span>
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</div>
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<div className="items-center gap-2 hidden">
|
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<div
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className="w-4 h-4 border border-gray-300"
|
||||
style={{ backgroundColor: "#3498db" }}
|
||||
></div>
|
||||
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
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Sony
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</span>
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||||
</div>
|
||||
<div className="flex items-center gap-2">
|
||||
<div
|
||||
className="w-4 h-4 border border-gray-300"
|
||||
style={{ backgroundColor: "#ff1493" }}
|
||||
></div>
|
||||
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
|
||||
{t("expo.areas.fighting")}
|
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</span>
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||||
</div>
|
||||
</div>
|
||||
<div className="flex flex-col lg:flex-row gap-8 items-start">
|
||||
<div className="flex-shrink-0 border-3 border-[#1F5673] w-full max-w-[800px] relative">
|
||||
<div ref={mountRef} className="w-full" />
|
||||
<button
|
||||
onClick={() => setShowDividers(!showDividers)}
|
||||
className={`absolute top-2 right-2 px-3 py-2 bg-[#1F5673] text-white hover:bg-[#2A7A9B] ${vipnagorgialla.className} uppercase italic text-sm font-semibold flex items-center transition-colors shadow-lg z-10`}
|
||||
>
|
||||
{showDividers ? (
|
||||
<EyeClosed className="w-6 h-6 mr-2" />
|
||||
) : (
|
||||
<Eye className="w-6 h-6 mr-2" />
|
||||
)}
|
||||
|
||||
{showDividers ? t("expo.hide") : t("expo.show")}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Tooltip */}
|
||||
{hoveredRoom && (
|
||||
<div
|
||||
className="fixed bg-black bg-opacity-80 text-white px-3 py-2 rounded-lg text-sm pointer-events-none z-50"
|
||||
style={{
|
||||
left: mousePosition.x + 10,
|
||||
top: mousePosition.y - 10,
|
||||
}}
|
||||
>
|
||||
{hoveredRoom}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<SectionDivider />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user