forked from sass/tipibot
feat(economy): add /achievements milestone badges
15 one-time achievements over the lifetime stat counters (work/wealth/gambling/ crime/heists/fishing/streaks/prestige), each paying a modest one-time coin reward when unlocked. Detection is lazy - opening /achievements claims any newly earned (like quests roll on view) - so no per-command hook is needed, and rewards are a bounded, one-time coin source. - New achievements.py: ACHIEVEMENTS table, pure newly_earned/achievements_view, and locked do_check_achievements. New achievements_earned schema field. - /achievements command (own view claims; viewing others is read-only) with progress bars, db_error handling, and an "unlocked" banner. 8 tests: threshold detection, one-time claim (no double pay), multi-unlock, view progress capping. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
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@@ -61,6 +61,7 @@ from .economy import (
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VANITY_UI,
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LOOTBOX_UI,
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BANK_UI,
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ACHIEVEMENTS_UI,
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JAILED_UI,
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SHOP_BTN,
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DAILY_UI,
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@@ -156,6 +157,7 @@ __all__ = [
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'VANITY_UI',
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'LOOTBOX_UI',
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'BANK_UI',
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'ACHIEVEMENTS_UI',
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'JAILED_UI',
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'SHOP_BTN',
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'DAILY_UI',
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