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forked from sass/tipibot

Feature: Clean up the codebase

This commit is contained in:
Rene Arumetsa
2026-04-20 23:01:51 +03:00
parent 17102ae202
commit 77a3badd41
18 changed files with 31 additions and 33 deletions

View File

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from __future__ import annotations
import asyncio
import random
from collections.abc import Awaitable, Callable, MutableSet
import discord
from discord import app_commands
from core import economy
import strings as S
def register_economy_fish_commands(
tree: app_commands.CommandTree,
coin: Callable[[int], str],
cd_ts: Callable,
check_cmd_rate: Callable[[discord.Interaction], Awaitable[bool]],
maybe_remind: Callable[[int, str], Awaitable[None]],
award_exp: Callable[[discord.Interaction, int], Awaitable[None]],
active_games: MutableSet[int],
) -> None:
class FishCatchView(discord.ui.View):
"""Shown after a successful pull - lets user sell or keep the fish."""
def __init__(self, user_id: int, res: dict, fish_id: str, weight: int):
super().__init__(timeout=60)
self.user_id = user_id
self._res = res
self._fish_id = fish_id
self._weight = weight
self._done = False
def _catch_embed(self, color: int = 0x57F287) -> discord.Embed:
rarity = economy.FISH_CATALOGUE[self._fish_id]["rarity"]
emoji = S.FISH_RARITY_EMOJI[rarity]
fish_name = S.FISH_NAMES[self._fish_id]
desc = S.FISH_UI["catch_desc"].format(
name=fish_name,
weight=self._weight,
exp=self._res["exp"],
value=coin(self._res["value"]),
)
if self._res.get("is_new"):
desc += S.FISH_UI["new_fish"]
return discord.Embed(title=f"{emoji} {fish_name}!", description=desc, color=color)
@discord.ui.button(label="", style=discord.ButtonStyle.success)
async def sell_btn(self, interaction: discord.Interaction, button: discord.ui.Button):
if interaction.user.id != self.user_id:
await interaction.response.send_message(S.ERR["not_your_game"], ephemeral=True)
return
if self._done:
await interaction.response.defer()
return
self._done = True
self.stop()
for child in self.children:
child.disabled = True
sell_res = await economy.do_fish_sell(self.user_id, [-1])
rarity = economy.FISH_CATALOGUE[self._fish_id]["rarity"]
emoji = S.FISH_RARITY_EMOJI[rarity]
fish_name = S.FISH_NAMES[self._fish_id]
desc = S.FISH_UI["catch_sold"].format(
name=fish_name,
weight=self._weight,
coins=coin(sell_res["coins"]),
exp=self._res["exp"],
balance=coin(sell_res["balance"]),
)
if self._res.get("is_new"):
desc += S.FISH_UI["new_fish"]
embed = discord.Embed(title=f"{emoji} {fish_name}!", description=desc, color=0x57F287)
await interaction.response.edit_message(embed=embed, view=self)
@discord.ui.button(label="", style=discord.ButtonStyle.secondary)
async def keep_btn(self, interaction: discord.Interaction, button: discord.ui.Button):
if interaction.user.id != self.user_id:
await interaction.response.send_message(S.ERR["not_your_game"], ephemeral=True)
return
if self._done:
await interaction.response.defer()
return
self._done = True
self.stop()
for child in self.children:
child.disabled = True
rarity = economy.FISH_CATALOGUE[self._fish_id]["rarity"]
emoji = S.FISH_RARITY_EMOJI[rarity]
fish_name = S.FISH_NAMES[self._fish_id]
desc = S.FISH_UI["catch_kept"].format(
name=fish_name,
weight=self._weight,
exp=self._res["exp"],
)
if self._res.get("is_new"):
desc += S.FISH_UI["new_fish"]
embed = discord.Embed(title=f"{emoji} {fish_name}!", description=desc, color=0x5865F2)
await interaction.response.edit_message(embed=embed, view=self)
async def on_timeout(self):
for child in self.children:
child.disabled = True
class FishingView(discord.ui.View):
BITE_WINDOW = 2.0
def __init__(self, user_id: int, fish_id: str, weight: int):
super().__init__(timeout=40)
self.user_id = user_id
self._fish_id = fish_id
self._weight = weight
self._clicked = False
self._bite_active = False
self._msg: discord.Message | None = None
self.pull_btn = discord.ui.Button(
label=S.FISH_UI["btn_wait"],
style=discord.ButtonStyle.secondary,
disabled=True,
)
self.pull_btn.callback = self._pull
self.add_item(self.pull_btn)
async def start(self, msg: discord.Message) -> None:
self._msg = msg
wait = random.uniform(5, 15)
await asyncio.sleep(wait)
if self._clicked or self.is_finished():
return
self._bite_active = True
self.pull_btn.disabled = False
self.pull_btn.label = S.FISH_UI["btn_bite"]
self.pull_btn.style = discord.ButtonStyle.success
try:
await msg.edit(
embed=discord.Embed(
title=S.TITLE["fish_bite"],
description=S.FISH_UI["bite_desc"],
color=0xED4245,
),
view=self,
)
except Exception:
pass
await asyncio.sleep(self.BITE_WINDOW)
if not self._clicked:
self.stop()
active_games.discard(self.user_id)
self.pull_btn.disabled = True
try:
await msg.edit(
embed=discord.Embed(
title=S.TITLE["fish_escape"],
description=S.FISH_UI["escape_desc"],
color=0x99AAB5,
),
view=self,
)
except Exception:
pass
async def _pull(self, interaction: discord.Interaction) -> None:
if interaction.user.id != self.user_id:
await interaction.response.send_message(S.ERR["not_your_game"], ephemeral=True)
return
if not self._bite_active:
await interaction.response.send_message(S.FISH_UI["too_early"], ephemeral=True)
return
self._clicked = True
self.stop()
active_games.discard(self.user_id)
self.pull_btn.disabled = True
await interaction.response.defer()
if self._fish_id == "junk":
junk_text = random.choice(S.FISH_JUNK_LINES)
user_data = await economy.get_user(interaction.user.id)
embed = discord.Embed(
title=S.TITLE["fish_junk"],
description=S.FISH_UI["junk_desc"].format(
text=junk_text,
balance=coin(user_data.get("balance", 0)),
),
color=0x99AAB5,
)
await self._msg.edit(embed=embed, view=self)
return
res = await economy.do_fish_resolve(self.user_id, self._fish_id, self._weight)
if not res["ok"]:
await self._msg.edit(
embed=discord.Embed(title=S.ERR["generic_error"], color=0xED4245),
view=self,
)
return
catch_view = FishCatchView(self.user_id, res, self._fish_id, self._weight)
catch_view.sell_btn.label = S.FISH_UI["btn_sell"]
catch_view.keep_btn.label = S.FISH_UI["btn_keep"]
await self._msg.edit(embed=catch_view._catch_embed(), view=catch_view)
if res.get("exp", 0) > 0:
asyncio.create_task(award_exp(interaction, res["exp"]))
async def on_timeout(self):
for child in self.children:
child.disabled = True
active_games.discard(self.user_id)
@tree.command(name="fish", description=S.CMD["fish"])
@app_commands.guild_only()
async def cmd_fish(interaction: discord.Interaction):
if await check_cmd_rate(interaction):
return
if interaction.user.id in active_games:
await interaction.response.send_message(S.ERR["game_in_progress"], ephemeral=True)
return
res = await economy.do_fish_start(interaction.user.id)
if not res["ok"]:
if res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "cooldown":
await interaction.response.send_message(
S.CD_MSG["fish"].format(ts=cd_ts(res["remaining"])),
ephemeral=True,
)
elif res["reason"] == "jailed":
await interaction.response.send_message(
S.CD_MSG["jailed"].format(ts=cd_ts(res["remaining"])),
ephemeral=True,
)
return
user_data = await economy.get_user(interaction.user.id)
rarity_bump = "kalavork" in user_data.get("items", [])
has_echolood = "echolood" in user_data.get("items", [])
fish_id, weight = economy.roll_fish(rarity_bump=rarity_bump)
active_games.add(interaction.user.id)
view = FishingView(interaction.user.id, fish_id, weight)
if has_echolood:
view.BITE_WINDOW = 3.0
embed = discord.Embed(
title=S.TITLE["fish_cast"],
description=S.FISH_UI["cast_desc"],
color=0x5865F2,
)
await interaction.response.send_message(embed=embed, view=view)
msg = await interaction.original_response()
asyncio.create_task(view.start(msg))
asyncio.create_task(maybe_remind(interaction.user.id, "fish"))
@tree.command(name="fishbook", description=S.CMD["fishbook"])
@app_commands.describe(kasutaja=S.OPT["fishbook_kasutaja"])
async def cmd_fishbook(interaction: discord.Interaction, kasutaja: discord.Member | None = None):
target = kasutaja or interaction.user
res = await economy.do_fishbook(target.id)
book: dict = res["book"]
total = res["total_species"]
caught_count = res["unique_caught"]
if not book:
embed = discord.Embed(
title=S.TITLE["fishbook"],
description=S.FISH_UI["book_empty"],
color=0x5865F2,
)
await interaction.response.send_message(embed=embed, ephemeral=True)
return
inv_counts: dict = res.get("inv_counts", {})
all_fish = list(economy.FISH_CATALOGUE.items())
lines = [S.FISH_UI["book_caught"].format(caught=caught_count, total=total)]
for fish_id, fish_data in all_fish:
rarity = fish_data["rarity"]
emoji = S.FISH_RARITY_EMOJI[rarity]
rarity_name = S.FISH_RARITY_NAMES[rarity]
count = book.get(fish_id, 0)
if count > 0:
n_inv = inv_counts.get(fish_id, 0)
inv_str = S.FISH_UI["book_inv"].format(n=n_inv) if n_inv > 0 else ""
lines.append(
S.FISH_UI["book_yes"].format(
emoji=emoji,
name=S.FISH_NAMES[fish_id],
rarity=rarity_name,
count=count,
inv=inv_str,
)
)
else:
lines.append(S.FISH_UI["book_no"].format(rarity=rarity_name))
embed = discord.Embed(
title=S.TITLE["fishbook"].replace("Kalakogu", f"{target.display_name} kalakogu"),
description="\n".join(lines),
color=0x5865F2,
)
embed.set_footer(
text=S.FISH_UI["book_footer"].format(
page=1,
total_pages=1,
caught=caught_count,
total=total,
)
)
await interaction.response.send_message(embed=embed, ephemeral=True)
@tree.command(name="fishsell", description=S.CMD["fishsell"])
@app_commands.guild_only()
async def cmd_fishsell(interaction: discord.Interaction):
await interaction.response.defer(ephemeral=True)
user_data = await economy.get_user(interaction.user.id)
inv: list = user_data.get("fish_inventory") or []
if not inv:
embed = discord.Embed(
title=S.TITLE["fishbook"],
description=S.FISH_UI["inv_empty"],
color=0x5865F2,
)
await interaction.followup.send(embed=embed, ephemeral=True)
return
total_value = sum(e["value"] for e in inv)
lines = [S.FISH_UI["inv_header"].format(count=len(inv), total_value=coin(total_value))]
for entry in inv:
fid = entry.get("fish_id", "")
rarity = economy.FISH_CATALOGUE.get(fid, {}).get("rarity", "common")
emoji = S.FISH_RARITY_EMOJI.get(rarity, "🐟")
name = S.FISH_NAMES.get(fid, fid)
lines.append(
S.FISH_UI["inv_entry"].format(
emoji=emoji,
name=name,
weight=entry["weight"],
value=coin(entry["value"]),
)
)
embed = discord.Embed(
title=S.TITLE["fishbook"],
description="\n".join(lines),
color=0x5865F2,
)
sell_all_btn = discord.ui.Button(
label=S.FISH_UI["btn_sell"] + f" ({coin(total_value)})",
style=discord.ButtonStyle.success,
)
async def _sell_all(btn_interaction: discord.Interaction):
if btn_interaction.user.id != interaction.user.id:
await btn_interaction.response.send_message(S.ERR["not_your_menu"], ephemeral=True)
return
sell_view.stop()
for child in sell_view.children:
child.disabled = True
res = await economy.do_fish_sell(interaction.user.id)
if not res["ok"]:
await btn_interaction.response.edit_message(
embed=discord.Embed(description=S.FISH_UI["inv_none"], color=0x99AAB5),
view=sell_view,
)
return
sold_embed = discord.Embed(
title=S.TITLE["fishbook"],
description=S.FISH_UI["inv_sold_all"].format(
count=res["count"],
coins=coin(res["coins"]),
balance=coin(res["balance"]),
),
color=0x57F287,
)
await btn_interaction.response.edit_message(embed=sold_embed, view=sell_view)
sell_all_btn.callback = _sell_all
sell_view = discord.ui.View(timeout=60)
sell_view.add_item(sell_all_btn)
await interaction.followup.send(embed=embed, view=sell_view, ephemeral=True)