forked from sass/tipibot
feat(economy): add /consumables shop of repeatable, expiring boosts
The economy had many coin faucets but almost no sinks: the /shop is
one-time ownership, and gambling/rob fines route to the house (which
players drain back via jackpots and heists), so they recirculate rather
than destroy coins. Result: steady inflation.
Add a consumables shop as a true recurring sink - buying destroys the
coins and grants a temporary boost, so there's always something to spend
on after gear is maxed:
- Energiajook XL (500) - 1h of 2x earnings on /work, /beg, /crime
- XP jook (500) - 1h of 2x EXP
- Kohv (300) - instantly clears all cooldowns
Timed buffs live in a new active_buffs field ({kind: expiry_iso}), pruned
on read; rebuying extends the timer. Effects hook where they belong:
earn_mult in income.do_work/do_beg/do_crime, exp_buff_mult in
levels.award_exp; kohv is self-contained. New /consumables command browses
the menu (with active buffs) or buys a boost. Covered by 9 tests.
Note: active_buffs is a new PocketBase field - run
scripts/sync_pb_schema.py before deploying or buffs won't persist.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -56,6 +56,8 @@ from .economy import (
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QUEST_DESCRIPTIONS,
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SHOP_UI,
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ITEM_DESCRIPTIONS,
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CONSUMABLES_UI,
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CONSUMABLE_DESCRIPTIONS,
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JAILED_UI,
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SHOP_BTN,
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DAILY_UI,
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@@ -146,6 +148,8 @@ __all__ = [
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'QUEST_DESCRIPTIONS',
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'SHOP_UI',
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'ITEM_DESCRIPTIONS',
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'CONSUMABLES_UI',
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'CONSUMABLE_DESCRIPTIONS',
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'JAILED_UI',
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'SHOP_BTN',
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'DAILY_UI',
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