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forked from sass/tipibot

Remove DEV_NOTE3S in root directory

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Rene Arumetsa
2026-04-20 22:42:26 +03:00
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# TipiLAN Bot - Developer Reference
## File Structure
| File | Purpose |
|---|---|
| `bot.py` | All Discord commands, views (UI components), event handlers, reminder system |
| `economy.py` | All economy logic, data model, constants (SHOP, COOLDOWNS, LEVEL_ROLES, etc.) |
| `pb_client.py` | Async PocketBase REST client - auth token cache, CRUD on `economy_users` collection |
| `strings.py` | **Single source of truth for all user-facing text.** Edit here to change any message. |
| `sheets.py` | Google Sheets integration (member sync) |
| `member_sync.py` | Birthday/member sync background task |
| `config.py` | Environment variables (TOKEN, GUILD_ID, PB_URL, etc.) |
---
## Adding a New Economy Command
Checklist - do all of these, in order:
1. **`economy.py`** - add the `do_<cmd>` async function with cooldown check, logic, `_commit`, and `_txn` logging
2. **`economy.py`** - add the cooldown to `COOLDOWNS` dict if it has one
3. **`economy.py`** - add the EXP reward to `EXP_REWARDS` dict
4. **PocketBase** - if the function stores new fields, add them manually in the PB admin UI at `http://127.0.0.1:8090/_/`. Fields not in the PB schema are silently dropped on PATCH.
5. **`strings.py` `CMD`** - add the slash command description
6. **`strings.py` `OPT`** - add any parameter descriptions
7. **`strings.py` `TITLE`** - add embed title(s) for success/fail states
8. **`strings.py` `ERR`** - add any error messages (banned, cooldown uses `CD_MSG`, jailed uses `CD_MSG["jailed"]`)
9. **`strings.py` `CD_MSG`** - add cooldown message if command has a cooldown
10. **`strings.py` `HELP_CATEGORIES["tipibot"]["fields"]`** - add the command to the help embed
11. **`bot.py`** - implement the `cmd_<name>` function, handle all `res["reason"]` cases
12. **`bot.py`** - call `_maybe_remind` if the command has a cooldown and reminders make sense
13. **`bot.py`** - call `_award_exp(interaction, economy.EXP_REWARDS["<cmd>"])` on success
14. **`strings.py` `REMINDER_OPTS`** - add a reminder option if the command needs one
15. **`bot.py` `_maybe_remind`** and **`_restore_reminders`** - if item-modified cooldown, add `elif` branch
16. **`bot.py` `_REMINDER_COOLDOWN_KEYS`** - add `"cmd": "last_cmd"` mapping if reminder-capable
---
## Adding a New Shop Item
Checklist:
1. **`economy.py` `SHOP`** - add the item dict `{name, emoji, cost, description: strings.ITEM_DESCRIPTIONS["key"]}`
2. **`economy.py` `SHOP_TIERS`** - add the key to the correct tier list (1/2/3)
3. **`economy.py` `SHOP_LEVEL_REQ`** - add minimum level if it is T2 (≥10) or T3 (≥20)
4. **`strings.py` `ITEM_DESCRIPTIONS`** - add the item description (Estonian flavour + English effect)
5. **`strings.py` `HELP_CATEGORIES["shop"]["fields"]`** - add display entry (sorted by cost)
6. If the item modifies a cooldown:
- **`economy.py`** - add the `if "item" in user["items"]` branch in the relevant `do_<cmd>` function
- **`bot.py` `_maybe_remind`** - add `elif cmd == "<cmd>" and "<item>" in items:` branch with the new delay
- **`bot.py` `_restore_reminders`** - add the same `elif` branch
- **`bot.py` `cmd_cooldowns`** - add the item annotation to the relevant status line
---
## Adding a New Level Role
1. **`economy.py` `LEVEL_ROLES`** - add `(min_level, "RoleName")` in descending level order (highest first)
2. **`bot.py` `_ensure_level_role`** - no changes needed (uses `LEVEL_ROLES` dynamically)
3. Run **`/economysetup`** in the server to create the role and set its position
---
## Adding a New Admin Command
1. **`strings.py` `CMD`** - add `"[Admin] ..."` description
2. **`strings.py` `OPT`** - add parameter descriptions
3. **`strings.py` `ADMIN`** - add response and DM strings
4. **`strings.py` `HELP_CATEGORIES["admin"]["fields"]`** - add the entry
5. **`economy.py`** - add `do_admin_<name>` function
6. **`bot.py`** - add command with `@app_commands.default_permissions(manage_guild=True)` and `@app_commands.guild_only()`
---
## Economy System Design
### Storage
All economy state is stored in **PocketBase** (`economy_users` collection). `pb_client.py` owns all reads/writes. Each `do_*` function in `economy.py` calls `get_user()` → mutates the local dict → calls `_commit()`. `_commit` does a `PATCH` to PocketBase.
### Currency & Income Sources
| Command | Cooldown | Base Earn | Notes |
|---|---|---|---|
| `/daily` | 20h (18h w/ korvaklapid) | 150⬡ | ×streak multiplier, ×2 w/ lan_pass, +5% interest w/ gaming_laptop; prestige daily_plus adds +20% per level |
| `/work` | 1h (40min w/ monitor) | 15-75⬡ | ×1.5 w/ gaming_hiir, ×1.25 w/ reguleeritav_laud, ×3 30% chance w/ energiajook; prestige work_plus +20%/level |
| `/beg` | 5min (3min w/ hiirematt) | 10-40⬡ | ×2 w/ klaviatuur |
| `/crime` | 2h | 200-500⬡ win | 60% success (75% w/ cat6), +30% w/ mikrofon; fail = fine + jail |
| `/rob` | 2h | 1025% of target | 45% success (60% w/ jellyfin); fail = fine; cannot rob TipiBOT directly |
| `/heist` | 4h personal + 1h global | 2055% of house / n players | solo allowed, max 8; 35%+5%/player success (cap 65%); fail = 3h jail + ~15% balance fine |
| `/fish` | 2min (90s w/ ussipurk) | varies by fish rarity | Interactive minigame; catches go to inventory; sell with `/fishsell` |
| `/slots` | - | varies | pair=+0.5× bet; triple tiered; karikas jackpot ×25; ×1.5 w/ monitor_360; miss=lose bet |
| `/roulette` | - | 2× red/black, 14× green | 1/37 green chance |
| `/blackjack` | - | 1:1 win, 3:2 BJ, 2:1 double | Dealer stands on 17+; double down on first action only |
### Fishing System
- `/fish` - interactive minigame: cast → wait 515s for bite → press button within 2s (3s w/ echolood) → keep or sell
- Fish stored in `fish_inventory` (list of `{fish_id, weight, value}` objects)
- `/fishbook` - paginated fish collection showing caught species and inventory counts
- `/fishsell` - sell all fish from inventory at once
- `fish_inventory` and `fish_book` **survive prestige resets**
- `kalavork` (T3, 5000⬡): bumps all caught fish up one rarity tier
- `ussipurk` (T2, 3500⬡): cooldown 2min → 90s
- `echolood` (T3, 8000⬡): bite window 2s → 3s
### Prestige System
- Requires level 30 (9000 EXP)
- Resets: balance, EXP, items, cooldowns, jail
- Preserves: fish_book, fish_inventory, lifetime stats, prestige_points, season_total_exp, prestige_upgrades
- Awards prestige_points = max(1, exp ÷ 1000) at time of prestige
- Each prestige increments `prestige_level` counter
- Prestige coin/exp multipliers apply to all earned values
**Prestige Shop** (`PRESTIGE_SHOP` in economy.py):
| Upgrade | Max Level | Cost/level | Effect |
|---|---|---|---|
| `coin_mult` | 5 | 5 PP | +8% coin multiplier per level |
| `exp_mult` | 5 | 5 PP | +8% EXP multiplier per level |
| `daily_plus` | 3 | 7 PP | +20% daily base reward per level |
| `work_plus` | 3 | 7 PP | +20% work earnings per level |
### "all" Keyword
Commands that accept a coin amount (`/give`, `/roulette`, `/rps`, `/slots`, `/blackjack`) accept `"all"` to mean the user's full current balance. Parsed by `_parse_amount(value, balance)` in `bot.py`.
### Daily Streak Multipliers
- 1-2 days: ×1.0 (150⬡)
- 3-6 days: ×1.5 (225⬡)
- 7-13 days: ×2.0 (300⬡)
- 14+ days: ×3.0 (450⬡)
- `karikas` item: streak survives missed days
### Jail
- Normal duration: 30 minutes (`JAIL_DURATION`)
- Heist fail duration: 3 hours (`HEIST_JAIL`) + fine 15% of balance (min 150⬡, max 1000⬡)
- `gaming_tool`: prevents jail on crime fail
- `/jailbreak`: 3 single-button dice rolls (both dice at once), need doubles to escape free. Animated reveal with TipiDICE emoji. On fail after 3 tries - bail = 20-30% of balance, min 350⬡. If balance < 350⬡, stay jailed until timer.
### EXP Rewards (from `EXP_REWARDS` in economy.py)
EXP is awarded on every successful command use. Level formula: `floor(sqrt(exp / 10))`, so Level 5 = 250 EXP, Level 10 = 1000, Level 20 = 4000, Level 30 = 9000.
Fish EXP is awarded per catch (varies by rarity, defined in `FISH_CATALOGUE`). Prestige `exp_mult` upgrade applies to fish EXP.
---
## Admin Commands Reference
| Command | What it does |
|---|---|
| `/pause` | Toggle maintenance mode - blocks all non-admin commands |
| `/admincoins @user <amount> <reason>` | Give/take coins (positive/negative). DMs user. |
| `/adminexp @user <amount> <reason>` | Give/take EXP (positive/negative). Auto-applies level roles on change. DMs user. |
| `/adminitem @user <item_id> <anna\|eemalda>` | Give or remove any shop item for free. DMs user. |
| `/adminjail @user <minutes> <reason>` | Manually jail a user. DMs user. |
| `/adminunjail @user` | Remove jail from a user. |
| `/adminban @user <reason>` | Ban from all economy commands. DMs user. |
| `/adminunban @user` | Lift economy ban. |
| `/adminreset @user <reason>` | Wipe balance, EXP, items, streak. DMs user. |
| `/adminview @user` | Full profile: balance, EXP/level, streak, prestige, fish stats, items, timestamps. |
| `/adminseason <top_n>` | End season: DM top N players, reset all EXP. |
All admin commands require **Manage Guild** permission and work in any channel (bypass pause and channel restrictions).
---
## Role Hierarchy (Discord)
Order top to bottom in server roles:
```
[Bot managed role] ← bot's own role, always at top of our stack
ECONOMY ← given to everyone who uses any economy command
TipiLEGEND ← level 30+
TipiCHAD ← level 20+
TipiHUSTLER ← level 10+
TipiGRINDER ← level 5+
TipiNOOB ← level 1+
```
Run `/economysetup` to auto-create all roles and set their positions. The command is idempotent - safe to run multiple times.
Role assignment:
- **ECONOMY** role: given automatically on first EXP award (i.e. first successful economy command)
- **Level roles**: given/swapped automatically on level-up; synced on `/rank`
- **`/adminexp`**: automatically re-applies level roles if level changes
---
## Shop Tiers & Level Requirements
| Tier | Level Required | Items |
|---|---|---|
| T1 | 0 (any) | gaming_hiir, hiirematt, korvaklapid, lan_pass, anticheat, energiajook, gaming_laptop |
| T2 | 10 | reguleeritav_laud, jellyfin, mikrofon, klaviatuur, monitor, cat6, **ussipurk** |
| T3 | 20 | monitor_360, karikas, gaming_tool, **kalavork**, **echolood** |
Shop display is sorted by cost (ascending) within each tier.
The `SHOP_LEVEL_REQ` dict in `economy.py` controls per-item lock thresholds.
---
## strings.py Organisation
| Section | Dict | Usage in bot.py |
|---|---|---|
| Flavour text | `WORK_JOBS`, `BEG_LINES`, `CRIME_WIN`, `CRIME_LOSE` | Randomised descriptions |
| Command descriptions | `CMD["key"]` | `@tree.command(description=S.CMD["key"])` |
| Parameter descriptions | `OPT["key"]` | `@app_commands.describe(param=S.OPT["key"])` |
| Help embed | `HELP_CATEGORIES["cat"]` | `cmd_help` |
| Banned message | `MSG_BANNED` | All banned checks |
| Reminder options | `REMINDER_OPTS` | `RemindersSelect` dropdown |
| Slots outcomes | `SLOTS_TIERS["tier"]``(title, color)` | `cmd_slots` |
| Embed titles | `TITLE["key"]` | `discord.Embed(title=S.TITLE["key"])` |
| Error messages | `ERR["key"]` | `send_message(S.ERR["key"])` - use `.format(**kwargs)` for dynamic parts |
| Cooldown messages | `CD_MSG["cmd"].format(ts=_cd_ts(...))` | Cooldown responses |
| Shop UI | `SHOP_UI["key"]` | `_shop_embed` |
| Item descriptions | `ITEM_DESCRIPTIONS["item_key"]` | `economy.SHOP[key]["description"]` |
| Fish UI | `FISH_UI["key"]` | `/fish`, `/fishbook`, `/fishsell` |
| Fish names | `FISH_NAMES["fish_id"]` | Fish display name |
| Admin responses | `ADMIN["key"]` | Admin command success/DM messages |
---
## Constants Location Quick-Reference
| Constant | File | Description |
|---|---|---|
| `SHOP` | `economy.py` | All shop items (name, emoji, cost, description) |
| `SHOP_TIERS` | `economy.py` | Which items are in T1/T2/T3 |
| `SHOP_LEVEL_REQ` | `economy.py` | Min level per item |
| `COOLDOWNS` | `economy.py` | Base cooldown per command |
| `JAIL_DURATION` | `economy.py` | How long jail lasts |
| `LEVEL_ROLES` | `economy.py` | `[(min_level, "RoleName"), ...]` highest first |
| `ECONOMY_ROLE` | `economy.py` | Name of the base economy participation role |
| `EXP_REWARDS` | `economy.py` | EXP per command |
| `FISH_CATALOGUE` | `economy.py` | All fish species (rarity, weight, coins, exp) |
| `PRESTIGE_SHOP` | `economy.py` | Prestige upgrade definitions |
| `HOUSE_ID` | `economy.py` | Bot's user ID (house account for /rob) |
| `MIN_BAIL` | `economy.py` | Minimum bail payment (350⬡) |
| `COIN` | `economy.py` | The coin emoji string |
---
## Balance Notes (as of current version)
- **Beg** is most efficient for active players (3min cooldown + 2× multiplier w/ `klaviatuur` = high ⬡/hr)
- **Work** is best for passive players (1h cooldown, fire and forget)
- **Crime** is high risk/reward - best with `cat6` + `mikrofon`
- **`lan_pass`** (1200⬡) doubles daily - good long-term investment
- **`gaming_laptop`** (1500⬡) 5% interest, capped 500⬡/day - snowballs with large balance
- `anticheat` is consumable (2 uses) - only item that can be re-bought
- `karikas` (T3) is the only item that preserves a daily streak across missed days
- `reguleeritav_laud` (T2) stacks with `gaming_hiir`: combined ×1.5 × ×1.25 = ×1.875
- **Fishing** is a steady passive income; `kalavork` (T3) dramatically increases fish value by bumping rarity