feat(teams): place new team roles under their game's divider role

Auto-created team roles now land directly under the CS2 / LoL "divider" role
in the community guild's role list, keeping it grouped by game.

- config: CS2_DIVIDER_ROLE_ID / LOL_DIVIDER_ROLE_ID (season-specific, env
  overridable) exposed as TEAM_DIVIDER_ROLE_IDS keyed by game code.
- core/sheets: tag each team with its game (CS2/LoL) from the section title it
  sits under; shared _scan_sections generator feeds both parse_team_rosters and
  the new parse_team_games; get_game_for_team accessor + _team_game cache.
- core/member_sync: on creating a team role, position it at its game divider's
  slot (best-effort; left in place if game/divider unknown or move refused).
- .env.example + tests for game tagging and role placement.

Each participant is in exactly one game, so one role per team is unambiguous.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01R6JZkyszyDFuFtk25WBbcR
This commit is contained in:
Rene Arumetsa
2026-08-28 15:51:48 +03:00
parent a4645e19c5
commit e179a35fc4
5 changed files with 160 additions and 9 deletions

View File

@@ -275,10 +275,20 @@ _CITIZENSHIP_RE = re.compile(r"\(\s*[A-Za-z]{2,4}\s*\)")
_TEAM_NAME_HEADER = "team name"
_LINEUP_HEADER_PREFIX = "lineup"
# Canonical game code -> substrings that identify that game's section title.
# The sheet stacks a CS2 section and a LoL section, each introduced by a title
# row like "TipiLAN 2026 CS2 Registration Log"; teams are tagged with the game
# of the section they sit under so their Discord role can be placed accordingly.
_GAME_KEYWORDS: list[tuple[str, tuple[str, ...]]] = [
("CS2", ("cs2", "counter-strike", "counter strike", "csgo", "cs:go")),
("LoL", ("lol", "league of legends", "league")),
]
# Team-sheet caches (mirrors the member-roster cache above)
_team_roster: dict[str, list[str]] = {} # team name -> [Discord username, ...]
_team_by_username: dict[str, str] = {} # normalized username -> team name
_team_names: set[str] = set() # universe of all team names
_team_game: dict[str, str] = {} # team name -> game code ("CS2"/"LoL")
def parse_lineup(cell: str) -> list[str]:
@@ -321,20 +331,34 @@ def _cell(row: list, idx: int) -> str:
return str(row[idx]) if 0 <= idx < len(row) else ""
def parse_team_rosters(rows: list[list]) -> dict[str, list[str]]:
"""Extract {team_name: [nickname, ...]} from a tab's raw rows.
def _detect_game(row: list) -> str | None:
"""Classify a row as a CS2 / LoL section title, or None if it's neither."""
text = " ".join(str(c) for c in row).lower()
for game, keys in _GAME_KEYWORDS:
if any(k in text for k in keys):
return game
return None
def _scan_sections(rows: list[list]):
"""Yield ``(team, players, game)`` for every team row across the sheet.
Scans for every header row that has both a 'Team Name' and a 'Lineup...'
column, then reads the rows beneath it (using that section's own column
positions) until the team-name column goes blank or a new header appears.
Handles multiple stacked sections with differing layouts in one tab.
Handles multiple stacked sections with differing layouts in one tab. The
most recent game section title seen (via :func:`_detect_game`) tags every
team in the block that follows.
"""
rosters: dict[str, list[str]] = {}
current_game: str | None = None
i, n = 0, len(rows)
while i < n:
name_col = _find_col(rows[i], lambda c: c.strip().lower() == _TEAM_NAME_HEADER)
lineup_col = _find_col(rows[i], lambda c: c.strip().lower().startswith(_LINEUP_HEADER_PREFIX))
if name_col is None or lineup_col is None:
game = _detect_game(rows[i]) # title / meta row - may name the game
if game:
current_game = game
i += 1
continue
i += 1 # move past the header into the data block
@@ -343,12 +367,28 @@ def parse_team_rosters(rows: list[list]) -> dict[str, list[str]]:
if not team or team.lower() == _TEAM_NAME_HEADER:
break # blank team-name (or a new header) ends this section
players = parse_lineup(_cell(rows[i], lineup_col))
if players:
rosters.setdefault(team, []).extend(players)
yield team, players, current_game
i += 1
def parse_team_rosters(rows: list[list]) -> dict[str, list[str]]:
"""Extract {team_name: [nickname, ...]} from a tab's raw rows."""
rosters: dict[str, list[str]] = {}
for team, players, _game in _scan_sections(rows):
if players:
rosters.setdefault(team, []).extend(players)
return rosters
def parse_team_games(rows: list[list]) -> dict[str, str]:
"""Extract {team_name: game_code} from a tab's raw rows (first game wins)."""
games: dict[str, str] = {}
for team, _players, game in _scan_sections(rows):
if game and team not in games:
games[team] = game
return games
def build_username_index(rosters: dict[str, list[str]]) -> dict[str, str]:
"""Invert {team: [usernames]} into {normalized username: team}.
@@ -371,19 +411,24 @@ def build_username_index(rosters: dict[str, list[str]]) -> dict[str, str]:
def _refresh_teams_sync() -> dict[str, list[str]]:
global _team_roster, _team_by_username, _team_names
global _team_roster, _team_by_username, _team_names, _team_game
creds = Credentials.from_service_account_file(config.GOOGLE_CREDS_PATH, scopes=SCOPES)
client = gspread.authorize(creds)
spreadsheet = client.open_by_key(config.TEAM_SHEET_ID)
rosters: dict[str, list[str]] = {}
games: dict[str, str] = {}
for ws in spreadsheet.worksheets():
for team, players in parse_team_rosters(ws.get_all_values()).items():
vals = ws.get_all_values()
for team, players in parse_team_rosters(vals).items():
rosters.setdefault(team, []).extend(players)
for team, game in parse_team_games(vals).items():
games.setdefault(team, game)
_team_roster = rosters
_team_by_username = build_username_index(rosters)
_team_names = set(rosters)
_team_game = games
return rosters
@@ -408,6 +453,11 @@ def all_team_names() -> set[str]:
return set(_team_names)
def get_game_for_team(team: str) -> str | None:
"""Return the game code ('CS2'/'LoL') a team is registered under, or None."""
return _team_game.get(team)
def get_team_rosters() -> dict[str, list[str]]:
"""Current {team: [usernames]} cache (mainly for diagnostics/tests)."""
return _team_roster