Commit Graph

4 Commits

Author SHA1 Message Date
Rene Arumetsa
a280ba05cc feat(teams): add Fienta as primary Discord->team source (sheet fallback)
The registration-log sheet only has in-game nicknames, so matching Discord
users to teams failed for ~10 of 40 teams. Fienta collects each competitor's
Discord username (+ sometimes user ID) and team name per ticket, giving a
reliable Discord-identity -> team mapping (validated: 201 usernames, 42 teams).

- core/fienta.py: token-auth client; fetch /events/{id}/tickets?attendees=true,
  parse competitor/coach/substitute tickets into {username|id -> team} and
  {team -> game}; exclude visitor/supporter/LAN/early-bird/waiting-list. No-op
  when FIENTA_API_TOKEN/FIENTA_EVENT_ID unset.
- member_sync: resolve_team() tries Fienta (id, then username) then the sheet;
  all_managed_team_names() and team_dividers() merge both sources.
- /teamsync + hourly task refresh Fienta alongside the sheet; enabled when
  either source is configured.
- config + .env.example: FIENTA_API_TOKEN, FIENTA_EVENT_ID.
- tests: fienta parsing (game detection, inclusion rules, id/username mapping).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XPRsW4tazVtYi2jNzVQkre
2026-09-04 00:50:54 +03:00
Rene Arumetsa
3c8927184b feat(teams): grant each participant their game's divider role
Reuse the existing CS2/LoL divider roles as participant tags: sync_team_role
now also adds the divider role for the member's team's game, and strips any
other configured divider role (switched game / dropped out). Matched by ID
against config.TEAM_DIVIDERS, so only the divider roles are ever touched.

- TeamSyncResult gains divider_added / divider_removed; summary tallies both
- /teamsync report and log line surface divider_assigned / divider_removed
- tests: grants the game divider, swaps it on a game switch

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XPRsW4tazVtYi2jNzVQkre
2026-09-04 00:00:41 +03:00
Rene Arumetsa
deab0f7a55 CS2 team dividers.
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2026-09-03 21:36:41 +03:00
Rene Arumetsa
ce1ed28904 refactor(teams): move team-role sync to the economy/community bot
The team-role feature was aimed at the wrong bot. Tournament participants
live in the economy/community guild, but team-role sync had been bolted onto
the dev bot's roster sync (sync_member), which bails out for anyone missing
from the internal member sheet - so it could never reach its actual audience.

Decouple it: keep the (roster-independent) team-sheet parsing, pull the team
wiring off the dev/member-sync path, and re-home it on the economy bot.

- core/member_sync: revert sync_member to add-only (drop team block +
  SyncResult.roles_removed); add roster-independent sync_team_role and a
  whole-guild sync_all_team_roles returning a reporting summary. Still only
  ever touches role NAMES present in the team sheet.
- commands/economy_team_commands: new admin-only /teamsync command.
- bot.py: hourly team_sync_hourly task (economy-only, no-op unless
  TEAM_SHEET_ID is set; first tick at boot covers startup load); register
  /teamsync under the economy profile; drop the dev-side startup load.
- commands/dev_member_commands: /check no longer refreshes teams or reports
  removed roles.
- strings + .env.example: TEAMSYNC_UI, CMD[teamsync], document TEAM_SHEET_ID.
- tests: retarget sync tests to sync_team_role; add sync_all_team_roles case.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01R6JZkyszyDFuFtk25WBbcR
2026-08-28 15:04:23 +03:00