Commit Graph

13 Commits

Author SHA1 Message Date
Rene Arumetsa
570d8b7cbd feat(economy): add /achievements milestone badges
15 one-time achievements over the lifetime stat counters (work/wealth/gambling/
crime/heists/fishing/streaks/prestige), each paying a modest one-time coin reward
when unlocked. Detection is lazy - opening /achievements claims any newly earned
(like quests roll on view) - so no per-command hook is needed, and rewards are a
bounded, one-time coin source.

- New achievements.py: ACHIEVEMENTS table, pure newly_earned/achievements_view,
  and locked do_check_achievements. New achievements_earned schema field.
- /achievements command (own view claims; viewing others is read-only) with
  progress bars, db_error handling, and an "unlocked" banner.

8 tests: threshold detection, one-time claim (no double pay), multi-unlock,
view progress capping.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
2026-09-04 02:57:34 +03:00
Rene Arumetsa
42bbdbd93d feat(economy): add /bank vault (rob-proof storage) + net-worth leaderboard
A strategic counterpart to /rob: coins moved to the bank are safe from /rob and
/heist (which only touch liquid balance) but earn no Bot Farm interest and can't
be spent, gambled or given until withdrawn - the deliberate trade-off against
keeping coins liquid.

- New bank.py (do_deposit/do_withdraw), bank_balance schema field.
- /bank (view), /deposit, /withdraw commands ('all' supported), with db_error
  handling; /balance shows the vault when non-zero.
- Coins leaderboard and /status money-supply now count net worth
  (balance + bank_balance), so banking never hides you from the board or the
  supply metric.
- Season reset wipes bank_balance too (no cross-season wealth hiding).

10 tests: deposit/withdraw math, guards, coin conservation, rob cannot touch the
vault, and net-worth accounting on the leaderboard + stats.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
2026-09-04 02:53:14 +03:00
Rene Arumetsa
417617175e docs(readme): document /consumables, /lootbox and /vanity coin sinks
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
2026-09-04 02:45:25 +03:00
Rene Arumetsa
037628d24f feat(economy): add vanity shop and harden economy money-safety
Vanity shop (/vanity): cosmetic badges/titles as a pure whale coin sink -
purchases burn coins (not credited to the house) and equip a badge shown on
/profile. New vanity_owned/vanity_active fields, schema sync, and tests.

Money-safety and robustness fixes from a codebase review:

- _parse_amount now rejects negative amounts. Every bet/give/request flows
  through it, so a negative value can no longer mint coins on a loss/transfer
  path that trusts the caller's sign (all call sites already guarded <= 0;
  this closes the source).
- do_blackjack_payout no longer raises on a DB failure. The stake was already
  deducted in do_blackjack_bet, so it now logs critical with the owed amount
  (for admin reconciliation) and returns db_error; all payout call sites render
  a clear "payout failed" notice instead of crashing the interaction.
- Instant "kohv" consumable now cancels the pending reminder DMs for the
  cooldowns it wipes (via new INSTANT_RESET_COMMANDS), so no stale/duplicate
  reminders fire.
- Renamed the misleadingly-named _refund_user_safe -> _debit_house_safe (it
  debits the house) and dropped its ignored first arg.
- Added __all__ to vanity.py and consumables.py so `import *` no longer leaks
  incidental imports into the economy namespace.
- Documented Kõrvaklapid's +25 coin daily bonus in README and DEV_NOTES.

Tests: blackjack payout DB-failure safety and INSTANT_RESET_COMMANDS lockstep.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
2026-09-04 02:09:25 +03:00
Rene Arumetsa
254992c642 docs: point core/economy references at the package submodules
core/economy has long been a package (store/income/gambling/shop/levels/
jail/heist/prestige/fishing/quests/leaderboards/house/admin) rather than a
single core/economy.py, but README.md and docs/DEV_NOTES.md still described
it as one file in ~27 places. Point every reference at the real submodule,
add a "Defined in" column to the constants quick-reference and a Module
column to the strings table, and fix the stale FISH -> FISH_CATALOGUE name.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-19 20:02:47 +03:00
Rene Arumetsa
191726721c Update docs 2026-08-19 19:53:04 +03:00
Rene Arumetsa
83a60cda55 Refator eco code. Split into modules
Some checks failed
Test & Deploy / test (push) Has been cancelled
Test & Deploy / deploy (push) Has been cancelled
2026-07-27 00:49:34 +03:00
Rene Arumetsa
c40c871a4b Sync pb 2026-07-26 21:29:35 +03:00
Rene Arumetsa
5ba5642694 Added tests, fix README. 2026-07-26 20:32:13 +03:00
Rene Arumetsa
b0a3dcb03b Document cleanup 2026-05-04 20:50:30 +03:00
AlacrisDevs
14927b610d Discomboluating 2026-04-04 21:06:43 +03:00
AlacrisDevs
ae393f7c35 Last changes before full rewrite 2026-04-04 20:27:15 +03:00
AlacrisDevs
e1415fc5ac Initial commit 2026-03-20 17:35:35 +02:00