17 Commits

Author SHA1 Message Date
Rene Arumetsa
bd3fb7d3b8 feat(teams): add opt-in /teamsync reposition to tidy existing team roles
Creation-time placement only positions NEW team roles. Team roles made before
divider placement existed (sitting at the bottom of the role list) stayed put.

Add `reposition_team_roles(guild)` and expose it via `/teamsync reposition:true`
(off by default, so the hourly task never reorders roles on its own). It moves
each EXISTING team role under its game's divider, sheet-driven:

- a role's game/divider comes from sheets.get_game_for_team;
- roles whose team is no longer in the sheet (or game unknown) are left alone;
- idempotent: a role already within its section band (below its own divider,
  above the next divider down) is skipped, so re-runs move nothing.

Adds RepositionSummary, TEAMSYNC_UI/OPT strings, and tests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01R6JZkyszyDFuFtk25WBbcR
2026-08-28 16:05:38 +03:00
Rene Arumetsa
e179a35fc4 feat(teams): place new team roles under their game's divider role
Auto-created team roles now land directly under the CS2 / LoL "divider" role
in the community guild's role list, keeping it grouped by game.

- config: CS2_DIVIDER_ROLE_ID / LOL_DIVIDER_ROLE_ID (season-specific, env
  overridable) exposed as TEAM_DIVIDER_ROLE_IDS keyed by game code.
- core/sheets: tag each team with its game (CS2/LoL) from the section title it
  sits under; shared _scan_sections generator feeds both parse_team_rosters and
  the new parse_team_games; get_game_for_team accessor + _team_game cache.
- core/member_sync: on creating a team role, position it at its game divider's
  slot (best-effort; left in place if game/divider unknown or move refused).
- .env.example + tests for game tagging and role placement.

Each participant is in exactly one game, so one role per team is unambiguous.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01R6JZkyszyDFuFtk25WBbcR
2026-08-28 15:51:48 +03:00
Rene Arumetsa
a4645e19c5 Merge branch 'renkar-feat/team-roles-from-registration-sheet'
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2026-08-28 15:07:34 +03:00
Rene Arumetsa
ce1ed28904 refactor(teams): move team-role sync to the economy/community bot
The team-role feature was aimed at the wrong bot. Tournament participants
live in the economy/community guild, but team-role sync had been bolted onto
the dev bot's roster sync (sync_member), which bails out for anyone missing
from the internal member sheet - so it could never reach its actual audience.

Decouple it: keep the (roster-independent) team-sheet parsing, pull the team
wiring off the dev/member-sync path, and re-home it on the economy bot.

- core/member_sync: revert sync_member to add-only (drop team block +
  SyncResult.roles_removed); add roster-independent sync_team_role and a
  whole-guild sync_all_team_roles returning a reporting summary. Still only
  ever touches role NAMES present in the team sheet.
- commands/economy_team_commands: new admin-only /teamsync command.
- bot.py: hourly team_sync_hourly task (economy-only, no-op unless
  TEAM_SHEET_ID is set; first tick at boot covers startup load); register
  /teamsync under the economy profile; drop the dev-side startup load.
- commands/dev_member_commands: /check no longer refreshes teams or reports
  removed roles.
- strings + .env.example: TEAMSYNC_UI, CMD[teamsync], document TEAM_SHEET_ID.
- tests: retarget sync tests to sync_team_role; add sync_all_team_roles case.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01R6JZkyszyDFuFtk25WBbcR
2026-08-28 15:04:23 +03:00
Rene Arumetsa
52002c37fc feat(members): assign team roles from the tournament registration sheet
Match members by Discord username against the lineup nicknames in the
separate registration spreadsheet (TEAM_SHEET_ID) and give each their
team's role. One team per person: switching teams removes the old team
role, and a team with no Discord role yet is auto-created. Only role
names present in the sheet are ever touched, so organisation/field/base
roles are never at risk; the feature is a no-op when TEAM_SHEET_ID is
unset.

The sheet is not a single table (merged rows, stacked CS2/LoL sections
with different layouts), so it is parsed via raw-row scanning rather than
get_all_records. Citizenship markers like "(EST)" are used only as
player delimiters and discarded.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-28 14:01:22 +03:00
567a82b9f2 Merge pull request 'feat(economy): add /consumables shop of repeatable, expiring boosts' (#5) from fix/economy-money-safety into master
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Reviewed-on: #5
2026-08-19 17:53:12 +00:00
f3c69738ef Merge pull request 'fix/economy-money-safety' (#4) from fix/economy-money-safety into master
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2026-08-19 17:36:16 +00:00
Rene Arumetsa
a2e1601d0e feat(economy): add /consumables shop of repeatable, expiring boosts
The economy had many coin faucets but almost no sinks: the /shop is
one-time ownership, and gambling/rob fines route to the house (which
players drain back via jackpots and heists), so they recirculate rather
than destroy coins. Result: steady inflation.

Add a consumables shop as a true recurring sink - buying destroys the
coins and grants a temporary boost, so there's always something to spend
on after gear is maxed:

  - Energiajook XL (500) - 1h of 2x earnings on /work, /beg, /crime
  - XP jook (500)        - 1h of 2x EXP
  - Kohv (300)           - instantly clears all cooldowns

Timed buffs live in a new active_buffs field ({kind: expiry_iso}), pruned
on read; rebuying extends the timer. Effects hook where they belong:
earn_mult in income.do_work/do_beg/do_crime, exp_buff_mult in
levels.award_exp; kohv is self-contained. New /consumables command browses
the menu (with active buffs) or buys a boost. Covered by 9 tests.

Note: active_buffs is a new PocketBase field - run
scripts/sync_pb_schema.py before deploying or buffs won't persist.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-19 20:32:36 +03:00
Rene Arumetsa
b9b4c7c4c7 test(strings): guard that every string is re-exported from the package
strings/ is split into domain submodules whose names are re-exported from
strings/__init__.py. Adding a constant to a submodule and forgetting to
re-export it - or shadowing a name across two submodules - would only
surface as a runtime crash in a command. This test asserts every submodule
__all__ entry is reachable as strings.NAME, that no name is defined twice,
and that strings.__all__ matches the union of the submodules. Submodules
are auto-discovered, so a new one is covered without editing the test.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-19 20:02:55 +03:00
Rene Arumetsa
254992c642 docs: point core/economy references at the package submodules
core/economy has long been a package (store/income/gambling/shop/levels/
jail/heist/prestige/fishing/quests/leaderboards/house/admin) rather than a
single core/economy.py, but README.md and docs/DEV_NOTES.md still described
it as one file in ~27 places. Point every reference at the real submodule,
add a "Defined in" column to the constants quick-reference and a Module
column to the strings table, and fix the stale FISH -> FISH_CATALOGUE name.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-19 20:02:47 +03:00
Rene Arumetsa
191726721c Update docs 2026-08-19 19:53:04 +03:00
Rene Arumetsa
0ea5580e15 Refactor strings.py into modules 2026-08-19 19:12:48 +03:00
Rene Arumetsa
738144ccfa Refacotr strings.py into modules 2026-08-19 19:12:21 +03:00
Rene Arumetsa
cec5ac01a0 Fix give coins, now actually gives rewards
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2026-08-17 19:29:15 +03:00
Rene Arumetsa
3b35f82d80 Fix RequestView over-funding reentrancy (do_give double-transfer)
A follow-up reentrancy sweep of the five remaining money-moving views found
one more instance of the same bug class. The other four (quests, prestige,
fish, shop) verified clean - their underlying do_* functions are idempotent.

RequestView / FundModal (commands/economy_support_commands.py):
- on_submit read self._view.remaining, then awaited do_give, then decremented
  remaining. Because discord.py dispatches each modal submit as its own task
  and do_give is a plain non-idempotent transfer, a funder could open two
  modals and submit both before the first resolved: both read the same
  pre-decrement remaining, both passed the range check, and both transferred
  `amount` - over-funding the request (remaining goes negative) and moving up
  to the funder's whole balance.
- Fix: reserve the amount synchronously (decrement remaining BEFORE the do_give
  await, with no await in between - atomic under asyncio), and roll the
  reservation back if the transfer fails. The second concurrent submit now
  sees the reduced remaining and is rejected. Added a cheap _fund guard
  (remaining<=0 / is_finished) so a click on a funded request doesn't open a
  dead modal.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-10 18:49:25 +03:00
5e303fe36f Merge pull request 'Fix money-safety bugs in economy (heist, blackjack, bail)' (#3) from fix/economy-money-safety into master
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Reviewed-on: #3
2026-08-10 15:35:46 +00:00
Rene Arumetsa
968356f925 Fix money-safety bugs in economy (heist, blackjack, bail)
Multi-agent audit of the money-moving economy modules surfaced three
confirmed correctness bugs. All three are fixed here with regression tests.

heist (core/economy/heist.py):
- `house = await get_user(house.HOUSE_ID)` shadowed the imported `house`
  module for the whole function, so `house.HOUSE_ID` raised UnboundLocalError
  on every successful heist (win payout was entirely dead) and on the
  fail-path compensation branch. Rename the local to `house_rec`.
- Un-shadowing exposed a latent mint: the pot was floored at 300 but the
  house was debited only min(total, balance), so a poor house paid out more
  than it lost. Cap the pot at the balance and debit exactly what is paid
  (house debit == sum of payouts). No mint, no leak.
- Add the missing `_is_jailed` import (do_heist_check referenced it unimported).

blackjack (commands/economy_games_commands.py):
- Button callbacks had no reentrancy guard; discord.py dispatches each click
  as its own task, so double-clicking Stand within the dealer-reveal window
  paid out twice (mint), and double-clicking Double/Split deducted the extra
  bet twice. Add a synchronous `_busy` guard (matching the existing RpsGame
  idiom) on all four callbacks plus a `_resolved` idempotency flag on
  settlement, so a game can only pay out once.

bail (core/economy/jail.py, commands/economy_extra_commands.py):
- do_bail only checked balance, never jail state; a double-click or a stale
  BailView from a re-run /jailbreak charged bail twice, destroying coins (bail
  is a pure sink). Make do_bail a no-op when the user is not jailed, and add a
  UI reentrancy guard + "already free" message.

Tests: 47 passed (4 new regression tests covering heist coin-conservation and
bail idempotency).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-10 18:31:46 +03:00
33 changed files with 3441 additions and 1550 deletions

View File

@@ -9,6 +9,17 @@ DISCORD_TOKEN=
# Google Sheets spreadsheet ID (the long string in the sheet URL)
SHEET_ID=your-google-sheet-id-here
# Separate spreadsheet holding tournament team registrations (Team Name + lineup
# of Discord usernames). Optional; drives /teamsync + hourly team-role sync on
# the economy/community bot. Leave unset to disable team-role sync entirely.
TEAM_SHEET_ID=
# Team-section "divider" role IDs. A newly-created team role is positioned
# directly under the divider for its game (CS2 / LoL). Season-specific - update
# yearly. 0 = leave that game's new roles at the bottom of the role list.
CS2_DIVIDER_ROLE_ID=
LOL_DIVIDER_ROLE_ID=
# Path to Google service account credentials JSON
GOOGLE_CREDS_PATH=credentials.json

View File

@@ -222,7 +222,7 @@ If a member joins and their birthday is within `BIRTHDAY_WINDOW_DAYS` days, a bi
## TipiCOIN Economy
All economy data is stored in **PocketBase** (`economy_users` collection - see `core/pb_client.py`). The currency is **TipiCOIN** (⬡), displayed as a custom Discord emoji configured in `core/economy.py → COIN`.
All economy data is stored in **PocketBase** (`economy_users` collection - see `core/pb_client.py`). The currency is **TipiCOIN** (⬡), displayed as a custom Discord emoji configured in `core/economy/store.py → COIN`.
---
@@ -457,7 +457,7 @@ All items are **permanent** once purchased **except Anticheat**, which expires a
Commands that accept a coin amount (`/give`, `/roulette`, `/rps`, `/slots`, `/blackjack`) accept `"all"` as the amount to wager your entire balance.
### Custom emoji
Change `COIN` in `core/economy.py` to any Discord emoji string:
Change `COIN` in `core/economy/store.py` to any Discord emoji string:
```python
COIN = "<:tipicoin:YOUR_EMOJI_ID>"
```
@@ -483,7 +483,15 @@ Every slash command invocation is logged with the user ID, display name, and all
```
├── bot.py # Discord client, event handlers, shared helpers; wires command modules together
├── strings.py # All user-facing strings (command descriptions, help text, errors)
├── strings/ # All user-facing strings, split by domain; re-exported so `import strings` works unchanged
│ ├── __init__.py # Re-exports every name from the submodules
│ ├── common.py # System messages, embed TITLEs, ERR, CD_MSG, status/send/patchnotes/reminders
│ ├── commands.py # CMD + OPT descriptions, HELP_CATEGORIES, HELP_UI
│ ├── member.py # /check, member/birthday/channel/economy-setup UI
│ ├── economy.py # Income flavour + income/profile/shop/quests/leaderboard/request UI
│ ├── admin.py # Admin responses, season reset, prestige
│ ├── games.py # Slots, roulette, RPS, blackjack, heist, jailbreak
│ └── fishing.py # Fish catalogue, rarities, /fish UI
├── config.py # Environment variable loader
├── core/
│ ├── economy/ # TipiCOIN business logic (re-exported via core/economy/__init__.py)

46
bot.py
View File

@@ -23,7 +23,7 @@ import config
import strings as S
from core import economy, pb_client, sheets
from core.admin import is_bot_admin
from core.member_sync import SyncResult
from core.member_sync import SyncResult, sync_all_team_roles
from commands.dev_member_commands import register_dev_member_commands
from commands.dev_member_runtime import handle_member_join, run_birthday_daily
from commands.economy_admin_commands import register_economy_admin_commands
@@ -35,6 +35,7 @@ from commands.economy_prestige_commands import register_prestige_commands
from commands.economy_quests_commands import register_economy_quests_commands
from commands.economy_profile_commands import register_economy_profile_commands
from commands.economy_support_commands import register_economy_support_commands
from commands.economy_team_commands import register_economy_team_commands
from commands.ops_channel_commands import register_ops_channel_commands
from commands.ops_admin_commands import register_ops_admin_commands
from commands.info_commands import register_info_commands
@@ -336,6 +337,40 @@ async def before_birthday_daily():
await bot.wait_until_ready()
@tasks.loop(hours=1)
async def team_sync_hourly():
"""Reload the tournament registration sheet and re-apply team roles.
Economy profile only (the tournament players live in the community guild).
Runs the first iteration immediately on start, so this also covers the
initial load at boot. No-op when TEAM_SHEET_ID is unset.
"""
if IS_DEV_PROFILE or not config.TEAM_SHEET_ID:
return
try:
rosters = await sheets.refresh_teams()
except Exception as e:
log.error("team_sync_hourly: failed to load team sheet: %s", e)
return
if not rosters:
return
guild = bot.get_guild(config.GUILD_ID)
if guild is None:
log.warning("team_sync_hourly: guild %s not found", config.GUILD_ID)
return
summary = await sync_all_team_roles(guild, log)
if summary.assigned or summary.removed or summary.created:
log.info(
"team_sync_hourly: assigned=%d, removed=%d, created=%d, errors=%d",
summary.assigned, summary.removed, len(summary.created), len(summary.errors),
)
@team_sync_hourly.before_loop
async def before_team_sync_hourly():
await bot.wait_until_ready()
# ---------------------------------------------------------------------------
# Rotating rich presence
# ---------------------------------------------------------------------------
@@ -433,6 +468,11 @@ async def on_ready():
birthday_daily.start()
log.info("Birthday daily task started (fires 09:00 Tallinn time)")
# Start hourly tournament team-role sync (economy/community guild)
if not IS_DEV_PROFILE and config.TEAM_SHEET_ID and not team_sync_hourly.is_running():
team_sync_hourly.start()
log.info("Team-role sync task started (hourly, from the registration sheet)")
# Start rotating rich presence
if not _rotate_presence.is_running():
_rotate_presence.start()
@@ -490,6 +530,10 @@ if IS_DEV_PROFILE:
has_announced_today=_has_announced_today,
mark_announced_today=_mark_announced_today,
)
else:
# Tournament team-role sync lives on the economy/community bot, where the
# registered players actually are (see commands/economy_team_commands.py).
register_economy_team_commands(tree, bot, log)
register_ops_admin_commands(
tree,

View File

@@ -396,12 +396,17 @@ def register_economy_extra_commands(
def __init__(self, user_id: int):
super().__init__(timeout=60)
self.user_id = user_id
self._paying = False
@discord.ui.button(label=S.JAILBREAK_UI["bail_btn"], style=discord.ButtonStyle.danger)
async def pay_bail(self, interaction: discord.Interaction, _: discord.ui.Button):
if interaction.user.id != self.user_id:
await interaction.response.send_message(S.ERR["not_your_game"], ephemeral=True)
return
if self._paying or self.is_finished():
await interaction.response.defer()
return
self._paying = True
res = await economy.do_bail(self.user_id)
self.clear_items()
self.stop()
@@ -414,6 +419,15 @@ def register_economy_extra_commands(
),
color=0xED4245,
)
elif not res["ok"]:
# Already released (stale view or double-click) - no charge applied.
embed = discord.Embed(
title=S.TITLE["jailbreak_bail"],
description=S.JAILBREAK_UI["bail_already_free"].format(
balance=coin(res["balance"]),
),
color=0x57F287,
)
else:
embed = discord.Embed(
title=S.TITLE["jailbreak_bail"],

View File

@@ -792,6 +792,11 @@ def register_economy_games_commands(
self._doubled_hands: set[int] = set()
self._split_aces: bool = False
self.message: discord.Message | None = None
# _busy: a callback is mid-flight (prevents overlapping button tasks,
# since discord.py dispatches each click as its own task).
# _resolved: the game has paid out (makes settlement idempotent).
self._busy = False
self._resolved = False
self._refresh_buttons()
@property
@@ -864,6 +869,9 @@ def register_economy_games_commands(
return discord.Embed(title=S.TITLE["blackjack"], description=desc, color=0x5865F2)
async def _resolve_all(self, interaction: discord.Interaction) -> None:
if self._resolved:
return
self._resolved = True
active_games.discard(self.user_id)
self.clear_items()
self.stop()
@@ -949,6 +957,11 @@ def register_economy_games_commands(
if interaction.user.id != self.user_id:
await interaction.response.send_message(S.ERR["not_your_game"], ephemeral=True)
return
if self._busy or self.is_finished():
await interaction.response.defer()
return
self._busy = True
try:
await interaction.response.defer()
self._cur_hand.append(self.deck.pop())
val = _bj_value(self._cur_hand)
@@ -969,21 +982,35 @@ def register_economy_games_commands(
else:
self._refresh_buttons()
await self.message.edit(embed=self._cur_embed(), view=self)
finally:
self._busy = False
async def _stand(self, interaction: discord.Interaction) -> None:
if interaction.user.id != self.user_id:
await interaction.response.send_message(S.ERR["not_your_game"], ephemeral=True)
return
if self._busy or self.is_finished():
await interaction.response.defer()
return
self._busy = True
try:
await interaction.response.defer()
if len(self.hands) > 1:
await self._advance_or_finish(interaction)
else:
await self._do_dealer_reveal(interaction)
finally:
self._busy = False
async def _double(self, interaction: discord.Interaction) -> None:
if interaction.user.id != self.user_id:
await interaction.response.send_message(S.ERR["not_your_game"], ephemeral=True)
return
if self._busy or self.is_finished():
await interaction.response.defer()
return
self._busy = True
try:
res = await economy.do_blackjack_bet(self.user_id, self.bet)
if not res["ok"]:
await interaction.response.send_message(
@@ -997,11 +1024,18 @@ def register_economy_games_commands(
await self.message.edit(embed=self._cur_embed(), view=None)
await asyncio.sleep(_BJ_DEAL_DELAY)
await self._do_dealer_reveal(interaction)
finally:
self._busy = False
async def _split_hand(self, interaction: discord.Interaction) -> None:
if interaction.user.id != self.user_id:
await interaction.response.send_message(S.ERR["not_your_game"], ephemeral=True)
return
if self._busy or self.is_finished():
await interaction.response.defer()
return
self._busy = True
try:
res = await economy.do_blackjack_bet(self.user_id, self.bet)
if not res["ok"]:
await interaction.response.send_message(
@@ -1021,8 +1055,13 @@ def register_economy_games_commands(
else:
self._refresh_buttons()
await self.message.edit(embed=self._cur_embed(), view=self)
finally:
self._busy = False
async def on_timeout(self) -> None:
if self._resolved:
return
self._resolved = True
active_games.discard(self.user_id)
try:
await economy.do_blackjack_payout(self.user_id, 0, sum(self.bets))

View File

@@ -38,15 +38,21 @@ def register_economy_support_commands(
)
return
# Reserve the amount synchronously (no await between the range check
# and the decrement) so two concurrent modal submits can't both fund
# the same request. discord.py runs each submit as its own task and
# do_give is not idempotent, so without this reservation a funder
# could double-submit and transfer `amount` more than once.
self._view.remaining -= amount
res = await economy.do_give(interaction.user.id, self._view.requester.id, amount)
if not res["ok"]:
self._view.remaining += amount # roll back the reservation
data = await economy.get_user(interaction.user.id)
await interaction.response.send_message(
S.ERR["broke"].format(bal=coin(data["balance"])), ephemeral=True
)
return
self._view.remaining -= amount
funded_line = S.REQUEST_UI["funded_line"].format(
name=interaction.user.display_name,
amount=coin(amount),
@@ -84,6 +90,9 @@ def register_economy_support_commands(
self.add_item(self.fund_btn)
async def _fund(self, interaction: discord.Interaction):
if self.remaining <= 0 or self.is_finished():
await interaction.response.send_message(S.ERR["request_closed"], ephemeral=True)
return
if interaction.user.id == self.requester.id:
await interaction.response.send_message(S.ERR["request_self_fund"], ephemeral=True)
return
@@ -154,6 +163,81 @@ def register_economy_support_commands(
await interaction.response.send_message(embed=embed, view=view)
view.message = await interaction.original_response()
# -- /consumables -------------------------------------------------------
def _consumables_embed(user_data: dict) -> discord.Embed:
embed = discord.Embed(
title=S.CONSUMABLES_UI["title"],
description=S.CONSUMABLES_UI["desc"].format(bal=coin(user_data["balance"])),
color=0xF4C430,
)
active = economy.active_buffs(user_data)
if active:
lines = [
S.CONSUMABLES_UI["buff_line"].format(
name=S.CONSUMABLES_UI[f"kind_{kind}"],
time=economy.format_td(economy.buff_remaining(user_data, kind)),
)
for kind in active
]
buff_value = "\n".join(lines)
else:
buff_value = S.CONSUMABLES_UI["active_none"]
embed.add_field(name=S.CONSUMABLES_UI["active_header"], value=buff_value, inline=False)
for cons in economy.CONSUMABLES.values():
embed.add_field(
name=f"{cons['emoji']} {cons['name']} · {cons['cost']} {economy.COIN}",
value=cons["description"],
inline=False,
)
return embed
@tree.command(name="consumables", description=S.CMD["consumables"])
@app_commands.describe(ese=S.OPT["consumable_ese"])
@app_commands.choices(
ese=[
app_commands.Choice(name=f"{c['name']} ({c['cost']} TipiCOINi)", value=cid)
for cid, c in economy.CONSUMABLES.items()
]
)
async def cmd_consumables(
interaction: discord.Interaction,
ese: app_commands.Choice[str] | None = None,
):
if ese is None:
data = await economy.get_user(interaction.user.id)
await interaction.response.send_message(
embed=_consumables_embed(data), ephemeral=True
)
return
res = await economy.do_buy_consumable(interaction.user.id, ese.value)
if not res["ok"]:
if res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "insufficient":
await interaction.response.send_message(
S.ERR["broke_need"].format(need=coin(res["need"])), ephemeral=True
)
else:
await interaction.response.send_message(S.ERR["item_not_found"], ephemeral=True)
return
cons = res["consumable"]
if res["instant"]:
desc = S.CONSUMABLES_UI["bought_instant"].format(balance=coin(res["balance"]))
else:
key = "bought_extended" if res["extended"] else "bought_buff"
desc = S.CONSUMABLES_UI[key].format(
time=economy.format_td(res["remaining"]),
balance=coin(res["balance"]),
)
embed = discord.Embed(
title=S.CONSUMABLES_UI["bought_title"].format(emoji=cons["emoji"], name=cons["name"]),
description=desc,
color=0x57F287,
)
await interaction.response.send_message(embed=embed)
class RemindersSelect(discord.ui.Select):
def __init__(self, user_id: int, current: list[str]):
self.user_id = user_id

View File

@@ -0,0 +1,110 @@
"""Tournament team-role sync for the economy/community guild.
The tournament participants live in the *economy* (community) guild, not the
internal dev guild, so team-role assignment runs here rather than as part of the
member-roster sync in :mod:`commands.dev_member_commands`. This is deliberately
roster-INDEPENDENT: it matches Discord usernames straight against the separate
registration spreadsheet (``TEAM_SHEET_ID``) and never touches the member sheet.
"""
from __future__ import annotations
import logging
import discord
from discord import app_commands
from core import sheets
from core.admin import bot_admin_check
from core.member_sync import reposition_team_roles, sync_all_team_roles
import strings as S
def register_economy_team_commands(
tree: app_commands.CommandTree,
bot: discord.Client,
log: logging.Logger,
) -> None:
@tree.command(name="teamsync", description=S.CMD["teamsync"])
@app_commands.guild_only()
@app_commands.describe(reposition=S.OPT["teamsync_reposition"])
@bot_admin_check()
async def cmd_teamsync(interaction: discord.Interaction, reposition: bool = False):
await interaction.response.defer(ephemeral=True)
guild = interaction.guild
if guild is None:
await interaction.followup.send(S.ERR["guild_only"], ephemeral=True)
return
try:
rosters = await sheets.refresh_teams()
except Exception as e:
await interaction.followup.send(
S.TEAMSYNC_UI["refresh_error"].format(error=e), ephemeral=True
)
return
if not rosters:
await interaction.followup.send(S.TEAMSYNC_UI["disabled"], ephemeral=True)
return
summary = await sync_all_team_roles(guild, log)
message = _format_summary(summary)
repo = None
if reposition:
repo = await reposition_team_roles(guild, log)
message += "\n\n" + _format_reposition(repo)
await interaction.followup.send(message, ephemeral=True)
log.info(
"/teamsync - scanned=%d, assigned=%d, removed=%d, created=%d, errors=%d%s",
summary.scanned,
summary.assigned,
summary.removed,
len(summary.created),
len(summary.errors),
f", repositioned={repo.moved}" if repo else "",
)
def _format_summary(summary) -> str:
lines = [
S.TEAMSYNC_UI["done"],
S.TEAMSYNC_UI["scanned"].format(count=summary.scanned),
S.TEAMSYNC_UI["assigned"].format(count=summary.assigned),
S.TEAMSYNC_UI["removed"].format(count=summary.removed),
]
if summary.created:
# A team can be created only once, but the same role could surface for
# several members in one run - de-dupe for the report.
unique = list(dict.fromkeys(summary.created))
lines.append(S.TEAMSYNC_UI["created"].format(roles=", ".join(unique)))
if summary.errors:
lines.append(S.TEAMSYNC_UI["errors"].format(count=len(summary.errors)))
text = "\n".join(lines)
if summary.changes:
shown = summary.changes[:20]
text += "\n\n" + S.TEAMSYNC_UI["changes_header"] + "\n" + "\n".join(shown)
if len(summary.changes) > 20:
text += "\n" + S.TEAMSYNC_UI["changes_more"].format(count=len(summary.changes) - 20)
else:
text += "\n\n" + S.TEAMSYNC_UI["no_changes"]
return text
def _format_reposition(repo) -> str:
lines = [S.TEAMSYNC_UI["reposition_header"]]
if not repo.moved:
lines.append(S.TEAMSYNC_UI["reposition_none"])
else:
lines.append(S.TEAMSYNC_UI["repositioned"].format(count=repo.moved))
lines.extend(repo.moves[:20])
if len(repo.moves) > 20:
lines.append(S.TEAMSYNC_UI["changes_more"].format(count=len(repo.moves) - 20))
if repo.errors:
lines.append(S.TEAMSYNC_UI["errors"].format(count=len(repo.errors)))
return "\n".join(lines)

View File

@@ -23,6 +23,9 @@ DISCORD_TOKEN = (
) or _LEGACY_DISCORD_TOKEN
SHEET_ID = os.getenv("SHEET_ID")
# Separate spreadsheet holding the tournament team registrations (Team Name +
# lineup of Discord usernames). Optional: when unset, team-role sync is a no-op.
TEAM_SHEET_ID = os.getenv("TEAM_SHEET_ID")
GOOGLE_CREDS_PATH = os.getenv("GOOGLE_CREDS_PATH", "credentials.json")
_LEGACY_GUILD_ID = _env_int("GUILD_ID", 0)
@@ -42,6 +45,19 @@ BIRTHDAY_CHANNEL_ID = (
BIRTHDAY_WINDOW_DAYS = int(os.getenv("BIRTHDAY_WINDOW_DAYS", "7"))
BASE_ROLE_IDS: list[int] = [1478304631930228779, 1478302278862766190]
# Team-section "divider" roles in the community guild. When a new team role is
# auto-created it is positioned directly under the divider for its game, so the
# role list stays grouped by game. Season-specific - update yearly (or override
# via CS2_DIVIDER_ROLE_ID / LOL_DIVIDER_ROLE_ID). 0 disables placement for that
# game (the role is still created, just left at the bottom of the list).
CS2_DIVIDER_ROLE_ID = _env_int("CS2_DIVIDER_ROLE_ID", 1498736834656604251)
LOL_DIVIDER_ROLE_ID = _env_int("LOL_DIVIDER_ROLE_ID", 1498736949706490017)
# Keyed by the canonical game code produced by core.sheets._detect_game.
TEAM_DIVIDER_ROLE_IDS: dict[str, int] = {
"CS2": CS2_DIVIDER_ROLE_ID,
"LoL": LOL_DIVIDER_ROLE_ID,
}
def _parse_admin_roles(raw: str) -> dict[int, set[int]]:
"""Parse DISCORD_ADMIN_ROLES env var as "guild_id:role_id[:role_id...],guild_id:role_id...".

View File

@@ -18,6 +18,7 @@ from .house import *
from .house import _credit_house, _house_record_id
from .levels import *
from .shop import *
from .consumables import *
from .fishing import *
from .quests import *
from .quests import _ensure_quests, _pick_quests, _quest_view
@@ -30,6 +31,6 @@ from .heist import *
from .admin import *
from . import ( # noqa: E402 (submodules addressable as economy.store etc.)
admin, fishing, gambling, heist, house, income, jail, leaderboards,
levels, prestige, quests, shop, store,
admin, consumables, fishing, gambling, heist, house, income, jail,
leaderboards, levels, prestige, quests, shop, store,
)

146
core/economy/consumables.py Normal file
View File

@@ -0,0 +1,146 @@
"""Consumables: repeatable, expiring boosts - a recurring coin sink.
Unlike SHOP items (permanent, bought once), consumables are bought over and
over. Buying either activates a timed buff (stored in user["active_buffs"] as
{kind: expiry_iso}) or applies an instant effect, and the coins are destroyed -
so this keeps the shop relevant, and the economy draining, after a player has
maxed out permanent gear.
Effect hooks live where the effect belongs:
- "earn" buff -> income.do_work / do_beg / do_crime (via earn_mult)
- "exp" buff -> levels.award_exp (via exp_buff_mult)
- instant kohv -> handled entirely here (wipes cooldown timestamps)
"""
from __future__ import annotations
from datetime import timedelta
from typing import TypedDict
import strings
from ..pb_client import DatabaseError
from ..emoji import EMOJI as E
from .store import _commit, _locked_by, _now, _parse_dt, _txn, get_user
class Consumable(TypedDict):
name: str
emoji: str
cost: int
description: str
kind: str # active_buffs key ("earn"/"exp"), or "instant"
duration_min: int # buff lifetime in minutes (0 for instant effects)
CONSUMABLES: dict[str, Consumable] = {
"energy_xl": {
"name": "Energiajook XL",
"emoji": E["TipiBULL"],
"cost": 500,
"description": strings.CONSUMABLE_DESCRIPTIONS["energy_xl"],
"kind": "earn",
"duration_min": 60,
},
"xp_potion": {
"name": "XP jook",
"emoji": "",
"cost": 500,
"description": strings.CONSUMABLE_DESCRIPTIONS["xp_potion"],
"kind": "exp",
"duration_min": 60,
},
"kohv": {
"name": "Kohv",
"emoji": "",
"cost": 300,
"description": strings.CONSUMABLE_DESCRIPTIONS["kohv"],
"kind": "instant",
"duration_min": 0,
},
}
# Multiplier granted while a buff of each kind is active.
_BUFF_MULT: dict[str, float] = {"earn": 2.0, "exp": 2.0}
# Cooldown timestamps an instant "kohv" clears.
_COOLDOWN_FIELDS = ("last_work", "last_beg", "last_crime", "last_rob", "last_fish")
# ---------------------------------------------------------------------------
# Buff inspection helpers (pure - safe to call while holding a user lock)
# ---------------------------------------------------------------------------
def active_buffs(user) -> dict[str, str]:
"""Return {kind: expiry_iso} for buffs that have not expired yet."""
buffs = user.get("active_buffs") or {}
now = _now()
out: dict[str, str] = {}
for kind, expiry in buffs.items():
dt = _parse_dt(expiry)
if dt is not None and dt > now:
out[kind] = expiry
return out
def buff_remaining(user, kind: str) -> timedelta | None:
"""Remaining time on a buff kind, or None if it is inactive."""
expiry = active_buffs(user).get(kind)
if expiry is None:
return None
return _parse_dt(expiry) - _now()
def earn_mult(user) -> float:
"""Earnings multiplier from an active 'earn' buff (1.0 if none)."""
return _BUFF_MULT["earn"] if "earn" in active_buffs(user) else 1.0
def exp_buff_mult(user) -> float:
"""EXP multiplier from an active 'exp' buff (1.0 if none)."""
return _BUFF_MULT["exp"] if "exp" in active_buffs(user) else 1.0
# ---------------------------------------------------------------------------
# /consumables purchase
# ---------------------------------------------------------------------------
@_locked_by(0)
async def do_buy_consumable(user_id: int, cons_id: str) -> dict:
if cons_id not in CONSUMABLES:
return {"ok": False, "reason": "not_found"}
try:
user = await get_user(user_id)
except DatabaseError:
return {"ok": False, "reason": "db_error"}
if user.get("eco_banned"):
return {"ok": False, "reason": "banned"}
cons = CONSUMABLES[cons_id]
if user["balance"] < cons["cost"]:
return {"ok": False, "reason": "insufficient", "need": cons["cost"] - user["balance"]}
user["balance"] -= cons["cost"]
extended = False
if cons["kind"] == "instant":
for field in _COOLDOWN_FIELDS:
user[field] = None
else:
buffs = dict(user.get("active_buffs") or {})
current = _parse_dt(buffs.get(cons["kind"]))
# Stack: extend from the current expiry if still active, else from now.
extended = current is not None and current > _now()
start = current if extended else _now()
buffs[cons["kind"]] = (start + timedelta(minutes=cons["duration_min"])).isoformat()
user["active_buffs"] = buffs
await _commit(user_id, user)
_txn("BUY_CONSUMABLE", user=user_id, item=cons_id, cost=f"-{cons['cost']}", bal=user["balance"])
return {
"ok": True,
"consumable": cons,
"balance": user["balance"],
"instant": cons["kind"] == "instant",
"extended": extended,
"remaining": None if cons["kind"] == "instant" else buff_remaining(user, cons["kind"]),
}

View File

@@ -7,7 +7,7 @@ import random
from .. import pb_client
from ..pb_client import DatabaseError
from . import house
from .store import HEIST_JAIL, _commit, _now, _txn, _user_lock, get_user
from .store import HEIST_JAIL, _commit, _is_jailed, _now, _txn, _user_lock, get_user
from .house import _credit_house, _refund_house_safe, _refund_user_safe
@@ -39,19 +39,25 @@ async def do_heist_resolve(user_ids: list[int], success: bool) -> dict:
failed_users: list[int] = []
if success and house.HOUSE_ID is not None:
# NB: use a distinct local name - assigning to `house` here would shadow
# the imported module for the whole function and break `house.HOUSE_ID`.
try:
house = await get_user(house.HOUSE_ID)
house_rec = await get_user(house.HOUSE_ID)
pct = random.uniform(0.20, 0.55)
total = max(300, int(house["balance"] * pct))
payout_each = total // len(user_ids)
# Atomic decrement (capped at the balance we read) instead of a full
# record commit, so concurrent _credit_house increments aren't lost.
debit = min(total, house["balance"])
# Never promise more than the house actually holds: the desired pot
# is capped at the current balance, and each share is floored, so the
# amount debited equals the amount paid out (no minting, no leak).
pot = min(max(300, int(house_rec["balance"] * pct)), house_rec["balance"])
pot = max(0, pot)
payout_each = pot // len(user_ids)
debit = payout_each * len(user_ids)
# Atomic decrement instead of a full record commit, so concurrent
# _credit_house increments aren't lost.
if debit > 0:
await pb_client.update_record(house["_pb_id"], {"balance-": debit}) # type: ignore[typeddict-item]
await pb_client.update_record(house_rec["_pb_id"], {"balance-": debit}) # type: ignore[typeddict-item]
except DatabaseError:
return {"ok": False, "reason": "db_error"}
_txn("HEIST_HOUSE", change=f"-{debit}", house_bal=house["balance"] - debit)
_txn("HEIST_HOUSE", change=f"-{debit}", house_bal=house_rec["balance"] - debit)
for uid in user_ids:
async with _user_lock(uid):

View File

@@ -14,6 +14,7 @@ from .store import (
_is_jailed, _locked_by, _log, _now, _prestige_mult, _txn, get_user,
)
from .house import _credit_house
from .consumables import earn_mult
# ---------------------------------------------------------------------------
@@ -126,7 +127,7 @@ async def do_work(user_id: int) -> dict:
work_plus_level = (user.get("prestige_upgrades") or {}).get("work_plus", 0)
work_plus_mult = 1.0 + work_plus_level * PRESTIGE_SHOP["work_plus"]["effect"]
coin_mult, _ = _prestige_mult(user)
earned = int(base * job_mult * worker_mult * desk_mult * (3.0 if lucky else 1.0) * work_plus_mult * coin_mult)
earned = int(base * job_mult * worker_mult * desk_mult * (3.0 if lucky else 1.0) * work_plus_mult * coin_mult * earn_mult(user))
user["balance"] += earned
user["last_work"] = _now().isoformat()
user["work_count"] = user.get("work_count", 0) + 1
@@ -169,7 +170,7 @@ async def do_beg(user_id: int) -> dict:
jailed = bool(_is_jailed(user))
beg_mult = 2 if "klaviatuur" in user["items"] else 1
coin_mult, _ = _prestige_mult(user)
earned = int(random.randint(10, 40) * beg_mult * coin_mult)
earned = int(random.randint(10, 40) * beg_mult * coin_mult * earn_mult(user))
user["balance"] += earned
user["last_beg"] = _now().isoformat()
user["beg_count"] = user.get("beg_count", 0) + 1
@@ -217,6 +218,7 @@ async def do_crime(user_id: int) -> dict:
earned = random.randint(200, 500)
if "mikrofon" in user["items"]:
earned = int(earned * 1.3)
earned = int(earned * earn_mult(user))
user["balance"] += earned
user["crimes_succeeded"] = user.get("crimes_succeeded", 0) + 1
user["lifetime_earned"] = user.get("lifetime_earned", 0) + earned

View File

@@ -50,6 +50,12 @@ async def do_bail(user_id: int) -> dict:
"""Charge bail fine after exhausting jailbreak rolls and free the user.
Fine = 20-30% of current balance, floored at 350. If balance < 350, stay jailed."""
user = await get_user(user_id)
# Idempotency guard: only an actively-jailed user can be charged bail. The
# first successful call clears jailed_until, so a rapid second click or a
# stale BailView from a re-run /jailbreak becomes a no-op instead of a
# second fine (bail is a pure sink - a double charge destroys coins).
if not _is_jailed(user):
return {"ok": False, "reason": "not_jailed", "balance": user["balance"]}
if user["balance"] < MIN_BAIL:
return {"ok": False, "reason": "broke", "balance": user["balance"]}
pct = random.uniform(0.20, 0.30)

View File

@@ -5,6 +5,7 @@ from __future__ import annotations
import math
from .store import _locked_by, _prestige_mult, get_user, _commit
from .consumables import exp_buff_mult
# ---------------------------------------------------------------------------
@@ -69,7 +70,7 @@ async def award_exp(user_id: int, amount: int) -> dict:
"""Add EXP to a user. Applies prestige exp_mult. Returns old_level, new_level, total exp."""
user = await get_user(user_id)
_, exp_mult = _prestige_mult(user)
gained = max(1, int(amount * exp_mult))
gained = max(1, int(amount * exp_mult * exp_buff_mult(user)))
old_exp = user.get("exp", 0)
new_exp = old_exp + gained
old_level = get_level(old_exp)

View File

@@ -32,7 +32,7 @@ QUESTS_DAILY: dict[str, QuestDef] = {
"fish2": {"stat": "total_fish_caught", "goal": 2, "coins": 150, "exp": 20},
"crime1": {"stat": "crimes_succeeded", "goal": 1, "coins": 200, "exp": 25},
"earn1000": {"stat": "lifetime_earned", "goal": 1000, "coins": 150, "exp": 20},
"give200": {"stat": "total_given", "goal": 200, "coins": 100, "exp": 15},
"give200": {"stat": "total_given", "goal": 200, "coins": 250, "exp": 20},
}
QUESTS_WEEKLY: dict[str, QuestDef] = {

View File

@@ -106,6 +106,7 @@ class UserData(TypedDict, total=False):
last_streak_date: str | None # ISO date "YYYY-MM-DD"
items: list[str]
item_uses: dict # {item_id: remaining_uses} for consumables
active_buffs: dict # {buff_kind: expiry_iso} for timed consumable boosts
jailed_until: str | None # ISO datetime or None
jailbreak_used: bool
reminders: list[str] # command names user wants DM reminders for
@@ -159,6 +160,7 @@ def _default_user() -> UserData:
"last_streak_date": None,
"items": [],
"item_uses": {},
"active_buffs": {},
"jailed_until": None,
"jailbreak_used": False,
"reminders": ["daily", "work", "beg", "crime", "rob"],

View File

@@ -48,7 +48,6 @@ class SyncResult:
"""Tracks what happened during a sync operation."""
nickname_changed: bool = False
roles_added: list[str] = field(default_factory=list)
roles_removed: list[str] = field(default_factory=list)
birthday_soon: bool = False
birthday_today: bool = False
not_found: bool = False
@@ -57,7 +56,40 @@ class SyncResult:
@property
def changed(self) -> bool:
return self.nickname_changed or self.roles_added or self.roles_removed
return self.nickname_changed or self.roles_added
@dataclass
class TeamSyncResult:
"""What happened when syncing one member's tournament team role."""
added: str | None = None # team role name granted, if any
removed: list[str] = field(default_factory=list) # stale team roles taken away
created: str | None = None # team role name auto-created in the guild, if any
errors: list[str] = field(default_factory=list)
@property
def changed(self) -> bool:
return bool(self.added or self.removed)
@dataclass
class TeamSyncSummary:
"""Aggregate outcome of a whole-guild team-role sync."""
scanned: int = 0
assigned: int = 0
removed: int = 0
created: list[str] = field(default_factory=list)
changes: list[str] = field(default_factory=list) # human-readable per-member lines
errors: list[str] = field(default_factory=list)
@dataclass
class RepositionSummary:
"""Aggregate outcome of the opt-in existing-team-role reposition pass."""
scanned: int = 0 # existing team roles considered
moved: int = 0 # roles relocated under their divider
moves: list[str] = field(default_factory=list) # "role -> game" lines
errors: list[str] = field(default_factory=list)
def _format_nickname(full_name: str) -> str:
@@ -224,6 +256,195 @@ async def sync_member(
return result
async def _position_team_role_under_divider(
guild: discord.Guild,
role: discord.Role,
team_name: str,
result: TeamSyncResult,
) -> None:
"""Move a freshly-created team role directly under its game's divider role.
The team's game comes from the registration sheet; the divider role IDs come
from config (``TEAM_DIVIDER_ROLE_IDS``). Best-effort: if the game/divider is
unknown or the move is refused, the role just stays where it was created.
"""
game = sheets.get_game_for_team(team_name)
divider_id = config.TEAM_DIVIDER_ROLE_IDS.get(game) if game else None
if not divider_id:
return
divider = guild.get_role(divider_id)
if divider is None:
log.warning("Divider role %s for game %s not found in guild", divider_id, game)
return
try:
await role.edit(position=divider.position, reason="Team sync: paiguta tiimide alla")
log.info("Positioned team role %r under the %s divider", team_name, game)
except discord.Forbidden:
result.errors.append(f"Tiimirolli '{team_name}' paigutamiseks puudub õigus")
except discord.HTTPException as e:
result.errors.append(f"Tiimirolli '{team_name}' paigutamine ebaõnnestus: {e}")
async def sync_team_role(
member: discord.Member,
guild: discord.Guild,
) -> TeamSyncResult:
"""Give one member their tournament team role from the registration sheet.
Roster-INDEPENDENT: unlike :func:`sync_member` this does not touch the
internal member sheet at all. It matches the member's Discord username
against the team sheet caches (populated by ``sheets.refresh_teams``) and:
* grants the role for the team they're registered on (auto-creating that
role in the guild when it does not exist yet);
* removes any *other* team role they still carry (left / switched teams).
Only role NAMES present in the team sheet are ever added or removed, so no
unrelated role is ever at risk. When ``TEAM_SHEET_ID`` is unset the caches
are empty and this is a no-op returning an unchanged result.
"""
result = TeamSyncResult()
team_name = sheets.get_team_for_username(member.name)
all_teams = sheets.all_team_names()
if not all_teams:
return result # feature switched off (no team sheet loaded)
desired: discord.Role | None = None
if team_name:
desired = discord.utils.get(guild.roles, name=team_name)
if desired is None:
try:
desired = await guild.create_role(name=team_name, reason="Team sync: uus tiim")
result.created = team_name
log.info("Created team role %r for %s", team_name, member)
except discord.Forbidden:
result.errors.append(f"Tiimirolli '{team_name}' loomiseks puudub õigus")
except discord.HTTPException as e:
result.errors.append(f"Tiimirolli '{team_name}' loomine ebaõnnestus: {e}")
if result.created and desired is not None:
await _position_team_role_under_divider(guild, desired, team_name, result)
# Team roles held but no longer registered for (switched teams / dropped out).
to_remove = [r for r in member.roles if r.name in all_teams and r.name != team_name]
if desired is not None and desired not in member.roles:
try:
await member.add_roles(desired, reason="Team sync")
result.added = desired.name
except discord.Forbidden:
log.debug("No permission to add team role for %s, skipping", member)
except discord.HTTPException as e:
result.errors.append(f"Tiimirolli viga kasutajale {member}: {e}")
if to_remove:
try:
await member.remove_roles(*to_remove, reason="Team sync: tiim vahetus")
result.removed = [r.name for r in to_remove]
except discord.Forbidden:
log.debug("No permission to remove team roles for %s, skipping", member)
except discord.HTTPException as e:
result.errors.append(f"Tiimirolli eemaldamise viga kasutajale {member}: {e}")
return result
async def sync_all_team_roles(
guild: discord.Guild,
log: logging.Logger = log,
) -> TeamSyncSummary:
"""Run :func:`sync_team_role` for every human member of ``guild``.
Assumes the team caches are already fresh (caller runs ``refresh_teams``
first). Returns an aggregate summary for reporting.
"""
summary = TeamSyncSummary()
for member in guild.members:
if member.bot:
continue
summary.scanned += 1
res = await sync_team_role(member, guild)
if res.created:
summary.created.append(res.created)
if res.errors:
summary.errors.extend(res.errors)
if res.added:
summary.assigned += 1
if res.removed:
summary.removed += len(res.removed)
if res.changed:
bits: list[str] = []
if res.added:
bits.append(f"+{res.added}")
if res.removed:
bits.append("-" + ", -".join(res.removed))
summary.changes.append(f"{member.display_name}: {', '.join(bits)}")
return summary
def _resolve_dividers(guild: discord.Guild) -> dict[str, discord.Role]:
"""Map each configured game code to its divider role present in the guild."""
dividers: dict[str, discord.Role] = {}
for game, rid in config.TEAM_DIVIDER_ROLE_IDS.items():
if not rid:
continue
role = guild.get_role(rid)
if role is not None:
dividers[game] = role
return dividers
async def reposition_team_roles(
guild: discord.Guild,
log: logging.Logger = log,
) -> RepositionSummary:
"""Move EXISTING team roles under their game's divider (opt-in cleanup).
Unlike creation-time placement this also relocates team roles that were made
before divider placement existed and are sitting at the bottom of the list.
Sheet-driven: a role's game (and thus its divider) comes from
``sheets.get_game_for_team``; roles whose team is no longer in the sheet, or
whose game/divider is unknown, are left untouched.
Idempotent: a role already within its section band (below its own divider and
above the next divider down) is skipped, so re-running moves nothing.
"""
summary = RepositionSummary()
teams = sheets.all_team_names()
dividers = _resolve_dividers(guild)
if not teams or not dividers:
return summary
for role in list(guild.roles):
if role.name not in teams:
continue
summary.scanned += 1
game = sheets.get_game_for_team(role.name)
divider = dividers.get(game) if game else None
if divider is None:
continue # unknown game / divider not in guild -> leave in place
# Section band = (highest divider below this one, this divider). A role
# already inside it is grouped correctly; only relocate outliers.
lower = max(
(d.position for d in dividers.values() if d.position < divider.position),
default=0,
)
if lower < role.position < divider.position:
continue
try:
await role.edit(position=divider.position, reason="Team sync: reposition")
summary.moved += 1
summary.moves.append(f"{role.name} -> {game}")
log.info("Repositioned team role %r under the %s divider", role.name, game)
except discord.Forbidden:
summary.errors.append(f"Tiimirolli '{role.name}' paigutamiseks puudub õigus")
except discord.HTTPException as e:
summary.errors.append(f"Tiimirolli '{role.name}' paigutamine ebaõnnestus: {e}")
return summary
async def announce_birthday(
member: discord.Member,
bot: discord.Client,

View File

@@ -7,12 +7,16 @@ Pure-cache helpers (get_cache, find_*) remain sync.
"""
import asyncio
import logging
import re
import gspread
from google.oauth2.service_account import Credentials
import config
log = logging.getLogger(__name__)
# Scopes needed: read + write to Sheets
SCOPES = [
"https://www.googleapis.com/auth/spreadsheets",
@@ -69,12 +73,25 @@ def _get_worksheet() -> gspread.Worksheet:
def _ensure_headers(ws: gspread.Worksheet) -> None:
"""If the sheet is empty or missing headers, write them (headers are in row 1)."""
"""Verify the header row matches what we expect.
The production sheet is owner-managed and its header row (row 1) is a
protected range, so the bot must NOT write to it — attempting to do so
raises `APIError [400]: You are trying to edit a protected cell or object`
and aborts the whole refresh. We only log a mismatch so it can be fixed
by hand; column lookups still work as long as the headers we rely on exist.
"""
existing = ws.row_values(1)
if existing != EXPECTED_HEADERS:
for col_idx, header in enumerate(EXPECTED_HEADERS, start=1):
if col_idx > len(existing) or existing[col_idx - 1] != header:
ws.update_cell(1, col_idx, header)
missing = [h for h in EXPECTED_HEADERS if h not in existing]
log.warning(
"Sheet header row does not match EXPECTED_HEADERS "
"(missing/renamed: %s). Expected %s, found %s. "
"Not writing to the (protected) header row; fix it manually if needed.",
missing or "none — order/whitespace differs",
EXPECTED_HEADERS,
existing,
)
def _refresh_sync() -> list[dict]:
@@ -234,3 +251,213 @@ def _add_new_member_row_sync(username: str, discord_id: int) -> None:
async def add_new_member_row(username: str, discord_id: int) -> None:
"""Append a new row pre-filled with Discord username and User ID (non-blocking)."""
await asyncio.to_thread(_add_new_member_row_sync, username, discord_id)
# ===========================================================================
# Team registration sheet (a SEPARATE spreadsheet, config.TEAM_SHEET_ID)
# ---------------------------------------------------------------------------
# Unlike the member roster this sheet is NOT a single clean table: it stacks
# several game sections (CS2, LoL, ...) - each with merged title/description
# rows, its own header row, and a block of team rows - across one or more tabs.
# So we read raw cell values (get_all_values) and scan for header rows rather
# than relying on get_all_records, which requires one rectangular table.
#
# Each team's players live in one "Lineup" cell, comma-joined, every nickname
# suffixed with a citizenship marker like "(EST)". Those nicknames ARE the
# players' Discord usernames; the citizenship is used only as a delimiter
# (a nickname may itself contain commas) and then discarded.
# ===========================================================================
# Matches a citizenship marker such as "(EST)" / "(LAT)". Used to split a
# lineup cell into individual players, then thrown away.
_CITIZENSHIP_RE = re.compile(r"\(\s*[A-Za-z]{2,4}\s*\)")
_TEAM_NAME_HEADER = "team name"
_LINEUP_HEADER_PREFIX = "lineup"
# Canonical game code -> substrings that identify that game's section title.
# The sheet stacks a CS2 section and a LoL section, each introduced by a title
# row like "TipiLAN 2026 CS2 Registration Log"; teams are tagged with the game
# of the section they sit under so their Discord role can be placed accordingly.
_GAME_KEYWORDS: list[tuple[str, tuple[str, ...]]] = [
("CS2", ("cs2", "counter-strike", "counter strike", "csgo", "cs:go")),
("LoL", ("lol", "league of legends", "league")),
]
# Team-sheet caches (mirrors the member-roster cache above)
_team_roster: dict[str, list[str]] = {} # team name -> [Discord username, ...]
_team_by_username: dict[str, str] = {} # normalized username -> team name
_team_names: set[str] = set() # universe of all team names
_team_game: dict[str, str] = {} # team name -> game code ("CS2"/"LoL")
def parse_lineup(cell: str) -> list[str]:
"""Split one 'Lineup' cell into player nicknames (Discord usernames).
Players are delimited by their trailing citizenship marker, e.g.
'TFT (EST), nqmm (EST), sn1rk (EST)' -> ['TFT', 'nqmm', 'sn1rk']
Splitting on the marker (not on commas) keeps nicknames that themselves
contain commas or semicolons intact. Falls back to comma-splitting when a
cell carries no citizenship markers at all.
"""
cell = str(cell).strip()
if not cell:
return []
names: list[str] = []
last = 0
matched = False
for m in _CITIZENSHIP_RE.finditer(cell):
matched = True
chunk = cell[last:m.start()].strip().strip(",;").strip()
if chunk:
names.append(chunk)
last = m.end()
if not matched:
return [p.strip() for p in cell.split(",") if p.strip()]
tail = cell[last:].strip().strip(",;").strip() # stray name after last marker
if tail:
names.append(tail)
return names
def _find_col(row: list, matches) -> int | None:
for idx, cell in enumerate(row):
if matches(str(cell)):
return idx
return None
def _cell(row: list, idx: int) -> str:
return str(row[idx]) if 0 <= idx < len(row) else ""
def _detect_game(row: list) -> str | None:
"""Classify a row as a CS2 / LoL section title, or None if it's neither."""
text = " ".join(str(c) for c in row).lower()
for game, keys in _GAME_KEYWORDS:
if any(k in text for k in keys):
return game
return None
def _scan_sections(rows: list[list]):
"""Yield ``(team, players, game)`` for every team row across the sheet.
Scans for every header row that has both a 'Team Name' and a 'Lineup...'
column, then reads the rows beneath it (using that section's own column
positions) until the team-name column goes blank or a new header appears.
Handles multiple stacked sections with differing layouts in one tab. The
most recent game section title seen (via :func:`_detect_game`) tags every
team in the block that follows.
"""
current_game: str | None = None
i, n = 0, len(rows)
while i < n:
name_col = _find_col(rows[i], lambda c: c.strip().lower() == _TEAM_NAME_HEADER)
lineup_col = _find_col(rows[i], lambda c: c.strip().lower().startswith(_LINEUP_HEADER_PREFIX))
if name_col is None or lineup_col is None:
game = _detect_game(rows[i]) # title / meta row - may name the game
if game:
current_game = game
i += 1
continue
i += 1 # move past the header into the data block
while i < n:
team = _cell(rows[i], name_col).strip()
if not team or team.lower() == _TEAM_NAME_HEADER:
break # blank team-name (or a new header) ends this section
players = parse_lineup(_cell(rows[i], lineup_col))
yield team, players, current_game
i += 1
def parse_team_rosters(rows: list[list]) -> dict[str, list[str]]:
"""Extract {team_name: [nickname, ...]} from a tab's raw rows."""
rosters: dict[str, list[str]] = {}
for team, players, _game in _scan_sections(rows):
if players:
rosters.setdefault(team, []).extend(players)
return rosters
def parse_team_games(rows: list[list]) -> dict[str, str]:
"""Extract {team_name: game_code} from a tab's raw rows (first game wins)."""
games: dict[str, str] = {}
for team, _players, game in _scan_sections(rows):
if game and team not in games:
games[team] = game
return games
def build_username_index(rosters: dict[str, list[str]]) -> dict[str, str]:
"""Invert {team: [usernames]} into {normalized username: team}.
If the same username appears on two teams the last one wins and a warning
is logged (a person is expected to be on exactly one team).
"""
index: dict[str, str] = {}
for team, players in rosters.items():
for player in players:
key = player.strip().lower()
if not key:
continue
if key in index and index[key] != team:
log.warning(
"Player %r appears on both %r and %r; using %r",
player, index[key], team, team,
)
index[key] = team
return index
def _refresh_teams_sync() -> dict[str, list[str]]:
global _team_roster, _team_by_username, _team_names, _team_game
creds = Credentials.from_service_account_file(config.GOOGLE_CREDS_PATH, scopes=SCOPES)
client = gspread.authorize(creds)
spreadsheet = client.open_by_key(config.TEAM_SHEET_ID)
rosters: dict[str, list[str]] = {}
games: dict[str, str] = {}
for ws in spreadsheet.worksheets():
vals = ws.get_all_values()
for team, players in parse_team_rosters(vals).items():
rosters.setdefault(team, []).extend(players)
for team, game in parse_team_games(vals).items():
games.setdefault(team, game)
_team_roster = rosters
_team_by_username = build_username_index(rosters)
_team_names = set(rosters)
_team_game = games
return rosters
async def refresh_teams() -> dict[str, list[str]]:
"""Reload the team registration sheet into the in-memory team caches.
No-op returning {} when TEAM_SHEET_ID is not configured, so the whole
feature can be left switched off without touching sync behaviour.
"""
if not config.TEAM_SHEET_ID:
return {}
return await asyncio.to_thread(_refresh_teams_sync)
def get_team_for_username(username: str) -> str | None:
"""Return the team a Discord username is registered on, or None."""
return _team_by_username.get(str(username).strip().lower())
def all_team_names() -> set[str]:
"""Every team name known from the registration sheet (the role universe)."""
return set(_team_names)
def get_game_for_team(team: str) -> str | None:
"""Return the game code ('CS2'/'LoL') a team is registered under, or None."""
return _team_game.get(team)
def get_team_rosters() -> dict[str, list[str]]:
"""Current {team: [usernames]} cache (mainly for diagnostics/tests)."""
return _team_roster

View File

@@ -9,14 +9,14 @@ The codebase is split into **`core/`** (domain logic), **`commands/`** (Discord
| File | Purpose |
|---|---|
| `bot.py` | Discord client, event handlers (`on_ready`, `on_member_join`, ...), background tasks (presence rotation, daily birthday loop), shared helpers (`_award_exp`, `_maybe_remind`, `_parse_amount`, `_PAUSED`), and `register_*_commands(...)` wiring for every command module |
| `strings.py` | **Single source of truth for all user-facing text.** Edit here to change any message. |
| `strings/` | **Single source of truth for all user-facing text**, split into domain submodules (`common`, `commands`, `member`, `economy`, `admin`, `games`, `fishing`) and re-exported via `strings/__init__.py` so `import strings` / `strings.NAME` works unchanged. Edit the relevant submodule to change any message. |
| `config.py` | Environment variables (TOKEN, GUILD_ID, PB_URL, etc.) |
### `core/` - domain logic, no Discord coupling
| File | Purpose |
|---|---|
| `core/economy.py` | All economy business logic (`do_daily`, `do_work`, ...), data model, constants (SHOP, COOLDOWNS, LEVEL_ROLES, EXP_REWARDS, JAIL_DURATION, ...) |
| `core/economy/` | Economy business logic **package**, re-exported via `core/economy/__init__.py` so callers use `from core import economy` + attribute access (`economy.do_daily`, `economy.SHOP`, ...). Submodules: `store.py` (user records, per-user locks, `COOLDOWNS`, `JAIL_DURATION`, `COIN`, `get_user`/`_commit`/`_txn`), `income.py`, `gambling.py`, `fishing.py`, `jail.py`, `heist.py`, `prestige.py`, `shop.py`, `levels.py`, `quests.py`, `leaderboards.py`, `house.py`, `admin.py` |
| `core/pb_client.py` | Async PocketBase REST client - auth token cache, CRUD on `economy_users` collection |
| `core/sheets.py` | Google Sheets integration (member sync) |
| `core/member_sync.py` | Birthday/member sync helpers |
@@ -57,19 +57,19 @@ Pick the `commands/economy_*_commands.py` file that matches the new command's ca
Checklist - do all of these, in order:
1. **`core/economy.py`** - add the `do_<cmd>` async function with cooldown check, logic, `_commit`, and `_txn` logging
2. **`core/economy.py`** - add the cooldown to `COOLDOWNS` dict if it has one
3. **`core/economy.py`** - add the EXP reward to `EXP_REWARDS` dict
4. **`strings.py` `CMD`** - add the slash command description
5. **`strings.py` `OPT`** - add any parameter descriptions
6. **`strings.py` `TITLE`** - add embed title(s) for success/fail states
7. **`strings.py` `ERR`** - add any error messages (banned, cooldown uses `CD_MSG`, jailed uses `CD_MSG["jailed"]`)
8. **`strings.py` `CD_MSG`** - add cooldown message if command has a cooldown
9. **`strings.py` `HELP_CATEGORIES["tipibot"]["fields"]`** - add the command to the help embed
1. **`core/economy/<area>.py`** (e.g. `income.py`, `gambling.py`, `fishing.py`) - add the `do_<cmd>` async function with cooldown check, logic, `_commit`, and `_txn` logging (`get_user`/`_commit`/`_txn` live in `store.py`)
2. **`core/economy/store.py`** - add the cooldown to `COOLDOWNS` dict if it has one
3. **`core/economy/levels.py`** - add the EXP reward to `EXP_REWARDS` dict
4. **`strings/commands.py` `CMD`** - add the slash command description
5. **`strings/commands.py` `OPT`** - add any parameter descriptions
6. **`strings/common.py` `TITLE`** - add embed title(s) for success/fail states
7. **`strings/common.py` `ERR`** - add any error messages (banned, cooldown uses `CD_MSG`, jailed uses `CD_MSG["jailed"]`)
8. **`strings/common.py` `CD_MSG`** - add cooldown message if command has a cooldown
9. **`strings/commands.py` `HELP_CATEGORIES["tipibot"]["fields"]`** - add the command to the help embed
10. **`commands/economy_<group>_commands.py`** - inside `register_*_commands`, add `@tree.command(name="<cmd>", ...)` `cmd_<name>`; handle all `res["reason"]` cases
11. **`commands/economy_<group>_commands.py`** - call `maybe_remind(user_id, "<cmd>")` if the command has a cooldown and reminders make sense (the helper is passed in via the `register_*` signature)
12. **`commands/economy_<group>_commands.py`** - call `await award_exp(interaction, economy.EXP_REWARDS["<cmd>"])` on success
13. **`strings.py` `REMINDER_OPTS`** - add a reminder option if the command needs one
13. **`strings/common.py` `REMINDER_OPTS`** - add a reminder option if the command needs one
14. **`bot.py` `_maybe_remind`** - if the command has an item-modified cooldown, add an `elif` branch (this helper still lives in `bot.py` and is shared across all command modules)
---
@@ -78,13 +78,13 @@ Checklist - do all of these, in order:
Checklist:
1. **`core/economy.py` `SHOP`** - add the item dict `{name, emoji, cost, description: strings.ITEM_DESCRIPTIONS["key"]}`
2. **`core/economy.py` `SHOP_TIERS`** - add the key to the correct tier list (1/2/3)
3. **`core/economy.py` `SHOP_LEVEL_REQ`** - add minimum level if it is T2 (≥10) or T3 (≥20)
4. **`strings.py` `ITEM_DESCRIPTIONS`** - add the item description (Estonian flavour + English effect)
5. **`strings.py` `HELP_CATEGORIES["shop"]["fields"]`** - add display entry (sorted by cost)
1. **`core/economy/shop.py` `SHOP`** - add the item dict `{name, emoji, cost, description: strings.ITEM_DESCRIPTIONS["key"]}`
2. **`core/economy/shop.py` `SHOP_TIERS`** - add the key to the correct tier list (1/2/3)
3. **`core/economy/shop.py` `SHOP_LEVEL_REQ`** - add minimum level if it is T2 (≥10) or T3 (≥20)
4. **`strings/economy.py` `ITEM_DESCRIPTIONS`** - add the item description (Estonian flavour + English effect)
5. **`strings/commands.py` `HELP_CATEGORIES["shop"]["fields"]`** - add display entry (sorted by cost)
6. If the item modifies a cooldown:
- **`core/economy.py`** - add the `if "item" in user["items"]` branch in the relevant `do_<cmd>` function
- **`core/economy/<area>.py`** - add the `if "item" in user["items"]` branch in the relevant `do_<cmd>` function
- **`bot.py` `_maybe_remind`** - add `elif cmd == "<cmd>" and "<item>" in items:` branch with the new delay
- **`commands/economy_profile_commands.py` `cmd_cooldowns`** - add the item annotation to the relevant status line
@@ -92,7 +92,7 @@ Checklist:
## Adding a New Level Role
1. **`core/economy.py` `LEVEL_ROLES`** - add `(min_level, "RoleName")` in descending level order (highest first)
1. **`core/economy/levels.py` `LEVEL_ROLES`** - add `(min_level, "RoleName")` in descending level order (highest first)
2. **`bot.py` `_ensure_level_role`** - no changes needed (uses `LEVEL_ROLES` dynamically)
3. Run **`/economysetup`** in the server to create the role and set its position
@@ -100,8 +100,8 @@ Checklist:
## Adding a New Admin Command
1. **`strings.py` `CMD`** - add `"[Admin] ..."` description
2. **`strings.py` `HELP_CATEGORIES["admin"]["fields"]`** - add the entry
1. **`strings/commands.py` `CMD`** - add `"[Admin] ..."` description
2. **`strings/commands.py` `HELP_CATEGORIES["admin"]["fields"]`** - add the entry
3. **`commands/economy_admin_commands.py`** (or `commands/ops_admin_commands.py` for non-economy ops) - add the handler with `@app_commands.default_permissions(manage_guild=True)` and `@app_commands.guild_only()`
---
@@ -110,7 +110,7 @@ Checklist:
### Storage
All economy state is stored in **PocketBase** (`economy_users` collection). `core/pb_client.py` owns all reads/writes. Each `do_*` function in `core/economy.py` calls `get_user()` → mutates the local dict → calls `_commit()`. `_commit` does a `PATCH` to PocketBase.
All economy state is stored in **PocketBase** (`economy_users` collection). `core/pb_client.py` owns all reads/writes. Each `do_*` function in `core/economy/` calls `get_user()` (from `store.py`) → mutates the local dict → calls `_commit()`. `_commit` does a `PATCH` to PocketBase.
### Currency & Income Sources
@@ -141,10 +141,10 @@ Commands that accept a coin amount (`/give`, `/roulette`, `/rps`, `/slots`, `/bl
- `/jailbreak`: 3 dice rolls, need doubles to escape free. On fail - bail = 20-30% of balance, min 350⬡. If balance < 350⬡, player stays jailed until timer.
- **Blocked while jailed**: `/work`, `/beg`, `/crime`, `/rob`, `/give` (checked in `do_*` functions via `_is_jailed`)
### EXP Rewards (from `EXP_REWARDS` in `core/economy.py`)
### EXP Rewards (from `EXP_REWARDS` in `core/economy/levels.py`)
EXP is awarded on every successful command use. Level formula: `level = max(1, floor(sqrt(exp / 6)))` (see `get_level` / `exp_for_level`). Thresholds: Level 5 = 150 EXP, Level 10 = 600, Level 20 = 2 400, Level 30 = 5 400.
Gambling EXP is bet-scaled via `gamble_exp(bet)`; fish EXP is per-species in `FISH` (common 23, uncommon 67, rare 10, epic 1415, legendary 25).
Gambling EXP is bet-scaled via `gamble_exp(bet)`; fish EXP is per-species in `FISH_CATALOGUE` (common 23, uncommon 67, rare 10, epic 1415, legendary 25).
---
@@ -179,49 +179,51 @@ Role assignment:
| T3 | 20 | monitor_360, karikas, gaming_tool |
Shop display is sorted by cost (ascending) within each tier.
The `SHOP_LEVEL_REQ` dict in `core/economy.py` controls per-item lock thresholds.
The `SHOP_LEVEL_REQ` dict in `core/economy/shop.py` controls per-item lock thresholds.
---
## strings.py Organisation
## strings/ Organisation
Imported as `import strings as S` everywhere. Dicts are read from `bot.py` and from every `commands/*.py` module.
Imported as `import strings as S` everywhere. `strings/` is a package: the names below live in domain submodules and are re-exported from `strings/__init__.py`, so `S.CMD`, `S.ERR`, etc. resolve unchanged regardless of which submodule they live in. Dicts are read from `bot.py` and from every `commands/*.py` module. Edit the submodule shown in the **Module** column.
| Section | Dict | Typical usage |
|---|---|---|
| Flavour text | `WORK_JOBS`, `BEG_LINES`, `CRIME_WIN`, `CRIME_LOSE` | Randomised descriptions |
| Command descriptions | `CMD["key"]` | `@tree.command(description=S.CMD["key"])` |
| Parameter descriptions | `OPT["key"]` | `@app_commands.describe(param=S.OPT["key"])` |
| Help embed | `HELP_CATEGORIES["cat"]` | `cmd_help` (in `bot.py`) |
| Banned message | `MSG_BANNED` | All banned checks |
| Maintenance mode | `MSG_MAINTENANCE` | Shown when `_PAUSED=True` in `bot.py` (toggled by `/pause` in `commands/ops_admin_commands.py`) |
| Reminder options | `REMINDER_OPTS` | `RemindersSelect` dropdown |
| Slots outcomes | `SLOTS_TIERS["tier"]``(title, color)` | `cmd_slots` (in `commands/economy_games_commands.py`) |
| Embed titles | `TITLE["key"]` | `discord.Embed(title=S.TITLE["key"])` |
| Error messages | `ERR["key"]` | `send_message(S.ERR["key"])` - use `.format(**kwargs)` for dynamic parts |
| Cooldown messages | `CD_MSG["cmd"].format(ts=cd_ts(...))` | Cooldown responses (`cd_ts` helper passed in by `bot.py`) |
| Shop UI | `SHOP_UI["key"]` | `_shop_embed` (in `commands/economy_support_commands.py`) |
| Item descriptions | `ITEM_DESCRIPTIONS["item_key"]` | `core/economy.py` `SHOP[key]["description"]` |
| Patch notes UI | `PATCHNOTES_UI["key"]` | `commands/info_commands.py` (`/patchnotes`) |
| Section | Dict | Module | Typical usage |
|---|---|---|---|
| Flavour text | `WORK_JOBS`, `BEG_LINES`, `CRIME_WIN`, `CRIME_LOSE` | `economy.py` | Randomised descriptions |
| Command descriptions | `CMD["key"]` | `commands.py` | `@tree.command(description=S.CMD["key"])` |
| Parameter descriptions | `OPT["key"]` | `commands.py` | `@app_commands.describe(param=S.OPT["key"])` |
| Help embed | `HELP_CATEGORIES["cat"]` | `commands.py` | `cmd_help` (in `bot.py`) |
| Banned message | `MSG_BANNED` | `common.py` | All banned checks |
| Maintenance mode | `MSG_MAINTENANCE` | `common.py` | Shown when `_PAUSED=True` in `bot.py` (toggled by `/pause` in `commands/ops_admin_commands.py`) |
| Reminder options | `REMINDER_OPTS` | `common.py` | `RemindersSelect` dropdown |
| Slots outcomes | `SLOTS_TIERS["tier"]``(title, color)` | `games.py` | `cmd_slots` (in `commands/economy_games_commands.py`) |
| Embed titles | `TITLE["key"]` | `common.py` | `discord.Embed(title=S.TITLE["key"])` |
| Error messages | `ERR["key"]` | `common.py` | `send_message(S.ERR["key"])` - use `.format(**kwargs)` for dynamic parts |
| Cooldown messages | `CD_MSG["cmd"].format(ts=cd_ts(...))` | `common.py` | Cooldown responses (`cd_ts` helper passed in by `bot.py`) |
| Shop UI | `SHOP_UI["key"]` | `economy.py` | `_shop_embed` (in `commands/economy_support_commands.py`) |
| Item descriptions | `ITEM_DESCRIPTIONS["item_key"]` | `economy.py` | `core/economy/shop.py` `SHOP[key]["description"]` |
| Patch notes UI | `PATCHNOTES_UI["key"]` | `common.py` | `commands/info_commands.py` (`/patchnotes`) |
---
## Constants Location Quick-Reference
| Constant | File | Description |
All are re-exported from `core/economy/__init__.py`, so code reads them as `economy.<NAME>` regardless of which submodule defines them. Edit the file in the **Defined in** column.
| Constant | Defined in | Description |
|---|---|---|
| `SHOP` | `core/economy.py` | All shop items (name, emoji, cost, description) |
| `SHOP_TIERS` | `core/economy.py` | Which items are in T1/T2/T3 |
| `SHOP_LEVEL_REQ` | `core/economy.py` | Min level per item |
| `COOLDOWNS` | `core/economy.py` | Base cooldown per command |
| `JAIL_DURATION` | `core/economy.py` | How long jail lasts |
| `LEVEL_ROLES` | `core/economy.py` | `[(min_level, "RoleName"), ...]` highest first |
| `ECONOMY_ROLE` | `core/economy.py` | Name of the base economy participation role |
| `EXP_REWARDS` | `core/economy.py` | EXP per command |
| `FISH` | `core/economy.py` | Fish species table (rarity, weight, coins, exp) |
| `HOUSE_ID` | `core/economy.py` | Bot's user ID (house account for /rob) |
| `MIN_BAIL` | `core/economy.py` | Minimum bail payment (350⬡) |
| `COIN` | `core/economy.py` | The coin emoji string |
| `SHOP` | `core/economy/shop.py` | All shop items (name, emoji, cost, description) |
| `SHOP_TIERS` | `core/economy/shop.py` | Which items are in T1/T2/T3 |
| `SHOP_LEVEL_REQ` | `core/economy/shop.py` | Min level per item |
| `COOLDOWNS` | `core/economy/store.py` | Base cooldown per command |
| `JAIL_DURATION` | `core/economy/store.py` | How long jail lasts |
| `LEVEL_ROLES` | `core/economy/levels.py` | `[(min_level, "RoleName"), ...]` highest first |
| `ECONOMY_ROLE` | `core/economy/levels.py` | Name of the base economy participation role |
| `EXP_REWARDS` | `core/economy/levels.py` | EXP per command |
| `FISH_CATALOGUE` | `core/economy/fishing.py` | Fish species table (rarity, weight, coins, exp) |
| `HOUSE_ID` | `core/economy/house.py` | Bot's user ID (house account for /rob) |
| `MIN_BAIL` | `core/economy/jail.py` | Minimum bail payment (350⬡) |
| `COIN` | `core/economy/store.py` | The coin emoji string |
| `_PAUSED` | `bot.py` | In-memory maintenance flag; toggled by `/pause`; blocks all non-admin commands |
---

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@@ -3,6 +3,11 @@
Here you'll find an overview of TipiBOT updates. Latest changes are at the top.
Format each version with a `## ` header (e.g. `## v0.1.0 — 2026-05-03`).
## v0.3.0 — 2026-08-19
- Added `/consumables` — a shop of repeatable, temporary boosts you can buy over and over again (unlike the permanent gear in `/shop`): **Energiajook XL** (1 hour of 2× earnings from `/work`, `/beg` and `/crime`), **XP jook** (1 hour of 2× EXP), and **Kohv** (instantly clears all your cooldowns). Run `/consumables` with no option to browse the menu and see which boosts are still ticking, or pick one to buy and activate it. Buying the same boost again extends its timer instead of wasting it.
- Fixed a broken icon on the "jailed" line in `/cooldowns`
## v0.2.0 — 2026-07-22
- Added `/quests` — daily and weekly quests with a "claim rewards" button. Three daily quests refresh every day and two weekly quests refresh every week; every player gets their own personal set that rotates over time. Complete objectives like working, fishing, wagering, or pulling off crimes to earn TipiCOIN and EXP.

1414
strings.py

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"""All user-facing text for TipiLAN Bot.
Strings live in domain submodules (common, commands, member, economy, admin,
games, fishing) and are re-exported here, so ``import strings`` and
``strings.NAME`` keep working unchanged. Edit the relevant submodule to change
any message, description, or flavour text without touching any logic code."""
from .common import (
MSG_BANNED,
MSG_SPAM_JAIL,
MSG_PONG,
MSG_RESTART_DONE,
MSG_RESTARTING,
MSG_SHUTTING_DOWN,
MSG_PAUSED,
MSG_UNPAUSED,
MSG_MAINTENANCE,
MSG_SYNC_DONE,
MSG_REMINDER,
MSG_LEVELUP,
MSG_LEVELUP_ROLE,
REMINDER_OPTS,
TITLE,
ERR,
CD_MSG,
REMINDERS_UI,
SEND_UI,
PATCHNOTES_UI,
STATUS_UI,
)
from .commands import (
CMD,
OPT,
HELP_CATEGORIES,
HELP_UI,
)
from .member import (
MEMBER_UI,
MEMBER_FIELDS,
ECONOMYSETUP_UI,
CHANNEL_UI,
BIRTHDAY_UI,
BIRTHDAY_MONTHS,
CHECK_UI,
TEAMSYNC_UI,
)
from .economy import (
WORK_JOBS,
BEG_LINES,
BEG_JAIL_LINES,
CRIME_WIN,
CRIME_LOSE,
QUEST_UI,
QUEST_DESCRIPTIONS,
SHOP_UI,
ITEM_DESCRIPTIONS,
CONSUMABLES_UI,
CONSUMABLE_DESCRIPTIONS,
JAILED_UI,
SHOP_BTN,
DAILY_UI,
STATS_UI,
PROFILE_UI,
BALANCE_UI,
COOLDOWNS_UI,
RANK_UI,
WORK_UI,
BEG_UI,
CRIME_UI,
ROB_UI,
GIVE_UI,
BUY_UI,
LEADERBOARD_UI,
REQUEST_UI,
)
from .admin import (
ADMINVIEW_UI,
ADMIN,
SEASON,
PRESTIGE_SHOP_NAMES,
PRESTIGE_SHOP_DESCRIPTIONS,
PRESTIGE_UI,
)
from .games import (
SLOTS_TIERS,
ROULETTE,
HEIST_STORY,
HEIST_UI,
BJ,
JAILBREAK_UI,
SLOTS_UI,
RPS_UI,
RPS_CHOICES,
BJ_UI,
)
from .fishing import (
FISH_NAMES,
FISH_RARITY_NAMES,
FISH_RARITY_EMOJI,
FISH_JUNK_LINES,
FISH_UI,
)
__all__ = [
'MSG_BANNED',
'MSG_SPAM_JAIL',
'MSG_PONG',
'MSG_RESTART_DONE',
'MSG_RESTARTING',
'MSG_SHUTTING_DOWN',
'MSG_PAUSED',
'MSG_UNPAUSED',
'MSG_MAINTENANCE',
'MSG_SYNC_DONE',
'MSG_REMINDER',
'MSG_LEVELUP',
'MSG_LEVELUP_ROLE',
'REMINDER_OPTS',
'TITLE',
'ERR',
'CD_MSG',
'REMINDERS_UI',
'SEND_UI',
'PATCHNOTES_UI',
'STATUS_UI',
'CMD',
'OPT',
'HELP_CATEGORIES',
'HELP_UI',
'MEMBER_UI',
'MEMBER_FIELDS',
'ECONOMYSETUP_UI',
'CHANNEL_UI',
'BIRTHDAY_UI',
'BIRTHDAY_MONTHS',
'CHECK_UI',
'TEAMSYNC_UI',
'WORK_JOBS',
'BEG_LINES',
'BEG_JAIL_LINES',
'CRIME_WIN',
'CRIME_LOSE',
'QUEST_UI',
'QUEST_DESCRIPTIONS',
'SHOP_UI',
'ITEM_DESCRIPTIONS',
'CONSUMABLES_UI',
'CONSUMABLE_DESCRIPTIONS',
'JAILED_UI',
'SHOP_BTN',
'DAILY_UI',
'STATS_UI',
'PROFILE_UI',
'BALANCE_UI',
'COOLDOWNS_UI',
'RANK_UI',
'WORK_UI',
'BEG_UI',
'CRIME_UI',
'ROB_UI',
'GIVE_UI',
'BUY_UI',
'LEADERBOARD_UI',
'REQUEST_UI',
'ADMINVIEW_UI',
'ADMIN',
'SEASON',
'PRESTIGE_SHOP_NAMES',
'PRESTIGE_SHOP_DESCRIPTIONS',
'PRESTIGE_UI',
'SLOTS_TIERS',
'ROULETTE',
'HEIST_STORY',
'HEIST_UI',
'BJ',
'JAILBREAK_UI',
'SLOTS_UI',
'RPS_UI',
'RPS_CHOICES',
'BJ_UI',
'FISH_NAMES',
'FISH_RARITY_NAMES',
'FISH_RARITY_EMOJI',
'FISH_JUNK_LINES',
'FISH_UI',
]

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"""Economy admin responses, season reset, and prestige system.
Auto-split from the original strings.py; edit strings here.
"""
from core.emoji import EMOJI as E
__all__ = [
'ADMINVIEW_UI',
'ADMIN',
'SEASON',
'PRESTIGE_SHOP_NAMES',
'PRESTIGE_SHOP_DESCRIPTIONS',
'PRESTIGE_UI',
]
ADMINVIEW_UI: dict[str, str] = {
"title": "🔍 {name} - majandusandmed",
"banned_yes": "🚫 JAH",
"banned_no": "✅ Ei",
"f_balance": "💰 Saldo",
"f_exp": "📊 EXP / Tase",
"f_streak": "🔥 Streak",
"f_banned": "🚫 Keelatud",
"f_jailed": "🚔 Vangis kuni",
"f_prestige": "🔥 Prestiiž",
"f_items": "🎒 Esemed",
"f_uses": "🔢 Kasutused",
"f_fish": "🎣 Kala",
"f_last_daily": "⏱️ Viimati daily",
"f_last_work": "⏱️ Viimati work",
"f_last_crime": "⏱️ Viimati crime",
"f_last_fish": "⏱️ Viimati fish",
"footer": "ID: {uid}",
"exp_val": "{exp} EXP (Tase {level})",
"prestige_val": "Prestiiž {level} · {pp} PP",
"fish_val": "{caught} püütud · {inv} inventaris",
}
# ---------------------------------------------------------------------------
# Admin command responses and DMs
# ---------------------------------------------------------------------------
ADMIN: dict[str, str] = {
"coins_done": "{emoji} **{name}**: {verb} {coin} → saldo **{balance}**\n📝 Põhjus: {reason}",
"coins_dm": "{emoji} Admin muutis sinu TipiCOINide saldot: **{verb} {coin}**\n📝 Põhjus: *{reason}*\nUus saldo: **{balance} {coin}**",
"jail_done": "🚔 **{name}** on vangistatud {minutes} minutiks (vabaneb {ts}).\n📝 Põhjus: {reason}",
"jail_dm": "🚔 Admin saatis sind vanglasse **{minutes} minutiks**.\n📝 Põhjus: *{reason}*\nVabaneb {ts}.",
"unjail_done": "✅ **{name}** on vanglast vabastatud.",
"unjail_dm": "✅ Admin vabastas sind vanglast.",
"ban_done": "🚫 **{name}** keelati majandussüsteemis osaleda.\n📝 Põhjus: {reason}",
"ban_dm": "🚫 Sul keelati TipiBOTi majandussüsteemis osalemine.\n📝 Põhjus: *{reason}*",
"unban_done": "✅ **{name}** on majandussüsteemi osalemise keelust eemaldatud.",
"unban_dm": "✅ Sinu TipiBOTi majandussüsteemis osalemise keeld on tühistatud. Saad taas käske kasutada.",
"reset_done": "🗑️ **{name}** majandusandmed on lähtestatud.\n📝 Põhjus: {reason}",
"reset_dm": "🗑️ Admin lähtestas sinu TipiBOTi majandusandmed (saldo, esemed, streak).\n📝 Põhjus: *{reason}*",
"exp_done": "{emoji} **{name}**: {verb} EXP → kokku **{exp} EXP** (Tase {level}).\n📝 Põhjus: {reason}",
"exp_dm": "{emoji} Admin muutis sinu EXP-i: **{verb} EXP**\n📝 Põhjus: *{reason}*\nUus EXP: **{exp}** (Tase {level})",
"item_given": "✅ **{item}** antud kasutajale **{name}** (tasuta).",
"item_removed":"🗑️ **{item}** eemaldatud kasutajalt **{name}**.",
"item_invalid":"❌ Tundmatu ese: `{item_id}`. Kontrolli `/shop` eseme ID-d.",
"item_not_owned": "❌ **{name}** ei oma eset `{item_id}`.",
"item_dm_given": "✅ Admin andis sulle eseme: **{item}**.",
"item_dm_removed":"🗑️ Admin eemaldas sult eseme: **{item}**.",
}
# ---------------------------------------------------------------------------
# /adminseason strings
# ---------------------------------------------------------------------------
SEASON: dict[str, str] = {
"top_header": "**Top mängijad EXP järgi:**",
"no_players": "Keegi ei teeninud EXP-i.",
"entry": "{prefix} {name} - {exp} EXP *(Tase {level})*",
"footer": "Kõigi EXP, mündid ja esemed lähtestati. Uus hooaeg algab kohe!",
"done": "✅ Hooaeg lõpetatud - EXP, mündid ja esemed lähtestatud.",
}
# ---------------------------------------------------------------------------
# Prestige system strings
# ---------------------------------------------------------------------------
PRESTIGE_SHOP_NAMES: dict[str, str] = {
"coin_mult": "Mündiboost",
"exp_mult": "EXP-boost",
"daily_plus": "Päevabonus+",
"work_plus": "Töötaja+",
}
PRESTIGE_SHOP_DESCRIPTIONS: dict[str, str] = {
"coin_mult": "Kõik TipiCOINide teenimisallikad (daily, töö, kerja, kala) teenivad +8% rohkem iga taseme kohta. Max 5 taset → +40%.",
"exp_mult": "Kõik EXP allikad teenivad +8% rohkem iga taseme kohta. Max 5 taset → +40%.",
"daily_plus": "Päevase boonuse alussumma tõuseb +20% iga taseme kohta. Max 3 taset → +60%.",
"work_plus": "/work teenib +20% rohkem iga taseme kohta. Max 3 taset → +60%.",
}
PRESTIGE_UI: dict[str, str] = {
"confirm_desc": (
"Oled tasemel **{level}** ({exp} EXP).\n\n"
"Prestiiži korral saad **{pp}** " + E["TipiFIRE"] + " ja kõik lähtestub:\n"
"• Saldo, EXP, esemed, ooteajad\n\n"
"**Kalakogu jääb alles!**\n\nKas oled kindel?"
),
"btn_confirm": "🔥 Jah, prestiiži!",
"btn_cancel": "❌ Tühista",
"btn_tab_status": "⭐ Prestiiz",
"btn_tab_shop": "🛍️ Uuendused",
"success_desc": (
"Said **{pp}** " + E["TipiFIRE"] + "\n"
"Prestiiži tase: **{level}**\n"
"Kogutud PP: **{total_pp}** " + E["TipiFIRE"] + "\n\n"
"*Kõik lähtestati. Alusta otsast!*"
),
"too_low_desc": "Prestiiži jaoks vajad taset **{required}** (sul on tase {level}).",
"shop_desc": "Sul on **{pp}** " + E["TipiFIRE"] + " · Vajuta nuppu uuenduse ostmiseks",
"shop_maxed": "✅ Max",
"shop_level_fmt": "Tase {cur}/{max}",
"shop_cost_fmt": "{cost} " + E["TipiFIRE"],
"buy_success_desc":"**{name}** uuendatud tasemele **{new_level}/{max_level}**!\nPP alles: **{pp}** " + E["TipiFIRE"],
"buy_no_pp": E["TipICRY"] + " Sul pole piisavalt PP. Sul on **{have}**, vajad **{need}** " + E["TipiFIRE"] + ".",
"buy_maxed": "❌ See uuendus on juba maksimumtasemel.",
"buy_not_found": "❌ Sellist uuendust ei leitud. Vaata `/prestigeshop`.",
"rank_line": E["TipiFIRE"] + " Prestiiž **{level}** · {pp} PP",
"rank_season": "🏆 Hooaja EXP: **{exp}**",
"btn_buy_upgrade": "{emoji} {name} +1 ({cost} PP)",
"status_footer": "⭐ Prestiiž {level} · {pp} PP",
}

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"""Slash-command and /help metadata (descriptions, options, categories).
Auto-split from the original strings.py; edit strings here.
"""
from core.emoji import EMOJI as E
__all__ = [
'CMD',
'OPT',
'HELP_CATEGORIES',
'HELP_UI',
]
# ---------------------------------------------------------------------------
# Slash command descriptions (shown in Discord's autocomplete)
# ---------------------------------------------------------------------------
CMD: dict[str, str] = {
"ping": "Vaata, kas bot on üleval",
"help": "Nimekiri kõikidest käskudest kategooriate kaupa",
"status": "Näita boti staatust ja ressursside kasutust",
"birthdays": "Näita kõigi liikmete sünnipäevi kuu järgi",
"check": "Laadi andmed, täida ID'd ja sünkroniseeri kõik liikmed",
"sync": "Sünkroniseeri käsklused Discordi serveriga",
"member": "Näita liikme andmeid tabelist",
"teamsync": "[Admin] Sünkroniseeri tiimirollid registreerimistabelist",
"restart": "Tee taaskäivitus botile",
"shutdown": "Lülita bot välja (ilma taaskäivituseta)",
"pause": "Peata / jätka kõik käsklused (hooldusrežiim)",
"send": "Saada sõnum valitud kanalisse",
"profile": "Vaata oma profiili: saldo, tase, esemed, statistika ja kalakogu",
"balance": "Vaata enda (või kellegi teise) TipiCOINide saldot",
"daily": "Võta enda päevane TipiCOINi boonus",
"work": "Tööta ja teeni TipiCOINe (1h ooteaeg)",
"beg": "Kerja TipiCOINe (5min ooteaeg)",
"crime": "Proovi oma õnne kriminaalse tegevusega (2h ooteaeg)",
"rob": "Proovi kelleltki TipiCOINe varastada",
"heist": "Alusta grupirööv pangahoidlasse (min 2 mängijat, max 8, 4h serveri ooteaeg)",
"roulette": "Panusta TipiCOINe punasele, mustale või rohelisele (1/37 võimalus, 14x payout)",
"give": "Anna TipiCOINe teisele mängijale",
"leaderboard": "TipiBOTi edetabel - kes on kõige rikkam?",
"shop": "Sirvi TipiBOTi poodi",
"buy": "Osta ese TipiBOTi poodist",
"rps": "Kivi-paber-käärid mõne teise mängija vastu",
"slots": "Proovi oma õnne TipiBOTi mänguautomaadiga",
"request": "Kerja TipiCOINe teistelt mängijatelt - nagu crowdfunding, aga halvem",
"reminders": "Halda DM meeldetuletusi - kõik on vaikimisi sees, lülita need siin välja",
"cooldowns": "Vaata kõikide käskude ooteaegu",
"jailed": "Vaata, kes on praegu vanglas",
"rank": "Vaata oma EXP, taset ja edetabeli positsiooni",
"stats": "Vaata oma mängustatistikat",
"jailbreak": "Proovi vanglast põgeneda kasutades täringuid",
"adminseason": "[Admin] Lõpeta võistlus, teavita võitjaid ja lähtesta EXP",
"admincoins": "[Admin] Anna või võta TipiCOINe kasutajale/kasutajalt",
"adminjail": "[Admin] Saada kasutaja vangi",
"adminunjail": "[Admin] Vabasta kasutaja vangist",
"adminban": "[Admin] Keela kasutajal majandussüsteemis osaleda",
"adminunban": "[Admin] Eemalda majandussüsteemi keeld kasutajalt",
"adminreset": "[Admin] Lähtesta kasutaja majandusandmed",
"adminview": "[Admin] Vaata kasutaja majandusandmeid",
"adminexp": "[Admin] Anna v\u00f5i v\u00f5ta EXP kasutajalt",
"adminitem": "[Admin] Anna v\u00f5i eemalda ese kasutajalt (tasuta)",
"allowchannel": "[Admin] Lisa kanal, kus bot võib vastata käsklustele",
"denychannel": "[Admin] Eemalda kanal lubatud kanalite nimekirjast",
"channels": "[Admin] Näita lubatud kanalite nimekirja",
"economysetup": "[Admin] Loo ja sea korda majandussüsteemi rollid",
"blackjack": "Mängi blackjacki TipiBOTi vastu",
"prestige": "Prestiiži (nõuab taset 30) ja teeni Prestiižipunkte",
"prestigeshop": "Vaata prestiižipoodi ja sinu uuenduste taset",
"prestigebuy": "Osta prestiižiuuendus Prestiižipunktide eest",
"fish": "Mine kalastama (interaktiivne mäng, 2min ooteaeg)",
"fishbook": "Vaata oma kalakogu ja kogutud kalaliike",
"fishsell": "Müü kalu oma inventarist",
"patchnotes": "Vaata TipiBOTi viimaseid muudatusi ja uuendusi",
"quests": "Vaata oma päeva- ja nädalaülesandeid ning nõua auhinnad",
"consumables": "Sirvi ja osta turgutusi (korduvostetavad boostid)",
}
# ---------------------------------------------------------------------------
# Option descriptions (shown next to each parameter in Discord)
# ---------------------------------------------------------------------------
OPT: dict[str, str] = {
"teamsync_reposition": "Paiguta ka olemasolevad tiimirollid nende mängu jaotise alla",
"admin_kasutaja": "Kasutaja",
"admin_põhjus": "Põhjus (saadetakse kasutajale DM kaudu)",
"admincoins_kogus": "Positiivne = anna, negatiivne = võta",
"adminjail_minutid": "Vangistamise kestus minutites",
"balance_kasutaja": "Mängija, kelle saldot vaadata (vaikimisi sina)",
"roulette_panus": "Panus TipiCOINides ('all' = kogu saldo)",
"roulette_värv": "Punane, must või roheline",
"give_kasutaja": "Kellele annad?",
"give_summa": "Kui palju annad? ('all' = kogu saldo)",
"buy_ese": "Eseme nimi (vaata /shop)",
"consumable_ese": "Turgutus, mida osta (tühjaks jättes näeb menüüd)",
"rps_panus": "Valikuline TipiCOINide panus ('all' = kogu saldo)",
"rps_vastane": "Väljakutse teisele mängijale (PvP)",
"slots_panus": "Panus TipiCOINides ('all' = kogu saldo)",
"request_summa": "Kui palju TipiCOINe vajad?",
"request_põhjus": "Miks sa vajad TipiCOINe?",
"request_sihtmärk": "Valikuline: kellelt täpselt palud (teised ei saa toetada)",
"send_kanal": "Kanal, kuhu sõnum saata",
"send_sõnum": "Sõnum, mida saata",
"allowchannel_kanal": "Kanal, kus bot võib vastata käsklustele",
"denychannel_kanal": "Kanal, kus bot ei või vastata käsklustele",
"rob_sihtmärk": "Kellelt röövid?",
"member_user": "Mängija, kelle infot tahad vaadata",
"rank_kasutaja": "Mängija, kelle taset tahad vaadata (vaikimisi sina)",
"stats_kasutaja": "Mängija, kelle statistikat tahad vaadata (vaikimisi sina)",
"adminseason_top_n": "Kui palju mängijaid võitis (vaikimisi 10)",
"blackjack_panus": "Panus TipiCOINides ('all' = kogu saldo)",
"prestigebuy_upgrade": "Uuenduse ID (vaata /prestigeshop)",
"fishbook_kasutaja": "Mängija, kelle kalakogu vaadata (vaikimisi sina)",
"profile_kasutaja": "Mängija, kelle profiili vaadata (vaikimisi sina)",
"adminexp_kogus": "Positiivne = anna, negatiivne = võta",
"adminitem_ese": "Eseme ID (kasutatav sisse, vaata /shop)",
"adminitem_tegevus": "'anna' või 'eemalda'",
}
# ---------------------------------------------------------------------------
# /help categories
# ---------------------------------------------------------------------------
HELP_CATEGORIES: dict[str, dict] = {
"üldine": {
"label": "🤖 Üldine",
"description": "Üldised käsklused",
"color": 0x57F287,
"fields": [
("/ping", "Vaata, kas bot on üleval"),
("/status", "Näita boti staatust ja ressursside kasutust"),
("/help", "Nimekiri kõikidest käskudest kategooriate kaupa"),
("/birthdays", "Näita kõigi liikmete sünnipäevi kuu järgi"),
],
},
"tipibot": {
"label": "🪙 TipiBOT",
"description": "TipiCOIN majandus",
"color": 0xF4C430,
"fields": [
("/profile [@user]", "Saldo, tase, EXP progress, prestiiz - kõik ühes kohas. Nupud: Esemed · Statistika · Kalakogu."),
("/cooldowns", "Vaata kõikide käskude ooteaegu. Näitab ka vangla ooteaega."),
("/daily", "Võta enda päevane TipiCOINide boonus. 20h ooteaeg. Streak'i boonus: 3d=+50%, 7d=+100%, 14d=+200%."),
("/work", "Tööta ja teeni TipiCOINe (1h ooteaeg)"),
("/beg", "Kerja TipiCOINe (5min ooteaeg)"),
("/crime", "Proovi oma õnne kriminaalse tegevusega. 60% edu, 40% trahv + 30min vanglas. 2h ooteaeg."),
("/rob @user", "Proovi kelleltki TipiCOINe varastada. 45% edu. Ebaõnnestumisel saad trahvi."),
("/heist", "Alusta grupiröövi pangahoidlasse. Min 2 mängijat, max 8. 5 min ühinemisaeg. Õnnestumisel jagatakse saak võrdselt - ebaõnnestumisel 1h 30min vangis + trahv. 4h serveri ooteaeg (ei ole isiklik)."),
("/jailbreak", "Proovi vanglas olles täringuid visata, et duublit saada (3 katset). Duubli korral saad vabaks. Ebaõnnestumisel saad valida: maksa kautsjon (20-30% saldost, min 350 ⬡) või jää vanglasse kuni aja lõpuni."),
("/give @user <amount>", "Anna TipiCOINe teisele mängijale"),
("/quests", "Vaata oma päeva- ja nädalaülesandeid ning nõua auhinnad (uueneb iga päev/nädal)."),
("/leaderboard", "TipiBOTi edetabel - kes on kõige rikkam?"),
("/shop", "Sirvi TipiBOTi poodi"),
("/buy <item>", "Osta ese TipiBOTi poodist"),
("/request <amount> <reason> [target]", "Saada crowdfundingu taotlus. Keegi saab 'Toeta' nuppu vajutades raha kanda (taotlus kehtib 5 minutit)."),
("/reminders", "DM meeldetuletused on vaikimisi sees. Kasuta seda käsku, et lülitada sisse/välja, milliseid käsklusi meelde tuletada."),
],
},
"shop": {
"label": "🛍️ Pood",
"description": "TipiBOTi poe esemed ja nende efektid",
"color": 0xF4C430,
"fields": [
(f"{E['TipiHIIR']} Mängurihiir - 500 ⬡", "Teeni töötades 50% rohkem TipiCOINe."),
(f"{E['TipiMATT']} XL hiirematt - 600 ⬡", "Kerjamise ooteaeg 5min → 3min."),
(f"{E['TipiKLAPID']} Kõrvaklapid - 1200 ⬡", "Päevase boonuse ooteaeg 20h → 18h."),
(f"{E['TipiPILET']} LAN pilet (2025) - 1200 ⬡", "Päevane boonus on duubeldatud."),
(f"{E['TipiVAC']} Anticheat - 750 ⬡", "Röövimine sinu vastu ebaõnnestub. Pärast 2 kasutust pead ostma uue."),
(f"{E['TipiBULL']} Red Bull - 800 ⬡", "30% tõenäosus, et teenid töötades 3x rohkem."),
(f"{E['TipiLAP']} Botikoobas - 1500 ⬡", "RTX 5090 jooksutab botte 24/7. Päevane boonus genereerib 5% intressi sinu saldo pealt."),
(f"{E['TipiLAUD']} Reguleeritav laud - 3500 ⬡ *(T2)*", "/work teenib 25% rohkem (stackib mängurihiirega)."),
(f"{E['TipiSERVER']} Jellyfin server - 4000 ⬡ *(T2)*", "Röövimise edu tõenäosus 45% → 60%."),
(f"{E['TipiMIC']} Mikrofon - 2800 ⬡ *(T2)*", "Teeni 30% rohkem eduka /crime puhul."),
(f"{E['TipiKLAVA']} Mehhaaniline klaviatuur - 1800 ⬡ *(T2)*", "/beg teenib 2x rohkem."),
(f"{E['TipiMONITOR']} Ultralai monitor - 2500 ⬡ *(T2)*", "/work ooteaeg: 1h → 40min."),
(f"{E['TipiCAT']} CAT6 netikaabel - 3500 ⬡ *(T2)*", "/crime edu tõenäosus tõuseb 60% → 75%."),
(f"{E['TipiMONITOR2']} 360hz monitor - 7500 ⬡ *(T3)*", "Mänguautomaadi jackpot 10x → 15x, kolmik 4x → 6x."),
(f"{E['TipiKARIKAS']} TipiLANi trofee - 6000 ⬡ *(T3)*", "Streak ei nulli, kui sa mõne päeva vahele jätad."),
(f"{E['TipiTOOL']} Mänguritool - 9000 ⬡ *(T3)*", "/crime ebaõnnestumine ei saada sind vanglasse."),
],
},
"games": {
"label": "🎮 Mängud",
"description": "Lõbusad mängud",
"color": 0x5865F2,
"fields": [
("/roulette <bet> <colour>", "Panusta TipiCOINe punasele, mustale või rohelisele (1/37 võimalus, 14x payout)"),
("/rps [bet] [opponent]", "Kivi-paber-käärid mõne teise mängija vastu"),
("/slots <bet>", "Proovi oma õnne TipiBOTi mänguautomaadiga"),
("/blackjack <bet>", "Mängi blackjacki TipiBOTi vastu. Blackjack maksab 3:2. Kakskordistamine (double down) on võimalik vaid esimese käigu ajal."),
],
},
"admin": {
"label": "🔧 Admin",
"description": "Admin käsklused (peidetud tavaliste kasutajate eest)",
"color": 0xED4245,
"fields": [
("/check", "Laadi andmed, täida ID'd ja sünkroniseeri kõik liikmed"),
("/member @user", "Näita liikme andmeid tabelist"),
("/sync", "Sünkroniseeri käsklused Discordi serveriga"),
("/restart", "Tee taaskäivitus botile"),
("/send #channel message", "Saada sõnum valitud kanalisse"),
("/admincoins @user <amount> <reason>", "Anna või võta TipiCOINe kasutajale/kasutajalt"),
("/adminjail @user <minutes> <reason>", "Saada kasutaja vangi"),
("/adminunjail @user", "Vabasta kasutaja vangist"),
("/adminban @user <reason>", "Keela kasutajal majandussüsteemis osaleda"),
("/adminunban @user", "Eemalda majandussüsteemi keeld kasutajalt"),
("/adminreset @user <reason>", "Lähtesta kasutaja majandusandmed"),
("/adminview @user", "Vaata kasutaja majandusandmeid"),
("/allowchannel #channel", "Lisa kanal, kus bot võib vastata käsklustele"),
("/denychannel #channel", "Eemalda kanal lubatud kanalite nimekirjast"),
("/channels", "Näita lubatud kanalite nimekirja"),
("/adminseason [top_n]", "Lõpeta võistlus, teavita võitjaid ja lähtesta EXP"),
("/economysetup", "Loo ja sea korda majandussüsteemi rollid (ECONOMY + taseme rollid) boti rolli alla"),
],
},
}
# ---------------------------------------------------------------------------
# /help UI
# ---------------------------------------------------------------------------
HELP_UI: dict[str, str] = {
"footer": "TipiBOT • Vali kategooria allmenüüst",
"select_placeholder": "Vali kategooria...",
}

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strings/common.py Normal file
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"""Shared / system-wide strings (messages, titles, errors, cooldowns).
Auto-split from the original strings.py; edit strings here.
"""
from core.emoji import EMOJI as E
__all__ = [
'MSG_BANNED',
'MSG_SPAM_JAIL',
'MSG_PONG',
'MSG_RESTART_DONE',
'MSG_RESTARTING',
'MSG_SHUTTING_DOWN',
'MSG_PAUSED',
'MSG_UNPAUSED',
'MSG_MAINTENANCE',
'MSG_SYNC_DONE',
'MSG_REMINDER',
'MSG_LEVELUP',
'MSG_LEVELUP_ROLE',
'REMINDER_OPTS',
'TITLE',
'ERR',
'CD_MSG',
'REMINDERS_UI',
'SEND_UI',
'PATCHNOTES_UI',
'STATUS_UI',
]
# ---------------------------------------------------------------------------
# Repeated system messages
# ---------------------------------------------------------------------------
MSG_BANNED = "🚫 Sul keelati TipiBOTi majandussüsteemis osaleda."
MSG_SPAM_JAIL = "⚠️ Liiga kiire! Automaatsed skriptid/spam on keelatud. Oled **30 minutit vangis**. Kasuta `/jailbreak`, et varem välja pääseda."
MSG_PONG = "🏓 Pong!"
MSG_RESTART_DONE = "✅ Bot on taaskäivitatud!"
MSG_RESTARTING = "🔄 Taaskäivitan..."
MSG_SHUTTING_DOWN = "⛔ Lülitan boti välja..."
MSG_PAUSED = "⏸️ Bot on hooldusrežiimis - kõik käsklused on peatatud."
MSG_UNPAUSED = "▶️ Hooldusrežiim lõpetatud - käsklused on taas saadaval."
MSG_MAINTENANCE = "🔧 Bot on hetkel hoolduses. Proovi mõne hetke pärast uuesti."
MSG_SYNC_DONE = "✅ Käsud sünkroniseeritud!"
MSG_REMINDER = "⏰ **/{cmd}** on taas kasutamiseks valmis!\n-# Meeldetuletuste haldamiseks kasuta serveris `/reminders`."
MSG_LEVELUP = "⬆️ **{name}** jõudis **{level}. tasemele**!{extra}"
MSG_LEVELUP_ROLE = " 🎊 Uus tiitel: **{role}**!"
# ---------------------------------------------------------------------------
# /reminders dropdown options (cmd_key, label, description)
# ---------------------------------------------------------------------------
REMINDER_OPTS: list[tuple[str, str, str]] = [
("daily", "📅 /daily", "Päevane boonus (20t ooteaeg)"),
("work", "💼 /work", "Töö (1t ooteaeg, 40min monitoriga)"),
("beg", "🙏 /beg", "Kerjamine (5min ooteaeg)"),
("crime", "🦹 /crime", "Kuritegu (2t ooteaeg)"),
("rob", "🔫 /rob", "Rööv (2t ooteaeg)"),
("fish", "🎣 /fish", "Kalapüük (2min ooteaeg)"),
]
# ---------------------------------------------------------------------------
# Embed titles
# ---------------------------------------------------------------------------
TITLE: dict[str, str] = {
"daily": "📅 Päevane boonus",
"work": "💼 Töö",
"beg": "🙏 Kerjamine",
"crime_win": f"{E['TipiFIRE']} Kuritegu õnnestus!",
"crime_fail": f"{E['TipiTROLL']} Vahele jäid!",
"rob_win": f"{E['TipiFIRE']} Rööv õnnestus!",
"rob_fail": f"{E['TipiTROLL']} Rööv ebaõnnestus!",
"rob_anticheat": f"{E['TipiVAC']} Anticheat peatas sind!",
"jailbreak": "🎲 Vanglast põgenemine",
"jailbreak_free": f"🎲 {E['TipiFIRE']} DUUBEL! Oled vaba!",
"jailbreak_fail": f"{E['TipICRY']} Kolm katset läbi!",
"jailbreak_miss": "🎲 " + E["TipICRY"] + " Ei saanud duublit ({tries}/{max})",
"jailbreak_bail": "💸 Kautsjon",
"give": f"{E['TipiHEART']} TipiCOINi ülekanne",
"stats": "📊 Mängustatistika",
"leaderboard_coins": "🪙 TipiBOTi edetabel - Mündid",
"leaderboard_exp": "📊 TipiBOTi edetabel - EXP / Tase",
"leaderboard_season": "🏆 TipiBOTi edetabel - Hooaja EXP",
"leaderboard_prestige": f"{E['TipiFIRE']} TipiBOTi edetabel - Prestiiž",
"leaderboard_wagered": "🎲 TipiBOTi edetabel - Hasartmängud",
"leaderboard_fish": "🎣 TipiBOTi edetabel - Kalapüük",
"rps": "⚔️ Kivi, Paber, Käärid",
"rps_duel": "⚔️ KPK duell",
"rps_duel_active": "⚔️ KPK duell - käimas",
"rps_duel_done": "⚔️ KPK duell - lõppenud",
"rps_duel_cancel": "⚔️ KPK duell - tühistatud",
"rps_duel_expire": "⚔️ KPK duell - aegus",
"rps_duel_decline": "⚔️ KPK duell - keelduti",
"heist_lobby": "🔫 Grupirööv - kogunemine",
"heist_win": f"{E['TipiFIRE']} Grupirööv õnnestus!",
"heist_fail": f"{E['TipiSKULL']} Grupirööv ebaõnnestus!",
"heist_cancel": "🔫 Grupirööv tühistatud",
"request": f"{E['TipiHEART']} Rahataotlus",
"reminders": "⏰ Meeldetuletused",
"cooldowns": "⏱️ Sinu ooteajad",
"adminseason": "🏆 Hooaeg lõppes!",
"economysetup": "⚙️ Majanduse seadistamine",
"blackjack": "🃏 Blackjack",
"blackjack_bj": f"🃏 {E['TipiFIRE']} BLACKJACK!",
"blackjack_win": f"{E['TipiFIRE']} Võitsid!",
"blackjack_lose": f"{E['TipiSKULL']} Kaotasid!",
"blackjack_bust": f"{E['TipiSKULL']} Üle 21 - kaotasid!",
"blackjack_push": "🤝 Viik!",
"blackjack_dbust": f"{E['TipiSKULL']} Üle 21 - mõlemad kaotasid!",
"blackjack_dwin": f"{E['TipiFIRE']} Topeltpanus võitis!",
"prestige_confirm": "🔥 Prestiiž - kinnita",
"prestige_success": E["TipiFIRE"] + " Prestiiž {level} saavutatud!",
"prestige_too_low": "❌ Prestiiž pole saadaval",
"prestige_shop": f"{E['TipiFIRE']} Prestiižipood",
"prestige_buy_ok": "✅ Uuendus ostetud!",
"fish_cast": "🎣 Otsid kala...",
"fish_bite": "🐟 KALA NÄKKAB!",
"fish_escape": "🎣 Kala pääses!",
"fish_junk": "🗑️ Ai ai ai...",
"fishbook": "📖 Kalakogu",
"quests": "🎯 Ülesanded",
}
# ---------------------------------------------------------------------------
# Error / validation messages (use .format(**kwargs) for dynamic parts)
# ---------------------------------------------------------------------------
ERR: dict[str, str] = {
"positive_bet": "❌ Panus peab olema positiivne.",
"positive_amount": "❌ Summa peab olema positiivne.",
"positive_duration": "❌ Aeg peab olema positiivne.",
"admincoins_zero": "Kogus ei tohi olla 0.",
"missing_perms": "❌ Sul on vaja **Rollide haldamise** õigust selle käsu kasutamiseks.",
"generic_error": "❌ Tekkis viga: ```{error}```",
"send_failed": "❌ Sõnumi saatmine ebaõnnestus: ```{error}```",
"rob_self": "❌ Sa ei saa iseennast röövida.",
"rob_bot": "❌ Botti ei saa röövida.",
"rob_no_house": "❌ Kassa pole veel avatud.",
"rob_house_blocked": "❌ Panga seif on liiga hästi kaitstud. Kasuta `/heist` selle rüüstamiseks.",
"rob_too_poor": "❌ **{name}** on liiga vaene röövimiseks.",
"rob_target_jailed": "❌ **{name}** on vanglas - vabad inimesed ei saa vanglas olevaid röövida.",
"heist_active": "❌ Serveris on juba aktiivne grupirööv käimas! Oota, kuni see lõpeb.",
"heist_full": "❌ Grupirööv on täis!",
"heist_min_players": "❌ Grupiröövi alustamiseks on vaja vähemalt **{min}** osalejat.",
"broke": E["TipICRY"] + " Sul pole piisavalt TipiCOINe. Saldo: {bal}",
"broke_need": E["TipICRY"] + " Sul pole piisavalt TipiCOINe. Vajad veel {need}.",
"item_owned": "❌ Sul on see ese juba olemas.",
"item_not_found": "❌ Eset ei leitud.",
"item_level_req": "🔒 Selle eseme ostmiseks vajad **taset {min_level}** (sul on tase {user_level}). Teeni EXP-id kõiki käske kasutades.",
"not_your_game": "❌ See pole sinu mäng!",
"game_in_progress": "❌ Sul on juba mäng käimas! Lõpeta see enne.",
"not_your_challenge":"❌ See väljakutse pole sulle!",
"not_your_menu": "❌ See ei ole sinu menüü.",
"give_self": "❌ Sa ei saa iseendale TipiCOINe anda.",
"give_bot": "❌ Botile ei saa TipiCOINe anda.",
"give_jailed": "❌ Oled vangis - vanglas ei saa TipiCOINe anda. Pääsed välja {ts}.",
"rps_self": "❌ Sa ei saa iseendale väljakutset esitada.",
"rps_bot": "❌ Botid on KPK-is liiga head.",
"not_jailed": "❌ Sa pole praegu vangis.",
"not_in_leaderboard":"❌ Sind pole veel edetabelis.",
"admin_ban_bot": "❌ Botti ei saa bannida.",
"admin_reset_bot": "❌ Kassa andmeid ei saa lähtestada.",
"member_not_found": "❌ **{name}** ei leitud tabelist.",
"request_self_fund": "❌ Sa ei saa oma taotlust ise rahastada.",
"request_self": "❌ Sa ei saa iseendalt anuda.",
"request_bot": "❌ Botid on teatavasti kitsid.",
"request_targeted": "❌ See taotlus on suunatud kasutajale **{name}**.",
"request_closed": "❌ See taotlus on juba rahastatud või aegunud.",
"already_in_game": "❌ Sul on juba aktiivne mäng käimas!",
"invalid_amount": "❌ Sisesta kehtiv summa või 'all'.",
"fund_range": "❌ Sisesta summa vahemikus 1-{max}.",
"channel_only": "❌ Boti käske saab kasutada ainult nendes kanalites: {channels}",
"guild_only": "Seda käsku saab kasutada ainult serveris.",
"sheet_error": "❌ Tabeli laadimine ebaõnnestus: ```{error}```",
"gamble_cooldown": "🎰 Oled just mänginud! Saad uuesti mängida {ts}.",
}
# ---------------------------------------------------------------------------
# Cooldown messages (use .format(ts=...) - ts is a Discord timestamp string)
# ---------------------------------------------------------------------------
CD_MSG: dict[str, str] = {
"daily": "⏳ Järgmine boonus {ts}.",
"work": "⏳ Saad töötada {ts}.",
"beg": "⏳ Saad kerjata {ts}.",
"crime": "⏳ Saad uuesti proovida {ts}.",
"rob": "⏳ Saad uuesti röövida {ts}.",
"heist": "⏳ Saad uuesti heisti teha {ts}.",
"heist_global": "⏳ Pangahoidla alles kosub eelmisest röövist. Järgmine heist võimalik {ts}.",
"jailed": E["TipiTROLL"] + " Oled vangis! Pääsed välja {ts}. Kasuta `/jailbreak`, et varem välja pääseda.",
"fish": "🎣 Saad uuesti kalastada {ts}.",
}
REMINDERS_UI: dict[str, str] = {
"select_placeholder": "Vali käsud, millest soovid meeldetuletust...",
"saved_on": "✅ Meeldetuletused sisse lülitatud: {names}",
"saved_off": "🔕 Kõik meeldetuletused välja lülitatud.",
"desc_active": "Praegu aktiivne: {status}\n\nMuuda valikut allpool.",
"desc_none": "Hetkel pole ühtegi meeldetuletust sisse lülitatud.\n\nVali allpool, millest soovid DM-i saada.",
"footer": "Bot DM-ib sulle, kui valitud käsk on taas kasutamiseks valmis.",
}
# ---------------------------------------------------------------------------
# /send UI strings
# ---------------------------------------------------------------------------
SEND_UI: dict[str, str] = {
"sent": "✅ Sõnum saadetud kanalisse {channel}!",
"forbidden": "❌ Mul pole õigust kanalisse {channel} kirjutada.",
}
# ---------------------------------------------------------------------------
# /patchnotes UI strings
# ---------------------------------------------------------------------------
PATCHNOTES_UI: dict[str, str] = {
"title": "📝 Muudatuste logi — {version}",
"footer": "Versioon {idx}/{total}",
"btn_newer": "◀ Uuem",
"btn_older": "Vanem ▶",
"select_placeholder": "Vali versioon…",
"empty_file": " Muudatuste logi on hetkel tühi.",
"empty_version": "_(selle versiooni kohta märkmeid pole)_",
}
# ---------------------------------------------------------------------------
# /status UI
# ---------------------------------------------------------------------------
STATUS_UI: dict[str, str] = {
"title": "🖥️ Boti olek",
"uptime_field": "🕐 Uptime",
"uptime_val": "{hours}t {minutes}m {seconds}s",
"latency_field": "📡 Latency",
"latency_val": "{ms} ms",
"ram_field": "🧠 RAM (RSS)",
"ram_val": "{mb} MB",
"cpu_field": "⚙️ CPU",
"cpu_val": "{percent}%",
"tasks_field": "🔄 Async tasks",
"eco_players_field": "👤 Eco players",
"members_cache_field": "📋 Liikmed (cache)",
"log_files_field": "📂 Log files",
"log_line": "`{name}` - {size_kb} KB",
"none": "-",
}

469
strings/economy.py Normal file
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"""Core economy: income, profile, shop, quests, leaderboard, requests.
Auto-split from the original strings.py; edit strings here.
"""
from core.emoji import EMOJI as E
__all__ = [
'WORK_JOBS',
'BEG_LINES',
'BEG_JAIL_LINES',
'CRIME_WIN',
'CRIME_LOSE',
'QUEST_UI',
'QUEST_DESCRIPTIONS',
'SHOP_UI',
'ITEM_DESCRIPTIONS',
'CONSUMABLES_UI',
'CONSUMABLE_DESCRIPTIONS',
'JAILED_UI',
'SHOP_BTN',
'DAILY_UI',
'STATS_UI',
'PROFILE_UI',
'BALANCE_UI',
'COOLDOWNS_UI',
'RANK_UI',
'WORK_UI',
'BEG_UI',
'CRIME_UI',
'ROB_UI',
'GIVE_UI',
'BUY_UI',
'LEADERBOARD_UI',
'REQUEST_UI',
]
# ---------------------------------------------------------------------------
# Flavour text
# ---------------------------------------------------------------------------
WORK_JOBS: list[tuple[str, float]] = [
("paigaldasid aulas netikaableid", 1.0),
("paigaldasid aulas voolukaableid", 1.0),
("tõid poest korraldajatele pitsat", 1.0),
("konfigureerisid uue switchi", 1.0),
("vedasid laudu aulasse", 1.0),
("vedasid toole aulasse", 1.0),
("paigaldasid aulasse vahekardinaid", 1.0),
("aitasid üles seada turniiri lava", 1.0),
("töötasid baaris", 1.0),
("testisid helisüsteemi \"Erootikapoodi\" blastides", 1.0),
("juhendasid külastajaid infolauas", 1.0),
("seadistasid LAN serverit", 1.0),
("paigaldasid monitore", 1.0),
("ühendasid aulas kilpe", 1.0),
("aitasid LANil osalejat", 1.0),
("müüsid energiajooke", 1.0),
("tegid netikaableid", 1.0),
("lahendasid IP-konflikti", 1.0),
("parandasid kellegi arvutit", 1.0),
("tegid korda striimi heli (mitte nagu PGL)", 1.2),
("kirjutasid koodi miniturniiri jaoks", 1.2),
("võitsid turniiri", 1.5),
]
BEG_LINES: list[str] = [
"istusid kurva näoga oma monitori taga",
"palusid abi kellegi DMis",
"postitasid #abi kanalisse",
"vaatasid kadedusega teiste asju",
"kirjutasid /beg kolmandat korda järjest",
"küsisid oma tiimiliikmelt laenu",
"võtsid kiirlaenu",
"müüsid 3 sendi eest oma CSi skinne",
"korjasid kampuselt taarat",
"tegid TikToki live'i",
"refreshisid pangaäppi lootuses, et raha tekib",
"kirjutasid \"pls donate\" chatti",
"vaatasid oma tühja rahakotti",
"püüdsid kedagi guilt-trippida",
"lubasid exposure'it raha eest",
"mängisid kurba muusikat taustaks",
"teesklesid, et see on sotsiaalne eksperiment",
"kirjutasid emotsionaalse loo oma olukorrast",
"pakkusid vastu future equity't",
"tegite sõbraga koos kerjamisplaani",
"otsisid diivani vahelt sente",
"lubasid boostida kellegi ranki viieka eest",
"küsisid chatist, kas keegi teab kust tasuta V-Buckse saab",
"avastasid, et su krüptoportfell on sügavas miinuses",
]
BEG_JAIL_LINES: list[str] = [
"karjusid läbi trellide, et keegi münte läbi lükkaks",
"kirjutasid kongi seina peale oma PayPali aadressi",
"lubasid, et maksad järgmine kord vangi minnes tagasi",
"veensid valvurit, et oled tegelikult hea inimene",
"saatsid vanglast käsitsi kirjutatud kirja oma meeskonnale",
"pakkusid vahile tulevaste vihjete eest raha",
"koputasid morset vastu naaberkongi seina",
"üritasid vangla WiFit häkkida",
"lubasid teha tasuta IT-tööd vabanemise eest",
"üritasid lusikaga tunnelit kaevata",
"kirjutasid bug reporti vangla süsteemile",
"proovisid trellidest läbi pugeda, aga jäid kinni",
"pakkusid vangivalvurile oma Steami kontot vabanemise eest",
]
CRIME_WIN: list[str] = [
"häkkisid turniiri tulemuste tabelit",
"varastasid oma vastase hiire",
"varastasid oma vastase klaviatuuri",
"varastasid oma vastase kõrvaklapid",
"varastasid oma vastase monitori",
"varastasid oma vastase mikrofoni",
"müüsid võltsitud LANi pileteid",
"laenatasid kellegi GPUd ja ei tagastanud seda",
"laenatasid Filmiklubilt AUX-kaablit ja ei tagastanud seda",
"käivitasid DDoS rünnaku serverile",
"tegid oma shitcoin'idega pump and dump'i",
"kasutasid aimbotti ja keegi ei märganud",
"exploitisid mängu bugi enda kasuks",
"phishisid kellegi Steami konto",
"varastasid prize pooli raha",
"ühendasid enda krüptokaevandaja serverisse",
"tegid petukõnesid"
]
CRIME_LOSE: list[str] = [
"jäid turniiri adminile vahele",
"tõmbasid oma arvuti kaabli pistikust välja",
"kukutasid lahtise Red Bulli omale sülle",
"unustasid VPNi sisse lülitada",
"lagisid kriitilisel momendil",
"said banni otseülekande ajal",
"unustasid logid kustutada",
"sinu skript crashis valel hetkel",
"said reportitud mitme mängija poolt",
"sinu krüptokaevandaja süttis põlema",
"flashisid tervet oma tiimi",
"avastasid, et Windows otsustas keset mängu uuendama hakata",
"jäid politseile petukõnedega vahele"
]
# ---------------------------------------------------------------------------
# Quest system (/quests)
# ---------------------------------------------------------------------------
QUEST_UI: dict[str, str] = {
"daily_header": "📅 Päevaülesanded",
"weekly_header": "📆 Nädalaülesanded",
"progress": "{progress}/{max}",
"ready": "✅ Valmis - nõua auhind!",
"completed": "🏆 Nõutud",
"reward": "🎁 {coins} ⬡ · {exp} EXP",
"empty": "Ühtegi ülesannet pole. Proovi hiljem uuesti!",
"claim_btn": "🎁 Nõua auhinnad",
"claimed_msg": "🏆 Nõudsid {count} ülesande auhinnad: +{coins} · +{exp} EXP!",
"nothing": "Sul pole ühtegi valmis ülesannet, mida nõuda.",
"error": "❌ Ülesannete laadimine ebaõnnestus. Proovi hiljem uuesti.",
}
# Estonian one-line description per quest id (keys match economy.QUESTS_*).
QUEST_DESCRIPTIONS: dict[str, str] = {
# Daily
"work3": "Tööta 3 korda (/work)",
"beg5": "Kerja 5 korda (/beg)",
"wager500": "Panusta kokku 500 ⬡ hasartmängudes",
"fish2": "Püüa 2 kala (/fish)",
"crime1": "Soorita edukalt 1 kuritegu (/crime)",
"earn1000": "Teeni kokku 1 000 ⬡",
"give200": "Kingi teistele kokku 200 ⬡ (/give)",
# Weekly
"work20": "Tööta 20 korda (/work)",
"fish15": "Püüa 15 kala (/fish)",
"wager5000": "Panusta kokku 5 000 ⬡ hasartmängudes",
"crime5": "Soorita edukalt 5 kuritegu (/crime)",
"heist1": "Osale 1 grupiröövis (/heist)",
"earn10000": "Teeni kokku 10 000 ⬡",
}
# ---------------------------------------------------------------------------
# Shop UI strings
# ---------------------------------------------------------------------------
SHOP_UI: dict[str, str] = {
"tier_1": "Tier 1 - Algaja",
"tier_2": "Tier 2 - Kogenud",
"tier_3": "Tier 3 - Legend",
"desc": "Saldo: {bal} · Osta käsuga `/buy`",
"owned": "✅ Olemas",
"owned_uses_1": "✅ Olemas ({uses} kasutus järel)",
"owned_uses_n": "✅ Olemas ({uses} kasutust järel)",
"locked": "🔒 Tase {min_lvl} nõutud *(sul on {user_lvl})*",
}
# ---------------------------------------------------------------------------
# Shop item descriptions (keyed by SHOP dict key in economy.py)
# ---------------------------------------------------------------------------
ITEM_DESCRIPTIONS: dict[str, str] = {
"gaming_hiir": "Koolist varastatud hiir? Ei, see on mängurihiir. Teeni töötades 50% rohkem TipiCOINe.",
"hiirematt": "XXL suuruses, ainult parimast materjalist. Kerjamise ooteaeg 5min → 3min.",
"korvaklapid": "Noise-cancelling - kuuled ainult TipiCOINide kõlinat. Päevase boonuse ooteaeg 20h → 18h + 25⬡ boonust.",
"lan_pass": "Ametlik TipiLANi pilet (2025). Päevane boonus on duubeldatud.",
"energiajook": "Kolm Red Bulli järjest. 30% tõenäosus, et teenid töötades 3x rohkem.",
"gaming_laptop": "RTX 5090 jooksutab botte 24/7. Päevane boonus genereerib 5% intressi sinu saldo pealt.",
"anticheat": "VAC, EAC, Faceit AC ja BattlEye korraga. Röövimine sinu vastu ebaõnnestub. **2 kasutust**, siis pead ostma uue.",
"reguleeritav_laud": "Võid nii seista kui istuda - alati võidad. /work teenib 25% rohkem (stackib mängurihiirega).",
"jellyfin": "Self-hosted meediaserver - oled suurfirmadest sõltumatu. Röövimise edu 45% → 60%. Grupiröövi õnnestumisele +5%.",
"mikrofon": "Parem helikvaliteet teeb sind usutavamaks. Teeni 30% rohkem eduka /crime puhul.",
"klaviatuur": "Klõbinad kostuvad üle kogu saali. /beg teenib 2x rohkem.",
"monitor": "240Hz ja 27 tolli. /work ooteaeg: 1h → 40min.",
"cat6": "Gigabitine internet = ideaalne piraatluseks. /crime edu tõenäosus tõuseb 60% → 75%.",
"monitor_360": "360Hz, 1ms. Mänguautomaadi jackpot 10x → 15x, kolmik 4x → 6x. Hasartmängude ooteaeg 30s → 25s.",
"karikas": "Ainult legendidele. Streak ei nulli, kui sa mõne päeva vahele jätad.",
"gaming_tool": "Nii mugav, et isegi admin ei saa sind üles. /crime ebaõnnestumine ei saada sind vanglasse.",
"ussipurk": "Lakkumatu toiduga ussipurk - kalad ei saa vastu. Kalapyygi ooteaeg 2min → 90s.",
"kalavork": "Suurem võrk = suuremad kalad. Kõigi kalade haruldus tõuseb ühe astme võrra.",
"echolood": "Täpne ehholood näitab kala täpset asukohta. Haukamise aken 2s → 3s.",
}
# ---------------------------------------------------------------------------
# Consumables (repeatable, expiring boosts - a recurring coin sink)
# ---------------------------------------------------------------------------
CONSUMABLE_DESCRIPTIONS: dict[str, str] = {
"energy_xl": "Topeltannus kofeiini. **1 tund**: /work, /beg ja /crime teenivad **2x** rohkem.",
"xp_potion": "Kahtlane roheline jook. **1 tund**: kõik EXP-allikad annavad **2x** rohkem.",
"kohv": "Kange kohv äratab su üles. Nullib kohe kõik ooteajad (work, beg, crime, rob, fish).",
}
CONSUMABLES_UI: dict[str, str] = {
"title": "☕ Turgutused",
"desc": "Ühekordsed, korduvostetavad boostid. Saldo: {bal} · Osta `/consumables <ese>`",
"active_header": "⏳ Aktiivsed boostid",
"active_none": "Ühtegi boosti pole aktiivne.",
"buff_line": "{name} - veel **{time}**",
"kind_earn": "⚡ 2x tulu",
"kind_exp": "✨ 2x EXP",
"bought_title": "{emoji} {name} ostetud!",
"bought_buff": "Boost on aktiivne **{time}**.\nUus saldo: {balance}",
"bought_extended": "Boosti pikendati - aktiivne veel **{time}**.\nUus saldo: {balance}",
"bought_instant": "☕ Kõik ooteajad nullitud!\nUus saldo: {balance}",
}
JAILED_UI: dict[str, str] = {
"title": "🔒 Praegu vanglas",
"empty": "Kõik on vabad! Vanglas pole kedagi.",
"entry": "{mention} - vabaneb <t:{ts}:R>",
"footer": "{count} vang{plural}",
}
SHOP_BTN: dict[int, str] = {
1: "Tier 1",
2: "Tier 2",
3: "Tier 3",
}
# ---------------------------------------------------------------------------
# /daily embed strings
# ---------------------------------------------------------------------------
DAILY_UI: dict[str, str] = {
"earned": "✅ Said {earned}!",
"interest": E["TipiLAP"] + " Bot Farm tootis: +{interest}",
"vip": f"{E['TipiPILET']} LAN pileti boonus rakendus!",
"footer": "Streak: {streak_str} · Saldo: {balance}",
}
# ---------------------------------------------------------------------------
# /stats embed strings
# ---------------------------------------------------------------------------
STATS_UI: dict[str, str] = {
"economy_field": "💰 Majandus",
"economy_val": "Tipp-saldo: {peak}\nEluaegne tulu: {earned}\nEluaegne kaotus: {lost}",
"work_field": "🛠️ Töö & Kerja",
"work_val": "Töötanud: **{work}** korda\nKerjanud: **{beg}** korda",
"gamble_field": "🎲 Hasartmängud",
"gamble_val": "Panustatud kokku: {wagered}\nSuurim võit: {win}\nSuurim kaotus: {loss}\nSlotsi jackpotid: **{jackpots}** korda",
"crime_field": "🦹 Kuritegevus",
"crime_val": "Kuriteod: **{crimes}** ({succeeded} õnnestus)\nHeistid: **{heists}** ({heists_won} võideti)\nVangi sattunud: **{jailed}** korda\nKautsjon makstud: {bail}",
"social_field": "🤝 Sotsiaalne",
"social_val": "Kingitud: {given}\nSaadud: {received}",
"records_field": "🔥 Rekordid",
"records_val": "Pikim päevane streak: **{streak}** päeva",
}
# ---------------------------------------------------------------------------
# /profile tabbed view
# ---------------------------------------------------------------------------
PROFILE_UI: dict[str, str] = {
"btn_profile": "💰 Profiil",
"btn_items": "🎒 Esemed",
"btn_stats": "📊 Statistika",
"btn_fish": "🎣 Kalakogu",
"main_title": "💰 {name}",
"items_title": "🎒 {name} - Esemed",
"stats_title": "📊 {name} - Statistika",
"fish_title": "🎣 {name} - Kalakogu",
"items_empty": "Sul pole ühtegi eset.",
"f_balance": "💰 Saldo",
"f_level": "📊 Tase",
"f_streak": "🔥 Streak",
"f_prestige": "⭐ Prestiiz",
"f_jail": "🚔 Vangis kuni",
"f_progress": "→ Tase {next}",
"progress_bar": "`{bar}` {done}/{needed} EXP",
"level_val": "Tase {level} - {role}",
"prestige_val":"⭐ P{level} · {pp} PP",
"footer_t1": "Tase 10 avab T2 poe · Tase 20 avab T3 poe",
"footer_t2": "T2 pood avatud · Tase 20 avab T3 poe",
"footer_t3": "T2 ja T3 pood avatud",
}
# ---------------------------------------------------------------------------
# /balance embed strings
# ---------------------------------------------------------------------------
BALANCE_UI: dict[str, str] = {
"saldo": "Saldo",
"streak": "Päeva streak",
"streak_val": "🔥 {streak}p",
"jailed_until": "🚔 Vangis kuni",
"items": "Esemed",
"uses_one": " *({uses} kasutus järel)*",
"uses_many": " *({uses} kasutust järel)*",
}
# ---------------------------------------------------------------------------
# /cooldowns embed strings
# ---------------------------------------------------------------------------
COOLDOWNS_UI: dict[str, str] = {
"ready": "✅ Valmis",
"daily_line": "📅 **/daily** {status}{note}",
"work_line": "💼 **/work** {status}{note}",
"beg_line": "🙏 **/beg** {status}{note}",
"crime_line": "🦹 **/crime** {status}",
"rob_line": "🔫 **/rob** {status}",
"fish_line": "🎣 **/fish** {status}{note}",
"note_korvak": " *(kõrvaklapid: 18t)*",
"note_monitor": " *(monitor: 40min)*",
"note_hiirematt": " *(hiirematt: 3min)*",
"note_ussipurk": " *(ussipurk: 90s)*",
"jailed": "\n🔒 **Vanglas** - vabaneb <t:{ts}:R>",
"jail_expired": "\n🔓 Vangla lõppes",
}
# ---------------------------------------------------------------------------
# /rank embed strings
# ---------------------------------------------------------------------------
RANK_UI: dict[str, str] = {
"title": "📊 {name} - Tase {level}",
"field_title": "Tiitel",
"field_exp": "EXP",
"field_progress": "Progress → Tase {next}",
"progress_val": "`{bar}` {progress}/{needed} EXP",
"footer_t1": "Tase 10 avab T2 poe · Tase 20 avab T3 poe",
"footer_t2": "T2 pood avatud · Tase 20 avab T3 poe",
"footer_t3": "T2 ja T3 pood avatud",
}
# ---------------------------------------------------------------------------
# /work embed strings
# ---------------------------------------------------------------------------
WORK_UI: dict[str, str] = {
"desc": "Sa {job} ja teenisid {earned}!",
"redbull": f"\n{E['TipiBULL']} Red Bull aktiveerus - 3x boonus!",
"hiir": f"\n{E['TipiHIIR']} Mängurihiir: +50% palk",
"laud": f"\n{E['TipiLAUD']} Reguleeritav laud: +25% palk",
"balance": "\nSaldo: {balance}",
}
# ---------------------------------------------------------------------------
# /beg embed strings
# ---------------------------------------------------------------------------
BEG_UI: dict[str, str] = {
"desc": "Sa {text} ja said {earned}.",
"klaviatuur": f"{E['TipiKLAVA']} Mehhaaniline klaviatuur: 2x tulu",
"balance": "Saldo: {balance}",
}
# ---------------------------------------------------------------------------
# /crime embed strings
# ---------------------------------------------------------------------------
CRIME_UI: dict[str, str] = {
"win_desc": "Sa {text} ja teenisid {earned}!",
"fail_base": "Sa {text} ja said trahvi {fine}.",
"fail_jailed": "\n\ud83d\udd12 Oled vangis! P\u00e4\u00e4sed {ts}.",
"fail_shield": "\n\ud83d\udee1\ufe0f Gaming Tool hoidis sind vanglast!",
"mikrofon": f"\n{E['TipiMIC']} Mikrofon: +30% saak",
"cat6": f"\n{E['TipiCAT']} CAT6: 75% edu t\u00f5en\u00e4osus",
"balance": "\nSaldo: {balance}",
}
# ---------------------------------------------------------------------------
# /rob embed strings
# ---------------------------------------------------------------------------
ROB_UI: dict[str, str] = {
"jackpot_desc": "💥 **JACKPOT!** Murdsid TipiBOTi kassasse sisse ja varastasid {stolen}!\nSaldo: {balance}",
"win_desc": "Varastasid {stolen} kasutajalt **{name}**!\nSaldo: {balance}",
"anticheat_desc": "**{name}** kaitseb end Anticheati'ga - said trahvi {fine}.",
"anticheat_worn": "⚠️ Sinu **Anticheat** on kulunud! Osta uus `/buy` käsuga.",
"victim_dm": "💸 **{robber}** varastas sinult **{stolen}** münti!",
"fail_desc": "Jäid vahele! Trahv: {fine}.\nSaldo: {balance}",
}
# ---------------------------------------------------------------------------
# /give embed strings
# ---------------------------------------------------------------------------
GIVE_UI: dict[str, str] = {
"desc": "**{giver}** andis {amount} kasutajale **{receiver}**.",
}
# ---------------------------------------------------------------------------
# /buy embed strings
# ---------------------------------------------------------------------------
BUY_UI: dict[str, str] = {
"title": "{emoji} {name} ostetud!",
"desc": "{description}\nUus saldo: {balance}",
}
# ---------------------------------------------------------------------------
# /leaderboard UI strings
# ---------------------------------------------------------------------------
LEADERBOARD_UI: dict[str, str] = {
"house_entry": "🤖 {name} *(maja)* - {balance}",
"house_default_name": "TipiBOT",
"no_entries": "Keegi ei ole veel punkte teeninud.",
"footer": "Lehekülg {page}/{total} · {count} mängijat",
"btn_coins": "🪙 Mündid",
"btn_exp": "📊 EXP",
"btn_find_me": "📍 Mina",
"exp_entry": "{prefix} {name} - {exp} EXP *(Tase {level})*",
"unknown_user": "Kasutaja {uid}",
"btn_season": "🏆 Hooaeg",
"btn_prestige": "🔥 Prestiiž",
"btn_wagered": "🎲 Hasartmäng",
"btn_fish": "🎣 Kalapyyk",
"season_entry": "{prefix} {name} - {exp} EXP *(Prestiiž {prestige})*",
"prestige_entry": "{prefix} {name} - Prestiiž **{prestige}** · {pp} PP",
"wagered_entry": "{prefix} {name} - {wagered} panustatud",
"fish_entry": "{prefix} {name} - {caught} kala",
}
# ---------------------------------------------------------------------------
# /request UI strings
# ---------------------------------------------------------------------------
REQUEST_UI: dict[str, str] = {
"modal_title": "Rahasta taotlust",
"modal_label": "Kui palju soovid panustada?",
"btn_fund": "Rahasta 💸",
"btn_funded": "Rahastatud ✅",
"btn_fund_remaining": "Rahasta 💸 ({remaining}⬡ jäänud)",
"funded_line": "✅ **{name}** panustas {amount}",
"funded_full": "\n🎯 Taotlus täielikult täidetud!",
"funded_partial": "\n💰 Jäänud: {remaining}",
"audience_all": "Avatud kõigile rahastajatele 🌍",
"audience_targeted": "Suunatud: **{name}**",
"desc": "**{requester}** palub {amount}\n\n📋 **Põhjus:** {reason}\n\n{audience}",
"footer": "Taotlus aegub 5 minuti pärast",
}

86
strings/fishing.py Normal file
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"""Fishing minigame: fish catalogue, rarities, and /fish UI.
Auto-split from the original strings.py; edit strings here.
"""
__all__ = [
'FISH_NAMES',
'FISH_RARITY_NAMES',
'FISH_RARITY_EMOJI',
'FISH_JUNK_LINES',
'FISH_UI',
]
# ---------------------------------------------------------------------------
# Fishing system strings
# ---------------------------------------------------------------------------
FISH_NAMES: dict[str, str] = {
"sarj": "Särg",
"ahven": "Ahven",
"koger": "Koger",
"viidikas": "Viidikas",
"latikas": "Latikas",
"karpkala": "Karpkala",
"linask": "Linask",
"haug": "Haug",
"angerjas": "Angerjas",
"siig": "Siig",
"forell": "Forell",
"koha": "Koha",
"tougjas": "Tõugjas",
"lohe": "Lõhe",
"vimb": "Vimb",
}
FISH_RARITY_NAMES: dict[str, str] = {
"common": "Tavaline",
"uncommon": "Ebatavaline",
"rare": "Haruldane",
"epic": "Eepiline",
"legendary": "Legendaarne",
}
FISH_RARITY_EMOJI: dict[str, str] = {
"common": "🐟",
"uncommon": "🐠",
"rare": "🎣",
"epic": "",
"legendary": "🌟",
}
FISH_JUNK_LINES: list[str] = [
"Sa saad... **vana saabas**. Klassika.",
"Õnnitlused, leidsid **kasutatud autorehvi**. Keskkond tänab sind... mitte.",
"Taas üks **klaaspudel** rohkem jões.",
"**Vana poes käimise kott**! Hoidis aega hästi.",
"**Roostes konserv** - ilma sildita. Parem mitte teada, mis sees on.",
"**Ummistunud drenaažitoru**. Keegi oli hoolimatu.",
"**Tühi rahakott**. Kellegi päev läks halvemaks kui sinu oma.",
"**Vana CD-plaat** - Evanescence, 2003. Heas seisukorras.",
"Sa said **kivikese**. Ilus kivikene. Aga siiski kivikene.",
"**Kaotsi läinud droon**. GPS ei tööta, aku tühi.",
]
FISH_UI: dict[str, str] = {
"btn_wait": "🎣 Oota näkkamist...",
"btn_bite": "🐟 TÕMBA!",
"btn_sell": "💰 Müü",
"btn_keep": "🎒 Hoia",
"cast_desc": "Viskad õnge vette. Oota, kuni kala näkkab...\n\n-# Vajuta nuppu, kui kala näkkab!",
"bite_desc": "**KALA NÄKKAB!** Tõmba kiiresti! ⚡\n\n-# Sul on 2 sekundit!",
"escape_desc": "Liiga hilja - kala lipsas minema. Proovi järgmine kord kiiremini!",
"junk_desc": "{text}\n\n-# Saldo: {balance}",
"catch_desc": "**{name}** · {weight}g · +{exp} EXP\n-# Kas müüd kohe ({value}) või hoiad inventaris?",
"catch_sold": "**{name}** · {weight}g\n\n+{coins} · +{exp} EXP\nSaldo: {balance}",
"catch_kept": "**{name}** · {weight}g lisatud inventarisse. *(+{exp} EXP)*",
"new_fish": "\n✨ **Uus kala kalakogusse lisatud!**",
"too_early": "❌ Kala pole veel näkkanud! Oota...",
"book_caught": "Püütud kalaliike: **{caught}/{total}**",
"book_yes": "{emoji} **{name}** *({rarity})* · {count}×{inv}",
"book_inv": " *(inventaris: {n})*",
"book_no": "❓ **???** *({rarity})*",
"book_footer": "Lehekülg {page}/{total_pages} · {caught}/{total} liiki",
"book_empty": "Sa pole veel ühtegi kala püüdnud! Kasuta `/fish`.",
"inv_empty": "Sinu kalainventaar on tühi! Kasuta `/fish` kala püüdmiseks.",
"inv_header": "Sul on **{count}** kala inventaris *(kokku väärt {total_value})*",
"inv_entry": "{emoji} **{name}** · {weight}g · {value}",
"inv_sold_all": "Müüsid **{count}** kala kokku {coins} eest!\nSaldo: {balance}",
"inv_none": "Inventaaris pole midagi müüa.",
}

307
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"""Minigames & gambling: slots, roulette, RPS, blackjack, heist, jailbreak.
Auto-split from the original strings.py; edit strings here.
"""
from core.emoji import EMOJI as E
__all__ = [
'SLOTS_TIERS',
'ROULETTE',
'HEIST_STORY',
'HEIST_UI',
'BJ',
'JAILBREAK_UI',
'SLOTS_UI',
'RPS_UI',
'RPS_CHOICES',
'BJ_UI',
]
# ---------------------------------------------------------------------------
# /slots outcome strings (title, colour)
# ---------------------------------------------------------------------------
SLOTS_TIERS: dict[str, tuple[str, int]] = {
"jackpot": (f"{E['TipiFIRE']} JACKPOT!!!", 0xF4C430),
"triple": ("🎰 Kolmik!", 0x57F287),
"pair": ("🎰 Paar", 0x99AAB5),
"miss": (f"{E['TipICRY']} Ei õnnestunud", 0xED4245),
}
# ---------------------------------------------------------------------------
# /roulette outcome strings
# ---------------------------------------------------------------------------
ROULETTE: dict = {
"emoji": {"punane": "🔴", "must": "", "roheline": "🟢"},
"genitive": {"punane": "punase", "must": "musta", "roheline": "rohelise"},
"win_title": "{emoji} Võitsid!",
"lose_title": "{emoji} Kaotasid!",
"win_desc": "Ratas peatus **{genitive}** peal!{mult}\n+{change}\nSaldo: {balance}",
"lose_desc": "Ratas peatus **{genitive}** peal.\n-{change}\nSaldo: {balance}",
"spin_title": "🎰 Ratas keerleb...",
"spin_stop": "🎰 Ratas peatub...",
"spin_strip": "{s0} {s1} {s2} {s3} {s4}",
}
# ---------------------------------------------------------------------------
# /heist narrative story lines
# Placeholders: {leader}, {member}, {names}, {vehicle}
# ---------------------------------------------------------------------------
HEIST_STORY: dict = {
"vehicles": [
"Škoda",
"BMW",
"Lada",
"Mazda",
],
"arrival": [
"{leader} keerab nurga taga {vehicle} mootori kinni. Maskid ette. Keegi ei räägi.",
"{vehicle} peatub ühe kvartali kaugusel sihtmärgist. {leader}: *\"Pank on seal. Tegutseme plaani järgi.\"*",
"Meeskond astub {vehicle}st välja. {leader} kuulab kõrvamonitori. *\"Kaks valvurit, üks pimeala. Liigume nüüd.\"*",
"{leader} jälgib {vehicle}st sissepääsu. *\"Valvurite vahetus 40 sekundi pärast. See on meie ajaaken.\"*",
"Kell 3 öösel. Tänav on tühi. {vehicle} seisab väljas tühikäigul. {leader} tõmbab maski ette.",
"{vehicle} veereb aeglaselt vaiksesse pimedasse vahetänavasse. {leader}: *\"Viimane kontroll. Kõik valmis?\"*",
"{leader} koputab armatuurlauale. *\"Kui midagi läheb valesti, me lahkume kohe.\"* Vaikus vastuseks.",
"Tuul sahiseb mööda tühja tänavat. {vehicle} uksed avanevad korraga.",
"{member} kontrollib relva. {leader} vaatab kella. *\"Me oleme graafikus.\"*",
"{vehicle} tuled kustuvad. Linn jääb vaikseks. Nad liiguvad.",
],
"entry_sneaky": [
"{member} tõmbab kloonitud kaarti külgukse juures. Lukk klõpsab hääleta lahti.",
"Meeskond libiseb sisse laadimisestakaadi kaudu, riietatud öisteks koristajateks.",
"{leader} on kaks nädalat valvurite graafikut pähe õppinud. Röövlid kõnnivad sisse vahetuse ajal.",
"Võltsitud alltöövõtja kaardi abil saavad nad fuajeest läbi ilma lisaküsimuseta.",
"{member} lülitab välikaamerad sülearvutist välja. {leader} kõnnib sisse, nagu see oleks tema oma maja.",
"{member} kasutab signaaliblokeerijat. Häired ei jõua kunagi süsteemi.",
"{leader} avab ventilatsiooniluugi. *\"Läheme ülevalt.\"*",
"Turvamees haigutab. Sekund hiljem on ta seotud ja vaikselt nurka lohistatud.",
"{member} süstib lukku mikrokaamera. Mehhanism kaardistatakse sekunditega.",
],
"entry_loud": [
"{leader} lööb esiuksed lahti. *\"KÕIK PÕRANDALE - KOHE!\"*",
"Esmalt suitsugranaadid. Selleks ajaks, kui suits vaibub, on meeskond juba sees.",
"{leader} tulistab ühe lasu lakke. Haudvaikus. *\"Oleme siin seifi pärast! Kui teete koostööd, siis pääsete elusana.\"*",
"*\"Kui keegi ei liigu, ei saa keegi ka viga.\"* {leader} omab ruumi täielikku tähelepanu.",
"{member} lükkab kilbist elektri välja. Pimeduses juhib {leader} meeskonna mälu järgi edasi.",
"*\"See on rööv! Kõik pikali!\"* {leader} hääl kajab läbi saali.",
"Alarm hakkab ulguma juba enne, kui nad täielikult sisse jõuavad.",
"Klaas puruneb. Inimesed karjuvad. Täielik kaos.",
],
"inside": [
"{names} liiguvad kiiresti läbi fuajee, sidudes turvamehi postide külge kinni.",
"{member} katab väljapääsud. {leader} suundub otse seifi poole.",
"Üks kassapidajatest proovib käivitada vaikset häiret, kuid {member} märkab ta nihelemist ja peatab ta hoiatuslasuga.",
"{leader} hoiab töötajad rahulikuna samal ajal, kui teised suunduvad alumisele korrusele.",
"Turvakaamerad on tsüklil. {names} on korrusel üksi.",
"{member} kontrollib kellaaega. *\"Me oleme 30 sekundit ees.\"*",
"{leader} annab käemärgi. Meeskond jaguneb ilma sõnadeta.",
"Koridor on tühi. Liiga tühi. {leader} peatub hetkeks.",
"{names} liiguvad trepist alla, sammud summutatud.",
"Üks uks on lukus. {member} avab selle sekundiga.",
],
"vault": [
"Neljanda taseme ajalukuga seif. {member} tõmbab puuri välja. *\"Anna mulle kolm minutit.\"*",
"{leader} vaatab seifi ust. *\"Dünamiit.\"* Keegi ei vaidle.",
"{member} ühendub seifi juhtpaneeliga. Vana tarkvara. Ülevõtmine võtab 90 sekundit.",
"Seifil on käsikombinatsiooni lukk. Hea, et {leader} veetis kuu aega juhatajaga, teenides tema usaldust.",
"{member} paigutab lõhkeained. Meeskond astub tagasi. Üks kontrollitud plahvatus.",
"{leader} teeb magnetlukule tühistuse. Nagu õpikust võetud. Mehhanism annab järgi.",
"{member} higistab. *\"See pole standardlukk... anna mulle aega.\"*",
"{leader} kuulab vastu seifi ust. *\"Sees on liikumisandur.\"*",
"{member} lõikab läbi metallkihi nagu võid.",
"Ajurünnak. {leader} meenutab skeemi ja leiab nõrga koha.",
"{member} ühendab juhtmed ümber. Säde. Vaikus. Lukk avaneb.",
],
"vault_open": [
"Uks avaneb. Kuhi-kuhja järel raha, põrandast laeni. Täpselt nagu plaanitud.",
"*\"...jackpot.\"* {leader} piilub seifi sisse. Meeskond seisab hetkeks vaikuses.",
"{member} hakkab kotte täis laduma. {leader} piilub juba väljapääsu poole.",
"Puhas. Kiire. {names} on seifis ja täidavad kotte enne, kui tolm settib.",
"Seif on lahti. {leader} võtab hinge. *\"Okei. Kottidesse ja liikuma.\"*",
"{leader} naeratab esimest korda. *\"See oli seda väärt.\"*",
"Raha lõhn täidab õhu. {member}: *\"Võtame kõik.\"*",
"{names} töötavad vaikides. Iga liigutus loeb.",
"Kotid täituvad kiiremini kui oodatud.",
"{leader} pilk muutub tõsiseks. *\"Aeg otsas. Liigume.\"*",
],
"police_inbound": [
"Raadio krõbiseb. *\"Kõik üksused, relvastatud rööv Keskpangas-\"*",
"Väljas on kuulda eemalt ulguvaid sireene. {leader}: *\"Meil on umbes neli minutit. Liikuma.\"*",
"Punased ja sinised tuled vilguvad ülemistest akendest läbi. Varualarm käivitati.",
"Politsei helikopter skaneerib piirkonda prožektoriga. Aken sulgub kiiresti.",
"{member} kontrollib politsei skännerit. *\"Nad teavad. Kolm üksust, kaks minutit eemal.\"*",
"{member} kuulab raadiosidet. *\"Nad sulgevad kvartaleid.\"*",
"Sireenid lähenevad kiiremini kui plaanitud.",
"Helikopteri valgus libiseb üle akna. Liiga lähedal.",
],
"getaway_success": [
"Adrenaliin. {names} jooksevad {vehicle} juurde. Kõik sees. {leader} keerab mootori käima.",
"{member} haarab roolist. {leader} on kõrval. *\"Lähme.\"* Rahulikult.",
"{leader} libistab {vehicle} kõrvalteed pidi minema. Sireen kaugel taga. Nad on kiiremad.",
"Rohelised tuled. {vehicle} sõidab vaikselt mööda parklas ootavast patrullautost. Keegi ei märka.",
"{member} näitab teed. {leader} sõidab vaikselt läbi tagakvartali. Käed lõdvad.",
"{vehicle} rehvid vilisevad, kui nad pööravad kitsasse tänavasse.",
"{leader} sõidab ilma tuledeta. Ainult mälu juhib teda.",
"{member} vaatab kaarti. *\"Vasak, siis kohe parem!\"*",
"Mootor möirgab. Nad kaovad öösse.",
"{vehicle} libiseb läbi viimase rohelise tule.",
],
"getaway_fail": [
"{names} jooksevad {vehicle} juurde. Sireenid igalt poolt.",
"{member} haarab roolist. {leader} on kõrval. *\"Mine! MINE!\"*",
"{vehicle} kihutab tänavale, kuid helikopteri valgusvihk osutab neile. Kõik on nähtaval.",
"Kolm patrullautot jõuavad nende taha. {member} vaatab üle õla. *\"Nad on meil kannul.\"*",
"Raadio krõbiseb. *\"Sihtmärk kinnitatud. Blokeeri Liivalaia tänav.\"*",
"{vehicle} ei käivitu. {member}: *\"Päriselt ka või?!\"*",
"{member} komistab teel autoni. Tal oli pael lahti tulnud",
"{leader} avastab, et autot pole kuskil näha. See pukseeriti ära."
],
"escape_success": [
"{names} murravad läbi perimeetri enne väravate sulgemist. Puhas põgenemine.",
"{leader} oli planeerinud kolm väljumisteed. Vaja läks ühte. {vehicle} kaob linna.",
"Kahe kvartali kaugusel asuv peibutushäire tõmbab üksused eemale. {names} on kadunud enne, kui keegi seifi kontrollib.",
"Naelribad? Juba eemaldatud. Teeblokk? Vale tänav. {leader} mõtles kõigele.",
"{vehicle} sõidab maanteele nagu poleks midagi juhtunud. {leader} hingab esimest korda tunnis välja.",
"*\"Oleme vabad.\"* {member} piilub kardinate tagant välja. Tühi tänav. Nad tegid ära.",
"{names} kaovad sügavale linna nagu neid poleks kunagi olnud.",
"Raadio jääb vaikseks. Keegi ei jälita enam.",
"{vehicle} jäetakse maha. Uus plaan aktiveerub.",
"{leader}: *\"See oli liiga lihtne...\"*",
],
"escape_fail": [
"Patrullauto lõikab {vehicle} teekonna sillal ära. Mõlemalt poolt ümbritsetud. Ongi läbi.",
"{member} kukutab koti. Kolm sekundit kõhklust - ja uksed on ümber piiratud.",
"Helikopter jälgib neid kuni pelgupaigani. Kõik väljapääsud on kaetud.",
"{leader} arvutab võimalusi. *\"Väljapääsu pole.\"* Käed lähevad üles.",
"Naelribad lõhuvad {vehicle} rehvid. Meeskond libiseb liikluse keskele seisma.",
"{vehicle} põrkub vastu teetõket. Mootor sureb. Igast suunast tuled.",
],
}
# ---------------------------------------------------------------------------
# /heist UI strings
# ---------------------------------------------------------------------------
HEIST_UI: dict[str, str] = {
"names_duo": "**{a}** ja **{b}**",
"names_sep": " & ",
"names_crew": "**{leader}** ja meeskond",
"btn_join": "Ühine röövimisega 🔫",
"btn_start": "Alusta kohe ▶",
"already_joined": "Sa oled juba sees!",
"only_organizer": "Ainult heisti algataja saab heisti alustada.",
"lobby_desc": "**Osalejad ({n}/{max}):**\n{names}\n\nÕnnestumise tõenäosus: **{chance}%**\n\n*Ühinemisaken sulgub <t:{ts}:R>*",
"cancel_desc": "Ei piisanud osalejaid (vajad vähemalt **{min}**). Heist tühistati.",
"started_title": "🔫 Grupirööv käib...",
"started_desc": "**{n}** osalejat alustasid heisti. Jälgi allpool!",
"story_title": "🔫 Grupirööv",
"win_desc": "**Osalejad:**\n{names}\n\nSaak jagati võrdselt.\n**Igaüks sai: +{payout}**",
"fail_desc": "**Osalejad:**\n{names}\n\nKõik osalejad saavad **1,5 tundi vangi** + trahv ~15% saldost.",
}
# ---------------------------------------------------------------------------
# Blackjack in-game strings
# ---------------------------------------------------------------------------
BJ: dict[str, str] = {
"dealing": "*Jagame kaardid...*",
"result_field": "Tulemus",
"push_result": "±0 (panus tagasi)",
"doubled_label": "💰 *Topeltpanus: {total}*",
"btn_hit": "🃏 Võta kaart",
"btn_stand": "✋ Seisa",
"btn_double": "💰 Kahekordista (+{bet}⬡)",
"btn_split": "✂️ Split (+{bet}⬡)",
}
# ---------------------------------------------------------------------------
# /jailbreak UI strings
# ---------------------------------------------------------------------------
JAILBREAK_UI: dict[str, str] = {
"btn_roll": "🎲 Viska täringud ({try_}/{max})",
"rolling_desc": f"{E['TipiDICE']} *Täringud lendavad...*",
"free_desc": "{d1} {d2}\n\n✅ Viskasid duubli - pääsesid vanglast!",
"miss_desc": "{d1} {d2}\n\n{left} katset jäänud. Proovi uuesti!",
"intro_desc": "Oled vangis kuni {ts}.\n\nViska täringuid ja proovi **duublit** saada - siis pääsed tasuta vabaks!\nSul on **{tries} katset**. Ebaõnnestumisel saad valida: maksa kautsjon **(2030% saldost, min 350 ⬡)** või jää vanglasse kuni aja lõpuni.",
"already_bail": "Oled juba täringuid visanud. Ainuke väljapääs on kautsjon.\n\n💰 **Kautsjon: {min} {max}** (2030% saldost)\nSaldo: {bal} Väljas: {ts}",
"already_broke": "Oled juba täringuid visanud. Sul pole piisavalt raha kautsjoni maksmiseks.\n\n💰 Kautsjoni miinimum: **{min}** - sul on ainult {bal}\nVäljas: {ts}",
"bail_btn": "💸 Maksa kautsjon",
"bail_broke_desc": "❌ Sul pole piisavalt raha (min {min}).\nJääd vanglasse kuni aja lõpuni! Saldo: {balance}",
"bail_paid_desc": "✅ Kautsjon makstud: **{fine}**\nOled vaba! Saldo: {balance}",
"bail_already_free": "✅ Oled juba vaba - kautsjonit ei võetud. Saldo: {balance}",
"fail_broke_desc": "{d1} {d2} - ei olnud duubel\n\n❌ Sul pole kautsjoni maksmiseks piisavalt raha (min 350 ⬡).\nJääd vanglasse kuni aja lõpuni! Saldo: {balance}",
"fail_bail_desc": "{d1} {d2} - ei olnud duubel\n\nKautsjon makstud: **{fine}**\nSaldo: {balance}",
"fail_bail_offer": "{d1} {d2} - ei olnud duubel\n\n💰 **Kautsjon: {min} - {max}** (20-30% saldost)\nSaldo: {bal}\n\nSaad maksta kautsjoni või jääda vanglasse kuni aja lõpuni.",
}
# ---------------------------------------------------------------------------
# /slots additional UI strings (titles/footers per outcome)
# ---------------------------------------------------------------------------
SLOTS_UI: dict[str, str] = {
"playing": "🎰 Mängimas...",
"jackpot_footer": E["TipiKARIKAS"] + " Kolm karikat! +{change}",
"triple_footer": "✅ Kolm ühesugust! +{change}",
"pair_footer": "Kaks ühesugust! +{change}",
"miss_footer": "-{amount}",
"balance_line": "\nSaldo: {balance}",
}
# ---------------------------------------------------------------------------
# /rps UI strings
# ---------------------------------------------------------------------------
RPS_UI: dict[str, str] = {
"vs_bot_desc": "Tee oma valik! ⬇️",
"vs_bot_bet": "\nPanus: {bet}",
"result_tie": "🤝 Viik!",
"result_win": "🎉 Sina võitsid!",
"result_lose": "🤖 Bot võitis!",
"result_desc": "Sina: {player_pick} {player_name}\nBot: {bot_pick} {bot_name}\n\n**{result}**{bet_line}",
"bet_win": "\n+{amount} · Saldo: {balance}",
"bet_lose": "\n-{amount} · Saldo: {balance}",
"bet_tie": "\nViik - panus tagasi · Saldo: {balance}",
"challenge_desc": "{challenger} kutsub välja {opponent}{bet}\n\n{opponent}, kas võtad vastu? ⬇️",
"challenge_bet": " · Panus: {bet}",
"challenge_footer": "Väljakutse aegub 60 sekundi pärast",
"duel_active_desc": "{a} vs {b}{bet}\n\nMõlemad mängijad valivad DM-is. ⏳",
"duel_active_bet": " · Panus: {bet}",
"duel_dm": "⚔️ **KPK vs {opponent}**{bet}\nTee oma valik! ⬇️",
"duel_dm_bet": "\nPanus: {bet}",
"duel_waiting": "Valisid {choice} **{name}**. Ootame vastase valikut... ⏳",
"duel_result_a": "**⚔️ KPK tulemus vs {opponent}**\nSinu valik: {pick_a} {name_a}\nVastase valik: {pick_b} {name_b}\n\n**{result}**{bet_line}\nSaldo: {balance}",
"duel_verdict_win": "🏆 **{name}** võitis!",
"duel_verdict_tie": "🤝 Viik!",
"duel_broke": "\n⚠️ Makse ebaõnnestus (ebapiisav saldo)",
"duel_expire_dm": "⏰ KPK duell aegus - keegi ei teinud valikut õigeaegselt.",
"duel_expire_desc": "{a} vs {b}\n\nMäng aegus - valik jäi tegemata.",
"duel_dm_fail": "Ei saanud DM saata: **{names}**. Kontrolli privaatsussätteid.",
"duel_decline": "**{name}** keeldus väljakutsest.",
"duel_no_answer": "**{name}** ei vastanud väljakutsele.",
"duel_insufficient": "{mention}-l pole piisavalt TipiCOINi panuseks.",
"duel_done_desc": "{a} {pick_a} vs {pick_b} {b}\n\n**{verdict}**\n\n{name_a}: {bal_a}\n{name_b}: {bal_b}",
"server_only": "Seda käsku saab kasutada ainult serveris.",
"btn_accept": "Võta vastu ✅",
"btn_decline": "Keeldu ❌",
"btn_rock": "🪨 Kivi",
"btn_paper": "📄 Paber",
"btn_scissors": "✂️ Käärid",
}
RPS_CHOICES: dict[str, str] = {
"🪨": "Kivi",
"📄": "Paber",
"✂️": "Käärid",
}
BJ_UI: dict[str, str] = {
"dealer": "Dealer",
"player": "Sina",
"hand_n": "Käsi {n}",
"hand_active": "▶ **Käsi {n}**",
"hand_pending": "Käsi {n} *...*",
"bust": " 💥",
"balance_line": " · Saldo: {balance}",
}

119
strings/member.py Normal file
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"""Member sync, /check, birthdays, channel + economy-setup admin UI.
Auto-split from the original strings.py; edit strings here.
"""
__all__ = [
'MEMBER_UI',
'MEMBER_FIELDS',
'ECONOMYSETUP_UI',
'CHANNEL_UI',
'BIRTHDAY_UI',
'BIRTHDAY_MONTHS',
'CHECK_UI',
'TEAMSYNC_UI',
]
# ---------------------------------------------------------------------------
# /allowchannel /denychannel /channels UI strings
# ---------------------------------------------------------------------------
MEMBER_UI: dict[str, str] = {
"title": "👤 {name}",
"age_field": "Vanus",
"age_val": "{age}a",
}
MEMBER_FIELDS: list[tuple[str, str]] = [
("Nimi", "Nimi"),
("Organisatsioon", "Organisatsioon"),
("Valdkond", "Valdkond"),
("Roll", "Roll"),
("Sünnipäev", "Sünnipäev"),
("Meil", "Meil"),
("Telefon", "Telefon"),
("Discord", "Discord"),
("User ID", "Kasutaja ID"),
("Discordis synced?", "Sünkroniseeritud"),
("Groupi lisatud?", "Grupis"),
]
ECONOMYSETUP_UI: dict[str, str] = {
"created_field": "✅ Loodud",
"existing_field": "♻️ Juba olemas",
"footer": "Rollid on nüüd boti rolli all õiges järjekorras.",
}
CHANNEL_UI: dict[str, str] = {
"already_allowed": " {channel} on juba lubatud kanalite nimekirjas.",
"added": "{channel} lisatud. Bot vastab käskudele nüüd ainult lubatud kanalites.",
"not_in_list": " {channel} pole lubatud kanalite nimekirjas.",
"removed": "{channel} eemaldatud lubatud kanalite nimekirjast.",
"removed_last": "{channel} eemaldatud. Lubatud kanalite nimekiri on nüüd tühi - bot vastab kõikides kanalites.",
"list_title": "📋 Lubatud kanalid",
"list_empty": "Lubatud kanalite nimekiri on **tühi** - bot vastab käskudele kõikides kanalites.\n\nKasuta `/allowchannel`, et piirata kindlatele kanalitele.",
"list_filled": "Bot vastab käskudele ainult nendes kanalites:\n\n{lines}\n\n-# Kasuta `/allowchannel` / `/denychannel` nimekirja muutmiseks.",
}
# ---------------------------------------------------------------------------
# /birthdays UI
# ---------------------------------------------------------------------------
BIRTHDAY_UI: dict[str, str] = {
"no_entries": "Sellel kuul sünnipäevi ei ole.",
"today": "täna 🎉",
"tomorrow": "homme",
"in_days": "{days}p pärast",
"footer": "Leht {month}/12 · {month_name}",
}
BIRTHDAY_MONTHS: list[str] = [
"Jaanuar", "Veebruar", "Märts", "Aprill", "Mai", "Juuni",
"Juuli", "August", "September", "Oktoober", "November", "Detsember",
]
# ---------------------------------------------------------------------------
# /check summary strings
# ---------------------------------------------------------------------------
CHECK_UI: dict[str, str] = {
"sheet_stats_header": "📊 **Tabeli statistika** - {total} liiget",
"stat_ok": "✅ **{label}**: kõik täidetud",
"stat_warn": "⚠️ **{label}** puudub ({count}): {names}{more}",
"stat_more": " (+{count} veel)",
"stat_uid": "Kasutaja ID",
"stat_discord": "Discordi kasutajanimi",
"stat_bday": "Sünnipäev",
"no_name": "(no name)",
"done": "**Kontroll lõpetatud!**",
"already_ok": "✅ Juba korras: {count}",
"fixed": "🔧 Parandatud: {count}",
"not_found": "❓ Pole tabelis: {count}",
"bday_pings": "🎂 Sünnipäeva teavitused: {count}",
"errors": "⚠️ Vead: {count}",
"details_header": "**Üksikasjad:**",
"details_more": "... ja {count} rohkem",
"detail_error": "⚠️ {error}",
"detail_nickname": "hüüdnimi",
"detail_roles_added": "+rollid: {roles}",
"detail_changed": "🔧 **{name}**: {parts}",
"ids_filled": "\n🔑 Täideti **{count}** puuduvat kasutaja ID-d.",
}
# ---------------------------------------------------------------------------
# /teamsync UI strings (tournament team-role sync from the registration sheet)
# ---------------------------------------------------------------------------
TEAMSYNC_UI: dict[str, str] = {
"disabled": "⚠️ Tiimide sünkroonimine on välja lülitatud (TEAM_SHEET_ID puudub).",
"refresh_error": "⚠️ Registreerimistabeli laadimine ebaõnnestus: {error}",
"done": "**Tiimide sünkroonimine lõpetatud!**",
"scanned": "👥 Kontrollitud liikmeid: {count}",
"assigned": "✅ Tiimirolle antud: {count}",
"removed": " Tiimirolle eemaldatud: {count}",
"created": "🆕 Loodud uusi tiimirolle: {roles}",
"errors": "⚠️ Vead: {count}",
"no_changes": "✨ Kõik tiimirollid olid juba korras.",
"changes_header": "**Muudatused:**",
"changes_more": "... ja {count} rohkem",
"reposition_header": "**Ümberpaigutus:**",
"repositioned": "📦 Ümber paigutatud rolle: {count}",
"reposition_none": "✨ Olemasolevad tiimirollid olid juba õiges sektsioonis.",
}

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"""Tests for the consumables shop (repeatable, expiring coin sink)."""
from datetime import datetime, timedelta, timezone
from core import economy
from conftest import run
UID = 4242
def _fixed_now(monkeypatch, dt: datetime):
# _clock is the time seam shared by every economy submodule
monkeypatch.setattr(economy.store, "_clock", lambda: dt)
return dt
def _fund(fake_pb, amount: int) -> None:
run(economy.get_user(UID))
fake_pb.record_for(UID)["balance"] = amount
class TestBuy:
def test_buy_earn_buff_deducts_and_activates(self, fake_pb):
_fund(fake_pb, 1000)
res = run(economy.do_buy_consumable(UID, "energy_xl"))
assert res["ok"] and not res["instant"]
assert res["balance"] == 500 # 1000 - 500 cost
user = run(economy.get_user(UID))
assert economy.earn_mult(user) == 2.0
assert economy.exp_buff_mult(user) == 1.0
def test_insufficient_funds_rejected(self, fake_pb):
_fund(fake_pb, 100)
res = run(economy.do_buy_consumable(UID, "energy_xl"))
assert not res["ok"] and res["reason"] == "insufficient"
assert res["need"] == 400
assert run(economy.get_user(UID))["balance"] == 100 # unchanged
def test_banned_rejected(self, fake_pb):
_fund(fake_pb, 1000)
fake_pb.record_for(UID)["eco_banned"] = True
res = run(economy.do_buy_consumable(UID, "energy_xl"))
assert not res["ok"] and res["reason"] == "banned"
def test_unknown_consumable(self, fake_pb):
_fund(fake_pb, 1000)
res = run(economy.do_buy_consumable(UID, "nope"))
assert not res["ok"] and res["reason"] == "not_found"
class TestBuffLifecycle:
def test_buff_expires(self, fake_pb, monkeypatch):
t0 = _fixed_now(monkeypatch, datetime(2026, 8, 19, 12, tzinfo=timezone.utc))
_fund(fake_pb, 1000)
run(economy.do_buy_consumable(UID, "energy_xl"))
assert economy.earn_mult(run(economy.get_user(UID))) == 2.0
# 61 minutes later the 60-minute buff is gone
_fixed_now(monkeypatch, t0 + timedelta(minutes=61))
assert economy.earn_mult(run(economy.get_user(UID))) == 1.0
def test_rebuy_extends_duration(self, fake_pb, monkeypatch):
t0 = _fixed_now(monkeypatch, datetime(2026, 8, 19, 12, tzinfo=timezone.utc))
_fund(fake_pb, 2000)
run(economy.do_buy_consumable(UID, "energy_xl")) # expiry = t0 + 60m
_fixed_now(monkeypatch, t0 + timedelta(minutes=30))
res = run(economy.do_buy_consumable(UID, "energy_xl")) # extends, not resets
assert res["extended"] is True
# remaining should be ~90m (30m left + 60m added), not 60m
assert res["remaining"] > timedelta(minutes=85)
class TestEffects:
def test_earn_buff_doubles_work(self, fake_pb, monkeypatch):
import random
_fixed_now(monkeypatch, datetime(2026, 8, 19, 12, tzinfo=timezone.utc))
_fund(fake_pb, 1000)
monkeypatch.setattr(random, "randint", lambda a, b: 50)
monkeypatch.setattr(random, "choice", lambda seq: seq[0])
monkeypatch.setattr(random, "random", lambda: 0.99) # no energiajook luck
base = run(economy.do_work(UID))["earned"]
fake_pb.record_for(UID)["last_work"] = None # clear cooldown
run(economy.do_buy_consumable(UID, "energy_xl"))
boosted = run(economy.do_work(UID))["earned"]
assert boosted == base * 2
def test_exp_buff_doubles_award(self, fake_pb):
_fund(fake_pb, 1000)
run(economy.do_buy_consumable(UID, "xp_potion"))
res = run(economy.award_exp(UID, 10))
assert res["gained"] == 20 # 10 * 2x exp buff
def test_kohv_clears_cooldowns(self, fake_pb, monkeypatch):
t0 = _fixed_now(monkeypatch, datetime(2026, 8, 19, 12, tzinfo=timezone.utc))
_fund(fake_pb, 1000)
rec = fake_pb.record_for(UID)
rec["last_work"] = t0.isoformat() # on cooldown
res = run(economy.do_buy_consumable(UID, "kohv"))
assert res["ok"] and res["instant"]
user = run(economy.get_user(UID))
assert user["last_work"] is None # cooldown wiped -> /work is ready
assert economy.store._cooldown_remaining(user, "work") is None

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"""Regression tests for the money-safety audit fixes.
Covers the two pure-logic fixes:
- heist payout conserves coins (no minting when the house is poor) and the win
path no longer crashes on the shadowed `house` local.
- do_bail is idempotent: a jailed user can only be charged once per sentence, so
a double-click or a stale BailView cannot destroy coins with a second fine.
"""
from datetime import datetime, timedelta, timezone
from core import economy
from conftest import run
UID = 111
OTHER = 222
HOUSE = 999
def _fixed_now(monkeypatch, dt: datetime):
monkeypatch.setattr(economy.store, "_clock", lambda: dt)
return dt
class TestHeistConservation:
def _setup_house(self, fake_pb, monkeypatch, balance: int):
monkeypatch.setattr(economy.house, "HOUSE_ID", HOUSE)
monkeypatch.setattr(economy.house, "_house_pb_id", None)
run(economy.get_user(HOUSE))
fake_pb.record_for(HOUSE)["balance"] = balance
def test_poor_house_win_does_not_mint(self, fake_pb, monkeypatch):
# Poor house is the case the pre-fix code minted from: the desired pot
# (floored at 300) exceeded the balance, so payouts outran the debit.
self._setup_house(fake_pb, monkeypatch, balance=100)
run(economy.get_user(UID))
run(economy.get_user(OTHER))
house_before = fake_pb.record_for(HOUSE)["balance"]
res = run(economy.do_heist_resolve([UID, OTHER], True)) # must not raise
assert res["ok"] and res["success"]
house_after = fake_pb.record_for(HOUSE)["balance"]
gains = fake_pb.record_for(UID)["balance"] + fake_pb.record_for(OTHER)["balance"]
# Coin conservation: the house loses exactly what the players gain.
assert house_before - house_after == gains
assert house_after >= 0
assert res["payout_each"] * 2 == gains
def test_rich_house_win_pays_out_and_conserves(self, fake_pb, monkeypatch):
self._setup_house(fake_pb, monkeypatch, balance=100_000)
run(economy.get_user(UID))
run(economy.get_user(OTHER))
house_before = fake_pb.record_for(HOUSE)["balance"]
res = run(economy.do_heist_resolve([UID, OTHER], True))
assert res["ok"] and res["payout_each"] > 0
house_after = fake_pb.record_for(HOUSE)["balance"]
gains = fake_pb.record_for(UID)["balance"] + fake_pb.record_for(OTHER)["balance"]
assert house_before - house_after == gains
class TestBailIdempotency:
def _jail(self, fake_pb, now, balance: int):
run(economy.get_user(UID))
rec = fake_pb.record_for(UID)
rec["balance"] = balance
rec["jailed_until"] = (now + timedelta(minutes=30)).isoformat()
def test_second_bail_when_free_is_noop(self, fake_pb, monkeypatch):
now = _fixed_now(monkeypatch, datetime(2026, 7, 25, 12, tzinfo=timezone.utc))
self._jail(fake_pb, now, balance=1000)
first = run(economy.do_bail(UID))
assert first["ok"]
bal_after_first = fake_pb.record_for(UID)["balance"]
assert bal_after_first < 1000 # a fine was charged
assert fake_pb.record_for(UID)["jailed_until"] is None # freed
# A double-click / stale view fires do_bail again while already free.
second = run(economy.do_bail(UID))
assert not second["ok"] and second["reason"] == "not_jailed"
assert fake_pb.record_for(UID)["balance"] == bal_after_first # no second charge
def test_bail_charges_once_for_a_real_sentence(self, fake_pb, monkeypatch):
now = _fixed_now(monkeypatch, datetime(2026, 7, 25, 12, tzinfo=timezone.utc))
self._jail(fake_pb, now, balance=1000)
res = run(economy.do_bail(UID))
assert res["ok"] and res["fine"] >= economy.MIN_BAIL

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"""Guard tests for the strings/ package.
strings/ is split into domain submodules whose names are re-exported from
strings/__init__.py so callers keep using `strings.NAME`. It's easy to add a
constant to a submodule and forget to re-export it (or to shadow a name across
two submodules) - both would only surface as a runtime crash in a command.
These tests catch that at test time instead.
"""
import importlib
import pkgutil
import strings
# Auto-discover submodules so a newly added one is covered without editing this.
SUBMODULES = sorted(m.name for m in pkgutil.iter_modules(strings.__path__))
def _submodule(name):
return importlib.import_module(f"strings.{name}")
class TestStringsPackage:
def test_submodules_discovered(self):
# Sanity: the split actually produced multiple domain modules.
assert len(SUBMODULES) >= 2, SUBMODULES
def test_every_submodule_declares_all(self):
for name in SUBMODULES:
mod = _submodule(name)
assert hasattr(mod, "__all__"), f"strings.{name} is missing __all__"
def test_all_entries_exist_in_their_submodule(self):
for name in SUBMODULES:
mod = _submodule(name)
for const in mod.__all__:
assert hasattr(mod, const), (
f"{const} is listed in strings.{name}.__all__ "
f"but not defined in that module"
)
def test_every_name_is_reexported_from_package(self):
for name in SUBMODULES:
mod = _submodule(name)
for const in mod.__all__:
assert hasattr(strings, const), (
f"{const} is defined in strings.{name} but not re-exported "
f"from strings/__init__.py - add it to the imports there"
)
assert getattr(strings, const) is getattr(mod, const), (
f"strings.{const} is not the same object as strings.{name}.{const}"
)
def test_no_name_defined_in_two_submodules(self):
origin = {}
for name in SUBMODULES:
for const in _submodule(name).__all__:
assert const not in origin, (
f"{const} is defined in both strings.{origin[const]} "
f"and strings.{name}"
)
origin[const] = name
def test_package_all_matches_submodule_union(self):
union = set()
for name in SUBMODULES:
union |= set(_submodule(name).__all__)
assert set(strings.__all__) == union, {
"missing_from_package_all": sorted(union - set(strings.__all__)),
"extra_in_package_all": sorted(set(strings.__all__) - union),
}
def test_public_constants_all_declared(self):
# Every UPPER_CASE constant exposed on the package is accounted for in
# __all__ (E, the emoji helper, is an implementation detail, not a string).
public = {n for n in vars(strings) if n.isupper() and n != "E"}
assert public == set(strings.__all__)

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"""Tests for team-role sync from the tournament registration sheet.
Covers the risky parsing (turning a messy, multi-section, merged-cell sheet
into {team: [discord usernames]}) and the roster-independent add/remove/
auto-create behaviour of sync_team_role, using lightweight fakes for discord
+ the sheets cache.
"""
from __future__ import annotations
import sys
from pathlib import Path
sys.path.insert(0, str(Path(__file__).parent.parent))
import config # noqa: E402
from core import member_sync, sheets # noqa: E402
from tests.conftest import run # noqa: E402
# --- parse_lineup ----------------------------------------------------------
def test_parse_lineup_strips_citizenship_and_splits():
cell = "TFT (EST), nqmm (EST), sn1rk (EST), Kevka (EST), Kalatexx (EST)"
assert sheets.parse_lineup(cell) == ["TFT", "nqmm", "sn1rk", "Kevka", "Kalatexx"]
def test_parse_lineup_keeps_names_containing_commas_and_semicolons():
# A single player's descriptive name contains a ';' - must stay one name.
cell = "Onu Klaus ; vahepeal ka mõni teine tegelane (EST), Lurban (EST)"
assert sheets.parse_lineup(cell) == [
"Onu Klaus ; vahepeal ka mõni teine tegelane",
"Lurban",
]
def test_parse_lineup_handles_odd_usernames():
cell = "-acc +vac (EST), m (EST), M1X3RRRRRR (EST)"
assert sheets.parse_lineup(cell) == ["-acc +vac", "m", "M1X3RRRRRR"]
def test_parse_lineup_mixed_citizenship():
cell = "imp (LAT), milteg (EST), Freesies (EST)"
assert sheets.parse_lineup(cell) == ["imp", "milteg", "Freesies"]
def test_parse_lineup_empty():
assert sheets.parse_lineup("") == []
assert sheets.parse_lineup(" ") == []
def test_parse_lineup_fallback_without_citizenship():
assert sheets.parse_lineup("alice, bob") == ["alice", "bob"]
# --- parse_team_rosters (multi-section sheet) ------------------------------
# Mirrors the real sheet: merged title rows, a header row, team rows, a blank
# separator, then a SECOND section with a different column count.
SHEET_ROWS = [
["", "", "", "", "", "", ""],
["name", "members", "vrs ranking", "registration_date", "game", "", ""],
["[merged] TipiLAN 2026 CS2 Registration Log"] + [""] * 6,
["No", "Team Name", "Lineup (nickname, citizenship)", "VRS Ranking",
"Registration Timestamp", "Status", "Participation confirmed?"],
["1", "Piirivalvurid", "TFT (EST), nqmm (EST)", "N/A", "01.05.2026 15:07", "Confirmed", "Yes"],
["2", "GENESIS", "kapa (EST), neaQ (EST)", "N/A", "01.05.2026 15:24", "Confirmed", "Yes"],
["", "", "", "", "", "", ""],
["[merged] TipiLAN 2026 LoL Registration Log"] + [""] * 4,
["No", "Team Name", "Lineup (nickname, citizenship)",
"Registration Timestamp (dd.mm.yyyy hh:mm)", "Confirmation Status"],
["1", "Pushing 30s", "Onu Klaus (EST), Lurban (EST)", "01.05.2026 21:40", ""],
["", "", "", "", ""],
]
def test_parse_team_rosters_multiple_sections():
rosters = sheets.parse_team_rosters(SHEET_ROWS)
assert rosters == {
"Piirivalvurid": ["TFT", "nqmm"],
"GENESIS": ["kapa", "neaQ"],
"Pushing 30s": ["Onu Klaus", "Lurban"],
}
def test_parse_team_rosters_ignores_non_table_content():
# No header row anywhere -> nothing extracted, no crash.
assert sheets.parse_team_rosters([["just", "some", "prose"], ["more"]]) == {}
def test_parse_team_games_tags_each_team_with_its_section():
# Teams inherit the game of the stacked section they sit under.
assert sheets.parse_team_games(SHEET_ROWS) == {
"Piirivalvurid": "CS2",
"GENESIS": "CS2",
"Pushing 30s": "LoL",
}
def test_build_username_index_is_case_insensitive():
index = sheets.build_username_index({"GENESIS": ["Kapa", "neaQ"]})
assert index == {"kapa": "GENESIS", "neaq": "GENESIS"}
# --- sync_team_role behaviour (roster-independent) -------------------------
class FakeRole:
def __init__(self, rid: int, name: str, position: int = 0):
self.id = rid
self.name = name
self.position = position
async def edit(self, position=None, reason=None):
if position is not None:
self.position = position
def __eq__(self, other):
return isinstance(other, FakeRole) and other.id == self.id
def __hash__(self):
return hash(self.id)
class FakeMember:
def __init__(self, uid: int, name: str, roles, bot: bool = False):
self.id = uid
self.name = name
self.display_name = name
self.bot = bot
self.roles = list(roles)
async def add_roles(self, *roles, reason=None):
self.roles.extend(roles)
async def remove_roles(self, *roles, reason=None):
self.roles = [r for r in self.roles if r not in roles]
class FakeGuild:
def __init__(self, roles, members=None):
self.roles = list(roles)
self.members = list(members or [])
self._next = 9000
self.created: list[str] = []
def get_role(self, rid):
return next((r for r in self.roles if r.id == rid), None)
async def create_role(self, name, reason=None):
self._next += 1
role = FakeRole(self._next, name)
self.roles.append(role)
self.created.append(name)
return role
def test_sync_creates_missing_team_role_and_removes_old_one(monkeypatch):
old_team = FakeRole(1, "OldTeam")
keeper = FakeRole(2, "Member") # not a team role - must be left alone
member = FakeMember(1, "tft", roles=[old_team, keeper])
guild = FakeGuild([old_team, keeper])
monkeypatch.setattr(sheets, "get_team_for_username",
lambda n: "GENESIS" if n.lower() == "tft" else None)
monkeypatch.setattr(sheets, "all_team_names", lambda: {"GENESIS", "OldTeam"})
result = run(member_sync.sync_team_role(member, guild))
assert result.created == "GENESIS" # auto-created the missing role
assert "GENESIS" in guild.created
assert result.added == "GENESIS"
assert result.removed == ["OldTeam"] # left their previous team
role_names = {r.name for r in member.roles}
assert "GENESIS" in role_names
assert "OldTeam" not in role_names
assert "Member" in role_names # unrelated role untouched
def test_sync_uses_existing_team_role(monkeypatch):
genesis = FakeRole(3, "GENESIS")
member = FakeMember(1, "kapa", roles=[])
guild = FakeGuild([genesis])
monkeypatch.setattr(sheets, "get_team_for_username", lambda n: "GENESIS")
monkeypatch.setattr(sheets, "all_team_names", lambda: {"GENESIS"})
result = run(member_sync.sync_team_role(member, guild))
assert guild.created == [] # did NOT create a duplicate
assert result.created is None
assert result.added == "GENESIS"
assert genesis in member.roles
def test_sync_strips_team_role_when_not_registered(monkeypatch):
old_team = FakeRole(1, "OldTeam")
member = FakeMember(1, "ghost", roles=[old_team])
guild = FakeGuild([old_team])
monkeypatch.setattr(sheets, "get_team_for_username", lambda n: None)
monkeypatch.setattr(sheets, "all_team_names", lambda: {"OldTeam"})
result = run(member_sync.sync_team_role(member, guild))
assert result.removed == ["OldTeam"]
assert result.added is None
assert old_team not in member.roles
def test_sync_no_team_sheet_is_noop(monkeypatch):
keeper = FakeRole(2, "Member")
member = FakeMember(1, "someone", roles=[keeper])
guild = FakeGuild([keeper])
# Empty caches = feature switched off: no removals even of a stale team role.
monkeypatch.setattr(sheets, "get_team_for_username", lambda n: None)
monkeypatch.setattr(sheets, "all_team_names", lambda: set())
result = run(member_sync.sync_team_role(member, guild))
assert result.removed == []
assert guild.created == []
assert keeper in member.roles
def test_sync_all_team_roles_aggregates_and_skips_bots(monkeypatch):
genesis = FakeRole(3, "GENESIS")
m1 = FakeMember(1, "kapa", roles=[]) # will get GENESIS
m2 = FakeMember(2, "nobody", roles=[]) # not registered, unchanged
bot_member = FakeMember(3, "botto", roles=[], bot=True) # skipped
guild = FakeGuild([genesis], members=[m1, m2, bot_member])
teams = {"kapa": "GENESIS"}
monkeypatch.setattr(sheets, "get_team_for_username", lambda n: teams.get(n.lower()))
monkeypatch.setattr(sheets, "all_team_names", lambda: {"GENESIS"})
summary = run(member_sync.sync_all_team_roles(guild))
assert summary.scanned == 2 # bot excluded
assert summary.assigned == 1
assert summary.removed == 0
assert summary.changes == ["kapa: +GENESIS"]
def test_new_team_role_is_positioned_under_its_game_divider(monkeypatch):
divider = FakeRole(500, "===== COUNTER-STRIKE 2 2026 =====", position=10)
member = FakeMember(1, "tft", roles=[])
guild = FakeGuild([divider], members=[member])
monkeypatch.setattr(sheets, "get_team_for_username", lambda n: "NEWTEAM")
monkeypatch.setattr(sheets, "all_team_names", lambda: {"NEWTEAM"})
monkeypatch.setattr(sheets, "get_game_for_team", lambda t: "CS2")
monkeypatch.setattr(config, "TEAM_DIVIDER_ROLE_IDS", {"CS2": 500})
result = run(member_sync.sync_team_role(member, guild))
assert result.created == "NEWTEAM"
new_role = next(r for r in guild.roles if r.name == "NEWTEAM")
assert new_role.position == 10 # slotted at the divider
def test_new_team_role_without_known_divider_is_left_in_place(monkeypatch):
member = FakeMember(1, "tft", roles=[])
guild = FakeGuild([], members=[member])
monkeypatch.setattr(sheets, "get_team_for_username", lambda n: "NEWTEAM")
monkeypatch.setattr(sheets, "all_team_names", lambda: {"NEWTEAM"})
monkeypatch.setattr(sheets, "get_game_for_team", lambda t: None) # game unknown
monkeypatch.setattr(config, "TEAM_DIVIDER_ROLE_IDS", {"CS2": 500})
result = run(member_sync.sync_team_role(member, guild))
assert result.created == "NEWTEAM" # still created, just not moved
new_role = next(r for r in guild.roles if r.name == "NEWTEAM")
assert new_role.position == 0 # default, untouched
# --- reposition_team_roles (opt-in cleanup of existing roles) ---------------
def test_reposition_moves_out_of_section_roles_and_skips_placed_ones(monkeypatch):
cs2_div = FakeRole(100, "CS2 divider", position=20)
lol_div = FakeRole(200, "LoL divider", position=10)
genesis = FakeRole(1, "GENESIS", position=2) # CS2 team stuck at bottom
pushing = FakeRole(2, "Pushing 30s", position=5) # LoL team already in band
unrelated = FakeRole(3, "Moderator", position=30) # not a team - ignored
guild = FakeGuild([cs2_div, lol_div, genesis, pushing, unrelated])
games = {"GENESIS": "CS2", "Pushing 30s": "LoL"}
monkeypatch.setattr(sheets, "all_team_names", lambda: {"GENESIS", "Pushing 30s"})
monkeypatch.setattr(sheets, "get_game_for_team", lambda t: games.get(t))
monkeypatch.setattr(config, "TEAM_DIVIDER_ROLE_IDS", {"CS2": 100, "LoL": 200})
repo = run(member_sync.reposition_team_roles(guild))
assert repo.scanned == 2 # only the two team roles
assert repo.moved == 1 # only GENESIS was out of place
assert repo.moves == ["GENESIS -> CS2"]
assert genesis.position == 20 # moved under the CS2 divider
assert pushing.position == 5 # already in its band, untouched
assert unrelated.position == 30 # non-team role never considered
def test_reposition_leaves_role_whose_team_is_not_in_sheet(monkeypatch):
cs2_div = FakeRole(100, "CS2 divider", position=20)
lol_div = FakeRole(200, "LoL divider", position=10)
ghost = FakeRole(1, "GhostTeam", position=2) # a team role, but gone from sheet
guild = FakeGuild([cs2_div, lol_div, ghost])
# Team no longer registered -> not in all_team_names, so never scanned/moved.
monkeypatch.setattr(sheets, "all_team_names", lambda: {"GENESIS"})
monkeypatch.setattr(sheets, "get_game_for_team", lambda t: None)
monkeypatch.setattr(config, "TEAM_DIVIDER_ROLE_IDS", {"CS2": 100, "LoL": 200})
repo = run(member_sync.reposition_team_roles(guild))
assert repo.scanned == 0
assert repo.moved == 0
assert ghost.position == 2 # left exactly where it was