13 Commits

Author SHA1 Message Date
Rene Arumetsa
837ad32757 docs(dev-notes): list new economy submodules and commands
Reflects bank/lootbox/achievements/lottery/consumables/vanity modules, the
pending-wager escrow + reconcile, effective_cooldown/ITEM_COOLDOWNS, and the
net-worth leaderboard/economy-stats helpers.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
2026-09-04 03:11:55 +03:00
Rene Arumetsa
d1cf6cdbd1 feat(economy): add /lottery - daily draw, weighted winner takes the pot
Buy tickets (200 coins each, max 100/draw); one winner is drawn daily at 21:00
Tallinn time weighted by ticket count and credited the whole pot. Coin-conserving
by design: each ticket's cost is deducted at purchase and the winner is minted
exactly the sum of all ticket spend - no shared pot record, so no cross-period
race. Ticket state lives per-user keyed by draw period (full scan only at draw
time and for the pot view).

- New lottery.py: TICKET_COST/MAX_TICKETS/DRAW_HOUR, pure period_for, and
  do_buy_ticket / get_lottery_state / do_lottery_draw. New lottery_tickets +
  lottery_period schema fields (period added to _TEXT_FIELDS).
- /lottery [kogus] command (view or buy) with full failure handling.
- Scheduled lottery_draw_daily loop in bot.py (both profiles; each draws its own
  collection), announcing to the optional LOTTERY_CHANNEL_ID (config + .env).

14 tests: period boundary, buy/accumulate/reset/caps/guards, pot state, draw
payout with coin conservation, and the more-tickets-wins-more weighting.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
2026-09-04 03:10:42 +03:00
Rene Arumetsa
ba044bf16f polish(economy): surface bank/lootbox/achievement stats in /stats and /adminview
- /stats and /profile stats now show lootboxes opened and achievements unlocked
  alongside the best streak.
- /adminview shows bank balance, achievements count, lootboxes opened, and any
  pending (escrowed) wager.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
2026-09-04 03:02:27 +03:00
Rene Arumetsa
570d8b7cbd feat(economy): add /achievements milestone badges
15 one-time achievements over the lifetime stat counters (work/wealth/gambling/
crime/heists/fishing/streaks/prestige), each paying a modest one-time coin reward
when unlocked. Detection is lazy - opening /achievements claims any newly earned
(like quests roll on view) - so no per-command hook is needed, and rewards are a
bounded, one-time coin source.

- New achievements.py: ACHIEVEMENTS table, pure newly_earned/achievements_view,
  and locked do_check_achievements. New achievements_earned schema field.
- /achievements command (own view claims; viewing others is read-only) with
  progress bars, db_error handling, and an "unlocked" banner.

8 tests: threshold detection, one-time claim (no double pay), multi-unlock,
view progress capping.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
2026-09-04 02:57:34 +03:00
Rene Arumetsa
42bbdbd93d feat(economy): add /bank vault (rob-proof storage) + net-worth leaderboard
A strategic counterpart to /rob: coins moved to the bank are safe from /rob and
/heist (which only touch liquid balance) but earn no Bot Farm interest and can't
be spent, gambled or given until withdrawn - the deliberate trade-off against
keeping coins liquid.

- New bank.py (do_deposit/do_withdraw), bank_balance schema field.
- /bank (view), /deposit, /withdraw commands ('all' supported), with db_error
  handling; /balance shows the vault when non-zero.
- Coins leaderboard and /status money-supply now count net worth
  (balance + bank_balance), so banking never hides you from the board or the
  supply metric.
- Season reset wipes bank_balance too (no cross-season wealth hiding).

10 tests: deposit/withdraw math, guards, coin conservation, rob cannot touch the
vault, and net-worth accounting on the leaderboard + stats.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
2026-09-04 02:53:14 +03:00
Rene Arumetsa
417617175e docs(readme): document /consumables, /lootbox and /vanity coin sinks
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
2026-09-04 02:45:25 +03:00
Rene Arumetsa
b34c1e22da feat(economy): add /lootbox mystery box (coin sink with random reward)
A pay-to-open box (1000 coins) with a weighted reward: coin tiers (usually a net
loss - the sink), a random 30-min earn/exp buff, or a rare jackpot. All rolling
lives in do_open_lootbox for testability; the command adds a short reveal.

- New core module lootbox.py; extracted consumables.grant_buff (reused by both
  consumables and lootbox) to avoid duplicating the buff-stacking logic.
- New lootboxes_opened stat; pending schema syncs as a number automatically.
- Added /consumables, /lootbox, /vanity to the help embed (the first two were
  previously missing from /help).

Tests cover charging, insufficient/banned, the coin and buff outcomes, the
net-vs-reward invariant, and that balance never goes negative.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
2026-09-04 02:44:46 +03:00
Rene Arumetsa
8481003edf feat(economy): persist interactive-game stakes so a restart can't eat them
Blackjack and RPS PvP deduct a stake up front and held it only in an in-memory
View - a restart mid-hand lost the coins. Now the stake is escrowed on the user
record (new pending_wager JSON field) in the SAME commit as the deduction, and:

- do_blackjack_bet accumulates the escrow (covers double/split); do_blackjack_payout
  clears it on settlement (incl. the 0-payout loss/timeout paths).
- do_rps_pvp_deposit records it; do_rps_pvp_payout/refund clear it, and a new
  do_rps_pvp_forfeit clears the loser's marker (their stake went to the winner).
- reconcile_pending_wagers() runs on startup (on_ready) and refunds any stake left
  escrowed by an interrupted game. It's idempotent and locks per user.

Schema: pending_wager auto-types as json via sync_pb_schema. Tests cover the full
escrow lifecycle, loser forfeit, and idempotent reconciliation.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
2026-09-04 02:37:43 +03:00
Rene Arumetsa
f72d72b355 fix(blackjack): return db_error on bet-commit failure; document new patterns
- do_blackjack_bet now wraps its _commit so a DB failure returns db_error
  (handled by the command layer) instead of raising through the interaction.
- DEV_NOTES "Adding a New Economy Command" checklist updated: use
  effective_cooldown / store.ITEM_COOLDOWNS as the single source of truth for
  item-modified cooldowns, and handle db_error via reply_db_error.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
2026-09-04 02:31:10 +03:00
Rene Arumetsa
4cd13503a7 feat(status): show money-supply metric in /status
Adds economy.get_economy_stats() (single-scan total coins, house balance,
player-held coins, player count) and a "Rahavaru" field to /status, so admins
can see whether the sinks are keeping pace with minted income. Also removed a
duplicate bot_admin_check import.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
2026-09-04 02:28:19 +03:00
Rene Arumetsa
eb7346b851 fix(economy): handle db_error in commands, dedupe cooldowns, single leaderboard scan
Three robustness/perf fixes from the review:

1. db_error UX: economy core returns {"ok": False, "reason": "db_error"} on a
   PocketBase outage, but no handler expected it - deferred commands hung on
   "thinking..." and others showed a misleading "you're broke". Added a shared
   reply_db_error helper (commands/_replies.py) + S.ERR["db_error"], and wired a
   db_error branch into every handler that can receive it (daily/work/beg/crime/
   rob/give/buy/roulette/slots/blackjack/heist/fish/prestige/vanity/consumables/
   request-funding). Also fixed a latent KeyError in vs-bot RPS that read
   res["balance"] without checking res["ok"].

2. Deduped the item->cooldown mapping that was copied in do_daily/do_work/do_beg,
   do_fish_start, _maybe_remind and _restore_reminders. Single source of truth:
   store.ITEM_COOLDOWNS + effective_cooldown(cmd, items).

3. /leaderboard did six full-collection scans (one per tab). Added
   get_all_leaderboards() which scans once and builds all six views in memory.

Tests: effective_cooldown cases, and get_all_leaderboards matches the individual
queries + scans the collection exactly once.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
2026-09-04 02:26:07 +03:00
Rene Arumetsa
7a28617657 docs: add CLAUDE.md guidance for Claude Code
Architecture overview, dev/test commands, the dual-profile and re-export
patterns, the economy locking/PocketBase-schema footguns, and the test harness.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
2026-09-04 02:09:33 +03:00
Rene Arumetsa
037628d24f feat(economy): add vanity shop and harden economy money-safety
Vanity shop (/vanity): cosmetic badges/titles as a pure whale coin sink -
purchases burn coins (not credited to the house) and equip a badge shown on
/profile. New vanity_owned/vanity_active fields, schema sync, and tests.

Money-safety and robustness fixes from a codebase review:

- _parse_amount now rejects negative amounts. Every bet/give/request flows
  through it, so a negative value can no longer mint coins on a loss/transfer
  path that trusts the caller's sign (all call sites already guarded <= 0;
  this closes the source).
- do_blackjack_payout no longer raises on a DB failure. The stake was already
  deducted in do_blackjack_bet, so it now logs critical with the owed amount
  (for admin reconciliation) and returns db_error; all payout call sites render
  a clear "payout failed" notice instead of crashing the interaction.
- Instant "kohv" consumable now cancels the pending reminder DMs for the
  cooldowns it wipes (via new INSTANT_RESET_COMMANDS), so no stale/duplicate
  reminders fire.
- Renamed the misleadingly-named _refund_user_safe -> _debit_house_safe (it
  debits the house) and dropped its ignored first arg.
- Added __all__ to vanity.py and consumables.py so `import *` no longer leaks
  incidental imports into the economy namespace.
- Documented Kõrvaklapid's +25 coin daily bonus in README and DEV_NOTES.

Tests: blackjack payout DB-failure safety and INSTANT_RESET_COMMANDS lockstep.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
2026-09-04 02:09:25 +03:00
53 changed files with 2249 additions and 1211 deletions

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@@ -9,21 +9,6 @@ DISCORD_TOKEN=
# Google Sheets spreadsheet ID (the long string in the sheet URL)
SHEET_ID=your-google-sheet-id-here
# Separate spreadsheet holding tournament team registrations (Team Name + lineup
# of Discord usernames). Optional; drives /teamsync + hourly team-role sync on
# the economy/community bot. Leave unset to disable team-role sync entirely.
TEAM_SHEET_ID=
# Where each game's team roles get positioned in the role list. The key suffix
# is matched against the section's title row in the sheet ("TipiLAN 2026 CS2
# Registration Log") - every underscore-separated part must appear in it, so
# CS2_2026 matches only the 2026 CS2 block while a plain CS2 would match any
# year. The value is the Discord role ID to place those teams under (matching by
# ID means renaming the divider role never breaks positioning).
# Optional: sections that match nothing still get their roles, just unpositioned.
TEAM_DIVIDER_CS2_2026=1498736834656604251
TEAM_DIVIDER_LOL_2026=1498736949706490017
# Path to Google service account credentials JSON
GOOGLE_CREDS_PATH=credentials.json
@@ -46,6 +31,12 @@ BIRTHDAY_CHANNEL_ID=
# How many days before a birthday the on-join check counts as "coming up"
BIRTHDAY_WINDOW_DAYS=7
# Channel ID where the daily lottery draw result is announced (optional - the
# draw still runs and pays the winner if unset; per-profile like BIRTHDAY_CHANNEL)
LOTTERY_CHANNEL_ID_DEV=
LOTTERY_CHANNEL_ID_ECONOMY=
LOTTERY_CHANNEL_ID=
# PocketBase backend (https://pocketbase.io)
PB_URL=http://127.0.0.1:8090
PB_ADMIN_EMAIL=admin@example.com

66
CLAUDE.md Normal file
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@@ -0,0 +1,66 @@
# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## What this is
Discord bot for the TipiLAN community (`discord.py`). Two responsibilities: **member management** (syncs nicknames/roles from a Google Sheet, birthday announcements) and the **TipiCOIN economy** (a large game economy stored in PocketBase). User-facing text is **Estonian**; only `docs/PATCHNOTES.md` content is English.
See `README.md` for the full feature/gameplay spec and `docs/DEV_NOTES.md` for the developer reference (add-a-command / add-a-shop-item checklists, constants).
## Commands
```bash
# Run tests (pure logic + economy flows against an in-memory PocketBase fake)
python -m pytest tests/ -q
# Single file / single test
python -m pytest tests/test_economy_pure.py -q
python -m pytest tests/test_economy_flows.py::TestDaily::test_streak -q
# Run the bot (requires .env; PocketBase must already be running)
BOT_PROFILE=dev python bot.py # or BOT_PROFILE=economy
```
Deps: `pip install -r requirements-dev.txt` (dev = runtime + pytest). CI (`.gitea/workflows/deploy.yml`) runs `pytest tests/ -q` on push to `master`, then deploys to the host by restarting `tipibot_dev` (canary) and `tipibot_eco` systemd units. The bot runs on host `tipilan-bots:/root/tipibot`; the local checkout has no `.env`/live DB.
## Architecture
Three layers, deliberately decoupled:
- **`core/`** — domain logic, **no Discord objects**. `core/economy/` is the economy package.
- **`commands/`** — one Discord slash-command group per file. Each exposes `register_<group>_commands(tree, bot, ...)`.
- **`bot.py`** — thin wiring layer: Discord client, event handlers (`on_ready`, `on_member_join`), background tasks, shared helpers, and it calls every `register_*_commands(...)` on startup, passing shared helpers down (`coin`, `cd_ts`, `award_exp`, `maybe_remind`, `parse_amount`).
### Dual-profile design (dev vs economy)
`BOT_PROFILE` env var (`dev` | `economy`) selects **everything** at import time in `config.py`: which Discord token, guild ID, birthday channel, and **PocketBase collection** (`economy_users_dev` vs `economy_users_prod`) are used. Legacy non-suffixed env vars act as fallbacks. Logs and `data/` are also namespaced per profile (`logs/<profile>/`, `data/<profile>/`). `/check`, `/member`, `/birthdays` are **dev-profile only**. When adding config, follow the `_DEV` / `_ECONOMY` + legacy-fallback pattern.
### The re-export pattern (important — two places)
Both `strings/` and `core/economy/` are packages split into submodules but **re-exported flat** through their `__init__.py`, so callers use `import strings as S; S.NAME` and `from core import economy; economy.do_daily(...)` unchanged.
- **Edit the submodule**, not the `__init__`. Strings live in `strings/{common,commands,member,economy,admin,games,fishing}.py`; economy logic in `core/economy/{store,income,gambling,fishing,jail,heist,prestige,shop,levels,quests,leaderboards,house,admin}.py`.
- `tests/test_strings.py` guards that every submodule name is re-exported — a new string that isn't re-exported fails CI.
- Caveat (see `tests/conftest.py:93`): the re-exported `economy.house` mutable state is a snapshot; live house state is owned by `economy.house`. Patch the submodule, not the alias.
### Economy persistence & concurrency (`core/economy/store.py`)
- Every mutation is a **read-modify-write**: `get_user(id)` → mutate the `UserData` dict → `await _commit(id, user)`. Money/EXP changes must also call `_txn(...)` for the transaction log.
- **Per-user async locks** serialize commits. Public mutating functions are decorated with `@_locked_by(<arg positions of user ids>)`. Two hard rules to avoid deadlock/lost-writes:
1. A `@_locked_by` function must **never call another `@_locked_by` function**.
2. House balance changes go through `_credit_house` (an atomic PocketBase increment, no lock) so they're safe to call while holding user locks.
Multi-user functions (`do_give`, `do_rob`) list both positions and acquire locks in sorted order.
- **PocketBase silently drops writes to fields not in the collection schema** — this is the #1 footgun. Adding any new persisted field means adding it to `_default_user()` **and** running `python scripts/sync_pb_schema.py` (reconciles both dev + prod collections). `store.missing_schema_fields()` / `/status` surface drift.
### Command result convention
`core.economy` functions return a dict with a `"reason"` key describing the outcome (success, `"cooldown"`, `"jailed"`, `"banned"`, insufficient funds, ...). The command handler in `commands/` maps every possible `res["reason"]` to a string/embed. On success it calls `award_exp(interaction, economy.EXP_REWARDS["<cmd>"])` and `maybe_remind(...)` where relevant.
## Adding an economy command or shop item
Follow the exact ordered checklists in `docs/DEV_NOTES.md` ("Adding a New Economy Command", "Adding a New Shop Item"). They enumerate every touchpoint across `core/economy/`, `strings/`, `commands/`, and `bot.py` (cooldowns, EXP rewards, help embed, reminders, item-modified cooldown branches). Missing a step generally means a silently broken feature rather than an error.
## Tests
No `pytest-asyncio`. Async tests wrap coroutines with the `run(coro)` helper from `tests/conftest.py` (which is `asyncio.run`). The `fake_pb` fixture monkeypatches `core.pb_client` with an in-memory `FakePocketBase` that mimics real PocketBase behaviour — including atomic `field+`/`field-` increments and **silently dropping writes to fields missing from the schema** (use `fake_pb_without_quest_fields` to simulate pre-migration schema drift). Prefer testing `core/` logic directly; there's no Discord in the test path.

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@@ -10,9 +10,8 @@ Discord bot for the TipiLAN community. Manages member roles and nicknames via Go
2. [Member Management](#member-management)
3. [Admin Commands](#admin-commands)
4. [Birthday System](#birthday-system)
5. [Tournament Team Roles](#tournament-team-roles)
6. [TipiCOIN Economy](#tipicoin-economy)
7. [Project Structure](#project-structure)
5. [TipiCOIN Economy](#tipicoin-economy)
6. [Project Structure](#project-structure)
---
@@ -108,8 +107,6 @@ cp .env.example .env
| `PB_ECONOMY_COLLECTION_DEV` | PocketBase collection used by `BOT_PROFILE=dev` |
| `PB_ECONOMY_COLLECTION_ECONOMY` | PocketBase collection used by `BOT_PROFILE=economy` |
| `PB_ECONOMY_COLLECTION` | Legacy fallback collection (optional) |
| `TEAM_SHEET_ID` | Tournament registration spreadsheet (separate from the member sheet). Unset = team sync off |
| `TEAM_DIVIDER_<GAME>_<YEAR>` | Divider role that a sheet section's teams get positioned under - see [Tournament team roles](#tournament-team-roles) |
### 6. Install & Run
@@ -171,7 +168,6 @@ Admins (bot lacks permission to modify them) are silently skipped and still mark
|---|---|---|
| `/check` | Manage Roles | Refreshes sheet data, backfills missing User IDs, syncs nicknames + roles for every member, reports stats |
| `/member @user` | Manage Roles | Shows a member's full sheet data + calculated age |
| `/teamsync` | Bot admin | Reloads the tournament registration sheet, grants/removes team roles, and repositions them under their dividers. See [Tournament Team Roles](#tournament-team-roles) |
| `/sync` | Manage Guild | Re-registers slash commands with Discord |
| `/restart` | Manage Guild | Gracefully restarts the bot process; posts ✅ in the same channel when back up |
| `/shutdown` | Manage Guild | Shuts the bot down cleanly without restarting |
@@ -224,46 +220,6 @@ If a member joins and their birthday is within `BIRTHDAY_WINDOW_DAYS` days, a bi
---
## Tournament Team Roles
Runs on the **economy** profile only, driven by the separate `TEAM_SHEET_ID` spreadsheet. It is independent of the member roster - players are matched straight from the registration sheet by Discord username, and never need a row in the member sheet.
Re-runs automatically **every hour**, and on demand via `/teamsync` (admin).
### What it does
- Grants each registered player the role named after their team, creating that role if it doesn't exist yet
- Removes team roles they no longer hold (switched teams, dropped out)
- Positions every team role directly beneath its game's divider role
- **Only role names present in the sheet are ever added, removed, or moved** - no unrelated role is at risk
### Divider placement
The registration sheet stacks several game sections per tab, each under a merged title row:
```
[merged] TipiLAN 2026 CS2 Registration Log
No | Team Name | Lineup (nickname, citizenship) | ...
1 | GENESIS | kapa (EST), neaQ (EST) | ...
```
Set one `TEAM_DIVIDER_*` variable per section to say where those teams belong:
```bash
TEAM_DIVIDER_CS2_2026="====== COUNTER-STRIKE 2 2026 ======"
TEAM_DIVIDER_LOL_2026="===== LEAGUE OF LEGENDS 2026 ====="
```
- **The key suffix** is matched against the section's title row. Every underscore-separated part must appear in it as a whole word, so `CS2_2026` matches only the 2026 CS2 block, while a plain `CS2` would match that game in any year. When several keys match, the most specific one (most parts) wins.
- **The value** is the *exact* Discord role name, decoration included. Copy it from Server Settings → Roles.
- Sections matching no key still get their team roles - they just aren't repositioned.
Teams are ordered alphabetically downwards under their divider. Every sync re-checks placement, so roles that predate this feature get pulled into place on the next run.
> The bot can only move roles **below its own** role. Drag the TipiBOT role above your dividers, or placement is skipped and reported as an error.
---
## TipiCOIN Economy
All economy data is stored in **PocketBase** (`economy_users` collection - see `core/pb_client.py`). The currency is **TipiCOIN** (⬡), displayed as a custom Discord emoji configured in `core/economy/store.py → COIN`.
@@ -289,7 +245,7 @@ The house is listed at **#0** on the leaderboard. Players can attempt to rob it
| Command | Cooldown | Base payout | Notes |
|---|---|---|---|
| `/daily` | 20h | 150 ⬡ | Streak multiplier applied (see below). Kõrvaklapid reduces cooldown to 18h. LAN pilet doubles the reward. Bot Farm adds 5% interest on your balance (capped at 500 ⬡/day). Prestige daily_plus adds +20% base per upgrade level. |
| `/daily` | 20h | 150 ⬡ | Streak multiplier applied (see below). Kõrvaklapid reduces cooldown to 18h and adds +25 ⬡. LAN pilet doubles the reward. Bot Farm adds 5% interest on your balance (capped at 500 ⬡/day). Prestige daily_plus adds +20% base per upgrade level. |
| `/work` | 1h | 1575 ⬡ | Random job flavour text. Mängurihiir +50%, Reguleeritav laud +25% (stacks). Red Bull: 30% chance of ×3. Ultralai monitor reduces cooldown to 40min. Prestige work_plus adds +20% per upgrade level. |
| `/beg` | 5min | 1040 ⬡ | Hiirematt reduces cooldown to 3min. Mehaaniline klaviatuur multiplies earnings ×2. |
| `/crime` | 2h | 200500 ⬡ | 60% success rate (75% with Cat6 kaabel). +30% earnings with Mikrofon on win. Fail = fine + 30min jail. Gaming tool skips jail on fail. |
@@ -380,11 +336,19 @@ The **ECONOMY** role is granted on your first EXP award (i.e. first successful e
| `/rank [@user]` | EXP total, current level, progress bar to next level, leaderboard rank. |
| `/stats [@user]` | Lifetime statistics: economy totals, work/beg counts, gambling records, crime/heist history, social totals, best streak. |
| `/cooldowns` | All cooldowns at a glance with live Discord timestamps. Shows jail timer if jailed. |
| `/leaderboard` | Paginated leaderboard with 6 tabs: 🪙 Coins, 📊 EXP, 🏆 Season EXP, 🔥 Prestige, 🎲 Wagered, 🎣 Fish caught. House pinned at #0 on coins tab. |
| `/leaderboard` | Paginated leaderboard with 6 tabs: 🪙 Coins (net worth = wallet + bank), 📊 EXP, 🏆 Season EXP, 🔥 Prestige, 🎲 Wagered, 🎣 Fish caught. House pinned at #0 on coins tab. |
| `/shop` | Browse all items by tier. Shows owned status, Anticheat charges remaining, and level lock for T2/T3. |
| `/buy <item>` | Purchase an item by name (partial match accepted). |
| `/bank` | View your vault. Banked coins are **rob-proof** (`/rob` and `/heist` only touch liquid balance) but earn no Bot Farm interest and can't be spent until withdrawn. |
| `/deposit <amount>` | Move coins from your wallet into the bank. `all` deposits everything liquid. |
| `/withdraw <amount>` | Move coins from the bank back to your wallet. `all` withdraws everything banked. |
| `/consumables` | Buy repeatable, expiring boosts (earn ×2, EXP ×2, or an instant cooldown wipe). A recurring coin sink. |
| `/lootbox` | Open a mystery box for **1 000 ⬡**. Weighted random reward: coin tiers (usually a small net loss), a 30-min earn/EXP ×2 buff, or a rare jackpot. |
| `/vanity` | Status shop — buy and equip cosmetic badges/titles (shown on `/profile`). Coins are **burned**, not recirculated. No gameplay effect. |
| `/reminders` | Toggle per-command DM notifications. Bot DMs you the moment each cooldown expires. |
| `/quests` | Personal daily (3) and weekly (2) quests with progress bars and a claim button. |
| `/achievements` | Milestone badges over your lifetime stats (work/wealth/gambling/crime/fishing/streaks/prestige). Each unlocks once and pays a one-time coin reward; opening the command claims any newly earned. |
| `/lottery [amount]` | View the pot or buy tickets (200 ⬡ each, max 100/draw). One winner is drawn daily at 21:00 Tallinn time and takes the whole pot — more tickets = higher weighted chance. Coins are conserved (the pot equals total ticket spend). Announced in `LOTTERY_CHANNEL_ID` if set. |
| `/fish` | Interactive fishing minigame. Cast, wait for bite, pull, then keep or sell. 2min cooldown (90s with Ussipurk). |
| `/fishbook` | View your fish collection - all caught species, rarity, count, and current inventory amounts. |
| `/fishsell` | Sell all fish currently in your inventory at once. |
@@ -468,7 +432,7 @@ All items are **permanent** once purchased **except Anticheat**, which expires a
| Hiirematt | 600 ⬡ | `/beg` cooldown 5min → 3min |
| Red Bull | 800 ⬡ | `/work` has 30% chance to earn ×3 |
| Anticheat | 1 000 ⬡ | Rob attempts against you fail and fine the robber. **2 uses**, then repurchase. |
| Kõrvaklapid | 1 200 ⬡ | `/daily` cooldown 20h → 18h |
| Kõrvaklapid | 1 200 ⬡ | `/daily` cooldown 20h → 18h and +25 ⬡ bonus |
| LAN pilet | 1 200 ⬡ | `/daily` reward ×2 |
| Bot Farm | 1 500 ⬡ | `/daily` adds 5% interest on balance (capped at 500 ⬡/day) |

141
bot.py
View File

@@ -23,7 +23,7 @@ import config
import strings as S
from core import economy, pb_client, sheets
from core.admin import is_bot_admin
from core.member_sync import SyncResult, sync_all_team_roles
from core.member_sync import SyncResult
from commands.dev_member_commands import register_dev_member_commands
from commands.dev_member_runtime import handle_member_join, run_birthday_daily
from commands.economy_admin_commands import register_economy_admin_commands
@@ -35,7 +35,6 @@ from commands.economy_prestige_commands import register_prestige_commands
from commands.economy_quests_commands import register_economy_quests_commands
from commands.economy_profile_commands import register_economy_profile_commands
from commands.economy_support_commands import register_economy_support_commands
from commands.economy_team_commands import register_economy_team_commands
from commands.ops_channel_commands import register_ops_channel_commands
from commands.ops_admin_commands import register_ops_admin_commands
from commands.info_commands import register_info_commands
@@ -337,40 +336,69 @@ async def before_birthday_daily():
await bot.wait_until_ready()
@tasks.loop(hours=1)
async def team_sync_hourly():
"""Reload the tournament registration sheet and re-apply team roles.
# ---------------------------------------------------------------------------
# Daily lottery draw (Tallinn-time DRAW_HOUR:00)
# ---------------------------------------------------------------------------
async def _resolve_channel(channel_id: int):
"""Best-effort fetch of a text channel by id (cache, then API)."""
if not channel_id:
return None
channel = bot.get_channel(channel_id)
if channel is None:
try:
channel = await bot.fetch_channel(channel_id)
except (discord.NotFound, discord.Forbidden, discord.HTTPException):
return None
return channel
Economy profile only (the tournament players live in the community guild).
Runs the first iteration immediately on start, so this also covers the
initial load at boot. No-op when TEAM_SHEET_ID is unset.
"""
if IS_DEV_PROFILE or not config.TEAM_SHEET_ID:
return
@tasks.loop(time=datetime.time(hour=economy.lottery.DRAW_HOUR, minute=0, tzinfo=TALLINN_TZ))
async def lottery_draw_daily():
"""Draw the day's lottery winner and announce it (if a channel is set)."""
period = datetime.datetime.now(TALLINN_TZ).date().isoformat()
try:
rosters = await sheets.refresh_teams()
except Exception as e:
log.error("team_sync_hourly: failed to load team sheet: %s", e)
result = await economy.do_lottery_draw(period)
except Exception:
log.exception("Lottery draw failed for %s", period)
return
if not rosters:
channel = await _resolve_channel(config.LOTTERY_CHANNEL_ID)
if result is None:
log.info("Lottery draw %s: no participants", period)
if channel:
try:
await channel.send(S.LOTTERY_UI["draw_none"])
except discord.HTTPException:
pass
return
guild = bot.get_guild(config.GUILD_ID)
if guild is None:
log.warning("team_sync_hourly: guild %s not found", config.GUILD_ID)
if not result.get("ok"):
log.error("Lottery draw %s could not pay winner %s (pot %s)",
period, result.get("winner_id"), result.get("pot"))
return
summary = await sync_all_team_roles(guild, log)
if summary.assigned or summary.removed or summary.created or summary.positioned or summary.errors:
log.info(
"team_sync_hourly: assigned=%d, removed=%d, created=%d, positioned=%d, errors=%d",
summary.assigned, summary.removed, len(summary.created),
summary.positioned, len(summary.errors),
log.info("Lottery draw %s: winner %s won %s (%s/%s tickets)",
period, result["winner_id"], result["pot"],
result["winner_tickets"], result["total_tickets"])
if channel:
mention = f"<@{result['winner_id']}>"
embed = discord.Embed(
title=S.LOTTERY_UI["draw_title"],
description=S.LOTTERY_UI["draw_win"].format(
winner=mention,
pot=_coin(result["pot"]),
tickets=result["winner_tickets"],
total=result["total_tickets"],
chance=round(result["win_chance"] * 100, 1),
players=result["participants"],
),
color=0xF4C430,
)
for err in summary.errors:
log.warning("team_sync_hourly: %s", err)
try:
await channel.send(content=mention, embed=embed)
except discord.HTTPException:
pass
@team_sync_hourly.before_loop
async def before_team_sync_hourly():
@lottery_draw_daily.before_loop
async def before_lottery_draw_daily():
await bot.wait_until_ready()
@@ -471,10 +499,10 @@ async def on_ready():
birthday_daily.start()
log.info("Birthday daily task started (fires 09:00 Tallinn time)")
# Start hourly tournament team-role sync (economy/community guild)
if not IS_DEV_PROFILE and config.TEAM_SHEET_ID and not team_sync_hourly.is_running():
team_sync_hourly.start()
log.info("Team-role sync task started (hourly, from the registration sheet)")
# Start daily lottery draw (runs in every profile; each has its own collection)
if not lottery_draw_daily.is_running():
lottery_draw_daily.start()
log.info("Lottery draw task started (fires %02d:00 Tallinn time)", economy.lottery.DRAW_HOUR)
# Start rotating rich presence
if not _rotate_presence.is_running():
@@ -484,6 +512,16 @@ async def on_ready():
# Re-schedule any reminder tasks lost on restart
await _restore_reminders()
# Refund stakes escrowed by interactive games (blackjack/RPS PvP) that a
# restart interrupted, so a mid-hand crash never eats a player's coins.
try:
refunded = await economy.reconcile_pending_wagers()
if refunded:
total = sum(amt for _, amt, _ in refunded)
log.info("Reconciled %d interrupted wager(s), refunded %d coins", len(refunded), total)
except Exception:
log.exception("Pending-wager reconciliation failed")
# Notify the channel where /restart was triggered
if _RESTART_FILE.exists():
try:
@@ -533,10 +571,6 @@ if IS_DEV_PROFILE:
has_announced_today=_has_announced_today,
mark_announced_today=_mark_announced_today,
)
else:
# Tournament team-role sync lives on the economy/community bot, where the
# registered players actually are (see commands/economy_team_commands.py).
register_economy_team_commands(tree, bot, log)
register_ops_admin_commands(
tree,
@@ -735,8 +769,10 @@ register_prestige_commands(
def _parse_amount(value: str, balance: int) -> tuple[int | None, str | None]:
"""Parse an amount string; 'all' resolves to the user's full balance.
Accepts plain integers and valid thousand-separated numbers (1,000 / 1.000 / 1 000).
Rejects decimals and ambiguous inputs like 1,1 or 1.5.
Accepts plain non-negative integers and valid thousand-separated numbers
(1,000 / 1.000 / 1 000). Rejects decimals, ambiguous inputs like 1,1 or 1.5,
and negative amounts (a negative bet/give would mint coins on loss/transfer
paths that trust the caller's sign).
Returns (amount, None) on success or (None, error_msg) on failure."""
v = value.strip()
if v.lower() == "all":
@@ -745,9 +781,12 @@ def _parse_amount(value: str, balance: int) -> tuple[int | None, str | None]:
if re.fullmatch(r'\d{1,3}([,. ]\d{3})*', v):
v = re.sub(r'[,. ]', '', v)
try:
return int(v), None
amount = int(v)
except ValueError:
return None, S.ERR["invalid_amount"]
if amount < 0:
return None, S.ERR["invalid_amount"]
return amount, None
# ---------------------------------------------------------------------------
@@ -814,17 +853,7 @@ async def _restore_reminders() -> None:
last_str = user.get(last_key)
if not last_str:
continue
items = user.get("items", [])
if cmd == "work" and "monitor" in items:
cooldown = datetime.timedelta(minutes=40)
elif cmd == "beg" and "hiirematt" in items:
cooldown = datetime.timedelta(minutes=3)
elif cmd == "daily" and "korvaklapid" in items:
cooldown = datetime.timedelta(hours=18)
elif cmd == "fish" and "ussipurk" in items:
cooldown = datetime.timedelta(seconds=90)
else:
cooldown = economy.COOLDOWNS.get(cmd)
cooldown = economy.effective_cooldown(cmd, user.get("items", []))
if not cooldown:
continue
last_dt = datetime.datetime.fromisoformat(last_str)
@@ -843,17 +872,7 @@ async def _maybe_remind(user_id: int, cmd: str) -> None:
user_data = await economy.get_user(user_id)
if cmd not in user_data.get("reminders", []):
return
items = set(user_data.get("items", []))
if cmd == "work" and "monitor" in items:
delay = datetime.timedelta(minutes=40)
elif cmd == "beg" and "hiirematt" in items:
delay = datetime.timedelta(minutes=3)
elif cmd == "daily" and "korvaklapid" in items:
delay = datetime.timedelta(hours=18)
elif cmd == "fish" and "ussipurk" in items:
delay = datetime.timedelta(seconds=90)
else:
delay = economy.COOLDOWNS.get(cmd, datetime.timedelta(hours=1))
delay = economy.effective_cooldown(cmd, user_data.get("items", [])) or datetime.timedelta(hours=1)
_schedule_reminder(user_id, cmd, delay)

25
commands/_replies.py Normal file
View File

@@ -0,0 +1,25 @@
"""Shared reply helpers for command handlers."""
from __future__ import annotations
import discord
import strings as S
async def reply_db_error(interaction: discord.Interaction) -> None:
"""Tell the user the database is unavailable.
Economy core functions return {"ok": False, "reason": "db_error"} on a
PocketBase outage. Without this, handlers either fall through silently (a
deferred interaction hangs on "thinking...") or show a misleading "you're
broke" message. Works whether or not the interaction was already deferred.
"""
msg = S.ERR["db_error"]
try:
if interaction.response.is_done():
await interaction.followup.send(msg, ephemeral=True)
else:
await interaction.response.send_message(msg, ephemeral=True)
except discord.HTTPException:
pass

View File

@@ -211,17 +211,29 @@ def register_economy_admin_commands(
prestige_pp = data.get("prestige_points", 0)
total_fish = data.get("total_fish_caught", 0)
inv_fish = len(data.get("fish_inventory") or [])
pw = data.get("pending_wager") or {}
wager_str = f"{pw.get('amount', 0):,} ({pw.get('kind')})" if pw.get("amount") else "-"
embed = discord.Embed(
title=S.ADMINVIEW_UI["title"].format(name=kasutaja.display_name),
color=0x5865F2,
)
embed.add_field(name=S.ADMINVIEW_UI["f_balance"], value=f"{data.get('balance', 0):,} {economy.COIN}", inline=True)
embed.add_field(name=S.ADMINVIEW_UI["f_bank"], value=f"{data.get('bank_balance', 0):,} {economy.COIN}", inline=True)
embed.add_field(name=S.ADMINVIEW_UI["f_exp"], value=S.ADMINVIEW_UI["exp_val"].format(exp=f"{exp:,}", level=level), inline=True)
embed.add_field(name=S.ADMINVIEW_UI["f_streak"], value=str(data.get("daily_streak", 0)), inline=True)
embed.add_field(name=S.ADMINVIEW_UI["f_banned"], value=banned, inline=True)
embed.add_field(name=S.ADMINVIEW_UI["f_jailed"], value=jailed, inline=True)
embed.add_field(name=S.ADMINVIEW_UI["f_prestige"], value=S.ADMINVIEW_UI["prestige_val"].format(level=prestige_lvl, pp=prestige_pp), inline=True)
embed.add_field(name=S.ADMINVIEW_UI["f_fish"], value=S.ADMINVIEW_UI["fish_val"].format(caught=total_fish, inv=inv_fish), inline=True)
embed.add_field(
name=S.ADMINVIEW_UI["f_extras"],
value=S.ADMINVIEW_UI["extras_val"].format(
ach=len(data.get("achievements_earned") or []),
lootboxes=data.get("lootboxes_opened", 0),
wager=wager_str,
),
inline=True,
)
embed.add_field(name=S.ADMINVIEW_UI["f_items"], value=items_str, inline=False)
embed.add_field(name=S.ADMINVIEW_UI["f_uses"], value=uses_str, inline=False)
embed.add_field(name=S.ADMINVIEW_UI["f_last_daily"], value=data.get("last_daily") or "-", inline=True)

View File

@@ -5,6 +5,7 @@ import datetime
import random
import time
from collections.abc import Awaitable, Callable, MutableSet
from zoneinfo import ZoneInfo
import discord
from discord import app_commands
@@ -13,6 +14,10 @@ from core import economy
from core.emoji import EMOJI as E
import strings as S
from ._replies import reply_db_error
_TALLINN = ZoneInfo("Europe/Tallinn")
def register_economy_extra_commands(
tree: app_commands.CommandTree,
@@ -120,6 +125,9 @@ def register_economy_extra_commands(
return
res = await economy.do_heist_check(interaction.user.id)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "jailed":
@@ -270,6 +278,9 @@ def register_economy_extra_commands(
return
res = await economy.do_heist_check(interaction.user.id)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "jailed":
@@ -518,6 +529,9 @@ def register_economy_extra_commands(
res = await economy.do_give(interaction.user.id, kasutaja.id, summa_int)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "jailed":
@@ -543,6 +557,64 @@ def register_economy_extra_commands(
)
await interaction.response.send_message(embed=embed)
# -----------------------------------------------------------------------
# /lottery - daily draw, one weighted winner takes the pot
# -----------------------------------------------------------------------
@tree.command(name="lottery", description=S.CMD["lottery"])
@app_commands.describe(kogus=S.OPT["lottery_kogus"])
async def cmd_lottery(interaction: discord.Interaction, kogus: int | None = None):
period = economy.period_for(datetime.datetime.now(_TALLINN))
if kogus is None:
state = await economy.get_lottery_state(period, interaction.user.id)
embed = discord.Embed(
title=S.LOTTERY_UI["title"],
description=S.LOTTERY_UI["desc"].format(
draw_time=f"{economy.DRAW_HOUR}:00", cost=coin(state["ticket_cost"])
),
color=0xF4C430,
)
embed.add_field(name=S.LOTTERY_UI["f_pot"], value=coin(state["pot"]), inline=True)
embed.add_field(name=S.LOTTERY_UI["f_players"], value=str(state["participants"]), inline=True)
if state["your_tickets"]:
chance = round(state["your_tickets"] / state["total_tickets"] * 100, 1)
embed.add_field(
name=S.LOTTERY_UI["f_your"],
value=S.LOTTERY_UI["your_val"].format(tickets=state["your_tickets"], chance=chance),
inline=False,
)
else:
embed.add_field(name=S.LOTTERY_UI["f_your"], value=S.LOTTERY_UI["your_none"], inline=False)
await interaction.response.send_message(embed=embed)
return
if kogus <= 0:
await interaction.response.send_message(S.ERR["positive_amount"], ephemeral=True)
return
res = await economy.do_buy_ticket(interaction.user.id, kogus, period)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
elif res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "max_tickets":
await interaction.response.send_message(
S.LOTTERY_UI["max_tickets"].format(cap=res["cap"], held=res["held"]), ephemeral=True
)
elif res["reason"] == "insufficient":
await interaction.response.send_message(
S.ERR["broke_need"].format(need=coin(res["need"])), ephemeral=True
)
else:
await interaction.response.send_message(S.ERR["invalid_amount"], ephemeral=True)
return
await interaction.response.send_message(
S.LOTTERY_UI["bought"].format(
count=res["bought"], cost=coin(res["cost"]),
tickets=res["tickets"], balance=coin(res["balance"]),
)
)
class LeaderboardView(discord.ui.View):
PER_PAGE = 10
@@ -751,14 +823,13 @@ def register_economy_extra_commands(
@tree.command(name="leaderboard", description=S.CMD["leaderboard"])
async def cmd_leaderboard(interaction: discord.Interaction):
await interaction.response.defer()
coins_raw, exp_raw, season_raw, prestige_raw, wagered_raw, fish_raw = await asyncio.gather(
economy.get_leaderboard(top_n=None),
economy.get_leaderboard_exp(top_n=None),
economy.get_leaderboard_season_exp(top_n=None),
economy.get_leaderboard_prestige(top_n=None),
economy.get_leaderboard_wagered(top_n=None),
economy.get_leaderboard_fish(top_n=None),
)
lbs = await economy.get_all_leaderboards() # single collection scan for all six tabs
coins_raw = lbs["coins"]
exp_raw = lbs["exp"]
season_raw = lbs["season"]
prestige_raw = lbs["prestige"]
wagered_raw = lbs["wagered"]
fish_raw = lbs["fish"]
house_entry = None
regular = []
@@ -865,6 +936,9 @@ def register_economy_extra_commands(
async def cmd_buy(interaction: discord.Interaction, ese: app_commands.Choice[str]):
res = await economy.do_buy(interaction.user.id, ese.value)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "owned":

View File

@@ -10,6 +10,8 @@ from discord import app_commands
from core import economy
import strings as S
from ._replies import reply_db_error
def register_economy_fish_commands(
tree: app_commands.CommandTree,
@@ -218,6 +220,9 @@ def register_economy_fish_commands(
res = await economy.do_fish_start(interaction.user.id)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "cooldown":

View File

@@ -12,6 +12,8 @@ from core import economy
from core.emoji import EMOJI as E
import strings as S
from ._replies import reply_db_error
def register_economy_games_commands(
tree: app_commands.CommandTree,
@@ -116,6 +118,9 @@ def register_economy_games_commands(
res = await economy.do_roulette(interaction.user.id, panus_int, värv.value)
if not res["ok"]:
active_games.discard(interaction.user.id)
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "jailed":
@@ -202,7 +207,14 @@ def register_economy_games_commands(
bet_line = ""
if self.bet > 0:
res = await economy.do_game_bet(interaction.user.id, self.bet, outcome)
if outcome == "win":
if not res.get("ok"):
if res.get("reason") == "db_error":
await reply_db_error(interaction)
return
# Player was jailed/went broke since the duel started - show the
# result without a bet line rather than crashing on res["balance"].
bet_line = ""
elif outcome == "win":
bet_line = S.RPS_UI["bet_win"].format(amount=coin(self.bet), balance=coin(res["balance"]))
elif outcome == "lose":
bet_line = S.RPS_UI["bet_lose"].format(amount=coin(self.bet), balance=coin(res["balance"]))
@@ -278,10 +290,12 @@ def register_economy_games_commands(
if self.bet > 0:
if winner == "a":
await economy.do_rps_pvp_payout(self.player_a.id, self.bet)
await economy.do_rps_pvp_forfeit(self.player_b.id)
bet_line_a = f"\n+{coin(self.bet)}"
bet_line_b = f"\n-{coin(self.bet)}"
elif winner == "b":
await economy.do_rps_pvp_payout(self.player_b.id, self.bet)
await economy.do_rps_pvp_forfeit(self.player_a.id)
bet_line_a = f"\n-{coin(self.bet)}"
bet_line_b = f"\n+{coin(self.bet)}"
else:
@@ -652,6 +666,9 @@ def register_economy_games_commands(
res = await economy.do_slots(interaction.user.id, panus_int)
if not res["ok"]:
active_games.discard(interaction.user.id)
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
return
@@ -926,13 +943,17 @@ def register_economy_games_commands(
embed = self._cur_embed(game_over=True, hand_results=hand_results)
embed.title = S.TITLE[title_key]
embed.color = color
if res.get("ok"):
result_line = result_str + S.BJ_UI["balance_line"].format(balance=coin(res["balance"]))
else:
result_line = result_str + "\n" + S.ERR["payout_failed"]
embed.add_field(
name=S.BJ["result_field"],
value=result_str + S.BJ_UI["balance_line"].format(balance=coin(res["balance"])),
value=result_line,
inline=False,
)
await self.message.edit(embed=embed, view=self)
if total_payout > total_invested:
if res.get("ok") and total_payout > total_invested:
asyncio.create_task(award_exp(interaction, economy.gamble_exp(total_invested)))
async def _do_dealer_reveal(self, interaction: discord.Interaction) -> None:
@@ -1013,6 +1034,9 @@ def register_economy_games_commands(
try:
res = await economy.do_blackjack_bet(self.user_id, self.bet)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
await interaction.response.send_message(
S.ERR["broke"].format(bal=coin(res.get("balance", 0))), ephemeral=True
)
@@ -1038,6 +1062,9 @@ def register_economy_games_commands(
try:
res = await economy.do_blackjack_bet(self.user_id, self.bet)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
await interaction.response.send_message(
S.ERR["broke"].format(bal=coin(res.get("balance", 0))), ephemeral=True
)
@@ -1097,6 +1124,9 @@ def register_economy_games_commands(
res = await economy.do_blackjack_bet(interaction.user.id, bet)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "jailed":
@@ -1150,32 +1180,37 @@ def register_economy_games_commands(
await asyncio.sleep(_BJ_DEAL_DELAY)
if _bj_is_blackjack(dealer_hand):
push_res = await economy.do_blackjack_payout(interaction.user.id, bet, bet)
push_line = (
S.BJ["push_result"] + S.BJ_UI["balance_line"].format(balance=coin(push_res["balance"]))
if push_res.get("ok")
else S.BJ["push_result"] + "\n" + S.ERR["payout_failed"]
)
embed = _bj_embed(
player_hand,
dealer_hand,
S.TITLE["blackjack_push"],
0x99AAB5,
hide_dealer=False,
result_field=(
S.BJ["result_field"],
S.BJ["push_result"] + S.BJ_UI["balance_line"].format(balance=coin(push_res["balance"])),
),
result_field=(S.BJ["result_field"], push_line),
)
else:
payout = bet + int(bet * 1.5)
bj_res = await economy.do_blackjack_payout(interaction.user.id, payout, bet)
bj_line = (
f"+{coin(payout)}" + S.BJ_UI["balance_line"].format(balance=coin(bj_res["balance"]))
if bj_res.get("ok")
else f"+{coin(payout)}" + "\n" + S.ERR["payout_failed"]
)
embed = _bj_embed(
player_hand,
dealer_hand,
S.TITLE["blackjack_bj"],
0xF4C430,
hide_dealer=False,
result_field=(
S.BJ["result_field"],
f"+{coin(payout)}" + S.BJ_UI["balance_line"].format(balance=coin(bj_res["balance"])),
),
result_field=(S.BJ["result_field"], bj_line),
)
asyncio.create_task(award_exp(interaction, economy.gamble_exp(bet)))
if bj_res.get("ok"):
asyncio.create_task(award_exp(interaction, economy.gamble_exp(bet)))
active_games.discard(interaction.user.id)
await msg.edit(embed=embed)
return

View File

@@ -10,6 +10,8 @@ from discord import app_commands
from core import economy
import strings as S
from ._replies import reply_db_error
def register_economy_income_commands(
tree: app_commands.CommandTree,
@@ -25,6 +27,9 @@ def register_economy_income_commands(
await interaction.response.defer()
res = await economy.do_daily(interaction.user.id)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.followup.send(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "cooldown":
@@ -63,6 +68,9 @@ def register_economy_income_commands(
await interaction.response.defer()
res = await economy.do_work(interaction.user.id)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.followup.send(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "cooldown":
@@ -97,6 +105,9 @@ def register_economy_income_commands(
await interaction.response.defer()
res = await economy.do_beg(interaction.user.id)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.followup.send(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "cooldown":
@@ -128,6 +139,9 @@ def register_economy_income_commands(
await interaction.response.defer()
res = await economy.do_crime(interaction.user.id)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.followup.send(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "cooldown":
@@ -187,6 +201,9 @@ def register_economy_income_commands(
await interaction.response.defer()
res = await economy.do_rob(interaction.user.id, sihtmärk.id)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.followup.send(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "cooldown":

View File

@@ -9,6 +9,8 @@ from discord import app_commands
from core import economy
import strings as S
from ._replies import reply_db_error
def register_prestige_commands(
tree: app_commands.CommandTree,
@@ -127,6 +129,9 @@ def register_prestige_commands(
return
await interaction.response.defer()
res = await economy.do_prestige(self.user_id)
if not res["ok"] and res.get("reason") == "db_error":
await reply_db_error(interaction)
return
self.clear_items()
if not res["ok"]:
embed = discord.Embed(
@@ -166,6 +171,9 @@ def register_prestige_commands(
await interaction.response.defer()
res = await economy.do_prestige_buy(self.user_id, upgrade_id)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "insufficient_pp":
err = S.PRESTIGE_UI["buy_no_pp"].format(have=res["have"], need=res["need"])
elif res["reason"] == "maxed":
@@ -221,6 +229,9 @@ def register_prestige_commands(
return
res = await economy.do_prestige_buy(interaction.user.id, upgrade.strip().lower())
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "not_found":

View File

@@ -10,6 +10,8 @@ from discord import app_commands
from core import economy
import strings as S
from ._replies import reply_db_error
def register_economy_profile_commands(
tree: app_commands.CommandTree,
@@ -29,10 +31,15 @@ def register_economy_profile_commands(
pct = progress / needed if needed > 0 else 1.0
filled = int(pct * 12)
bar = "" * filled + "" * (12 - filled)
embed = discord.Embed(
title=S.PROFILE_UI["main_title"].format(name=target.display_name),
color=0xF4C430,
badge = economy.vanity_badge(data)
title = (
f"{badge[0]} {target.display_name}"
if badge
else S.PROFILE_UI["main_title"].format(name=target.display_name)
)
embed = discord.Embed(title=title, color=0xF4C430)
if badge:
embed.set_author(name=badge[1])
embed.add_field(name=S.PROFILE_UI["f_balance"], value=coin(data.get("balance", 0)), inline=True)
embed.add_field(
name=S.PROFILE_UI["f_level"],
@@ -148,7 +155,12 @@ def register_economy_profile_commands(
)
embed.add_field(
name=S.STATS_UI["records_field"],
value=S.STATS_UI["records_val"].format(streak=_s("best_daily_streak")),
value=S.STATS_UI["records_val"].format(
streak=_s("best_daily_streak"),
lootboxes=_s("lootboxes_opened"),
achievements=len(data.get("achievements_earned") or []),
ach_total=len(economy.ACHIEVEMENTS),
),
inline=True,
)
return embed
@@ -287,6 +299,9 @@ def register_economy_profile_commands(
color=0xF4C430,
)
embed.add_field(name=S.BALANCE_UI["saldo"], value=coin(data["balance"]), inline=True)
bank_balance = data.get("bank_balance", 0)
if bank_balance:
embed.add_field(name=S.BANK_UI["f_bank"], value=coin(bank_balance), inline=True)
streak = data.get("daily_streak", 0)
if streak:
embed.add_field(
@@ -334,6 +349,53 @@ def register_economy_profile_commands(
data = await economy.get_user(target.id)
await interaction.response.send_message(embed=_balance_embed(target, data))
@tree.command(name="achievements", description=S.CMD["achievements"])
async def cmd_achievements(
interaction: discord.Interaction, kasutaja: discord.Member | None = None
):
target = kasutaja or interaction.user
note = ""
# Only the invoker's own view claims newly-earned achievements.
if target.id == interaction.user.id:
res = await economy.do_check_achievements(interaction.user.id)
if not res["ok"]:
await reply_db_error(interaction)
return
if res["new"]:
names = ", ".join(
f"{economy.ACHIEVEMENTS[a]['emoji']} {economy.ACHIEVEMENTS[a]['name']}"
for a in res["new"]
)
note = S.ACHIEVEMENTS_UI["unlocked_note"].format(
names=names, reward=coin(res["reward"])
) + "\n\n"
data = await economy.get_user(target.id)
rows = economy.achievements_view(data)
earned_count = sum(1 for r in rows if r["earned"])
lines = [
S.ACHIEVEMENTS_UI["row_earned"].format(
emoji=r["emoji"], name=r["name"], reward=coin(r["reward"])
)
if r["earned"]
else S.ACHIEVEMENTS_UI["row_locked"].format(
emoji=r["emoji"], name=r["name"], progress=r["progress"],
goal=r["goal"], reward=coin(r["reward"]),
)
for r in rows
]
title = S.ACHIEVEMENTS_UI["title"]
if target.id != interaction.user.id:
title += f" · {target.display_name}"
embed = discord.Embed(
title=title,
description=note
+ S.ACHIEVEMENTS_UI["desc"].format(earned=earned_count, total=len(rows))
+ "\n\n" + "\n".join(lines),
color=0xF4C430,
)
await interaction.response.send_message(embed=embed)
@tree.command(name="cooldowns", description=S.CMD["cooldowns"])
async def cmd_cooldowns(interaction: discord.Interaction):
data = await economy.get_user(interaction.user.id)
@@ -539,7 +601,12 @@ def register_economy_profile_commands(
)
embed.add_field(
name=S.STATS_UI["records_field"],
value=S.STATS_UI["records_val"].format(streak=_s("best_daily_streak")),
value=S.STATS_UI["records_val"].format(
streak=_s("best_daily_streak"),
lootboxes=_s("lootboxes_opened"),
achievements=len(data.get("achievements_earned") or []),
ach_total=len(economy.ACHIEVEMENTS),
),
inline=True,
)
await interaction.response.send_message(embed=embed, ephemeral=True)

View File

@@ -1,5 +1,6 @@
from __future__ import annotations
import asyncio
from collections.abc import Callable
import discord
@@ -8,6 +9,8 @@ from discord import app_commands
from core import economy
import strings as S
from ._replies import reply_db_error
def register_economy_support_commands(
tree: app_commands.CommandTree,
@@ -47,6 +50,9 @@ def register_economy_support_commands(
res = await economy.do_give(interaction.user.id, self._view.requester.id, amount)
if not res["ok"]:
self._view.remaining += amount # roll back the reservation
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
data = await economy.get_user(interaction.user.id)
await interaction.response.send_message(
S.ERR["broke"].format(bal=coin(data["balance"])), ephemeral=True
@@ -212,6 +218,9 @@ def register_economy_support_commands(
res = await economy.do_buy_consumable(interaction.user.id, ese.value)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "insufficient":
@@ -224,6 +233,10 @@ def register_economy_support_commands(
cons = res["consumable"]
if res["instant"]:
# Kohv wiped these cooldowns, so any reminder DM already scheduled for
# them is now stale - cancel it (the next command run reschedules).
for cmd in economy.INSTANT_RESET_COMMANDS:
cancel_reminder_task(interaction.user.id, cmd)
desc = S.CONSUMABLES_UI["bought_instant"].format(balance=coin(res["balance"]))
else:
key = "bought_extended" if res["extended"] else "bought_buff"
@@ -238,6 +251,181 @@ def register_economy_support_commands(
)
await interaction.response.send_message(embed=embed)
# -- /vanity ------------------------------------------------------------
def _vanity_embed(user_data: dict) -> discord.Embed:
owned = set(user_data.get("vanity_owned") or [])
active = user_data.get("vanity_active")
embed = discord.Embed(
title=S.VANITY_UI["title"],
description=S.VANITY_UI["desc"].format(bal=coin(user_data.get("balance", 0))),
color=0xF4C430,
)
for vid, v in economy.VANITY.items():
if vid == active:
status = S.VANITY_UI["line_active"]
elif vid in owned:
status = S.VANITY_UI["line_owned"]
else:
status = f"{v['cost']} {economy.COIN}"
embed.add_field(
name=f"{v['emoji']} {v['name']} · {status}",
value=S.VANITY_UI["entry_title"].format(title=v["title"]),
inline=False,
)
embed.set_footer(text=S.VANITY_UI["footer"])
return embed
@tree.command(name="vanity", description=S.CMD["vanity"])
@app_commands.describe(ese=S.OPT["vanity_ese"])
@app_commands.choices(
ese=[
app_commands.Choice(name=f"{v['emoji']} {v['title']} ({v['cost']} TipiCOINi)", value=vid)
for vid, v in economy.VANITY.items()
]
+ [app_commands.Choice(name=S.VANITY_UI["none_choice"], value=economy.vanity.NONE_ID)]
)
async def cmd_vanity(
interaction: discord.Interaction,
ese: app_commands.Choice[str] | None = None,
):
if ese is None:
data = await economy.get_user(interaction.user.id)
await interaction.response.send_message(
embed=_vanity_embed(data), ephemeral=True
)
return
res = await economy.do_vanity_select(interaction.user.id, ese.value)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "insufficient":
await interaction.response.send_message(
S.ERR["broke_need"].format(need=coin(res["need"])), ephemeral=True
)
else:
await interaction.response.send_message(S.ERR["item_not_found"], ephemeral=True)
return
action = res["action"]
if action == "unequipped":
await interaction.response.send_message(S.VANITY_UI["unequipped"], ephemeral=True)
return
v = res["vanity"]
if action == "bought":
msg = S.VANITY_UI["bought"].format(
emoji=v["emoji"], title=v["title"], balance=coin(res["balance"])
)
else:
msg = S.VANITY_UI["equipped"].format(emoji=v["emoji"], title=v["title"])
await interaction.response.send_message(msg)
# -- /lootbox -----------------------------------------------------------
@tree.command(name="lootbox", description=S.CMD["lootbox"])
async def cmd_lootbox(interaction: discord.Interaction):
res = await economy.do_open_lootbox(interaction.user.id)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
elif res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
else:
await interaction.response.send_message(
S.ERR["broke_need"].format(need=coin(res["need"])), ephemeral=True
)
return
# Suspense: show the box opening, then reveal the reward.
await interaction.response.send_message(
embed=discord.Embed(
title=S.LOOTBOX_UI["title"], description=S.LOOTBOX_UI["opening"], color=0xF4C430
)
)
msg = await interaction.original_response()
await asyncio.sleep(1.2)
if res["buff_kind"]:
line = S.LOOTBOX_UI["buff_" + res["buff_kind"]].format(min=res["buff_min"])
foot = S.LOOTBOX_UI["foot_buff"].format(balance=coin(res["balance"]))
color = 0x5865F2
else:
line = S.LOOTBOX_UI[res["outcome"]].format(coins=coin(res["reward_coins"]))
if res["net"] >= 0:
foot = S.LOOTBOX_UI["foot_win"].format(net=coin(res["net"]), balance=coin(res["balance"]))
color = 0x57F287
else:
foot = S.LOOTBOX_UI["foot_loss"].format(net=coin(abs(res["net"])), balance=coin(res["balance"]))
color = 0xF4C430 if res["outcome"] != "coins_small" else 0xED4245
embed = discord.Embed(title=S.LOOTBOX_UI["title"], description=line, color=color)
embed.set_footer(text=foot)
await msg.edit(embed=embed)
# -- /bank, /deposit, /withdraw -----------------------------------------
@tree.command(name="bank", description=S.CMD["bank"])
async def cmd_bank(interaction: discord.Interaction):
data = await economy.get_user(interaction.user.id)
embed = discord.Embed(
title=S.BANK_UI["title"], description=S.BANK_UI["desc"], color=0xF4C430
)
embed.add_field(name=S.BANK_UI["f_liquid"], value=coin(data.get("balance", 0)), inline=True)
embed.add_field(name=S.BANK_UI["f_bank"], value=coin(data.get("bank_balance", 0)), inline=True)
await interaction.response.send_message(embed=embed, ephemeral=True)
@tree.command(name="deposit", description=S.CMD["deposit"])
@app_commands.describe(summa=S.OPT["deposit_summa"])
async def cmd_deposit(interaction: discord.Interaction, summa: str):
data = await economy.get_user(interaction.user.id)
amount, err = parse_amount(summa, data.get("balance", 0))
if err or amount is None:
await interaction.response.send_message(err or S.ERR["invalid_amount"], ephemeral=True)
return
if amount <= 0:
await interaction.response.send_message(S.ERR["positive_amount"], ephemeral=True)
return
res = await economy.do_deposit(interaction.user.id, amount)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
elif res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
else:
await interaction.response.send_message(S.BANK_UI["nothing_liquid"], ephemeral=True)
return
await interaction.response.send_message(
S.BANK_UI["deposited"].format(
amount=coin(res["amount"]), balance=coin(res["balance"]), bank=coin(res["bank"])
)
)
@tree.command(name="withdraw", description=S.CMD["withdraw"])
@app_commands.describe(summa=S.OPT["withdraw_summa"])
async def cmd_withdraw(interaction: discord.Interaction, summa: str):
data = await economy.get_user(interaction.user.id)
amount, err = parse_amount(summa, data.get("bank_balance", 0))
if err or amount is None:
await interaction.response.send_message(err or S.ERR["invalid_amount"], ephemeral=True)
return
if amount <= 0:
await interaction.response.send_message(S.ERR["positive_amount"], ephemeral=True)
return
res = await economy.do_withdraw(interaction.user.id, amount)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
elif res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
else:
await interaction.response.send_message(S.BANK_UI["nothing_bank"], ephemeral=True)
return
await interaction.response.send_message(
S.BANK_UI["withdrawn"].format(
amount=coin(res["amount"]), balance=coin(res["balance"]), bank=coin(res["bank"])
)
)
class RemindersSelect(discord.ui.Select):
def __init__(self, user_id: int, current: list[str]):
self.user_id = user_id

View File

@@ -1,90 +0,0 @@
"""Tournament team-role sync for the economy/community guild.
The tournament participants live in the *economy* (community) guild, not the
internal dev guild, so team-role assignment runs here rather than as part of the
member-roster sync in :mod:`commands.dev_member_commands`. This is deliberately
roster-INDEPENDENT: it matches Discord usernames straight against the separate
registration spreadsheet (``TEAM_SHEET_ID``) and never touches the member sheet.
"""
from __future__ import annotations
import logging
import discord
from discord import app_commands
from core import sheets
from core.admin import bot_admin_check
from core.member_sync import sync_all_team_roles
import strings as S
def register_economy_team_commands(
tree: app_commands.CommandTree,
bot: discord.Client,
log: logging.Logger,
) -> None:
@tree.command(name="teamsync", description=S.CMD["teamsync"])
@app_commands.guild_only()
@bot_admin_check()
async def cmd_teamsync(interaction: discord.Interaction):
await interaction.response.defer(ephemeral=True)
guild = interaction.guild
if guild is None:
await interaction.followup.send(S.ERR["guild_only"], ephemeral=True)
return
try:
rosters = await sheets.refresh_teams()
except Exception as e:
await interaction.followup.send(
S.TEAMSYNC_UI["refresh_error"].format(error=e), ephemeral=True
)
return
if not rosters:
await interaction.followup.send(S.TEAMSYNC_UI["disabled"], ephemeral=True)
return
summary = await sync_all_team_roles(guild, log)
await interaction.followup.send(_format_summary(summary), ephemeral=True)
log.info(
"/teamsync - scanned=%d, assigned=%d, removed=%d, created=%d, positioned=%d, errors=%d",
summary.scanned,
summary.assigned,
summary.removed,
len(summary.created),
summary.positioned,
len(summary.errors),
)
def _format_summary(summary) -> str:
lines = [
S.TEAMSYNC_UI["done"],
S.TEAMSYNC_UI["scanned"].format(count=summary.scanned),
S.TEAMSYNC_UI["assigned"].format(count=summary.assigned),
S.TEAMSYNC_UI["removed"].format(count=summary.removed),
]
if summary.created:
# A team can be created only once, but the same role could surface for
# several members in one run - de-dupe for the report.
unique = list(dict.fromkeys(summary.created))
lines.append(S.TEAMSYNC_UI["created"].format(roles=", ".join(unique)))
if summary.positioned:
lines.append(S.TEAMSYNC_UI["positioned"].format(count=summary.positioned))
if summary.errors:
lines.append(S.TEAMSYNC_UI["errors"].format(count=len(summary.errors)))
text = "\n".join(lines)
if summary.changes:
shown = summary.changes[:20]
text += "\n\n" + S.TEAMSYNC_UI["changes_header"] + "\n" + "\n".join(shown)
if len(summary.changes) > 20:
text += "\n" + S.TEAMSYNC_UI["changes_more"].format(count=len(summary.changes) - 20)
else:
text += "\n\n" + S.TEAMSYNC_UI["no_changes"]
return text

View File

@@ -13,9 +13,9 @@ from pathlib import Path
import discord
from discord import app_commands
from core import economy
from core.admin import bot_admin_check
import strings as S
from core.admin import bot_admin_check
def register_ops_admin_commands(
@@ -45,6 +45,7 @@ def register_ops_admin_commands(
latency_ms = round(bot.latency * 1000, 1)
cache_size = get_member_cache_size()
user_count = await count_economy_users()
eco_stats = await economy.get_economy_stats()
embed = discord.Embed(title=S.STATUS_UI["title"], color=0x57F287)
embed.add_field(
@@ -82,6 +83,18 @@ def register_ops_admin_commands(
value=str(cache_size),
inline=True,
)
total = eco_stats["total_coins"]
house_pct = round(eco_stats["house_balance"] / total * 100) if total else 0
embed.add_field(
name=S.STATUS_UI["supply_field"],
value=S.STATUS_UI["supply_val"].format(
total=f"{total:,}".replace(",", " "),
players=f"{eco_stats['player_coins']:,}".replace(",", " "),
house=f"{eco_stats['house_balance']:,}".replace(",", " "),
house_pct=house_pct,
),
inline=False,
)
log_lines = [
S.STATUS_UI["log_line"].format(name=p.name, size_kb=f"{p.stat().st_size / 1024:.1f}")

View File

@@ -23,9 +23,6 @@ DISCORD_TOKEN = (
) or _LEGACY_DISCORD_TOKEN
SHEET_ID = os.getenv("SHEET_ID")
# Separate spreadsheet holding the tournament team registrations (Team Name +
# lineup of Discord usernames). Optional: when unset, team-role sync is a no-op.
TEAM_SHEET_ID = os.getenv("TEAM_SHEET_ID")
GOOGLE_CREDS_PATH = os.getenv("GOOGLE_CREDS_PATH", "credentials.json")
_LEGACY_GUILD_ID = _env_int("GUILD_ID", 0)
@@ -45,6 +42,15 @@ BIRTHDAY_CHANNEL_ID = (
BIRTHDAY_WINDOW_DAYS = int(os.getenv("BIRTHDAY_WINDOW_DAYS", "7"))
BASE_ROLE_IDS: list[int] = [1478304631930228779, 1478302278862766190]
# Channel where the daily lottery draw result is announced. Optional - if unset,
# the draw still runs and pays the winner, it just isn't announced.
_LEGACY_LOTTERY_CHANNEL_ID = _env_int("LOTTERY_CHANNEL_ID", 0)
LOTTERY_CHANNEL_ID_DEV = _env_int("LOTTERY_CHANNEL_ID_DEV", _LEGACY_LOTTERY_CHANNEL_ID)
LOTTERY_CHANNEL_ID_ECONOMY = _env_int("LOTTERY_CHANNEL_ID_ECONOMY", 0)
LOTTERY_CHANNEL_ID = (
LOTTERY_CHANNEL_ID_ECONOMY if BOT_PROFILE == "economy" else LOTTERY_CHANNEL_ID_DEV
)
def _parse_admin_roles(raw: str) -> dict[int, set[int]]:
"""Parse DISCORD_ADMIN_ROLES env var as "guild_id:role_id[:role_id...],guild_id:role_id...".
@@ -69,43 +75,6 @@ def _parse_admin_roles(raw: str) -> dict[int, set[int]]:
BOT_ADMIN_ROLES: dict[int, set[int]] = _parse_admin_roles(os.getenv("DISCORD_ADMIN_ROLES", ""))
_TEAM_DIVIDER_PREFIX = "TEAM_DIVIDER_"
def _parse_team_dividers() -> dict[str, int]:
"""Collect TEAM_DIVIDER_<SUFFIX> env vars into {suffix: divider role ID}.
The suffix says which sheet sections the divider covers, the value is the
Discord role ID their teams get positioned under:
TEAM_DIVIDER_CS2_2026=1498736834656604251
Matching by ID (not name) means renaming the divider role in Discord never
breaks positioning. Every underscore-separated part of the suffix must appear
in the section's title row, so `CS2_2026` matches only "TipiLAN 2026 CS2
Registration Log" while a plain `CS2` would match that section in any year.
Defining a var is what switches positioning on for those sections; teams
whose section matches nothing are still granted their role, just never moved.
"""
dividers: dict[str, int] = {}
for key, value in os.environ.items():
if not key.startswith(_TEAM_DIVIDER_PREFIX):
continue
suffix = key[len(_TEAM_DIVIDER_PREFIX):].strip().lower()
raw = value.strip()
if not suffix or not raw:
continue
try:
dividers[suffix] = int(raw)
except ValueError:
raise SystemExit(
f"{key}: expected a Discord role ID (integer), got {raw!r}"
)
return dividers
TEAM_DIVIDERS: dict[str, int] = _parse_team_dividers()
PB_URL = os.getenv("PB_URL", "http://127.0.0.1:8090")
PB_ADMIN_EMAIL = os.getenv("PB_ADMIN_EMAIL", "")
PB_ADMIN_PASSWORD = os.getenv("PB_ADMIN_PASSWORD", "")

View File

@@ -16,9 +16,12 @@ from .store import (
)
from .house import *
from .house import _credit_house, _house_record_id
from .bank import *
from .levels import *
from .shop import *
from .consumables import *
from .vanity import *
from .lootbox import *
from .fishing import *
from .quests import *
from .quests import _ensure_quests, _pick_quests, _quest_view
@@ -28,9 +31,12 @@ from .gambling import *
from .prestige import *
from .leaderboards import *
from .heist import *
from .achievements import *
from .lottery import *
from .admin import *
from . import ( # noqa: E402 (submodules addressable as economy.store etc.)
admin, consumables, fishing, gambling, heist, house, income, jail,
leaderboards, levels, prestige, quests, shop, store,
achievements, admin, bank, consumables, fishing, gambling, heist, house,
income, jail, leaderboards, levels, lootbox, lottery, prestige, quests,
shop, store, vanity,
)

View File

@@ -0,0 +1,111 @@
"""Achievements: one-time milestone badges over the lifetime stat counters.
Each achievement watches a monotonic stat the bot already tracks and unlocks once
that stat crosses a threshold, paying a modest one-time coin reward. Detection is
lazy: do_check_achievements is called when the player opens /achievements (like
quests roll on view), so no hook is needed on every command. Rewards are bounded
(each pays once) so this is a small, capped coin source.
"""
from __future__ import annotations
from typing import TypedDict
from ..pb_client import DatabaseError
from .store import _commit, _locked_by, _txn, get_user
__all__ = [
"Achievement",
"ACHIEVEMENTS",
"newly_earned",
"achievements_view",
"do_check_achievements",
]
class Achievement(TypedDict):
stat: str # UserData counter this milestone watches
goal: int
name: str
emoji: str
reward: int # one-time coin payout
# Ordered roughly easy -> hard within each theme. Rewards scale with difficulty.
ACHIEVEMENTS: dict[str, Achievement] = {
# Grind
"work_10": {"stat": "work_count", "goal": 10, "name": "Töömesilane", "emoji": "🐝", "reward": 250},
"work_100": {"stat": "work_count", "goal": 100, "name": "Töönarkomaan", "emoji": "🛠️", "reward": 1_500},
"beg_50": {"stat": "beg_count", "goal": 50, "name": "Elukutseline kerjus", "emoji": "🥺", "reward": 500},
# Wealth
"earned_50k": {"stat": "lifetime_earned", "goal": 50_000, "name": "Jõukas", "emoji": "💰", "reward": 1_000},
"earned_500k": {"stat": "lifetime_earned", "goal": 500_000, "name": "TipiRIKAS", "emoji": "🤑", "reward": 5_000},
# Gambling
"wager_10k": {"stat": "total_wagered", "goal": 10_000, "name": "Hasartmängur", "emoji": "🎲", "reward": 750},
"wager_100k": {"stat": "total_wagered", "goal": 100_000, "name": "Kõrgete panuste mängija", "emoji": "🃏", "reward": 3_000},
"jackpot_1": {"stat": "slots_jackpots", "goal": 1, "name": "Jackpot!", "emoji": "🎰", "reward": 1_000},
# Crime & heists
"crime_25": {"stat": "crimes_succeeded", "goal": 25, "name": "Kurjategija", "emoji": "🦹", "reward": 1_000},
"heist_5": {"stat": "heists_won", "goal": 5, "name": "Pangaröövel", "emoji": "💣", "reward": 1_500},
# Fishing
"fish_25": {"stat": "total_fish_caught", "goal": 25, "name": "Kalur", "emoji": "🎣", "reward": 500},
"fish_250": {"stat": "total_fish_caught", "goal": 250, "name": "Kalapüügimeister", "emoji": "🐟", "reward": 3_000},
# Dedication
"streak_7": {"stat": "best_daily_streak", "goal": 7, "name": "Püsiv", "emoji": "🔥", "reward": 500},
"streak_30": {"stat": "best_daily_streak", "goal": 30, "name": "Pühendunud", "emoji": "🗓️", "reward": 2_500},
"prestige_1": {"stat": "prestige_level", "goal": 1, "name": "Taassünd", "emoji": "♻️", "reward": 2_000},
}
def _earned_ids(user) -> set[str]:
return set(user.get("achievements_earned") or [])
def newly_earned(user) -> list[str]:
"""Achievement ids whose threshold is met but which are not yet claimed."""
earned = _earned_ids(user)
return [
aid for aid, a in ACHIEVEMENTS.items()
if aid not in earned and int(user.get(a["stat"], 0) or 0) >= a["goal"]
]
def achievements_view(user) -> list[dict]:
"""Display rows for every achievement: progress + earned flag (ordered as
defined, earned last so unfinished goals surface first)."""
earned = _earned_ids(user)
rows = []
for aid, a in ACHIEVEMENTS.items():
prog = int(user.get(a["stat"], 0) or 0)
rows.append({
"id": aid, "name": a["name"], "emoji": a["emoji"],
"goal": a["goal"], "reward": a["reward"],
"progress": min(prog, a["goal"]), "earned": aid in earned,
})
rows.sort(key=lambda r: r["earned"]) # unearned first
return rows
@_locked_by(0)
async def do_check_achievements(user_id: int) -> dict:
"""Claim any newly-earned achievements and pay their one-time rewards."""
try:
user = await get_user(user_id)
except DatabaseError:
return {"ok": False, "reason": "db_error"}
new = newly_earned(user)
if not new:
return {"ok": True, "new": [], "reward": 0, "balance": user["balance"]}
earned = list(user.get("achievements_earned") or [])
total = 0
for aid in new:
earned.append(aid)
total += ACHIEVEMENTS[aid]["reward"]
user["achievements_earned"] = earned
user["balance"] += total
user["lifetime_earned"] = user.get("lifetime_earned", 0) + total
user["peak_balance"] = max(user.get("peak_balance", 0), user["balance"])
await _commit(user_id, user)
_txn("ACHIEVEMENTS", user=user_id, unlocked=",".join(new), reward=f"+{total}", bal=user["balance"])
return {"ok": True, "new": new, "reward": total, "balance": user["balance"]}

View File

@@ -22,6 +22,7 @@ async def do_season_reset(top_n: int = 10) -> list[tuple[str, int, int]]:
reset_fields = {
"exp": 0,
"balance": 0,
"bank_balance": 0,
"items": [],
"item_uses": {},
"last_daily": None,

63
core/economy/bank.py Normal file
View File

@@ -0,0 +1,63 @@
"""Bank vault: rob-proof coin storage.
Coins moved to the bank are safe from /rob and /heist (those target the liquid
`balance` only), but they earn no interest and cannot be spent, gambled or given
until withdrawn. This is the deliberate trade-off against keeping coins liquid,
where Bot Farm can earn interest but a robber can take a cut. Net worth
(balance + bank_balance) is what the coins leaderboard ranks, so banking never
hides you from the leaderboard.
"""
from __future__ import annotations
from ..pb_client import DatabaseError
from .store import _commit, _locked_by, _txn, get_user
__all__ = ["do_deposit", "do_withdraw"]
@_locked_by(0)
async def do_deposit(user_id: int, amount: int) -> dict:
"""Move `amount` coins from liquid balance into the bank vault."""
try:
user = await get_user(user_id)
except DatabaseError:
return {"ok": False, "reason": "db_error"}
if user.get("eco_banned"):
return {"ok": False, "reason": "banned"}
if amount <= 0:
return {"ok": False, "reason": "invalid"}
if user["balance"] < amount:
return {"ok": False, "reason": "insufficient", "balance": user["balance"]}
user["balance"] -= amount
user["bank_balance"] = user.get("bank_balance", 0) + amount
try:
await _commit(user_id, user)
except DatabaseError:
return {"ok": False, "reason": "db_error"}
_txn("BANK_DEPOSIT", user=user_id, amount=amount, bal=user["balance"], bank=user["bank_balance"])
return {"ok": True, "amount": amount, "balance": user["balance"], "bank": user["bank_balance"]}
@_locked_by(0)
async def do_withdraw(user_id: int, amount: int) -> dict:
"""Move `amount` coins from the bank vault back to liquid balance."""
try:
user = await get_user(user_id)
except DatabaseError:
return {"ok": False, "reason": "db_error"}
if user.get("eco_banned"):
return {"ok": False, "reason": "banned"}
if amount <= 0:
return {"ok": False, "reason": "invalid"}
bank = user.get("bank_balance", 0)
if bank < amount:
return {"ok": False, "reason": "insufficient", "bank": bank}
user["bank_balance"] = bank - amount
user["balance"] += amount
try:
await _commit(user_id, user)
except DatabaseError:
return {"ok": False, "reason": "db_error"}
_txn("BANK_WITHDRAW", user=user_id, amount=amount, bal=user["balance"], bank=user["bank_balance"])
return {"ok": True, "amount": amount, "balance": user["balance"], "bank": user["bank_balance"]}

View File

@@ -23,6 +23,18 @@ from ..pb_client import DatabaseError
from ..emoji import EMOJI as E
from .store import _commit, _locked_by, _now, _parse_dt, _txn, get_user
__all__ = [
"Consumable",
"CONSUMABLES",
"INSTANT_RESET_COMMANDS",
"active_buffs",
"buff_remaining",
"earn_mult",
"exp_buff_mult",
"grant_buff",
"do_buy_consumable",
]
class Consumable(TypedDict):
name: str
@@ -66,6 +78,11 @@ _BUFF_MULT: dict[str, float] = {"earn": 2.0, "exp": 2.0}
# Cooldown timestamps an instant "kohv" clears.
_COOLDOWN_FIELDS = ("last_work", "last_beg", "last_crime", "last_rob", "last_fish")
# The slash-command names whose cooldowns an instant "kohv" clears. The Discord
# layer uses these to cancel any pending reminder DMs, since the cooldowns they
# were scheduled for no longer exist.
INSTANT_RESET_COMMANDS = tuple(f.removeprefix("last_") for f in _COOLDOWN_FIELDS)
# ---------------------------------------------------------------------------
# Buff inspection helpers (pure - safe to call while holding a user lock)
@@ -100,6 +117,19 @@ def exp_buff_mult(user) -> float:
return _BUFF_MULT["exp"] if "exp" in active_buffs(user) else 1.0
def grant_buff(user, kind: str, duration_min: int) -> bool:
"""Add/extend a timed buff of `kind` on `user` in place. Stacks: extends from
the current expiry if still active, else starts now. Returns True if it
extended an existing buff. Pure - safe under a user lock (caller commits)."""
buffs = dict(user.get("active_buffs") or {})
current = _parse_dt(buffs.get(kind))
extended = current is not None and current > _now()
start = current if extended else _now()
buffs[kind] = (start + timedelta(minutes=duration_min)).isoformat()
user["active_buffs"] = buffs
return extended
# ---------------------------------------------------------------------------
# /consumables purchase
# ---------------------------------------------------------------------------
@@ -125,13 +155,7 @@ async def do_buy_consumable(user_id: int, cons_id: str) -> dict:
for field in _COOLDOWN_FIELDS:
user[field] = None
else:
buffs = dict(user.get("active_buffs") or {})
current = _parse_dt(buffs.get(cons["kind"]))
# Stack: extend from the current expiry if still active, else from now.
extended = current is not None and current > _now()
start = current if extended else _now()
buffs[cons["kind"]] = (start + timedelta(minutes=cons["duration_min"])).isoformat()
user["active_buffs"] = buffs
extended = grant_buff(user, cons["kind"], cons["duration_min"])
await _commit(user_id, user)
_txn("BUY_CONSUMABLE", user=user_id, item=cons_id, cost=f"-{cons['cost']}", bal=user["balance"])

View File

@@ -3,12 +3,11 @@
from __future__ import annotations
import random
from datetime import timedelta
from ..pb_client import DatabaseError
from .store import (
COOLDOWNS, _cooldown_remaining, _commit, _is_jailed, _locked_by, _now,
_prestige_mult, _txn, get_user,
_cooldown_remaining, _commit, _is_jailed, _locked_by, _now,
_prestige_mult, _txn, effective_cooldown, get_user,
)
@@ -81,7 +80,7 @@ async def do_fish_start(user_id: int) -> dict:
if jail := _is_jailed(user):
return {"ok": False, "reason": "jailed", "remaining": jail}
fish_cd = timedelta(seconds=90) if "ussipurk" in user["items"] else COOLDOWNS["fish"]
fish_cd = effective_cooldown("fish", user["items"])
if cd := _cooldown_remaining(user, "fish", override_cd=fish_cd):
return {"ok": False, "reason": "cooldown", "remaining": cd}

View File

@@ -6,7 +6,10 @@ import random
from ..pb_client import DatabaseError
from ..emoji import EMOJI as E
from .store import _commit, _is_jailed, _locked_by, _txn, get_user
from .store import (
_commit, _is_jailed, _locked_by, _log, _txn, add_pending_wager,
clear_pending_wager, get_user,
)
from .house import _credit_house
@@ -105,6 +108,7 @@ async def do_rps_pvp_deposit(user_id: int, bet: int) -> dict:
return {"ok": False, "reason": "insufficient"}
user["balance"] -= bet
user["total_wagered"] = user.get("total_wagered", 0) + bet
add_pending_wager(user, "rps", bet) # escrow survives a restart
try:
await _commit(user_id, user)
except DatabaseError:
@@ -125,6 +129,7 @@ async def do_rps_pvp_payout(winner_id: int, bet: int) -> dict:
user["lifetime_earned"] = user.get("lifetime_earned", 0) + bet
user["biggest_win"] = max(user.get("biggest_win", 0), bet)
user["peak_balance"] = max(user.get("peak_balance", 0), user["balance"])
clear_pending_wager(user) # winner's escrow settled
try:
await _commit(winner_id, user)
except DatabaseError:
@@ -133,6 +138,23 @@ async def do_rps_pvp_payout(winner_id: int, bet: int) -> dict:
return {"ok": True, "balance": user["balance"]}
@_locked_by(0)
async def do_rps_pvp_forfeit(loser_id: int) -> dict:
"""Release the loser's escrow marker without refunding - their stake was paid
to the winner as part of the 2*bet payout. Without this the loser's
pending_wager would linger and be wrongly refunded on the next restart."""
try:
user = await get_user(loser_id)
except DatabaseError:
return {"ok": False, "reason": "db_error"}
clear_pending_wager(user)
try:
await _commit(loser_id, user)
except DatabaseError:
return {"ok": False, "reason": "db_error"}
return {"ok": True}
@_locked_by(0)
async def do_rps_pvp_refund(user_id: int, bet: int) -> dict:
"""Refund a previously escrowed bet (tie / timeout / cancel)."""
@@ -142,6 +164,7 @@ async def do_rps_pvp_refund(user_id: int, bet: int) -> dict:
return {"ok": False, "reason": "db_error"}
user["balance"] = user.get("balance", 0) + bet
user["total_wagered"] = max(0, user.get("total_wagered", 0) - bet)
clear_pending_wager(user) # escrow returned
try:
await _commit(user_id, user)
except DatabaseError:
@@ -248,14 +271,29 @@ async def do_blackjack_bet(user_id: int, bet: int) -> dict:
if user["balance"] < bet:
return {"ok": False, "reason": "insufficient", "balance": user["balance"]}
user["balance"] -= bet
await _commit(user_id, user)
# Escrow the stake in the same commit (accumulates across double/split), so a
# restart mid-hand refunds it via reconcile_pending_wagers instead of eating it.
add_pending_wager(user, "blackjack", bet)
try:
await _commit(user_id, user)
except DatabaseError:
# Deduction never persisted, so the player was not charged - report it
# instead of raising through the interaction handler.
return {"ok": False, "reason": "db_error"}
return {"ok": True, "balance": user["balance"]}
@_locked_by(0)
async def do_blackjack_payout(user_id: int, payout: int, total_invested: int = 0) -> dict:
"""Credit the net payout. House receives the difference when payout < total_invested."""
user = await get_user(user_id)
"""Credit the net payout. House receives the difference when payout < total_invested.
The stake was already deducted in do_blackjack_bet, so a DB failure here must
not raise through the interaction handler and swallow the player's winnings:
report db_error like every other mutation so the caller can surface it."""
try:
user = await get_user(user_id)
except DatabaseError:
return {"ok": False, "reason": "db_error"}
user["balance"] += payout
user["balance"] = max(0, user["balance"])
user["total_wagered"] = user.get("total_wagered", 0) + total_invested
@@ -267,7 +305,18 @@ async def do_blackjack_payout(user_id: int, payout: int, total_invested: int = 0
elif net < 0:
user["lifetime_lost"] = user.get("lifetime_lost", 0) + abs(net)
user["biggest_loss"] = max(user.get("biggest_loss", 0), abs(net))
await _commit(user_id, user)
clear_pending_wager(user) # hand settled - release the escrow marker
try:
await _commit(user_id, user)
except DatabaseError:
# The stake is already gone (deducted in do_blackjack_bet) and this credit
# did not persist. Nothing to roll back locally - log the owed amount so an
# admin can reconcile with /admincoins.
_log.critical(
"blackjack payout commit failed for %s: owed payout=%s (invested=%s)",
user_id, payout, total_invested,
)
return {"ok": False, "reason": "db_error"}
house_gain = total_invested - payout
if house_gain > 0:
await _credit_house(house_gain)

View File

@@ -8,7 +8,7 @@ from .. import pb_client
from ..pb_client import DatabaseError
from . import house
from .store import HEIST_JAIL, _commit, _is_jailed, _now, _txn, _user_lock, get_user
from .house import _credit_house, _refund_house_safe, _refund_user_safe
from .house import _credit_house, _refund_house_safe, _debit_house_safe
# ---------------------------------------------------------------------------
@@ -98,6 +98,6 @@ async def do_heist_resolve(user_ids: list[int], success: bool) -> dict:
if success and payout_each > 0:
await _refund_house_safe(payout_each, "heist_win_compensate", uid)
elif not success and fine_credited:
await _refund_user_safe(house.HOUSE_ID, fine if 'fine' in locals() else 0, "heist_fail_compensate", uid)
await _debit_house_safe(fine if 'fine' in locals() else 0, "heist_fail_compensate", uid)
return {"ok": True, "payout_each": payout_each, "success": success, "failed_users": failed_users}

View File

@@ -75,9 +75,10 @@ async def _refund_house_safe(amount: int, context: str, related_uid: int) -> Non
)
async def _refund_user_safe(_unused_house_id, amount: int, context: str, uid: int) -> None:
"""Best-effort atomic debit of `amount` from the house (compensates a failed
user fine). Logs critical if it fails."""
async def _debit_house_safe(amount: int, context: str, uid: int) -> None:
"""Best-effort atomic debit of `amount` from the house. Compensates a fine
that was credited to the house but whose matching user debit failed to persist
(the coins must be pulled back out of the house). Logs critical if it fails."""
if HOUSE_ID is None or amount <= 0:
return
try:

View File

@@ -3,15 +3,16 @@
from __future__ import annotations
import random
from datetime import date, timedelta
from datetime import date
import strings
from ..pb_client import DatabaseError
from . import house
from .store import (
COOLDOWNS, JAIL_DURATION, PRESTIGE_SHOP, _commit, _cooldown_remaining,
_is_jailed, _locked_by, _log, _now, _prestige_mult, _txn, get_user,
JAIL_DURATION, PRESTIGE_SHOP, _commit, _cooldown_remaining,
_is_jailed, _locked_by, _log, _now, _prestige_mult, _txn, effective_cooldown,
get_user,
)
from .house import _credit_house
from .consumables import earn_mult
@@ -29,7 +30,7 @@ async def do_daily(user_id: int) -> dict:
if user.get("eco_banned"):
return {"ok": False, "reason": "banned"}
daily_cd = timedelta(hours=18) if "korvaklapid" in user["items"] else COOLDOWNS["daily"]
daily_cd = effective_cooldown("daily", user["items"])
if cd := _cooldown_remaining(user, "daily", override_cd=daily_cd):
return {"ok": False, "reason": "cooldown", "remaining": cd}
@@ -109,7 +110,7 @@ async def do_work(user_id: int) -> dict:
if user.get("eco_banned"):
return {"ok": False, "reason": "banned"}
work_cd = timedelta(minutes=40) if "monitor" in user["items"] else COOLDOWNS["work"]
work_cd = effective_cooldown("work", user["items"])
if cd := _cooldown_remaining(user, "work", override_cd=work_cd):
return {"ok": False, "reason": "cooldown", "remaining": cd}
if jail := _is_jailed(user):
@@ -163,7 +164,7 @@ async def do_beg(user_id: int) -> dict:
if user.get("eco_banned"):
return {"ok": False, "reason": "banned"}
beg_cd = timedelta(minutes=3) if "hiirematt" in user["items"] else COOLDOWNS["beg"]
beg_cd = effective_cooldown("beg", user["items"])
if cd := _cooldown_remaining(user, "beg", override_cd=beg_cd):
return {"ok": False, "reason": "cooldown", "remaining": cd}

View File

@@ -3,14 +3,21 @@
from __future__ import annotations
from .. import pb_client
from . import house
from .levels import get_level
def _net_worth(r: dict) -> int:
"""Coins that count toward wealth: liquid balance + banked vault."""
return (r.get("balance", 0) or 0) + (r.get("bank_balance", 0) or 0)
async def get_leaderboard(top_n: int | None = 10) -> list[tuple[str, int]]:
"""Return top_n (user_id_str, balance) pairs sorted descending."""
"""Return top_n (user_id_str, net_worth) pairs sorted descending.
Net worth = balance + bank_balance, so banking coins does not hide them."""
records = await pb_client.list_all_records()
result = sorted(
((r["user_id"], r.get("balance", 0)) for r in records if r.get("user_id")),
((r["user_id"], _net_worth(r)) for r in records if r.get("user_id")),
key=lambda x: x[1],
reverse=True,
)
@@ -80,3 +87,60 @@ async def get_leaderboard_fish(top_n: int | None = 10) -> list[tuple[str, int]]:
reverse=True,
)
return result if top_n is None else result[:top_n]
async def get_all_leaderboards() -> dict[str, list[tuple]]:
"""Build every leaderboard view from a SINGLE collection scan.
/leaderboard shows six tabs; calling each get_leaderboard_* separately would
read the whole collection six times. This reads once and sorts in memory,
returning the same tuple shapes the individual functions produce (unbounded -
the command paginates)."""
records = await pb_client.list_all_records()
users = [r for r in records if r.get("user_id")]
def desc(keyfn) -> list[dict]:
return sorted(users, key=keyfn, reverse=True)
return {
"coins": [(r["user_id"], _net_worth(r))
for r in desc(_net_worth)],
"exp": [(r["user_id"], r.get("exp", 0), get_level(r.get("exp", 0)))
for r in desc(lambda r: r.get("exp", 0))],
"season": [(r["user_id"], r.get("season_total_exp", 0), r.get("prestige_level", 0))
for r in desc(lambda r: r.get("season_total_exp", 0))],
"prestige": [(r["user_id"], r.get("prestige_level", 0), r.get("prestige_points", 0))
for r in desc(lambda r: (r.get("prestige_level", 0), r.get("prestige_points", 0)))],
"wagered": [(r["user_id"], r.get("total_wagered", 0))
for r in desc(lambda r: r.get("total_wagered", 0))],
"fish": [(r["user_id"], r.get("total_fish_caught", 0))
for r in desc(lambda r: r.get("total_fish_caught", 0))],
}
async def get_economy_stats() -> dict[str, int]:
"""Money-supply snapshot from a single scan: total coins in circulation, how
much players hold vs. the house. Lets /status show whether the sinks (house,
vanity burn, bail, fines) are keeping pace with minted income."""
records = await pb_client.list_all_records()
house_id = str(house.HOUSE_ID) if house.HOUSE_ID is not None else None
total = 0
house_balance = 0
player_count = 0
for r in records:
uid = r.get("user_id")
if not uid:
continue
# Banked coins are still part of the money supply.
worth = (r.get("balance", 0) or 0) + (r.get("bank_balance", 0) or 0)
total += worth
if uid == house_id:
house_balance = worth
else:
player_count += 1
return {
"total_coins": total,
"house_balance": house_balance,
"player_coins": total - house_balance,
"player_count": player_count,
}

91
core/economy/lootbox.py Normal file
View File

@@ -0,0 +1,91 @@
"""Mystery box (/lootbox): a pay-to-open coin sink with a weighted reward.
Buying always burns LOOTBOX_COST; the reward is usually worth less than the cost
(a deliberate sink, like consumables/vanity) but occasionally pays out big or
grants a timed buff. All randomness lives in do_open_lootbox so it stays a single,
testable core function; the command layer only renders the result.
"""
from __future__ import annotations
import random
from ..pb_client import DatabaseError
from .store import _commit, _locked_by, _txn, get_user
from .consumables import grant_buff
__all__ = ["LOOTBOX_COST", "do_open_lootbox"]
LOOTBOX_COST = 1_000
_BUFF_DURATION_MIN = 30
# (weight, outcome_key). Weights need not sum to 100. Coin outcomes roll an
# amount in the ranges below; "buff" grants a random 30-min earn/exp boost.
_OUTCOMES: list[tuple[int, str]] = [
(42, "coins_small"), # usually a net loss - the sink
(28, "coins_medium"),
(15, "buff"),
(10, "coins_big"),
(5, "jackpot"),
]
_COIN_RANGES: dict[str, tuple[int, int]] = {
"coins_small": (50, 500),
"coins_medium": (500, 1_200),
"coins_big": (1_200, 2_500),
"jackpot": (4_000, 9_000),
}
_BUFF_KINDS = ("earn", "exp")
@_locked_by(0)
async def do_open_lootbox(user_id: int) -> dict:
"""Charge LOOTBOX_COST and grant one weighted reward. Returns the outcome."""
try:
user = await get_user(user_id)
except DatabaseError:
return {"ok": False, "reason": "db_error"}
if user.get("eco_banned"):
return {"ok": False, "reason": "banned"}
if user["balance"] < LOOTBOX_COST:
return {"ok": False, "reason": "insufficient", "need": LOOTBOX_COST - user["balance"]}
user["balance"] -= LOOTBOX_COST
outcome = random.choices(
[k for _, k in _OUTCOMES], weights=[w for w, _ in _OUTCOMES], k=1
)[0]
reward_coins = 0
buff_kind = None
if outcome == "buff":
buff_kind = random.choice(_BUFF_KINDS)
grant_buff(user, buff_kind, _BUFF_DURATION_MIN)
else:
lo, hi = _COIN_RANGES[outcome]
reward_coins = random.randint(lo, hi)
user["balance"] += reward_coins
user["lifetime_earned"] = user.get("lifetime_earned", 0) + reward_coins
user["peak_balance"] = max(user.get("peak_balance", 0), user["balance"])
if outcome == "jackpot":
user["biggest_win"] = max(user.get("biggest_win", 0), reward_coins)
net = reward_coins - LOOTBOX_COST
user["lootboxes_opened"] = user.get("lootboxes_opened", 0) + 1
await _commit(user_id, user)
_txn(
"LOOTBOX", user=user_id, outcome=outcome,
reward=f"+{reward_coins}" if reward_coins else (buff_kind or "-"),
net=f"{net:+}", bal=user["balance"],
)
return {
"ok": True,
"outcome": outcome,
"reward_coins": reward_coins,
"buff_kind": buff_kind,
"buff_min": _BUFF_DURATION_MIN if buff_kind else 0,
"net": net,
"balance": user["balance"],
}

149
core/economy/lottery.py Normal file
View File

@@ -0,0 +1,149 @@
"""Daily lottery: buy tickets, one weighted winner takes the whole pot.
Coin flow is conserved without any shared pot record: each ticket's cost is
deducted from the buyer at purchase, and at draw time the winner is credited
exactly the sum of every ticket's cost (tickets * TICKET_COST). More tickets =
higher win chance (weighted draw). Ticket state lives on each user's own record
keyed by the draw period, so a full scan is only needed at draw time and for the
/lottery pot view - never on the hot path.
The period is a draw-date ISO string computed by the caller (Tallinn-time aware);
core functions take it explicitly so they stay timezone-agnostic and testable.
"""
from __future__ import annotations
import random
from datetime import timedelta
from .. import pb_client
from ..pb_client import DatabaseError
from .store import _commit, _txn, _user_lock, get_user
__all__ = [
"TICKET_COST",
"MAX_TICKETS_PER_DRAW",
"DRAW_HOUR",
"period_for",
"do_buy_ticket",
"do_lottery_draw",
"get_lottery_state",
]
TICKET_COST = 200
MAX_TICKETS_PER_DRAW = 100 # per-user cap so one whale can't guarantee a win
DRAW_HOUR = 21 # Tallinn-time hour the daily draw fires
def period_for(now_local) -> str:
"""Draw-date (ISO) that tickets bought at `now_local` (a tz-aware local
datetime) count toward: today before DRAW_HOUR, else tomorrow (today's draw
has already fired). The draw loop itself draws for `now_local.date()`."""
d = now_local.date()
if now_local.hour >= DRAW_HOUR:
d = d + timedelta(days=1)
return d.isoformat()
async def do_buy_ticket(user_id: int, count: int, period: str) -> dict:
"""Buy `count` tickets for the draw on `period`. Deducts count*TICKET_COST."""
if count <= 0:
return {"ok": False, "reason": "invalid"}
async with _user_lock(user_id):
try:
user = await get_user(user_id)
except DatabaseError:
return {"ok": False, "reason": "db_error"}
if user.get("eco_banned"):
return {"ok": False, "reason": "banned"}
# A new period resets any tickets left over from a previous draw.
held = user.get("lottery_tickets", 0) if user.get("lottery_period") == period else 0
if held + count > MAX_TICKETS_PER_DRAW:
return {"ok": False, "reason": "max_tickets", "held": held, "cap": MAX_TICKETS_PER_DRAW}
cost = count * TICKET_COST
if user["balance"] < cost:
return {"ok": False, "reason": "insufficient", "need": cost - user["balance"]}
user["balance"] -= cost
user["lottery_tickets"] = held + count
user["lottery_period"] = period
try:
await _commit(user_id, user)
except DatabaseError:
return {"ok": False, "reason": "db_error"}
_txn("LOTTERY_BUY", user=user_id, tickets=count, period=period, cost=f"-{cost}", bal=user["balance"])
return {
"ok": True,
"bought": count,
"tickets": user["lottery_tickets"],
"cost": cost,
"balance": user["balance"],
}
def _participants(records: list[dict], period: str) -> list[tuple[str, int]]:
"""(user_id, tickets) for everyone holding tickets for `period`."""
out = []
for r in records:
uid = r.get("user_id")
if uid and r.get("lottery_period") == period and (r.get("lottery_tickets", 0) or 0) > 0:
out.append((uid, int(r["lottery_tickets"])))
return out
async def get_lottery_state(period: str, user_id: int | None = None) -> dict:
"""Pot / participant snapshot for the /lottery view."""
records = await pb_client.list_all_records()
parts = _participants(records, period)
total_tickets = sum(t for _, t in parts)
your_tickets = 0
if user_id is not None:
your_tickets = next((t for uid, t in parts if uid == str(user_id)), 0)
return {
"pot": total_tickets * TICKET_COST,
"total_tickets": total_tickets,
"participants": len(parts),
"your_tickets": your_tickets,
"ticket_cost": TICKET_COST,
}
async def do_lottery_draw(period: str) -> dict | None:
"""Draw the winner for `period` and credit them the whole pot (minted, since
ticket costs were burned at purchase - net conserved). Returns the result, or
None if nobody entered."""
records = await pb_client.list_all_records()
parts = _participants(records, period)
if not parts:
return None
total_tickets = sum(t for _, t in parts)
pot = total_tickets * TICKET_COST
winner_id = int(random.choices(
[uid for uid, _ in parts], weights=[t for _, t in parts], k=1
)[0])
winner_tickets = next(t for uid, t in parts if uid == str(winner_id))
async with _user_lock(winner_id):
try:
winner = await get_user(winner_id)
except DatabaseError:
return {"ok": False, "reason": "db_error", "winner_id": winner_id, "pot": pot}
winner["balance"] += pot
winner["lifetime_earned"] = winner.get("lifetime_earned", 0) + pot
winner["biggest_win"] = max(winner.get("biggest_win", 0), pot)
winner["peak_balance"] = max(winner.get("peak_balance", 0), winner["balance"])
winner["lottery_tickets"] = 0 # consumed
try:
await _commit(winner_id, winner)
except DatabaseError:
return {"ok": False, "reason": "db_error", "winner_id": winner_id, "pot": pot}
_txn("LOTTERY_DRAW", winner=winner_id, period=period, pot=f"+{pot}",
tickets=winner_tickets, total_tickets=total_tickets, players=len(parts))
return {
"ok": True,
"winner_id": winner_id,
"pot": pot,
"winner_tickets": winner_tickets,
"total_tickets": total_tickets,
"participants": len(parts),
"win_chance": winner_tickets / total_tickets,
}

View File

@@ -32,7 +32,7 @@ QUESTS_DAILY: dict[str, QuestDef] = {
"fish2": {"stat": "total_fish_caught", "goal": 2, "coins": 150, "exp": 20},
"crime1": {"stat": "crimes_succeeded", "goal": 1, "coins": 200, "exp": 25},
"earn1000": {"stat": "lifetime_earned", "goal": 1000, "coins": 150, "exp": 20},
"give200": {"stat": "total_given", "goal": 200, "coins": 250, "exp": 20},
"give200": {"stat": "total_given", "goal": 200, "coins": 100, "exp": 15},
}
QUESTS_WEEKLY: dict[str, QuestDef] = {

View File

@@ -87,6 +87,26 @@ COOLDOWNS: dict[str, timedelta] = {
"fish": timedelta(minutes=2),
}
# Items that shorten a command's cooldown: command -> (item_id, reduced cooldown).
# Single source of truth so the cooldown check (do_*), the reminder scheduler
# (_maybe_remind) and the restart restore (_restore_reminders) never drift apart.
ITEM_COOLDOWNS: dict[str, tuple[str, timedelta]] = {
"work": ("monitor", timedelta(minutes=40)),
"beg": ("hiirematt", timedelta(minutes=3)),
"daily": ("korvaklapid", timedelta(hours=18)),
"fish": ("ussipurk", timedelta(seconds=90)),
}
def effective_cooldown(cmd: str, items) -> timedelta | None:
"""The cooldown for `cmd` given the user's owned `items`, applying any
item-based reduction. Returns None for commands with no cooldown."""
override = ITEM_COOLDOWNS.get(cmd)
if override is not None and override[0] in items:
return override[1]
return COOLDOWNS.get(cmd)
JAIL_DURATION = timedelta(minutes=30)
HEIST_JAIL = timedelta(hours=1, minutes=30)
@@ -94,7 +114,8 @@ HEIST_JAIL = timedelta(hours=1, minutes=30)
# User schema
# ---------------------------------------------------------------------------
class UserData(TypedDict, total=False):
balance: int
balance: int # liquid coins - spendable, gamblable, robbable
bank_balance: int # vaulted coins - safe from /rob and /heist, not spendable until withdrawn
exp: int # lifetime EXP (resets each season)
last_daily: str | None
last_work: str | None
@@ -107,6 +128,8 @@ class UserData(TypedDict, total=False):
items: list[str]
item_uses: dict # {item_id: remaining_uses} for consumables
active_buffs: dict # {buff_kind: expiry_iso} for timed consumable boosts
vanity_owned: list[str] # cosmetic badge ids the user has purchased
vanity_active: str | None # currently-equipped vanity badge id (shown on /profile)
jailed_until: str | None # ISO datetime or None
jailbreak_used: bool
reminders: list[str] # command names user wants DM reminders for
@@ -130,6 +153,10 @@ class UserData(TypedDict, total=False):
total_given: int
total_received: int
best_daily_streak: int
lootboxes_opened: int
achievements_earned: list # ids of achievements already claimed
lottery_tickets: int # tickets held for the current lottery period
lottery_period: str | None # draw-date the held tickets count for (ISO date)
heist_global_cd_until: float
# Prestige system
prestige_level: int
@@ -144,11 +171,17 @@ class UserData(TypedDict, total=False):
# Quest system
quest_daily: dict # {"date": "YYYY-MM-DD", "quests": {qid: {snap, claimed}}}
quest_weekly: dict # {"week": "YYYY-Www", "quests": {qid: {snap, claimed}}}
# Coins a running interactive game (blackjack/RPS PvP) has deducted but not
# yet settled. {"kind": ..., "amount": int, "ts": iso} while escrowed, {}
# otherwise. Reconciled (refunded) on startup so a restart mid-game never
# eats the stake. See reconcile_pending_wagers.
pending_wager: dict
def _default_user() -> UserData:
return {
"balance": 0,
"bank_balance": 0,
"exp": 0,
"last_daily": None,
"last_work": None,
@@ -161,6 +194,8 @@ def _default_user() -> UserData:
"items": [],
"item_uses": {},
"active_buffs": {},
"vanity_owned": [],
"vanity_active": None,
"jailed_until": None,
"jailbreak_used": False,
"reminders": ["daily", "work", "beg", "crime", "rob"],
@@ -184,6 +219,10 @@ def _default_user() -> UserData:
"total_given": 0,
"total_received": 0,
"best_daily_streak": 0,
"lootboxes_opened": 0,
"achievements_earned": [],
"lottery_tickets": 0,
"lottery_period": None,
"heist_global_cd_until": 0.0,
# ── Prestige ─────────────────────────────────────────────────────────
"prestige_level": 0,
@@ -198,6 +237,8 @@ def _default_user() -> UserData:
# ── Quests ───────────────────────────────────────────────────────────
"quest_daily": {},
"quest_weekly": {},
# ── Interactive-game escrow (blackjack / RPS PvP) ────────────────────
"pending_wager": {},
}
@@ -375,6 +416,59 @@ async def _commit(user_id: int, user: UserData) -> dict | None:
raise DatabaseError(f"Failed to persist user {user_id}: {exc}") from exc
# ---------------------------------------------------------------------------
# Pending-wager escrow (interactive games survive a restart)
# ---------------------------------------------------------------------------
# Interactive games (blackjack, RPS PvP) deduct a stake up front and hold it in
# an in-memory View until the hand resolves. A restart would drop the View and
# lose the coins. To prevent that, the deduction commit also records the escrowed
# amount on the user (add_pending_wager), the settlement commit clears it
# (clear_pending_wager), and reconcile_pending_wagers refunds anything still
# outstanding at startup. All three mutate the user dict in place so the escrow
# state rides along in the SAME commit as the balance change (atomic).
def add_pending_wager(user: UserData, kind: str, amount: int) -> None:
"""Record/accumulate `amount` coins as escrowed by a `kind` game."""
pw = dict(user.get("pending_wager") or {})
pw = {
"kind": kind,
"amount": int(pw.get("amount", 0) or 0) + amount,
"ts": _now().isoformat(),
}
user["pending_wager"] = pw
def clear_pending_wager(user: UserData) -> None:
"""Mark the user's escrow settled (call in the settlement commit)."""
user["pending_wager"] = {}
async def reconcile_pending_wagers() -> list[tuple[int, int, str]]:
"""Refund every stake left escrowed by a game that a restart interrupted.
Runs once at startup (before commands are served). Returns the list of
(user_id, refunded_amount, kind) so the caller can log a summary."""
refunded: list[tuple[int, int, str]] = []
for uid_str, snapshot in (await get_all_users_raw()).items():
pw = snapshot.get("pending_wager") or {}
if int(pw.get("amount", 0) or 0) <= 0:
continue
uid = int(uid_str)
async with _user_lock(uid):
user = await get_user(uid)
pw = user.get("pending_wager") or {}
amount = int(pw.get("amount", 0) or 0)
if amount <= 0:
continue
kind = str(pw.get("kind", "?"))
user["balance"] += amount
clear_pending_wager(user)
await _commit(uid, user)
_txn("WAGER_RECONCILE", user=uid, refund=f"+{amount}", kind=kind, bal=user["balance"])
_log.info("Refunded interrupted %s wager: %s coins to user %s", kind, amount, uid)
refunded.append((uid, amount, kind))
return refunded
# ---------------------------------------------------------------------------
# /reminders
# ---------------------------------------------------------------------------

98
core/economy/vanity.py Normal file
View File

@@ -0,0 +1,98 @@
"""Vanity shop: cosmetic badges/titles - a pure status sink for the wealthy.
No gameplay effect whatsoever. Buying burns the coins (they are NOT credited
to the house, so they leave circulation for good) and unlocks a badge the
player can equip; the equipped badge shows on /profile. Prices scale steeply
on purpose - this is where the richest players dump coins for bragging rights,
draining the top end of the economy where inflation hurts most.
A single entry point, do_vanity_select, handles buy / equip / unequip so the
whole feature fits one slash command.
"""
from __future__ import annotations
from typing import TypedDict
from ..pb_client import DatabaseError
from .store import _commit, _locked_by, _txn, get_user
__all__ = [
"Vanity",
"VANITY",
"NONE_ID",
"vanity_badge",
"do_vanity_select",
]
class Vanity(TypedDict):
name: str # short shop name
emoji: str # the badge shown next to the player
title: str # the flavour title shown on /profile
cost: int
# Ordered cheapest -> priciest: a LAN/gaming status ladder from casual couch
# gamer to LAN legend. The top rungs are the deliberate whale sink.
VANITY: dict[str, Vanity] = {
"couch": {"name": "Sohvapadi", "emoji": "🎮", "title": "Sohvasõdur", "cost": 5_000},
"cables": {"name": "Võrgukaabel", "emoji": "🔌", "title": "Kaablihaldur", "cost": 8_000},
"discord": {"name": "Peakomplekt", "emoji": "🎧", "title": "Discordi Admin", "cost": 12_000},
"aimbot": {"name": "Kahtlane Hiir", "emoji": "🖱️", "title": "Aimbot Kahtlusalune", "cost": 18_000},
"sniper": {"name": "360Hz Monitor", "emoji": "🎯", "title": "Snaipripüss", "cost": 25_000},
"champ": {"name": "Meistrikarikas", "emoji": "🏆", "title": "Turniirivõitja", "cost": 40_000},
"legend": {"name": "Mängurijaam", "emoji": "🖥️", "title": "LAN Legend", "cost": 75_000},
}
# Sentinel choice value that unequips the active badge.
NONE_ID = "none"
def vanity_badge(user) -> tuple[str, str] | None:
"""Return (emoji, title) for the user's equipped badge, or None."""
vid = user.get("vanity_active")
vanity = VANITY.get(vid) if vid else None
return (vanity["emoji"], vanity["title"]) if vanity else None
@_locked_by(0)
async def do_vanity_select(user_id: int, vanity_id: str) -> dict:
"""Buy (if unowned), equip (if owned), or unequip (NONE_ID) a badge."""
try:
user = await get_user(user_id)
except DatabaseError:
return {"ok": False, "reason": "db_error"}
if user.get("eco_banned"):
return {"ok": False, "reason": "banned"}
if vanity_id == NONE_ID:
user["vanity_active"] = None
await _commit(user_id, user)
_txn("VANITY_UNEQUIP", user=user_id)
return {"ok": True, "action": "unequipped"}
if vanity_id not in VANITY:
return {"ok": False, "reason": "not_found"}
owned = list(user.get("vanity_owned") or [])
vanity = VANITY[vanity_id]
# Already owned -> just equip it (free).
if vanity_id in owned:
user["vanity_active"] = vanity_id
await _commit(user_id, user)
_txn("VANITY_EQUIP", user=user_id, item=vanity_id)
return {"ok": True, "action": "equipped", "vanity": vanity}
# Not owned -> purchase (burns the coins) and auto-equip.
if user["balance"] < vanity["cost"]:
return {"ok": False, "reason": "insufficient", "need": vanity["cost"] - user["balance"]}
user["balance"] -= vanity["cost"] # burned: not credited to the house
owned.append(vanity_id)
user["vanity_owned"] = owned
user["vanity_active"] = vanity_id
await _commit(user_id, user)
_txn("VANITY_BUY", user=user_id, item=vanity_id, cost=f"-{vanity['cost']}", bal=user["balance"])
return {"ok": True, "action": "bought", "vanity": vanity, "balance": user["balance"]}

View File

@@ -48,6 +48,7 @@ class SyncResult:
"""Tracks what happened during a sync operation."""
nickname_changed: bool = False
roles_added: list[str] = field(default_factory=list)
roles_removed: list[str] = field(default_factory=list)
birthday_soon: bool = False
birthday_today: bool = False
not_found: bool = False
@@ -56,32 +57,7 @@ class SyncResult:
@property
def changed(self) -> bool:
return self.nickname_changed or self.roles_added
@dataclass
class TeamSyncResult:
"""What happened when syncing one member's tournament team role."""
added: str | None = None # team role name granted, if any
removed: list[str] = field(default_factory=list) # stale team roles taken away
created: str | None = None # team role name auto-created in the guild, if any
errors: list[str] = field(default_factory=list)
@property
def changed(self) -> bool:
return bool(self.added or self.removed)
@dataclass
class TeamSyncSummary:
"""Aggregate outcome of a whole-guild team-role sync."""
scanned: int = 0
assigned: int = 0
removed: int = 0
created: list[str] = field(default_factory=list)
positioned: int = 0 # team roles moved under a divider
changes: list[str] = field(default_factory=list) # human-readable per-member lines
errors: list[str] = field(default_factory=list)
return self.nickname_changed or self.roles_added or self.roles_removed
def _format_nickname(full_name: str) -> str:
@@ -248,222 +224,6 @@ async def sync_member(
return result
async def sync_team_role(
member: discord.Member,
guild: discord.Guild,
) -> TeamSyncResult:
"""Give one member their tournament team role from the registration sheet.
Roster-INDEPENDENT: unlike :func:`sync_member` this does not touch the
internal member sheet at all. It matches the member's Discord username
against the team sheet caches (populated by ``sheets.refresh_teams``) and:
* grants the role for the team they're registered on (auto-creating that
role in the guild when it does not exist yet);
* removes any *other* team role they still carry (left / switched teams).
Only role NAMES present in the team sheet are ever added or removed, so no
unrelated role is ever at risk. When ``TEAM_SHEET_ID`` is unset the caches
are empty and this is a no-op returning an unchanged result.
"""
result = TeamSyncResult()
team_name = sheets.get_team_for_username(member.name)
all_teams = sheets.all_team_names()
if not all_teams:
return result # feature switched off (no team sheet loaded)
desired: discord.Role | None = None
if team_name:
desired = discord.utils.get(guild.roles, name=team_name)
if desired is None:
try:
desired = await guild.create_role(name=team_name, reason="Team sync: uus tiim")
result.created = team_name
log.info("Created team role %r for %s", team_name, member)
except discord.Forbidden:
result.errors.append(f"Tiimirolli '{team_name}' loomiseks puudub õigus")
except discord.HTTPException as e:
result.errors.append(f"Tiimirolli '{team_name}' loomine ebaõnnestus: {e}")
# Team roles held but no longer registered for (switched teams / dropped out).
to_remove = [r for r in member.roles if r.name in all_teams and r.name != team_name]
if desired is not None and desired not in member.roles:
try:
await member.add_roles(desired, reason="Team sync")
result.added = desired.name
except discord.Forbidden:
log.debug("No permission to add team role for %s, skipping", member)
except discord.HTTPException as e:
result.errors.append(f"Tiimirolli viga kasutajale {member}: {e}")
if to_remove:
try:
await member.remove_roles(*to_remove, reason="Team sync: tiim vahetus")
result.removed = [r.name for r in to_remove]
except discord.Forbidden:
log.debug("No permission to remove team roles for %s, skipping", member)
except discord.HTTPException as e:
result.errors.append(f"Tiimirolli eemaldamise viga kasutajale {member}: {e}")
return result
def plan_team_positions(
ordered_names: list[str],
managed: set[str],
placements: dict[str, list[str]],
) -> dict[str, int]:
"""Work out the new position of every team role that needs to move.
``ordered_names`` is every role name ascending by Discord position, so index
0 is the bottom of the role list (@everyone) and the last entry is the top.
``placements`` maps a divider role name to the team roles that belong under
it. Roles in ``managed`` are never moved (integration-managed roles, and
anything at or above the bot's own role, cannot be repositioned).
Teams are pulled out of the list and re-inserted immediately below their
divider, sorted so they read alphabetically top-to-bottom in the Discord UI.
Everything else keeps its relative order; a role only appears in the result
when its position actually changed. Roles are matched by name, mirroring the
rest of the team sync - with duplicate role names the lowest one wins.
"""
present = set(ordered_names)
placeable: dict[str, list[str]] = {}
for divider, teams in placements.items():
if divider not in present or divider in managed:
continue
# Descending here because the list is bottom-up: reversing it renders
# alphabetically downwards from the divider.
block = sorted({t for t in teams if t in present and t not in managed}, reverse=True)
if block:
placeable[divider] = block
if not placeable:
return {}
movable = {t for block in placeable.values() for t in block}
remaining = [n for n in ordered_names if n not in movable]
for divider, block in placeable.items():
idx = remaining.index(divider)
remaining[idx:idx] = block
old_pos = {name: i for i, name in enumerate(ordered_names)}
return {
name: i
for i, name in enumerate(remaining)
if name not in managed and old_pos.get(name) != i
}
async def apply_team_role_positions(
guild: discord.Guild,
log: logging.Logger = log,
) -> tuple[int, list[str]]:
"""Move every team role directly beneath its configured divider role.
Driven by the ``TEAM_DIVIDER_*`` config: teams whose sheet section matched
one are placed under that divider role, the rest are left exactly where they
are. Dividers are configured by role ID, so a rename never breaks placement;
the ID is resolved to the role's current name here, and the ordering maths
downstream is name-based. Returns ``(roles_moved, errors)``; a no-op returns
``(0, [])``.
"""
team_dividers = sheets.get_team_dividers() # {team: divider role ID}
if not team_dividers:
return 0, [] # no dividers configured, or nothing matched
errors: list[str] = []
# Resolve each configured divider ID to its role once, then key placements by
# that role's current name for the name-based positioning maths below.
placements: dict[str, list[str]] = {}
resolved: dict[int, discord.Role | None] = {}
for team, divider_id in team_dividers.items():
if divider_id not in resolved:
resolved[divider_id] = guild.get_role(divider_id)
if resolved[divider_id] is None:
errors.append(f"Eraldajarolli ID {divider_id} ei leitud serverist")
divider = resolved[divider_id]
if divider is not None:
placements.setdefault(divider.name, []).append(team)
if not placements:
return 0, errors
by_name: dict[str, discord.Role] = {}
for role in sorted(guild.roles, key=lambda r: r.position):
by_name.setdefault(role.name, role)
# The bot can only reorder roles strictly below its own highest role.
bot_top = max((r.position for r in guild.me.roles), default=0)
for divider in list(placements):
role = by_name.get(divider)
if role is None:
errors.append(f"Eraldajarolli '{divider}' ei leitud serverist")
placements.pop(divider)
elif role.position >= bot_top:
errors.append(f"Eraldaja '{divider}' on boti rollist kõrgemal - ei saa liigutada")
placements.pop(divider)
if not placements:
return 0, errors
ordered = sorted(guild.roles, key=lambda r: r.position)
ordered_names = [r.name for r in ordered]
managed = {r.name for r in ordered if r.managed or r.position >= bot_top}
plan = plan_team_positions(ordered_names, managed, placements)
if not plan:
return 0, errors # already in the right place
positions = {by_name[n]: p for n, p in plan.items() if n in by_name}
try:
await guild.edit_role_positions(positions=positions)
except discord.Forbidden:
errors.append("Tiimirollide järjestamiseks puudub õigus")
return 0, errors
except discord.HTTPException as e:
errors.append(f"Tiimirollide järjestamine ebaõnnestus: {e}")
return 0, errors
log.info("Positioned %d team role(s) under their dividers", len(positions))
return len(positions), errors
async def sync_all_team_roles(
guild: discord.Guild,
log: logging.Logger = log,
) -> TeamSyncSummary:
"""Run :func:`sync_team_role` for every human member of ``guild``.
Assumes the team caches are already fresh (caller runs ``refresh_teams``
first). Returns an aggregate summary for reporting.
"""
summary = TeamSyncSummary()
for member in guild.members:
if member.bot:
continue
summary.scanned += 1
res = await sync_team_role(member, guild)
if res.created:
summary.created.append(res.created)
if res.errors:
summary.errors.extend(res.errors)
if res.added:
summary.assigned += 1
if res.removed:
summary.removed += len(res.removed)
if res.changed:
bits: list[str] = []
if res.added:
bits.append(f"+{res.added}")
if res.removed:
bits.append("-" + ", -".join(res.removed))
summary.changes.append(f"{member.display_name}: {', '.join(bits)}")
# Placement runs after the grant/remove pass so roles created this run are
# positioned in the same sweep rather than waiting for the next one.
summary.positioned, position_errors = await apply_team_role_positions(guild, log)
summary.errors.extend(position_errors)
return summary
async def announce_birthday(
member: discord.Member,
bot: discord.Client,

View File

@@ -8,8 +8,6 @@ Pure-cache helpers (get_cache, find_*) remain sync.
import asyncio
import logging
import re
from dataclasses import dataclass, field
import gspread
from google.oauth2.service_account import Credentials
@@ -252,248 +250,3 @@ def _add_new_member_row_sync(username: str, discord_id: int) -> None:
async def add_new_member_row(username: str, discord_id: int) -> None:
"""Append a new row pre-filled with Discord username and User ID (non-blocking)."""
await asyncio.to_thread(_add_new_member_row_sync, username, discord_id)
# ===========================================================================
# Team registration sheet (a SEPARATE spreadsheet, config.TEAM_SHEET_ID)
# ---------------------------------------------------------------------------
# Unlike the member roster this sheet is NOT a single clean table: it stacks
# several game sections (CS2, LoL, ...) - each with merged title/description
# rows, its own header row, and a block of team rows - across one or more tabs.
# So we read raw cell values (get_all_values) and scan for header rows rather
# than relying on get_all_records, which requires one rectangular table.
#
# Each team's players live in one "Lineup" cell, comma-joined, every nickname
# suffixed with a citizenship marker like "(EST)". Those nicknames ARE the
# players' Discord usernames; the citizenship is used only as a delimiter
# (a nickname may itself contain commas) and then discarded.
# ===========================================================================
# Matches a citizenship marker such as "(EST)" / "(LAT)". Used to split a
# lineup cell into individual players, then thrown away.
_CITIZENSHIP_RE = re.compile(r"\(\s*[A-Za-z]{2,4}\s*\)")
_TEAM_NAME_HEADER = "team name"
_LINEUP_HEADER_PREFIX = "lineup"
# Team-sheet caches (mirrors the member-roster cache above)
_team_roster: dict[str, list[str]] = {} # team name -> [Discord username, ...]
_team_by_username: dict[str, str] = {} # normalized username -> team name
_team_names: set[str] = set() # universe of all team names
_team_divider: dict[str, int] = {} # team name -> divider role ID
@dataclass(frozen=True)
class TeamSection:
"""One game's block of teams within a tab, plus the title row above it.
The title ("TipiLAN 2026 CS2 Registration Log") is the only thing that says
which game and year a block belongs to - the header and team rows below it
carry neither - so it is what :func:`resolve_divider` matches against.
"""
title: str = ""
rosters: dict[str, list[str]] = field(default_factory=dict)
def parse_lineup(cell: str) -> list[str]:
"""Split one 'Lineup' cell into player nicknames (Discord usernames).
Players are delimited by their trailing citizenship marker, e.g.
'TFT (EST), nqmm (EST), sn1rk (EST)' -> ['TFT', 'nqmm', 'sn1rk']
Splitting on the marker (not on commas) keeps nicknames that themselves
contain commas or semicolons intact. Falls back to comma-splitting when a
cell carries no citizenship markers at all.
"""
cell = str(cell).strip()
if not cell:
return []
names: list[str] = []
last = 0
matched = False
for m in _CITIZENSHIP_RE.finditer(cell):
matched = True
chunk = cell[last:m.start()].strip().strip(",;").strip()
if chunk:
names.append(chunk)
last = m.end()
if not matched:
return [p.strip() for p in cell.split(",") if p.strip()]
tail = cell[last:].strip().strip(",;").strip() # stray name after last marker
if tail:
names.append(tail)
return names
def _find_col(row: list, matches) -> int | None:
for idx, cell in enumerate(row):
if matches(str(cell)):
return idx
return None
def _cell(row: list, idx: int) -> str:
return str(row[idx]) if 0 <= idx < len(row) else ""
def _merged_title(row: list) -> str | None:
"""Return a row's lone non-empty cell - a merged section title - else None.
A fully blank row returns None rather than "", so blank separators between
sections do not wipe the title we are holding for the next header row.
"""
values = [str(c).strip() for c in row if str(c).strip()]
return values[0] if len(values) == 1 else None
def parse_team_sections(rows: list[list]) -> list[TeamSection]:
"""Extract each game's block of teams from a tab's raw rows, with its title.
Scans for every header row that has both a 'Team Name' and a 'Lineup...'
column, then reads the rows beneath it (using that section's own column
positions) until the team-name column goes blank or a new header appears.
Handles multiple stacked sections with differing layouts in one tab, and
tags each with the most recent merged title row seen above it.
"""
sections: list[TeamSection] = []
title = ""
i, n = 0, len(rows)
while i < n:
name_col = _find_col(rows[i], lambda c: c.strip().lower() == _TEAM_NAME_HEADER)
lineup_col = _find_col(rows[i], lambda c: c.strip().lower().startswith(_LINEUP_HEADER_PREFIX))
if name_col is None or lineup_col is None:
if (text := _merged_title(rows[i])) is not None:
# Accumulate every single-cell row above the header, not just the
# last one: sheets stack the "TipiLAN 2026 CS2" title above notice
# rows ("If a team withdraws..."), and the later notices must not
# clobber the title whose keywords resolve_divider needs.
title = f"{title} {text}".strip() if title else text
i += 1
continue
rosters: dict[str, list[str]] = {}
i += 1 # move past the header into the data block
while i < n:
team = _cell(rows[i], name_col).strip()
if not team or team.lower() == _TEAM_NAME_HEADER:
break # blank team-name (or a new header) ends this section
players = parse_lineup(_cell(rows[i], lineup_col))
if players:
rosters.setdefault(team, []).extend(players)
i += 1
if rosters:
sections.append(TeamSection(title=title, rosters=rosters))
title = "" # consumed - do not leak it onto the next section
return sections
def parse_team_rosters(rows: list[list]) -> dict[str, list[str]]:
"""Flatten every section in a tab into {team_name: [nickname, ...]}."""
rosters: dict[str, list[str]] = {}
for section in parse_team_sections(rows):
for team, players in section.rosters.items():
rosters.setdefault(team, []).extend(players)
return rosters
def resolve_divider(title: str, dividers: dict[str, int] | None = None) -> int | None:
"""Return the divider role ID configured for a section title, if any.
A ``TEAM_DIVIDER_<SUFFIX>`` entry matches when every underscore-separated
part of its suffix appears as a whole word in the title, so ``CS2`` matches
a CS2 section from any year while ``CS2_2026`` matches only the 2026 one.
The most specific match (most parts) wins, which lets a year-scoped entry
override a general one for the same game.
"""
if dividers is None:
dividers = config.TEAM_DIVIDERS
haystack = title.lower()
best_id: int | None = None
best_parts = 0
for suffix, role_id in dividers.items():
parts = [p for p in suffix.split("_") if p]
if not parts or len(parts) <= best_parts:
continue
if all(re.search(rf"\b{re.escape(p)}\b", haystack) for p in parts):
best_id, best_parts = role_id, len(parts)
return best_id
def build_username_index(rosters: dict[str, list[str]]) -> dict[str, str]:
"""Invert {team: [usernames]} into {normalized username: team}.
If the same username appears on two teams the last one wins and a warning
is logged (a person is expected to be on exactly one team).
"""
index: dict[str, str] = {}
for team, players in rosters.items():
for player in players:
key = player.strip().lower()
if not key:
continue
if key in index and index[key] != team:
log.warning(
"Player %r appears on both %r and %r; using %r",
player, index[key], team, team,
)
index[key] = team
return index
def _refresh_teams_sync() -> dict[str, list[str]]:
global _team_roster, _team_by_username, _team_names, _team_divider
creds = Credentials.from_service_account_file(config.GOOGLE_CREDS_PATH, scopes=SCOPES)
client = gspread.authorize(creds)
spreadsheet = client.open_by_key(config.TEAM_SHEET_ID)
rosters: dict[str, list[str]] = {}
dividers: dict[str, int] = {}
for ws in spreadsheet.worksheets():
for section in parse_team_sections(ws.get_all_values()):
# Match on the tab name too ("CS2"/"LoL"): it names the game reliably
# even when the game/year title row is shadowed by notice rows, while
# the section title still supplies the year for year-scoped dividers.
divider = resolve_divider(f"{ws.title} {section.title}")
for team, players in section.rosters.items():
rosters.setdefault(team, []).extend(players)
if divider:
dividers[team] = divider
_team_roster = rosters
_team_by_username = build_username_index(rosters)
_team_names = set(rosters)
_team_divider = dividers
return rosters
async def refresh_teams() -> dict[str, list[str]]:
"""Reload the team registration sheet into the in-memory team caches.
No-op returning {} when TEAM_SHEET_ID is not configured, so the whole
feature can be left switched off without touching sync behaviour.
"""
if not config.TEAM_SHEET_ID:
return {}
return await asyncio.to_thread(_refresh_teams_sync)
def get_team_for_username(username: str) -> str | None:
"""Return the team a Discord username is registered on, or None."""
return _team_by_username.get(str(username).strip().lower())
def all_team_names() -> set[str]:
"""Every team name known from the registration sheet (the role universe)."""
return set(_team_names)
def get_team_rosters() -> dict[str, list[str]]:
"""Current {team: [usernames]} cache (mainly for diagnostics/tests)."""
return _team_roster
def get_team_dividers() -> dict[str, int]:
"""Current {team: divider role ID} cache.
Only teams whose section title matched a configured TEAM_DIVIDER_* entry
appear here, so an empty dict means positioning is switched off.
"""
return dict(_team_divider)

View File

@@ -16,10 +16,10 @@ The codebase is split into **`core/`** (domain logic), **`commands/`** (Discord
| File | Purpose |
|---|---|
| `core/economy/` | Economy business logic **package**, re-exported via `core/economy/__init__.py` so callers use `from core import economy` + attribute access (`economy.do_daily`, `economy.SHOP`, ...). Submodules: `store.py` (user records, per-user locks, `COOLDOWNS`, `JAIL_DURATION`, `COIN`, `get_user`/`_commit`/`_txn`), `income.py`, `gambling.py`, `fishing.py`, `jail.py`, `heist.py`, `prestige.py`, `shop.py`, `levels.py`, `quests.py`, `leaderboards.py`, `house.py`, `admin.py` |
| `core/economy/` | Economy business logic **package**, re-exported via `core/economy/__init__.py` so callers use `from core import economy` + attribute access (`economy.do_daily`, `economy.SHOP`, ...). Submodules: `store.py` (user records, per-user locks, `COOLDOWNS`, `ITEM_COOLDOWNS`/`effective_cooldown`, `JAIL_DURATION`, `COIN`, `get_user`/`_commit`/`_txn`, `pending_wager` escrow + `reconcile_pending_wagers`), `income.py`, `gambling.py`, `fishing.py`, `jail.py`, `heist.py`, `prestige.py`, `shop.py`, `consumables.py` (timed buffs + `grant_buff`), `vanity.py` (cosmetic badges), `lootbox.py` (mystery box), `bank.py` (rob-proof vault), `achievements.py` (milestone badges), `lottery.py` (daily draw), `levels.py`, `quests.py`, `leaderboards.py` (incl. `get_all_leaderboards`/`get_economy_stats`, net-worth = balance+bank), `house.py`, `admin.py` |
| `core/pb_client.py` | Async PocketBase REST client - auth token cache, CRUD on `economy_users` collection |
| `core/sheets.py` | Google Sheets integration (member sync) |
| `core/member_sync.py` | Birthday/member sync helpers, plus tournament team-role sync + divider placement |
| `core/member_sync.py` | Birthday/member sync helpers |
### `commands/` - one slash-command group per file
@@ -31,10 +31,10 @@ Each file exposes a `register_<group>_commands(tree, bot, ...)` function. `bot.p
| `commands/dev_member_runtime.py` | `on_member_join` flow + `birthday_daily` task body |
| `commands/economy_income_commands.py` | `/daily`, `/work`, `/beg`, `/crime`, `/rob` |
| `commands/economy_games_commands.py` | `/roulette`, `/slots`, `/blackjack`, `/rps` |
| `commands/economy_extra_commands.py` | `/heist`, `/jailbreak`, `/reminders`, `/request`, ... |
| `commands/economy_extra_commands.py` | `/heist`, `/jailbreak`, `/reminders`, `/request`, `/give`, `/lottery`, `/leaderboard`, ... |
| `commands/economy_fish_commands.py` | `/fish`, `/fishbook`, `/fishsell` |
| `commands/economy_profile_commands.py` | `/balance`, `/rank`, `/stats`, `/cooldowns`, `/leaderboard` |
| `commands/economy_support_commands.py` | `/shop`, `/buy`, `/give`, `/economysetup` |
| `commands/economy_profile_commands.py` | `/balance`, `/rank`, `/stats`, `/cooldowns`, `/achievements` |
| `commands/economy_support_commands.py` | `/shop`, `/buy`, `/economysetup`, `/consumables`, `/vanity`, `/lootbox`, `/bank`, `/deposit`, `/withdraw` |
| `commands/economy_prestige_commands.py` | `/prestige`, `/prestigeshop`, `/prestigebuy` |
| `commands/economy_admin_commands.py` | `/admincoins`, `/adminexp`, `/adminitem`, `/adminjail`, `/adminban`, `/adminreset`, `/adminview` |
| `commands/ops_admin_commands.py` | `/sync`, `/restart`, `/shutdown`, `/pause`, `/send`, `/status` |
@@ -58,7 +58,7 @@ Pick the `commands/economy_*_commands.py` file that matches the new command's ca
Checklist - do all of these, in order:
1. **`core/economy/<area>.py`** (e.g. `income.py`, `gambling.py`, `fishing.py`) - add the `do_<cmd>` async function with cooldown check, logic, `_commit`, and `_txn` logging (`get_user`/`_commit`/`_txn` live in `store.py`)
2. **`core/economy/store.py`** - add the cooldown to `COOLDOWNS` dict if it has one
2. **`core/economy/store.py`** - add the cooldown to `COOLDOWNS` dict if it has one. Compute the effective cooldown in `do_<cmd>` with `effective_cooldown("<cmd>", user["items"])` rather than an inline `timedelta(...) if item in items else ...`
3. **`core/economy/levels.py`** - add the EXP reward to `EXP_REWARDS` dict
4. **`strings/commands.py` `CMD`** - add the slash command description
5. **`strings/commands.py` `OPT`** - add any parameter descriptions
@@ -66,11 +66,11 @@ Checklist - do all of these, in order:
7. **`strings/common.py` `ERR`** - add any error messages (banned, cooldown uses `CD_MSG`, jailed uses `CD_MSG["jailed"]`)
8. **`strings/common.py` `CD_MSG`** - add cooldown message if command has a cooldown
9. **`strings/commands.py` `HELP_CATEGORIES["tipibot"]["fields"]`** - add the command to the help embed
10. **`commands/economy_<group>_commands.py`** - inside `register_*_commands`, add `@tree.command(name="<cmd>", ...)` `cmd_<name>`; handle all `res["reason"]` cases
10. **`commands/economy_<group>_commands.py`** - inside `register_*_commands`, add `@tree.command(name="<cmd>", ...)` `cmd_<name>`; handle all `res["reason"]` cases. If `do_<cmd>` can return `db_error` (any function that calls `get_user`/`_commit`), handle it first in the failure block with `await reply_db_error(interaction); return` (import from `._replies`) - otherwise a DB outage hangs the deferred interaction or shows a misleading message
11. **`commands/economy_<group>_commands.py`** - call `maybe_remind(user_id, "<cmd>")` if the command has a cooldown and reminders make sense (the helper is passed in via the `register_*` signature)
12. **`commands/economy_<group>_commands.py`** - call `await award_exp(interaction, economy.EXP_REWARDS["<cmd>"])` on success
13. **`strings/common.py` `REMINDER_OPTS`** - add a reminder option if the command needs one
14. **`bot.py` `_maybe_remind`** - if the command has an item-modified cooldown, add an `elif` branch (this helper still lives in `bot.py` and is shared across all command modules)
14. **`core/economy/store.py` `ITEM_COOLDOWNS`** - if an item shortens the command's cooldown, add `"<cmd>": ("<item_id>", timedelta(...))` here. This is the single source of truth: `effective_cooldown` (used by `do_<cmd>`), `_maybe_remind`, and `_restore_reminders` all read it, so you no longer edit the reminder helpers by hand
---
@@ -116,7 +116,7 @@ All economy state is stored in **PocketBase** (`economy_users` collection). `cor
| Command | Cooldown | Base Earn | Notes |
|---|---|---|---|
| `/daily` | 20h (18h w/ korvaklapid) | 150⬡ | ×streak multiplier, ×2 w/ lan_pass, +5% interest w/ gaming_laptop |
| `/daily` | 20h (18h w/ korvaklapid) | 150⬡ | ×streak multiplier, ×2 w/ lan_pass, +25⬡ w/ korvaklapid, +5% interest w/ gaming_laptop |
| `/work` | 1h (40min w/ monitor) | 15-75⬡ | ×1.5 w/ gaming_hiir, ×1.25 w/ reguleeritav_laud, ×3 30% chance w/ energiajook |
| `/beg` | 5min (3min w/ hiirematt) | 10-40⬡ | ×2 w/ klaviatuur |
| `/crime` | 2h | 200-500⬡ win | 60% success (75% w/ cat6), +30% w/ mikrofon; fail = fine + jail |
@@ -148,37 +148,6 @@ Gambling EXP is bet-scaled via `gamble_exp(bet)`; fish EXP is per-species in `FI
---
## Tournament Team Roles
Economy profile only. Roster-independent: matches Discord usernames straight against `TEAM_SHEET_ID`, never the member sheet. Entry points are `/teamsync` (`commands/economy_team_commands.py`) and the hourly `team_sync_hourly` task in `bot.py`; both call `sheets.refresh_teams()` then `member_sync.sync_all_team_roles()`.
### Pipeline
| Step | Where | Notes |
|---|---|---|
| Split a tab into per-game blocks | `sheets.parse_team_sections` | Returns `TeamSection(title, rosters)`. The merged title row above each header is the **only** thing identifying game + year |
| Flatten to `{team: [players]}` | `sheets.parse_team_rosters` | Thin wrapper over `parse_team_sections` |
| Section title → divider role name | `sheets.resolve_divider` | Matches `config.TEAM_DIVIDERS`; most specific key wins |
| Cache | `sheets._refresh_teams_sync` | Populates `_team_roster`, `_team_by_username`, `_team_names`, `_team_divider` |
| Grant/remove roles per member | `member_sync.sync_team_role` | Only names in `all_team_names()` are ever touched |
| Compute new role positions | `member_sync.plan_team_positions` | **Pure** - list of names ascending + managed set + placements → `{name: new position}`. Unit-tested without Discord |
| Apply | `member_sync.apply_team_role_positions` | One `guild.edit_role_positions` call per sync |
### Adding a game to the divider config
1. `.env` - add `TEAM_DIVIDER_<GAME>_<YEAR>="<exact Discord role name>"`. No code change; `config._parse_team_dividers` discovers any var with that prefix at startup.
2. Restart the bot (env is read once at import).
### Position maths gotchas
- Discord positions are **ascending from the bottom** (`@everyone` = 0), so "under the divider in the UI" means a *lower* number. `plan_team_positions` therefore inserts each block reverse-sorted.
- The bot can only reorder roles strictly below its own highest role. Dividers at or above it are skipped with an error rather than attempted.
- `managed` roles (integration/bot/booster) are never emitted in the plan.
- Roles are matched **by name** throughout the feature; with duplicate names the lowest-positioned one wins.
- Only roles whose position actually changed are submitted, so a settled guild costs zero API calls.
---
## Role Hierarchy (Discord)
Order top to bottom in server roles:

View File

@@ -34,10 +34,12 @@ from core import economy # noqa: E402
PB_URL = config.PB_URL
COLLECTIONS = sorted({config.PB_ECONOMY_COLLECTION_DEV, config.PB_ECONOMY_COLLECTION_ECONOMY})
# _default_user() keys whose default is None, all ISO date/datetime strings
# _default_user() keys with a None/str default that PocketBase stores as text
# (ISO date/datetime strings, plus the vanity badge id).
_TEXT_FIELDS = {
"last_daily", "last_work", "last_beg", "last_crime", "last_rob",
"last_heist", "last_fish", "last_streak_date", "jailed_until",
"vanity_active", "lottery_period",
}

View File

@@ -44,7 +44,6 @@ from .member import (
BIRTHDAY_UI,
BIRTHDAY_MONTHS,
CHECK_UI,
TEAMSYNC_UI,
)
from .economy import (
@@ -59,6 +58,11 @@ from .economy import (
ITEM_DESCRIPTIONS,
CONSUMABLES_UI,
CONSUMABLE_DESCRIPTIONS,
VANITY_UI,
LOOTBOX_UI,
BANK_UI,
ACHIEVEMENTS_UI,
LOTTERY_UI,
JAILED_UI,
SHOP_BTN,
DAILY_UI,
@@ -140,7 +144,6 @@ __all__ = [
'BIRTHDAY_UI',
'BIRTHDAY_MONTHS',
'CHECK_UI',
'TEAMSYNC_UI',
'WORK_JOBS',
'BEG_LINES',
'BEG_JAIL_LINES',
@@ -152,6 +155,11 @@ __all__ = [
'ITEM_DESCRIPTIONS',
'CONSUMABLES_UI',
'CONSUMABLE_DESCRIPTIONS',
'VANITY_UI',
'LOOTBOX_UI',
'BANK_UI',
'ACHIEVEMENTS_UI',
'LOTTERY_UI',
'JAILED_UI',
'SHOP_BTN',
'DAILY_UI',

View File

@@ -19,6 +19,9 @@ ADMINVIEW_UI: dict[str, str] = {
"banned_yes": "🚫 JAH",
"banned_no": "✅ Ei",
"f_balance": "💰 Saldo",
"f_bank": "🏦 Pangas",
"f_extras": "🏅 Muu",
"extras_val": "Saavutusi: {ach}\nÕnnekaste: {lootboxes}\nOotel panus: {wager}",
"f_exp": "📊 EXP / Tase",
"f_streak": "🔥 Streak",
"f_banned": "🚫 Keelatud",

View File

@@ -24,7 +24,6 @@ CMD: dict[str, str] = {
"check": "Laadi andmed, täida ID'd ja sünkroniseeri kõik liikmed",
"sync": "Sünkroniseeri käsklused Discordi serveriga",
"member": "Näita liikme andmeid tabelist",
"teamsync": "[Admin] Sünkroniseeri tiimirollid registreerimistabelist",
"restart": "Tee taaskäivitus botile",
"shutdown": "Lülita bot välja (ilma taaskäivituseta)",
"pause": "Peata / jätka kõik käsklused (hooldusrežiim)",
@@ -75,6 +74,13 @@ CMD: dict[str, str] = {
"patchnotes": "Vaata TipiBOTi viimaseid muudatusi ja uuendusi",
"quests": "Vaata oma päeva- ja nädalaülesandeid ning nõua auhinnad",
"consumables": "Sirvi ja osta turgutusi (korduvostetavad boostid)",
"vanity": "Staatusepood - osta ja kanna kosmeetilisi tiitleid",
"lootbox": "Ava õnnekast - juhuslik auhind müntide või boonuse näol",
"achievements": "Vaata oma saavutusi ja teeni märkide eest ühekordseid preemiaid",
"bank": "Vaata oma panka - röövikindel hoius",
"deposit": "Pane münte panka (röövikindel, aga ei teeni intressi)",
"withdraw": "Võta münte pangast rahakotti",
"lottery": "Vaata TipiLOTO potti või osta pileteid (tühjaks jättes näeb infot)",
}
# ---------------------------------------------------------------------------
@@ -92,7 +98,11 @@ OPT: dict[str, str] = {
"give_kasutaja": "Kellele annad?",
"give_summa": "Kui palju annad? ('all' = kogu saldo)",
"buy_ese": "Eseme nimi (vaata /shop)",
"deposit_summa": "Kui palju panna panka? ('all' = kogu vaba raha)",
"withdraw_summa": "Kui palju pangast välja võtta? ('all' = kogu pangas)",
"lottery_kogus": "Mitu piletit osta (tühjaks jättes näeb potti)",
"consumable_ese": "Turgutus, mida osta (tühjaks jättes näeb menüüd)",
"vanity_ese": "Tiitel, mida osta või kanda (tühjaks jättes näeb poodi)",
"rps_panus": "Valikuline TipiCOINide panus ('all' = kogu saldo)",
"rps_vastane": "Väljakutse teisele mängijale (PvP)",
"slots_panus": "Panus TipiCOINides ('all' = kogu saldo)",
@@ -148,10 +158,18 @@ HELP_CATEGORIES: dict[str, dict] = {
("/heist", "Alusta grupiröövi pangahoidlasse. Min 2 mängijat, max 8. 5 min ühinemisaeg. Õnnestumisel jagatakse saak võrdselt - ebaõnnestumisel 1h 30min vangis + trahv. 4h serveri ooteaeg (ei ole isiklik)."),
("/jailbreak", "Proovi vanglas olles täringuid visata, et duublit saada (3 katset). Duubli korral saad vabaks. Ebaõnnestumisel saad valida: maksa kautsjon (20-30% saldost, min 350 ⬡) või jää vanglasse kuni aja lõpuni."),
("/give @user <amount>", "Anna TipiCOINe teisele mängijale"),
("/bank", "Vaata oma panka. Panka pandud mündid on röövikindlad (/rob ja /heist ei puuduta)."),
("/deposit <amount>", "Pane münte panka (röövikindel hoius, ei teeni intressi)."),
("/withdraw <amount>", "Võta münte pangast rahakotti."),
("/quests", "Vaata oma päeva- ja nädalaülesandeid ning nõua auhinnad (uueneb iga päev/nädal)."),
("/achievements", "Vaata oma saavutusi. Iga lukust lahti saanud märk annab ühekordse müntipreemia."),
("/lottery [kogus]", "Vaata TipiLOTO potti või osta pileteid. Loosimine iga päev - üks võitja saab kogu poti (rohkem pileteid = suurem võiduvõimalus)."),
("/leaderboard", "TipiBOTi edetabel - kes on kõige rikkam?"),
("/shop", "Sirvi TipiBOTi poodi"),
("/buy <item>", "Osta ese TipiBOTi poodist"),
("/consumables", "Osta korduvostetavaid turgutusi (ajutised boostid)."),
("/lootbox", "Ava õnnekast (1000 ⬡) - juhuslik auhind: mündid või ajutine boonus."),
("/vanity", "Staatusepood - osta ja kanna kosmeetilisi tiitleid (näha /profile-l)."),
("/request <amount> <reason> [target]", "Saada crowdfundingu taotlus. Keegi saab 'Toeta' nuppu vajutades raha kanda (taotlus kehtib 5 minutit)."),
("/reminders", "DM meeldetuletused on vaikimisi sees. Kasuta seda käsku, et lülitada sisse/välja, milliseid käsklusi meelde tuletada."),
],

View File

@@ -175,6 +175,8 @@ ERR: dict[str, str] = {
"guild_only": "Seda käsku saab kasutada ainult serveris.",
"sheet_error": "❌ Tabeli laadimine ebaõnnestus: ```{error}```",
"gamble_cooldown": "🎰 Oled just mänginud! Saad uuesti mängida {ts}.",
"payout_failed": "⚠️ Tehniline viga võidu väljamaksmisel - see on logitud ja admin taastab su TipiCOINid. Vabandame!",
"db_error": "⚠️ Andmebaas ei vasta praegu. Proovi hetke pärast uuesti.",
}
# ---------------------------------------------------------------------------
@@ -241,6 +243,8 @@ STATUS_UI: dict[str, str] = {
"tasks_field": "🔄 Async tasks",
"eco_players_field": "👤 Eco players",
"members_cache_field": "📋 Liikmed (cache)",
"supply_field": "💰 Rahavaru",
"supply_val": "Kokku {total}\nMängijatel {players}\nKassas {house} ({house_pct}%)",
"log_files_field": "📂 Log files",
"log_line": "`{name}` - {size_kb} KB",
"none": "-",

View File

@@ -17,6 +17,11 @@ __all__ = [
'ITEM_DESCRIPTIONS',
'CONSUMABLES_UI',
'CONSUMABLE_DESCRIPTIONS',
'VANITY_UI',
'LOOTBOX_UI',
'BANK_UI',
'ACHIEVEMENTS_UI',
'LOTTERY_UI',
'JAILED_UI',
'SHOP_BTN',
'DAILY_UI',
@@ -240,6 +245,84 @@ CONSUMABLES_UI: dict[str, str] = {
"bought_instant": "☕ Kõik ooteajad nullitud!\nUus saldo: {balance}",
}
# ---------------------------------------------------------------------------
# Vanity shop (cosmetic badges/titles - a pure status sink, no gameplay effect)
# ---------------------------------------------------------------------------
VANITY_UI: dict[str, str] = {
"title": "👑 Staatusepood",
"desc": "Puhtalt uhkuse pärast - märgid ja tiitlid ilma igasuguse mänguefektita. Kantud märk paistab su `/profile`-l.\nSaldo: {bal}",
"line_owned": "✅ Olemas",
"line_active": "⭐ Kantud",
"entry_title": "{title}",
"footer": "Osta või kanna: /vanity <märk> · „Eemalda märk“ võtab tiitli maha",
"none_choice": "❌ Eemalda märk",
"bought": "{emoji} Ostsid tiitli **{title}** ja panid selle kohe kandma!\nUus saldo: {balance}",
"equipped": "{emoji} Kannad nüüd tiitlit **{title}**.",
"unequipped": "Märk eemaldatud - su profiil on jälle tavaline.",
}
# ---------------------------------------------------------------------------
# Lootbox (pay-to-open mystery box, a coin sink with a random reward)
# ---------------------------------------------------------------------------
LOOTBOX_UI: dict[str, str] = {
"title": "🎁 Õnnekast",
"opening": "🎁 Avan õnnekasti...",
"coins_small": "🪙 Leidsid põhjast paar münti: **+{coins}**",
"coins_medium": "💰 Korralik saak: **+{coins}**",
"coins_big": "💎 Suur õnn: **+{coins}**",
"jackpot": "🎉 **JACKPOT!** **+{coins}**",
"buff_earn": "⚡ Boonus: teenimine **×2** järgmiseks **{min} minutiks**!",
"buff_exp": "✨ Boonus: EXP **×2** järgmiseks **{min} minutiks**!",
"foot_win": "Netovõit: +{net} · Saldo: {balance}",
"foot_loss": "Netokahjum: {net} · Saldo: {balance}",
"foot_buff": "Saldo: {balance}",
}
# ---------------------------------------------------------------------------
# Bank vault (rob-proof storage; liquid vs banked coins)
# ---------------------------------------------------------------------------
BANK_UI: dict[str, str] = {
"title": "🏦 TipiPANK",
"desc": "Panka pandud mündid on **röövikindlad** (`/rob` ja `/heist` neid ei puuduta), aga neid ei saa kulutada ega panustada enne väljavõtmist ega teeni Botikoopa intressi.",
"f_liquid": "💵 Rahakotis (vaba)",
"f_bank": "🏦 Pangas (kaitstud)",
"deposited": "🏦 Panid **{amount}** panka.\n💵 Rahakotis: {balance} · 🏦 Pangas: {bank}",
"withdrawn": "💵 Võtsid **{amount}** pangast välja.\n💵 Rahakotis: {balance} · 🏦 Pangas: {bank}",
"nothing_liquid": "❌ Sul pole nii palju vaba raha rahakotis.",
"nothing_bank": "❌ Sul pole nii palju raha pangas.",
}
# ---------------------------------------------------------------------------
# Achievements (one-time milestone badges over lifetime stats)
# ---------------------------------------------------------------------------
ACHIEVEMENTS_UI: dict[str, str] = {
"title": "🏅 Saavutused",
"desc": "Iga lukust lahti saanud märk annab ühekordse müntipreemia.\nAvatud: **{earned}/{total}**",
"row_earned": "{emoji} **{name}** · +{reward}",
"row_locked": "🔒 {emoji} {name} · {progress}/{goal} · +{reward}",
"unlocked_note": "🎉 **Uued saavutused avatud:** {names}\n💰 Preemia: +{reward}",
}
# ---------------------------------------------------------------------------
# Lottery (daily draw; one weighted winner takes the pot)
# ---------------------------------------------------------------------------
LOTTERY_UI: dict[str, str] = {
"title": "🎟️ TipiLOTO",
"desc": "Osta pileteid ja võida kogu pott! Loosimine iga päev **{draw_time}**. Iga pilet = **{cost}**, rohkem pileteid = suurem võiduvõimalus.",
"f_pot": "💰 Praegune pott",
"f_players": "👥 Osalejaid",
"f_your": "🎟️ Sinu piletid",
"your_val": "{tickets} tk · võiduvõimalus **{chance}%**",
"your_none": "Sul pole veel pileteid. Osta käsuga `/lottery <kogus>`.",
"bought": "🎟️ Ostsid **{count}** piletit ({cost}).\nSul on nüüd **{tickets}** piletit selle päeva loosimises.\nSaldo: {balance}",
"max_tickets": "❌ Maksimaalne piletite arv ühes loosimises on {cap} (sul on {held}).",
"empty_pot": "🎟️ Pott on tühi - ole esimene, kes piletit ostab!",
# Draw announcement
"draw_title": "🎟️ TipiLOTO loosimine!",
"draw_win": "🎉 Võitja: {winner}\n💰 Võit: **{pot}**\n🎟️ {tickets}/{total} piletit ({chance}%)\n👥 {players} osalejat",
"draw_none": "🎟️ Täna keegi pileteid ei ostnud - loosimist ei toimunud.",
}
JAILED_UI: dict[str, str] = {
"title": "🔒 Praegu vanglas",
"empty": "Kõik on vabad! Vanglas pole kedagi.",
@@ -279,7 +362,7 @@ STATS_UI: dict[str, str] = {
"social_field": "🤝 Sotsiaalne",
"social_val": "Kingitud: {given}\nSaadud: {received}",
"records_field": "🔥 Rekordid",
"records_val": "Pikim päevane streak: **{streak}** päeva",
"records_val": "Pikim päevane streak: **{streak}** päeva\n🎁 Õnnekaste avatud: **{lootboxes}**\n🏅 Saavutusi: **{achievements}/{ach_total}**",
}
# ---------------------------------------------------------------------------

View File

@@ -11,7 +11,6 @@ __all__ = [
'BIRTHDAY_UI',
'BIRTHDAY_MONTHS',
'CHECK_UI',
'TEAMSYNC_UI',
]
# ---------------------------------------------------------------------------
@@ -95,23 +94,3 @@ CHECK_UI: dict[str, str] = {
"detail_changed": "🔧 **{name}**: {parts}",
"ids_filled": "\n🔑 Täideti **{count}** puuduvat kasutaja ID-d.",
}
# ---------------------------------------------------------------------------
# /teamsync UI strings (tournament team-role sync from the registration sheet)
# ---------------------------------------------------------------------------
TEAMSYNC_UI: dict[str, str] = {
"disabled": "⚠️ Tiimide sünkroonimine on välja lülitatud (TEAM_SHEET_ID puudub).",
"refresh_error": "⚠️ Registreerimistabeli laadimine ebaõnnestus: {error}",
"done": "**Tiimide sünkroonimine lõpetatud!**",
"scanned": "👥 Kontrollitud liikmeid: {count}",
"assigned": "✅ Tiimirolle antud: {count}",
"removed": " Tiimirolle eemaldatud: {count}",
"created": "🆕 Loodud uusi tiimirolle: {roles}",
"positioned": "📍 Eraldaja alla paigutatud: {count}",
"errors": "⚠️ Vead: {count}",
"no_changes": "✨ Kõik tiimirollid olid juba korras.",
"changes_header": "**Muudatused:**",
"changes_more": "... ja {count} rohkem",
}

View File

@@ -0,0 +1,78 @@
"""Tests for the achievements system (one-time milestone rewards)."""
from core import economy
from conftest import run
UID = 4747
def _fund(fake_pb, **stats) -> None:
run(economy.get_user(UID))
rec = fake_pb.record_for(UID)
rec.update(stats)
class TestNewlyEarned:
def test_threshold_met_is_newly_earned(self, fake_pb):
_fund(fake_pb, work_count=10)
user = run(economy.get_user(UID))
assert "work_10" in economy.newly_earned(user)
def test_below_threshold_not_earned(self, fake_pb):
_fund(fake_pb, work_count=9)
user = run(economy.get_user(UID))
assert "work_10" not in economy.newly_earned(user)
def test_already_claimed_not_repeated(self, fake_pb):
_fund(fake_pb, work_count=10, achievements_earned=["work_10"])
user = run(economy.get_user(UID))
assert "work_10" not in economy.newly_earned(user)
class TestClaim:
def test_claims_and_pays_reward_once(self, fake_pb):
_fund(fake_pb, work_count=10, balance=0)
reward = economy.ACHIEVEMENTS["work_10"]["reward"]
res = run(economy.do_check_achievements(UID))
assert res["ok"] and res["new"] == ["work_10"]
assert res["reward"] == reward
assert fake_pb.record_for(UID)["balance"] == reward
assert "work_10" in fake_pb.record_for(UID)["achievements_earned"]
# Second call: nothing new, no double pay.
res2 = run(economy.do_check_achievements(UID))
assert res2["new"] == [] and res2["reward"] == 0
assert fake_pb.record_for(UID)["balance"] == reward
def test_multiple_unlocked_at_once(self, fake_pb):
_fund(fake_pb, work_count=100, total_fish_caught=25, balance=0)
res = run(economy.do_check_achievements(UID))
# work_10, work_100 and fish_25 all cross at once
assert set(res["new"]) == {"work_10", "work_100", "fish_25"}
expected = sum(economy.ACHIEVEMENTS[a]["reward"] for a in res["new"])
assert res["reward"] == expected
assert fake_pb.record_for(UID)["balance"] == expected
def test_nothing_to_claim(self, fake_pb):
_fund(fake_pb, balance=500)
res = run(economy.do_check_achievements(UID))
assert res["ok"] and res["new"] == [] and res["reward"] == 0
assert fake_pb.record_for(UID)["balance"] == 500
class TestView:
def test_view_marks_earned_and_progress(self, fake_pb):
_fund(fake_pb, work_count=5, achievements_earned=["beg_50"])
rows = economy.achievements_view(run(economy.get_user(UID)))
by_id = {r["id"]: r for r in rows}
assert by_id["beg_50"]["earned"] is True
assert by_id["work_10"]["earned"] is False
assert by_id["work_10"]["progress"] == 5 # capped at goal
assert len(rows) == len(economy.ACHIEVEMENTS)
def test_progress_capped_at_goal(self, fake_pb):
_fund(fake_pb, work_count=9999)
rows = {r["id"]: r for r in economy.achievements_view(run(economy.get_user(UID)))}
assert rows["work_10"]["progress"] == rows["work_10"]["goal"]

86
tests/test_bank.py Normal file
View File

@@ -0,0 +1,86 @@
"""Tests for the bank vault: rob-proof storage and net-worth accounting."""
from core import economy
from conftest import run
UID = 6161
ROBBER = 6162
def _fund(fake_pb, uid: int, balance: int, bank: int = 0) -> None:
run(economy.get_user(uid))
rec = fake_pb.record_for(uid)
rec["balance"] = balance
rec["bank_balance"] = bank
class TestDepositWithdraw:
def test_deposit_moves_liquid_to_bank(self, fake_pb):
_fund(fake_pb, UID, 1000)
res = run(economy.do_deposit(UID, 400))
assert res["ok"] and res["balance"] == 600 and res["bank"] == 400
rec = fake_pb.record_for(UID)
assert rec["balance"] == 600 and rec["bank_balance"] == 400
def test_withdraw_moves_bank_to_liquid(self, fake_pb):
_fund(fake_pb, UID, 100, bank=500)
res = run(economy.do_withdraw(UID, 300))
assert res["ok"] and res["balance"] == 400 and res["bank"] == 200
def test_deposit_more_than_liquid_rejected(self, fake_pb):
_fund(fake_pb, UID, 100)
res = run(economy.do_deposit(UID, 500))
assert not res["ok"] and res["reason"] == "insufficient"
assert fake_pb.record_for(UID)["balance"] == 100 # unchanged
def test_withdraw_more_than_bank_rejected(self, fake_pb):
_fund(fake_pb, UID, 0, bank=100)
res = run(economy.do_withdraw(UID, 500))
assert not res["ok"] and res["reason"] == "insufficient"
assert fake_pb.record_for(UID)["bank_balance"] == 100
def test_nonpositive_rejected(self, fake_pb):
_fund(fake_pb, UID, 1000, bank=1000)
assert run(economy.do_deposit(UID, 0))["reason"] == "invalid"
assert run(economy.do_withdraw(UID, -5))["reason"] == "invalid"
def test_banned_rejected(self, fake_pb):
_fund(fake_pb, UID, 1000)
fake_pb.record_for(UID)["eco_banned"] = True
assert run(economy.do_deposit(UID, 100))["reason"] == "banned"
def test_round_trip_conserves_coins(self, fake_pb):
_fund(fake_pb, UID, 1000)
run(economy.do_deposit(UID, 700))
run(economy.do_withdraw(UID, 700))
rec = fake_pb.record_for(UID)
assert rec["balance"] == 1000 and rec["bank_balance"] == 0
class TestRobProof:
def test_rob_cannot_touch_banked_coins(self, fake_pb, monkeypatch):
# Target keeps everything banked, only a little liquid (< rob threshold).
_fund(fake_pb, UID, 50, bank=100_000)
_fund(fake_pb, ROBBER, 1000)
# Target has < 100 liquid, so a rob is rejected as "broke" - the vault is
# invisible to /rob (which only reads balance).
res = run(economy.do_rob(ROBBER, UID))
assert not res["ok"] and res["reason"] == "broke"
assert fake_pb.record_for(UID)["bank_balance"] == 100_000 # untouched
class TestNetWorth:
def test_leaderboard_counts_bank(self, fake_pb):
_fund(fake_pb, UID, 100, bank=900) # net worth 1000
_fund(fake_pb, ROBBER, 500, bank=0) # net worth 500
board = dict((uid, worth) for uid, worth in run(economy.get_leaderboard(top_n=None)))
assert board[str(UID)] == 1000
assert board[str(ROBBER)] == 500
def test_economy_stats_counts_bank(self, fake_pb, monkeypatch):
monkeypatch.setattr(economy.house, "HOUSE_ID", None)
_fund(fake_pb, UID, 100, bank=900)
stats = run(economy.get_economy_stats())
assert stats["total_coins"] == 1000
assert stats["player_coins"] == 1000

View File

@@ -100,3 +100,10 @@ class TestEffects:
user = run(economy.get_user(UID))
assert user["last_work"] is None # cooldown wiped -> /work is ready
assert economy.store._cooldown_remaining(user, "work") is None
def test_instant_reset_commands_match_cleared_cooldowns(self):
# The Discord layer cancels reminder DMs for exactly these commands after a
# kohv, so the list must stay in lockstep with the cooldown fields it wipes.
expected = tuple(f.removeprefix("last_") for f in economy.consumables._COOLDOWN_FIELDS)
assert economy.INSTANT_RESET_COMMANDS == expected
assert economy.INSTANT_RESET_COMMANDS == ("work", "beg", "crime", "rob", "fish")

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@@ -35,6 +35,29 @@ class TestLevels:
assert economy.level_role_name(99) == "TipiLEGEND"
class TestEffectiveCooldown:
def test_default_when_no_item(self):
assert economy.effective_cooldown("work", []) == economy.COOLDOWNS["work"]
assert economy.effective_cooldown("daily", []) == economy.COOLDOWNS["daily"]
def test_item_reduces_cooldown(self):
assert economy.effective_cooldown("work", ["monitor"]) == timedelta(minutes=40)
assert economy.effective_cooldown("beg", ["hiirematt"]) == timedelta(minutes=3)
assert economy.effective_cooldown("daily", ["korvaklapid"]) == timedelta(hours=18)
assert economy.effective_cooldown("fish", ["ussipurk"]) == timedelta(seconds=90)
def test_unrelated_item_does_not_reduce(self):
assert economy.effective_cooldown("work", ["hiirematt"]) == economy.COOLDOWNS["work"]
def test_command_without_cooldown_returns_none(self):
assert economy.effective_cooldown("unknown", []) is None
def test_every_item_cooldown_beats_its_base(self):
# An item-reduced cooldown must always be shorter than the base.
for cmd, (item, reduced) in economy.store.ITEM_COOLDOWNS.items():
assert reduced < economy.COOLDOWNS[cmd]
class TestGambleExp:
def test_tiers(self):
assert economy.gamble_exp(0) == 0

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@@ -0,0 +1,77 @@
"""Tests for leaderboard queries, incl. the single-scan combined builder."""
from core import economy, pb_client
from conftest import run
def _seed(fake_pb, n: int) -> None:
for i in range(1, n + 1):
run(economy.get_user(1000 + i))
rec = fake_pb.record_for(1000 + i)
rec["balance"] = i * 100
rec["exp"] = i * 50
rec["season_total_exp"] = i * 10
rec["prestige_level"] = i % 3
rec["prestige_points"] = i
rec["total_wagered"] = i * 7
rec["total_fish_caught"] = n - i # inverse order, to catch sort mistakes
class TestGetAllLeaderboards:
def test_matches_individual_queries(self, fake_pb):
_seed(fake_pb, 5)
combined = run(economy.get_all_leaderboards())
assert combined["coins"] == run(economy.get_leaderboard(top_n=None))
assert combined["exp"] == run(economy.get_leaderboard_exp(top_n=None))
assert combined["season"] == run(economy.get_leaderboard_season_exp(top_n=None))
assert combined["prestige"] == run(economy.get_leaderboard_prestige(top_n=None))
assert combined["wagered"] == run(economy.get_leaderboard_wagered(top_n=None))
assert combined["fish"] == run(economy.get_leaderboard_fish(top_n=None))
def test_scans_collection_once(self, fake_pb, monkeypatch):
_seed(fake_pb, 3)
calls = {"n": 0}
real = pb_client.list_all_records
async def counting():
calls["n"] += 1
return await real()
monkeypatch.setattr(pb_client, "list_all_records", counting)
run(economy.get_all_leaderboards())
assert calls["n"] == 1 # not six
def test_fish_sorted_descending(self, fake_pb):
_seed(fake_pb, 4)
fish = run(economy.get_all_leaderboards())["fish"]
counts = [c for _, c in fish]
assert counts == sorted(counts, reverse=True)
class TestEconomyStats:
def test_totals_split_house_from_players(self, fake_pb, monkeypatch):
monkeypatch.setattr(economy.house, "HOUSE_ID", 999)
monkeypatch.setattr(economy.house, "_house_pb_id", None)
# three players + the house
for uid, bal in [(1, 100), (2, 250), (3, 0)]:
run(economy.get_user(uid))
fake_pb.record_for(uid)["balance"] = bal
run(economy.get_user(999))
fake_pb.record_for(999)["balance"] = 5000
stats = run(economy.get_economy_stats())
assert stats["total_coins"] == 100 + 250 + 0 + 5000
assert stats["house_balance"] == 5000
assert stats["player_coins"] == 350
assert stats["player_count"] == 3 # house excluded
def test_no_house_configured(self, fake_pb, monkeypatch):
monkeypatch.setattr(economy.house, "HOUSE_ID", None)
run(economy.get_user(1))
fake_pb.record_for(1)["balance"] = 42
stats = run(economy.get_economy_stats())
assert stats["total_coins"] == 42
assert stats["house_balance"] == 0
assert stats["player_coins"] == 42
assert stats["player_count"] == 1

78
tests/test_lootbox.py Normal file
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@@ -0,0 +1,78 @@
"""Tests for the /lootbox mystery box (pay-to-open coin sink)."""
import random
from core import economy
from conftest import run
UID = 8080
def _fund(fake_pb, amount: int) -> None:
run(economy.get_user(UID))
fake_pb.record_for(UID)["balance"] = amount
def _open_until(fake_pb, predicate):
"""Open boxes with varied seeds until `predicate(res)` holds; returns that res."""
for seed in range(1000):
random.seed(seed)
_fund(fake_pb, 100_000)
res = run(economy.do_open_lootbox(UID))
if predicate(res):
return res
raise AssertionError("outcome never occurred")
class TestOpen:
def test_costs_the_fee_and_charges_up_front(self, fake_pb):
_fund(fake_pb, 1_000)
random.seed(1)
res = run(economy.do_open_lootbox(UID))
assert res["ok"]
# balance == 1000 - cost + reward_coins
assert res["balance"] == 1_000 - economy.LOOTBOX_COST + res["reward_coins"]
def test_insufficient_rejected(self, fake_pb):
_fund(fake_pb, economy.LOOTBOX_COST - 1)
res = run(economy.do_open_lootbox(UID))
assert not res["ok"] and res["reason"] == "insufficient"
assert res["need"] == 1
assert fake_pb.record_for(UID)["balance"] == economy.LOOTBOX_COST - 1 # not charged
def test_banned_rejected(self, fake_pb):
_fund(fake_pb, 5_000)
fake_pb.record_for(UID)["eco_banned"] = True
res = run(economy.do_open_lootbox(UID))
assert not res["ok"] and res["reason"] == "banned"
def test_increments_counter(self, fake_pb):
_fund(fake_pb, 5_000)
random.seed(3)
run(economy.do_open_lootbox(UID))
run(economy.do_open_lootbox(UID))
assert run(economy.get_user(UID))["lootboxes_opened"] == 2
class TestOutcomes:
def test_coin_outcome_credits_and_net_matches(self, fake_pb):
res = _open_until(fake_pb, lambda r: r["reward_coins"] > 0)
assert res["net"] == res["reward_coins"] - economy.LOOTBOX_COST
assert res["buff_kind"] is None
def test_buff_outcome_grants_active_buff(self, fake_pb):
res = _open_until(fake_pb, lambda r: r["buff_kind"] is not None)
assert res["reward_coins"] == 0
assert res["net"] == -economy.LOOTBOX_COST
user = run(economy.get_user(UID))
# the granted buff is live
assert res["buff_kind"] in economy.active_buffs(user)
def test_never_negative_balance(self, fake_pb):
# Open exactly at the cost floor repeatedly; balance must stay >= 0.
for seed in range(30):
random.seed(seed)
_fund(fake_pb, economy.LOOTBOX_COST)
res = run(economy.do_open_lootbox(UID))
assert res["balance"] >= 0

131
tests/test_lottery.py Normal file
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@@ -0,0 +1,131 @@
"""Tests for the daily lottery (buy tickets, weighted winner takes the pot)."""
import datetime
import random
from zoneinfo import ZoneInfo
from core import economy
from conftest import run
TZ = ZoneInfo("Europe/Tallinn")
P = "2026-09-04" # a fixed draw period
UID = 3131
UID2 = 3132
UID3 = 3133
def _fund(fake_pb, uid: int, balance: int) -> None:
run(economy.get_user(uid))
fake_pb.record_for(uid)["balance"] = balance
class TestPeriod:
def test_before_draw_hour_is_today(self):
dt = datetime.datetime(2026, 9, 4, 20, 0, tzinfo=TZ)
assert economy.period_for(dt) == "2026-09-04"
def test_at_or_after_draw_hour_is_tomorrow(self):
dt = datetime.datetime(2026, 9, 4, economy.DRAW_HOUR, 0, tzinfo=TZ)
assert economy.period_for(dt) == "2026-09-05"
class TestBuy:
def test_buy_deducts_and_records_tickets(self, fake_pb):
_fund(fake_pb, UID, 10_000)
res = run(economy.do_buy_ticket(UID, 3, P))
assert res["ok"] and res["tickets"] == 3
assert res["cost"] == 3 * economy.TICKET_COST
assert res["balance"] == 10_000 - 3 * economy.TICKET_COST
rec = fake_pb.record_for(UID)
assert rec["lottery_tickets"] == 3 and rec["lottery_period"] == P
def test_buy_accumulates_same_period(self, fake_pb):
_fund(fake_pb, UID, 10_000)
run(economy.do_buy_ticket(UID, 2, P))
res = run(economy.do_buy_ticket(UID, 3, P))
assert res["tickets"] == 5
def test_new_period_resets_tickets(self, fake_pb):
_fund(fake_pb, UID, 10_000)
run(economy.do_buy_ticket(UID, 5, P))
res = run(economy.do_buy_ticket(UID, 1, "2026-09-05"))
assert res["tickets"] == 1 # old period's tickets dropped
def test_insufficient_rejected(self, fake_pb):
_fund(fake_pb, UID, 100)
res = run(economy.do_buy_ticket(UID, 1, P))
assert not res["ok"] and res["reason"] == "insufficient"
assert fake_pb.record_for(UID)["balance"] == 100
def test_max_tickets_enforced(self, fake_pb):
_fund(fake_pb, UID, 10_000_000)
res = run(economy.do_buy_ticket(UID, economy.MAX_TICKETS_PER_DRAW + 1, P))
assert not res["ok"] and res["reason"] == "max_tickets"
def test_nonpositive_rejected(self, fake_pb):
_fund(fake_pb, UID, 10_000)
assert run(economy.do_buy_ticket(UID, 0, P))["reason"] == "invalid"
def test_banned_rejected(self, fake_pb):
_fund(fake_pb, UID, 10_000)
fake_pb.record_for(UID)["eco_banned"] = True
assert run(economy.do_buy_ticket(UID, 1, P))["reason"] == "banned"
class TestState:
def test_pot_and_your_tickets(self, fake_pb):
_fund(fake_pb, UID, 10_000)
_fund(fake_pb, UID2, 10_000)
run(economy.do_buy_ticket(UID, 3, P))
run(economy.do_buy_ticket(UID2, 2, P))
state = run(economy.get_lottery_state(P, UID))
assert state["total_tickets"] == 5
assert state["pot"] == 5 * economy.TICKET_COST
assert state["participants"] == 2
assert state["your_tickets"] == 3
def test_other_period_not_counted(self, fake_pb):
_fund(fake_pb, UID, 10_000)
run(economy.do_buy_ticket(UID, 3, "2026-01-01"))
state = run(economy.get_lottery_state(P))
assert state["total_tickets"] == 0 and state["pot"] == 0
class TestDraw:
def test_no_participants_returns_none(self, fake_pb):
assert run(economy.do_lottery_draw(P)) is None
def test_winner_gets_whole_pot_and_coins_conserved(self, fake_pb):
_fund(fake_pb, UID, 10_000)
_fund(fake_pb, UID2, 10_000)
run(economy.do_buy_ticket(UID, 3, P)) # -600
run(economy.do_buy_ticket(UID2, 2, P)) # -400
pot = 5 * economy.TICKET_COST
total_before = sum(fake_pb.record_for(u)["balance"] for u in (UID, UID2))
random.seed(1)
res = run(economy.do_lottery_draw(P))
assert res["ok"] and res["pot"] == pot
winner, loser = (UID, UID2) if res["winner_id"] == UID else (UID2, UID)
assert fake_pb.record_for(winner)["balance"] == (
(10_000 - (3 if winner == UID else 2) * economy.TICKET_COST) + pot
)
# Coins conserved: the pot minted to the winner equals total ticket spend.
total_after = sum(fake_pb.record_for(u)["balance"] for u in (UID, UID2))
assert total_after == total_before + pot
assert fake_pb.record_for(res["winner_id"])["lottery_tickets"] == 0 # consumed
def test_more_tickets_wins_more_often(self, fake_pb):
_fund(fake_pb, UID, 10_000_000)
_fund(fake_pb, UID2, 10_000_000)
wins = {UID: 0, UID2: 0}
for seed in range(200):
# reset tickets each round to the same split
fake_pb.record_for(UID).update(lottery_tickets=9, lottery_period=P)
fake_pb.record_for(UID2).update(lottery_tickets=1, lottery_period=P)
random.seed(seed)
res = run(economy.do_lottery_draw(P))
wins[res["winner_id"]] += 1
# UID holds 90% of tickets -> should win far more often.
assert wins[UID] > wins[UID2] * 3

View File

@@ -10,6 +10,7 @@ Covers the two pure-logic fixes:
from datetime import datetime, timedelta, timezone
from core import economy
from core.pb_client import DatabaseError
from conftest import run
@@ -89,3 +90,26 @@ class TestBailIdempotency:
self._jail(fake_pb, now, balance=1000)
res = run(economy.do_bail(UID))
assert res["ok"] and res["fine"] >= economy.MIN_BAIL
class TestBlackjackPayoutSafety:
"""do_blackjack_payout must not raise on a DB failure - the stake was already
deducted in do_blackjack_bet, so a raised exception would blow up the
interaction handler and swallow the outcome. It reports db_error instead."""
async def _boom(self, *args, **kwargs):
raise DatabaseError("simulated PocketBase outage")
def test_payout_returns_db_error_when_read_fails(self, fake_pb, monkeypatch):
monkeypatch.setattr(economy.gambling, "get_user", self._boom)
res = run(economy.do_blackjack_payout(UID, payout=200, total_invested=100))
assert res == {"ok": False, "reason": "db_error"}
def test_payout_returns_db_error_when_commit_fails(self, fake_pb, monkeypatch):
run(economy.get_user(UID))
fake_pb.record_for(UID)["balance"] = 500
monkeypatch.setattr(economy.gambling, "_commit", self._boom)
res = run(economy.do_blackjack_payout(UID, payout=200, total_invested=100))
assert res == {"ok": False, "reason": "db_error"}
# The failed credit did not persist; balance is untouched (no partial win).
assert fake_pb.record_for(UID)["balance"] == 500

102
tests/test_pending_wager.py Normal file
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@@ -0,0 +1,102 @@
"""Tests for pending-wager escrow persistence.
Interactive games (blackjack, RPS PvP) deduct a stake up front and hold it in an
in-memory View. These tests verify the stake is recorded on the user record in
the same commit, cleared on settlement, and refunded by reconcile on restart.
"""
from core import economy
from conftest import run
UID = 555
OPP = 556
def _fund(fake_pb, uid: int, amount: int) -> None:
run(economy.get_user(uid))
fake_pb.record_for(uid)["balance"] = amount
def _pending(fake_pb, uid: int) -> dict:
return fake_pb.record_for(uid).get("pending_wager") or {}
class TestBlackjackEscrow:
def test_bet_records_pending_and_payout_clears(self, fake_pb):
_fund(fake_pb, UID, 1000)
run(economy.do_blackjack_bet(UID, 100))
pw = _pending(fake_pb, UID)
assert pw["kind"] == "blackjack" and pw["amount"] == 100
run(economy.do_blackjack_payout(UID, payout=200, total_invested=100))
assert _pending(fake_pb, UID) == {} # settled
assert fake_pb.record_for(UID)["balance"] == 1000 - 100 + 200
def test_double_split_accumulates_escrow(self, fake_pb):
_fund(fake_pb, UID, 1000)
run(economy.do_blackjack_bet(UID, 100)) # initial
run(economy.do_blackjack_bet(UID, 100)) # double / split adds a hand
assert _pending(fake_pb, UID)["amount"] == 200
def test_losing_hand_clears_escrow(self, fake_pb):
_fund(fake_pb, UID, 1000)
run(economy.do_blackjack_bet(UID, 100))
run(economy.do_blackjack_payout(UID, payout=0, total_invested=100)) # bust/loss
assert _pending(fake_pb, UID) == {}
class TestRpsEscrow:
def test_deposit_records_and_payout_forfeit_clear(self, fake_pb):
_fund(fake_pb, UID, 500)
_fund(fake_pb, OPP, 500)
run(economy.do_rps_pvp_deposit(UID, 100))
run(economy.do_rps_pvp_deposit(OPP, 100))
assert _pending(fake_pb, UID)["kind"] == "rps"
assert _pending(fake_pb, OPP)["amount"] == 100
run(economy.do_rps_pvp_payout(UID, 100)) # UID wins
run(economy.do_rps_pvp_forfeit(OPP)) # OPP loses
assert _pending(fake_pb, UID) == {}
assert _pending(fake_pb, OPP) == {}
assert fake_pb.record_for(UID)["balance"] == 500 - 100 + 200
assert fake_pb.record_for(OPP)["balance"] == 500 - 100
def test_refund_clears_escrow(self, fake_pb):
_fund(fake_pb, UID, 500)
run(economy.do_rps_pvp_deposit(UID, 100))
run(economy.do_rps_pvp_refund(UID, 100))
assert _pending(fake_pb, UID) == {}
assert fake_pb.record_for(UID)["balance"] == 500
class TestReconcile:
def test_refunds_interrupted_stakes(self, fake_pb):
# Simulate a restart: two players left mid-game with escrowed stakes.
_fund(fake_pb, UID, 400)
run(economy.do_blackjack_bet(UID, 100)) # 300 left, 100 escrowed
_fund(fake_pb, OPP, 500)
fake_pb.record_for(OPP)["balance"] = 500
run(economy.do_rps_pvp_deposit(OPP, 250)) # 250 left, 250 escrowed
refunded = run(economy.reconcile_pending_wagers())
by_uid = {uid: (amt, kind) for uid, amt, kind in refunded}
assert by_uid[UID] == (100, "blackjack")
assert by_uid[OPP] == (250, "rps")
assert fake_pb.record_for(UID)["balance"] == 400 # stake restored
assert fake_pb.record_for(OPP)["balance"] == 500
assert _pending(fake_pb, UID) == {}
assert _pending(fake_pb, OPP) == {}
def test_noop_when_nothing_pending(self, fake_pb):
_fund(fake_pb, UID, 100)
assert run(economy.reconcile_pending_wagers()) == []
assert fake_pb.record_for(UID)["balance"] == 100
def test_reconcile_is_idempotent(self, fake_pb):
_fund(fake_pb, UID, 400)
run(economy.do_blackjack_bet(UID, 100))
run(economy.reconcile_pending_wagers())
# A second run (e.g. another restart) must not double-refund.
assert run(economy.reconcile_pending_wagers()) == []
assert fake_pb.record_for(UID)["balance"] == 400

View File

@@ -1,342 +0,0 @@
"""Tests for team-role sync from the tournament registration sheet.
Covers the risky parsing (turning a messy, multi-section, merged-cell sheet
into {team: [discord usernames]}) and the roster-independent add/remove/
auto-create behaviour of sync_team_role, using lightweight fakes for discord
+ the sheets cache.
"""
from __future__ import annotations
import sys
from pathlib import Path
sys.path.insert(0, str(Path(__file__).parent.parent))
from core import member_sync, sheets # noqa: E402
from tests.conftest import run # noqa: E402
# --- parse_lineup ----------------------------------------------------------
def test_parse_lineup_strips_citizenship_and_splits():
cell = "TFT (EST), nqmm (EST), sn1rk (EST), Kevka (EST), Kalatexx (EST)"
assert sheets.parse_lineup(cell) == ["TFT", "nqmm", "sn1rk", "Kevka", "Kalatexx"]
def test_parse_lineup_keeps_names_containing_commas_and_semicolons():
# A single player's descriptive name contains a ';' - must stay one name.
cell = "Onu Klaus ; vahepeal ka mõni teine tegelane (EST), Lurban (EST)"
assert sheets.parse_lineup(cell) == [
"Onu Klaus ; vahepeal ka mõni teine tegelane",
"Lurban",
]
def test_parse_lineup_handles_odd_usernames():
cell = "-acc +vac (EST), m (EST), M1X3RRRRRR (EST)"
assert sheets.parse_lineup(cell) == ["-acc +vac", "m", "M1X3RRRRRR"]
def test_parse_lineup_mixed_citizenship():
cell = "imp (LAT), milteg (EST), Freesies (EST)"
assert sheets.parse_lineup(cell) == ["imp", "milteg", "Freesies"]
def test_parse_lineup_empty():
assert sheets.parse_lineup("") == []
assert sheets.parse_lineup(" ") == []
def test_parse_lineup_fallback_without_citizenship():
assert sheets.parse_lineup("alice, bob") == ["alice", "bob"]
# --- parse_team_rosters (multi-section sheet) ------------------------------
# Mirrors the real sheet: merged title rows, a header row, team rows, a blank
# separator, then a SECOND section with a different column count.
SHEET_ROWS = [
["", "", "", "", "", "", ""],
["name", "members", "vrs ranking", "registration_date", "game", "", ""],
["[merged] TipiLAN 2026 CS2 Registration Log"] + [""] * 6,
["No", "Team Name", "Lineup (nickname, citizenship)", "VRS Ranking",
"Registration Timestamp", "Status", "Participation confirmed?"],
["1", "Piirivalvurid", "TFT (EST), nqmm (EST)", "N/A", "01.05.2026 15:07", "Confirmed", "Yes"],
["2", "GENESIS", "kapa (EST), neaQ (EST)", "N/A", "01.05.2026 15:24", "Confirmed", "Yes"],
["", "", "", "", "", "", ""],
["[merged] TipiLAN 2026 LoL Registration Log"] + [""] * 4,
["No", "Team Name", "Lineup (nickname, citizenship)",
"Registration Timestamp (dd.mm.yyyy hh:mm)", "Confirmation Status"],
["1", "Pushing 30s", "Onu Klaus (EST), Lurban (EST)", "01.05.2026 21:40", ""],
["", "", "", "", ""],
]
def test_parse_team_rosters_multiple_sections():
rosters = sheets.parse_team_rosters(SHEET_ROWS)
assert rosters == {
"Piirivalvurid": ["TFT", "nqmm"],
"GENESIS": ["kapa", "neaQ"],
"Pushing 30s": ["Onu Klaus", "Lurban"],
}
def test_parse_team_rosters_ignores_non_table_content():
# No header row anywhere -> nothing extracted, no crash.
assert sheets.parse_team_rosters([["just", "some", "prose"], ["more"]]) == {}
# --- parse_team_sections (which game/year a block of teams came from) ------
def test_parse_team_sections_tags_each_block_with_its_title():
sections = sheets.parse_team_sections(SHEET_ROWS)
assert [(s.title, sorted(s.rosters)) for s in sections] == [
("[merged] TipiLAN 2026 CS2 Registration Log", ["GENESIS", "Piirivalvurid"]),
("[merged] TipiLAN 2026 LoL Registration Log", ["Pushing 30s"]),
]
def test_parse_team_sections_title_does_not_leak_to_untitled_block():
rows = [
["[merged] TipiLAN 2026 CS2 Registration Log"] + [""] * 2,
["No", "Team Name", "Lineup (nickname)"],
["1", "GENESIS", "kapa (EST)"],
["", "", ""],
["No", "Team Name", "Lineup (nickname)"], # second block, no title above it
["1", "Nameless", "someone (EST)"],
]
titles = [s.title for s in sheets.parse_team_sections(rows)]
assert titles == ["[merged] TipiLAN 2026 CS2 Registration Log", ""]
# --- resolve_divider (section title -> configured divider role) ------------
DIVIDERS = {
"cs2_2026": 1498736834656604251,
"lol_2026": 1498736949706490017,
}
def test_resolve_divider_matches_game_and_year():
assert sheets.resolve_divider(
"[merged] TipiLAN 2026 CS2 Registration Log", DIVIDERS
) == 1498736834656604251
assert sheets.resolve_divider(
"[merged] TipiLAN 2026 LoL Registration Log", DIVIDERS
) == 1498736949706490017
def test_resolve_divider_year_scoped_key_ignores_other_years():
assert sheets.resolve_divider("TipiLAN 2025 CS2 Registration Log", DIVIDERS) is None
def test_resolve_divider_prefers_the_most_specific_match():
dividers = {"cs2": 111, "cs2_2026": 222}
assert sheets.resolve_divider("TipiLAN 2026 CS2 Log", dividers) == 222
assert sheets.resolve_divider("TipiLAN 2025 CS2 Log", dividers) == 111
def test_resolve_divider_no_config_or_no_title_is_none():
assert sheets.resolve_divider("TipiLAN 2026 CS2 Log", {}) is None
assert sheets.resolve_divider("", DIVIDERS) is None
def test_title_survives_notice_rows_below_it():
# Real sheets stack the game/year title above single-cell notice rows; the
# title's keywords must survive so resolve_divider still matches (regression:
# notice rows used to overwrite the title, yielding a None divider).
rows = [
["TipiLAN 2026 CS2 Registration Log"] + [""] * 4,
["This log is updated automatically."] + [""] * 4,
["If a team from the Top 32 withdraws, ..."] + [""] * 4,
["No", "Team Name", "Lineup (nickname, citizenship)", "", ""],
["1", "GENESIS", "kapa (EST)", "", ""],
]
section = sheets.parse_team_sections(rows)[0]
assert "CS2" in section.title and "2026" in section.title
assert sheets.resolve_divider(section.title, DIVIDERS) == 1498736834656604251
# --- plan_team_positions (pure role-ordering maths) ------------------------
def test_plan_moves_teams_directly_under_their_divider():
# Ascending = bottom-up, so the Discord UI renders this list reversed.
ordered = ["@everyone", "60hz", "999", "Raid", "CS2-2026", "LOL-2026", "Bot"]
plan = member_sync.plan_team_positions(
ordered, {"Bot"}, {"CS2-2026": ["60hz", "999", "Raid"]}
)
final = sorted(set(ordered), key=lambda n: plan.get(n, ordered.index(n)))
# Teams end up just below the divider, alphabetical downwards in the UI.
assert final == ["@everyone", "Raid", "999", "60hz", "CS2-2026", "LOL-2026", "Bot"]
def test_plan_groups_each_divider_separately():
ordered = ["@everyone", "Alpha", "Pushing 30s", "CS2-2026", "LOL-2026", "Bot"]
plan = member_sync.plan_team_positions(
ordered,
{"Bot"},
{"CS2-2026": ["Alpha"], "LOL-2026": ["Pushing 30s"]},
)
final = sorted(set(ordered), key=lambda n: plan.get(n, ordered.index(n)))
assert final == ["@everyone", "Alpha", "CS2-2026", "Pushing 30s", "LOL-2026", "Bot"]
def test_plan_is_a_noop_when_already_positioned():
ordered = ["@everyone", "Raid", "999", "60hz", "CS2-2026", "Bot"]
assert member_sync.plan_team_positions(
ordered, {"Bot"}, {"CS2-2026": ["60hz", "999", "Raid"]}
) == {}
def test_plan_skips_missing_divider_and_leaves_its_teams_alone():
ordered = ["@everyone", "60hz", "CS2-2026", "Bot"]
plan = member_sync.plan_team_positions(
ordered, {"Bot"}, {"LOL-2026": ["60hz"]} # divider not in the guild
)
assert plan == {}
def test_plan_never_moves_managed_roles():
ordered = ["@everyone", "60hz", "CS2-2026", "Nitro", "Bot"]
plan = member_sync.plan_team_positions(
ordered, {"Nitro", "Bot"}, {"CS2-2026": ["60hz", "Nitro"]}
)
assert "Nitro" not in plan and "Bot" not in plan
def test_build_username_index_is_case_insensitive():
index = sheets.build_username_index({"GENESIS": ["Kapa", "neaQ"]})
assert index == {"kapa": "GENESIS", "neaq": "GENESIS"}
# --- sync_team_role behaviour (roster-independent) -------------------------
class FakeRole:
def __init__(self, rid: int, name: str):
self.id = rid
self.name = name
def __eq__(self, other):
return isinstance(other, FakeRole) and other.id == self.id
def __hash__(self):
return hash(self.id)
class FakeMember:
def __init__(self, uid: int, name: str, roles, bot: bool = False):
self.id = uid
self.name = name
self.display_name = name
self.bot = bot
self.roles = list(roles)
async def add_roles(self, *roles, reason=None):
self.roles.extend(roles)
async def remove_roles(self, *roles, reason=None):
self.roles = [r for r in self.roles if r not in roles]
class FakeGuild:
def __init__(self, roles, members=None):
self.roles = list(roles)
self.members = list(members or [])
self._next = 9000
self.created: list[str] = []
async def create_role(self, name, reason=None):
self._next += 1
role = FakeRole(self._next, name)
self.roles.append(role)
self.created.append(name)
return role
def test_sync_creates_missing_team_role_and_removes_old_one(monkeypatch):
old_team = FakeRole(1, "OldTeam")
keeper = FakeRole(2, "Member") # not a team role - must be left alone
member = FakeMember(1, "tft", roles=[old_team, keeper])
guild = FakeGuild([old_team, keeper])
monkeypatch.setattr(sheets, "get_team_for_username",
lambda n: "GENESIS" if n.lower() == "tft" else None)
monkeypatch.setattr(sheets, "all_team_names", lambda: {"GENESIS", "OldTeam"})
result = run(member_sync.sync_team_role(member, guild))
assert result.created == "GENESIS" # auto-created the missing role
assert "GENESIS" in guild.created
assert result.added == "GENESIS"
assert result.removed == ["OldTeam"] # left their previous team
role_names = {r.name for r in member.roles}
assert "GENESIS" in role_names
assert "OldTeam" not in role_names
assert "Member" in role_names # unrelated role untouched
def test_sync_uses_existing_team_role(monkeypatch):
genesis = FakeRole(3, "GENESIS")
member = FakeMember(1, "kapa", roles=[])
guild = FakeGuild([genesis])
monkeypatch.setattr(sheets, "get_team_for_username", lambda n: "GENESIS")
monkeypatch.setattr(sheets, "all_team_names", lambda: {"GENESIS"})
result = run(member_sync.sync_team_role(member, guild))
assert guild.created == [] # did NOT create a duplicate
assert result.created is None
assert result.added == "GENESIS"
assert genesis in member.roles
def test_sync_strips_team_role_when_not_registered(monkeypatch):
old_team = FakeRole(1, "OldTeam")
member = FakeMember(1, "ghost", roles=[old_team])
guild = FakeGuild([old_team])
monkeypatch.setattr(sheets, "get_team_for_username", lambda n: None)
monkeypatch.setattr(sheets, "all_team_names", lambda: {"OldTeam"})
result = run(member_sync.sync_team_role(member, guild))
assert result.removed == ["OldTeam"]
assert result.added is None
assert old_team not in member.roles
def test_sync_no_team_sheet_is_noop(monkeypatch):
keeper = FakeRole(2, "Member")
member = FakeMember(1, "someone", roles=[keeper])
guild = FakeGuild([keeper])
# Empty caches = feature switched off: no removals even of a stale team role.
monkeypatch.setattr(sheets, "get_team_for_username", lambda n: None)
monkeypatch.setattr(sheets, "all_team_names", lambda: set())
result = run(member_sync.sync_team_role(member, guild))
assert result.removed == []
assert guild.created == []
assert keeper in member.roles
def test_sync_all_team_roles_aggregates_and_skips_bots(monkeypatch):
genesis = FakeRole(3, "GENESIS")
m1 = FakeMember(1, "kapa", roles=[]) # will get GENESIS
m2 = FakeMember(2, "nobody", roles=[]) # not registered, unchanged
bot_member = FakeMember(3, "botto", roles=[], bot=True) # skipped
guild = FakeGuild([genesis], members=[m1, m2, bot_member])
teams = {"kapa": "GENESIS"}
monkeypatch.setattr(sheets, "get_team_for_username", lambda n: teams.get(n.lower()))
monkeypatch.setattr(sheets, "all_team_names", lambda: {"GENESIS"})
summary = run(member_sync.sync_all_team_roles(guild))
assert summary.scanned == 2 # bot excluded
assert summary.assigned == 1
assert summary.removed == 0
assert summary.changes == ["kapa: +GENESIS"]

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tests/test_vanity.py Normal file
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"""Tests for the vanity shop (cosmetic status sink, no gameplay effect)."""
from core import economy
from conftest import run
UID = 7777
def _fund(fake_pb, amount: int) -> None:
run(economy.get_user(UID))
fake_pb.record_for(UID)["balance"] = amount
class TestBuy:
def test_buy_burns_coins_owns_and_equips(self, fake_pb):
_fund(fake_pb, 10_000)
cost = economy.VANITY["couch"]["cost"]
res = run(economy.do_vanity_select(UID, "couch"))
assert res["ok"] and res["action"] == "bought"
assert res["balance"] == 10_000 - cost
user = run(economy.get_user(UID))
assert "couch" in user["vanity_owned"]
assert user["vanity_active"] == "couch"
assert economy.vanity_badge(user) == ("🎮", "Sohvasõdur")
def test_coins_are_destroyed_not_sent_to_house(self, fake_pb, monkeypatch):
_fund(fake_pb, 10_000)
credited = []
monkeypatch.setattr(economy.house, "_credit_house", lambda amt: credited.append(amt))
run(economy.do_vanity_select(UID, "couch"))
assert credited == [] # nothing recirculated to the house
def test_insufficient_funds_rejected(self, fake_pb):
_fund(fake_pb, 100)
res = run(economy.do_vanity_select(UID, "legend"))
assert not res["ok"] and res["reason"] == "insufficient"
assert res["need"] == economy.VANITY["legend"]["cost"] - 100
assert run(economy.get_user(UID))["balance"] == 100 # unchanged
def test_banned_rejected(self, fake_pb):
_fund(fake_pb, 10_000)
fake_pb.record_for(UID)["eco_banned"] = True
res = run(economy.do_vanity_select(UID, "couch"))
assert not res["ok"] and res["reason"] == "banned"
def test_unknown_badge(self, fake_pb):
_fund(fake_pb, 10_000)
res = run(economy.do_vanity_select(UID, "nope"))
assert not res["ok"] and res["reason"] == "not_found"
class TestEquip:
def test_equip_owned_is_free(self, fake_pb):
_fund(fake_pb, 20_000)
run(economy.do_vanity_select(UID, "couch")) # buy + equip couch
run(economy.do_vanity_select(UID, "cables")) # buy + equip cables
bal_before = run(economy.get_user(UID))["balance"]
res = run(economy.do_vanity_select(UID, "couch")) # re-equip owned couch
assert res["ok"] and res["action"] == "equipped"
user = run(economy.get_user(UID))
assert user["vanity_active"] == "couch"
assert user["balance"] == bal_before # no re-charge
def test_unequip_clears_badge(self, fake_pb):
_fund(fake_pb, 10_000)
run(economy.do_vanity_select(UID, "couch"))
res = run(economy.do_vanity_select(UID, economy.vanity.NONE_ID))
assert res["ok"] and res["action"] == "unequipped"
user = run(economy.get_user(UID))
assert user["vanity_active"] is None
assert economy.vanity_badge(user) is None
assert "couch" in user["vanity_owned"] # still owned, just not worn
def test_no_badge_by_default(fake_pb):
user = run(economy.get_user(UID))
assert economy.vanity_badge(user) is None