Jeopardy MVP is ready

This commit is contained in:
AlacrisDevs
2025-12-08 00:51:27 +02:00
parent facb36a07f
commit 0955d6ca65
31 changed files with 3409 additions and 1414 deletions

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<script lang="ts">
import * as m from "$lib/paraglide/messages";
import ConfirmDialog from "./ConfirmDialog.svelte";
interface ColorPickerProps {
value: string;
onchange?: (color: string) => void;
}
let { value = $bindable("#ffffff"), onchange }: ColorPickerProps = $props();
let isOpen = $state(false);
let hexInput = $state(value);
// RGB values
let r = $state(255);
let g = $state(255);
let b = $state(255);
// Alpha/Opacity (0-100%)
let alpha = $state(100);
// HSV values
let hsvH = $state(0);
let hsvS = $state(0);
let hsvV = $state(100);
// HSL values
let hslH = $state(0);
let hslS = $state(0);
let hslL = $state(100);
// Grayscale
let gray = $state(255);
// Parse hex input - supports 2, 3, 6, and 8 character formats
function parseHexInput(input: string): string | null {
// Remove # and whitespace
let hex = input.replace(/^#/, "").trim().toLowerCase();
// 2 characters: repeat 3 times (e.g., "AB" → "ABABAB")
if (/^[a-f\d]{2}$/i.test(hex)) {
hex = hex + hex + hex;
}
// 3 characters: double each (e.g., "ABC" → "AABBCC")
else if (/^[a-f\d]{3}$/i.test(hex)) {
hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2];
}
// 4 characters: double each with alpha (e.g., "ABCD" → "AABBCCDD")
else if (/^[a-f\d]{4}$/i.test(hex)) {
hex =
hex[0] +
hex[0] +
hex[1] +
hex[1] +
hex[2] +
hex[2] +
hex[3] +
hex[3];
}
// 6 characters: full hex
else if (/^[a-f\d]{6}$/i.test(hex)) {
// Already valid
}
// 8 characters: full hex with alpha
else if (/^[a-f\d]{8}$/i.test(hex)) {
// Valid with alpha
} else {
return null; // Invalid
}
return "#" + hex;
}
// Convert hex to RGB (supports 6 and 8 character hex)
function hexToRgb(hex: string): {
r: number;
g: number;
b: number;
a: number;
} {
const parsed = parseHexInput(hex);
if (!parsed) return { r: 255, g: 255, b: 255, a: 100 };
const clean = parsed.replace("#", "");
const r = parseInt(clean.substring(0, 2), 16);
const g = parseInt(clean.substring(2, 4), 16);
const b = parseInt(clean.substring(4, 6), 16);
// Alpha from hex (8 chars) or default to 100%
const a =
clean.length === 8
? Math.round((parseInt(clean.substring(6, 8), 16) / 255) * 100)
: 100;
return { r, g, b, a };
}
// Convert RGB to hex (always outputs 6 characters, alpha stored separately)
function rgbToHex(r: number, g: number, b: number): string {
return `#${r.toString(16).padStart(2, "0")}${g.toString(16).padStart(2, "0")}${b.toString(16).padStart(2, "0")}`;
}
// Convert RGB to HSV
function rgbToHsv(
r: number,
g: number,
b: number,
): { h: number; s: number; v: number } {
r /= 255;
g /= 255;
b /= 255;
const max = Math.max(r, g, b),
min = Math.min(r, g, b);
const v = max;
const d = max - min;
const s = max === 0 ? 0 : d / max;
let h = 0;
if (max !== min) {
switch (max) {
case r:
h = ((g - b) / d + (g < b ? 6 : 0)) / 6;
break;
case g:
h = ((b - r) / d + 2) / 6;
break;
case b:
h = ((r - g) / d + 4) / 6;
break;
}
}
return {
h: Math.round(h * 360),
s: Math.round(s * 100),
v: Math.round(v * 100),
};
}
// Convert HSV to RGB
function hsvToRgb(
h: number,
s: number,
v: number,
): { r: number; g: number; b: number } {
s /= 100;
v /= 100;
const c = v * s;
const x = c * (1 - Math.abs(((h / 60) % 2) - 1));
const m = v - c;
let r1 = 0,
g1 = 0,
b1 = 0;
if (h < 60) {
r1 = c;
g1 = x;
} else if (h < 120) {
r1 = x;
g1 = c;
} else if (h < 180) {
g1 = c;
b1 = x;
} else if (h < 240) {
g1 = x;
b1 = c;
} else if (h < 300) {
r1 = x;
b1 = c;
} else {
r1 = c;
b1 = x;
}
return {
r: Math.round((r1 + m) * 255),
g: Math.round((g1 + m) * 255),
b: Math.round((b1 + m) * 255),
};
}
// Convert RGB to HSL
function rgbToHsl(
r: number,
g: number,
b: number,
): { h: number; s: number; l: number } {
r /= 255;
g /= 255;
b /= 255;
const max = Math.max(r, g, b),
min = Math.min(r, g, b);
const l = (max + min) / 2;
let h = 0,
s = 0;
if (max !== min) {
const d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case r:
h = ((g - b) / d + (g < b ? 6 : 0)) / 6;
break;
case g:
h = ((b - r) / d + 2) / 6;
break;
case b:
h = ((r - g) / d + 4) / 6;
break;
}
}
return {
h: Math.round(h * 360),
s: Math.round(s * 100),
l: Math.round(l * 100),
};
}
// Convert HSL to RGB
function hslToRgb(
h: number,
s: number,
l: number,
): { r: number; g: number; b: number } {
s /= 100;
l /= 100;
const c = (1 - Math.abs(2 * l - 1)) * s;
const x = c * (1 - Math.abs(((h / 60) % 2) - 1));
const m = l - c / 2;
let r1 = 0,
g1 = 0,
b1 = 0;
if (h < 60) {
r1 = c;
g1 = x;
} else if (h < 120) {
r1 = x;
g1 = c;
} else if (h < 180) {
g1 = c;
b1 = x;
} else if (h < 240) {
g1 = x;
b1 = c;
} else if (h < 300) {
r1 = x;
b1 = c;
} else {
r1 = c;
b1 = x;
}
return {
r: Math.round((r1 + m) * 255),
g: Math.round((g1 + m) * 255),
b: Math.round((b1 + m) * 255),
};
}
// Sync all values from hex
function syncFromHex(hex: string) {
const rgba = hexToRgb(hex);
r = rgba.r;
g = rgba.g;
b = rgba.b;
alpha = rgba.a;
const hsv = rgbToHsv(r, g, b);
hsvH = hsv.h;
hsvS = hsv.s;
hsvV = hsv.v;
const hsl = rgbToHsl(r, g, b);
hslH = hsl.h;
hslS = hsl.s;
hslL = hsl.l;
gray = Math.round((r + g + b) / 3);
hexInput = rgbToHex(r, g, b);
}
// Initialize from value
$effect(() => {
if (!isOpen) {
syncFromHex(value);
}
});
// Get output color with alpha if not 100%
function getOutputColor(): string {
const hex = rgbToHex(r, g, b);
if (alpha < 100) {
const alphaHex = Math.round((alpha / 100) * 255)
.toString(16)
.padStart(2, "0");
return hex + alphaHex;
}
return hex;
}
function applyColor(hex: string, updateAlphaFromHex = true) {
const rgba = hexToRgb(hex);
r = rgba.r;
g = rgba.g;
b = rgba.b;
// Update alpha from hex if it's 8 chars
if (updateAlphaFromHex && hex.replace("#", "").length === 8) {
alpha = rgba.a;
}
const hsv = rgbToHsv(r, g, b);
hsvH = hsv.h;
hsvS = hsv.s;
hsvV = hsv.v;
const hsl = rgbToHsl(r, g, b);
hslH = hsl.h;
hslS = hsl.s;
hslL = hsl.l;
gray = Math.round((r + g + b) / 3);
// Update output value with alpha
value = getOutputColor();
hexInput = rgbToHex(r, g, b);
onchange?.(value);
}
function updateFromHex() {
const parsed = parseHexInput(hexInput);
if (parsed) {
applyColor(parsed, true);
}
}
function updateFromRgb() {
r = Math.max(0, Math.min(255, r));
g = Math.max(0, Math.min(255, g));
b = Math.max(0, Math.min(255, b));
applyColor(rgbToHex(r, g, b), false);
}
function updateFromHsv() {
const rgb = hsvToRgb(hsvH, hsvS, hsvV);
applyColor(rgbToHex(rgb.r, rgb.g, rgb.b), false);
}
function updateFromHsl() {
const rgb = hslToRgb(hslH, hslS, hslL);
applyColor(rgbToHex(rgb.r, rgb.g, rgb.b), false);
}
function updateFromAlpha() {
value = getOutputColor();
onchange?.(value);
}
function updateFromGray() {
const v = Math.max(0, Math.min(255, gray));
applyColor(rgbToHex(v, v, v));
}
// Handle saturation/value picker click (HSV-based)
function handleSVPick(e: MouseEvent) {
const rect = (e.currentTarget as HTMLElement).getBoundingClientRect();
hsvS = Math.round(
Math.max(
0,
Math.min(100, ((e.clientX - rect.left) / rect.width) * 100),
),
);
hsvV = Math.round(
Math.max(
0,
Math.min(
100,
100 - ((e.clientY - rect.top) / rect.height) * 100,
),
),
);
updateFromHsv();
}
// Slider refs for global drag tracking
let hueSliderRect: DOMRect | null = null;
let opacitySliderRect: DOMRect | null = null;
let svPickerRect: DOMRect | null = null;
let dragging: "hue" | "opacity" | "sv" | null = null;
// Calculate hue from mouse position
function calcHue(clientX: number, rect: DOMRect) {
const padding = rect.width * 0.02;
const usableWidth = rect.width * 0.96;
const relativeX = clientX - rect.left - padding;
return Math.round(
Math.max(0, Math.min(359, (relativeX / usableWidth) * 359)),
);
}
// Calculate opacity from mouse position
function calcOpacity(clientX: number, rect: DOMRect) {
const padding = rect.width * 0.02;
const usableWidth = rect.width * 0.96;
const relativeX = clientX - rect.left - padding;
return Math.round(
Math.max(0, Math.min(100, (relativeX / usableWidth) * 100)),
);
}
// Handle hue slider
function handleHuePick(e: MouseEvent) {
const rect = (e.currentTarget as HTMLElement).getBoundingClientRect();
hueSliderRect = rect;
dragging = "hue";
hsvH = calcHue(e.clientX, rect);
updateFromHsv();
}
// Handle opacity slider
function handleOpacityPick(e: MouseEvent) {
const rect = (e.currentTarget as HTMLElement).getBoundingClientRect();
opacitySliderRect = rect;
dragging = "opacity";
alpha = calcOpacity(e.clientX, rect);
updateFromAlpha();
}
// Handle SV picker
function handleSVPickStart(e: MouseEvent) {
const rect = (e.currentTarget as HTMLElement).getBoundingClientRect();
svPickerRect = rect;
dragging = "sv";
handleSVPick(e);
}
// Global mouse move handler
function handleGlobalMouseMove(e: MouseEvent) {
if (!dragging) return;
if (dragging === "hue" && hueSliderRect) {
hsvH = calcHue(e.clientX, hueSliderRect);
updateFromHsv();
} else if (dragging === "opacity" && opacitySliderRect) {
alpha = calcOpacity(e.clientX, opacitySliderRect);
updateFromAlpha();
} else if (dragging === "sv" && svPickerRect) {
const rect = svPickerRect;
hsvS = Math.round(
Math.max(
0,
Math.min(100, ((e.clientX - rect.left) / rect.width) * 100),
),
);
hsvV = Math.round(
Math.max(
0,
Math.min(
100,
100 - ((e.clientY - rect.top) / rect.height) * 100,
),
),
);
updateFromHsv();
}
}
// Global mouse up handler
function handleGlobalMouseUp() {
dragging = null;
hueSliderRect = null;
opacitySliderRect = null;
svPickerRect = null;
}
// Add/remove global listeners when modal opens/closes
$effect(() => {
if (isOpen) {
document.addEventListener("mousemove", handleGlobalMouseMove);
document.addEventListener("mouseup", handleGlobalMouseUp);
}
return () => {
document.removeEventListener("mousemove", handleGlobalMouseMove);
document.removeEventListener("mouseup", handleGlobalMouseUp);
};
});
// Confirmation dialog state
let showConfirmClose = $state(false);
let originalValue = $state(value);
function togglePicker() {
if (!isOpen) {
originalValue = value; // Store original when opening
}
isOpen = !isOpen;
}
function handleCloseClick() {
// Only show confirmation if value changed
if (value !== originalValue) {
showConfirmClose = true;
} else {
closePicker();
}
}
function confirmClose() {
showConfirmClose = false;
// Revert to original value
value = originalValue;
syncFromHex(originalValue);
onchange?.(originalValue);
isOpen = false;
}
function cancelClose() {
showConfirmClose = false;
}
function closePicker() {
isOpen = false;
}
// Portal action - moves element to body
function portal(node: HTMLElement) {
document.body.appendChild(node);
return {
destroy() {
if (node.parentNode) {
node.parentNode.removeChild(node);
}
},
};
}
</script>
<!-- Color Swatch Button -->
<button
class="w-10 h-10 border-4 border-black cursor-pointer"
style="background-color: {value};"
onclick={togglePicker}
type="button"
aria-label="Pick color"
></button>
<!-- Picker Modal - rendered via portal to body -->
{#if isOpen}
<div use:portal>
<!-- Backdrop -->
<div
class="fixed inset-0 bg-kv-background/50 z-[60]"
onclick={closePicker}
role="button"
tabindex="-1"
onkeydown={(e) => e.key === "Escape" && closePicker()}
></div>
<!-- Modal centered on screen -->
<div
class="fixed top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 z-[70]
bg-kv-blue border-4 md:border-8 lg:border-[16px] border-kv-black
p-3 md:p-6 lg:p-8 w-[95vw] max-w-[320px] md:max-w-[400px] lg:max-w-[450px]
flex flex-col gap-3 md:gap-4 lg:gap-6
max-h-[90vh] overflow-y-auto"
>
<!-- Header with Title and Close Button -->
<div class="flex items-start justify-between w-full">
<h2
class="text-xl md:text-[28px] text-kv-white uppercase font-kv-body kv-shadow-text"
>
{m.kv_color_picker()}
</h2>
<button
onclick={handleCloseClick}
class="w-6 h-6 cursor-pointer bg-transparent border-none p-0 hover:opacity-70"
aria-label="Close"
>
<svg
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
class="w-full h-full text-kv-yellow"
>
<path d="M18 6L6 18M6 6l12 12" />
</svg>
</button>
</div>
<!-- Saturation/Value Picker (HSV-based) -->
<div
class="relative w-full h-32 md:h-48 lg:h-56 cursor-crosshair border-2 md:border-4 border-black shrink-0 select-none"
style="background: linear-gradient(to top, black, transparent),
linear-gradient(to right, white, hsl({hsvH}, 100%, 50%));"
onmousedown={handleSVPickStart}
role="slider"
tabindex="0"
aria-label="Saturation and Value"
aria-valuenow={hsvS}
>
<!-- Picker Indicator -->
<div
class="absolute w-5 h-5 border-2 border-white rounded-full -translate-x-1/2 -translate-y-1/2 pointer-events-none"
style="left: {hsvS}%; top: {100 -
hsvV}%; box-shadow: 0 0 3px black;"
></div>
</div>
<!-- Hue Slider -->
<div
class="relative w-full h-6 md:h-8 cursor-pointer border-2 md:border-4 border-black shrink-0 select-none"
style="background: linear-gradient(to right, hsl(0,100%,50%), hsl(60,100%,50%), hsl(120,100%,50%), hsl(180,100%,50%), hsl(240,100%,50%), hsl(300,100%,50%), hsl(359,100%,50%));"
onmousedown={handleHuePick}
role="slider"
tabindex="0"
aria-label="Hue"
aria-valuenow={hsvH}
>
<div
class="absolute top-0 bottom-0 w-2 md:w-3 border-2 border-white -translate-x-1/2 pointer-events-none"
style="left: calc(2% + {(hsvH / 359) *
96}%); box-shadow: 0 0 3px black;"
></div>
</div>
<!-- Opacity Slider -->
<div>
<div class="flex justify-between items-center mb-1">
<span
class="text-sm md:text-base text-kv-white uppercase font-kv-body kv-shadow-text"
>
{m.kv_opacity()}
</span>
<span
class="text-sm md:text-base text-kv-white font-kv-body"
>
{alpha}%
</span>
</div>
<div
class="relative w-full h-6 md:h-8 cursor-pointer border-2 md:border-4 border-black shrink-0 select-none"
style="background: linear-gradient(to right, transparent, {rgbToHex(
r,
g,
b,
)}),
repeating-conic-gradient(#808080 0% 25%, #fff 0% 50%) 50% / 16px 16px;"
onmousedown={handleOpacityPick}
role="slider"
tabindex="0"
aria-label="Opacity"
aria-valuenow={alpha}
>
<div
class="absolute top-0 bottom-0 w-2 md:w-3 border-2 border-white -translate-x-1/2 pointer-events-none"
style="left: calc(2% + {alpha *
0.96}%); box-shadow: 0 0 3px black;"
></div>
</div>
</div>
<!-- Preview & HEX -->
<div class="flex gap-2 md:gap-4 items-center">
<div
class="w-12 h-12 md:w-16 md:h-16 border-2 md:border-4 border-black shrink-0"
style="background-color: rgba({r}, {g}, {b}, {alpha /
100});
background-image: repeating-conic-gradient(#808080 0% 25%, #fff 0% 50%);
background-size: 8px 8px;
background-blend-mode: normal;"
>
<div
class="w-full h-full"
style="background-color: rgba({r}, {g}, {b}, {alpha /
100});"
></div>
</div>
<div class="flex-1">
<span
class="text-sm md:text-base text-kv-white uppercase font-kv-body kv-shadow-text"
>HEX</span
>
<input
type="text"
bind:value={hexInput}
oninput={updateFromHex}
onblur={updateFromHex}
onkeydown={(e) => e.key === "Enter" && updateFromHex()}
class="w-full bg-kv-black border-2 md:border-4 border-black px-2 md:px-3 py-1.5 md:py-2 text-kv-white font-kv-body text-base md:text-lg uppercase"
maxlength="9"
placeholder="#RRGGBB"
/>
</div>
</div>
<!-- RGB -->
<div>
<span
class="text-sm md:text-base text-kv-white uppercase font-kv-body kv-shadow-text"
>RGB</span
>
<div class="grid grid-cols-3 gap-1 md:gap-2">
<input
type="number"
bind:value={r}
oninput={updateFromRgb}
min="0"
max="255"
class="w-full bg-kv-black border-2 md:border-4 border-black px-1 md:px-2 py-1 md:py-2 text-kv-white font-kv-body text-sm md:text-base text-center"
/>
<input
type="number"
bind:value={g}
oninput={updateFromRgb}
min="0"
max="255"
class="w-full bg-kv-black border-2 md:border-4 border-black px-1 md:px-2 py-1 md:py-2 text-kv-white font-kv-body text-sm md:text-base text-center"
/>
<input
type="number"
bind:value={b}
oninput={updateFromRgb}
min="0"
max="255"
class="w-full bg-kv-black border-2 md:border-4 border-black px-1 md:px-2 py-1 md:py-2 text-kv-white font-kv-body text-sm md:text-base text-center"
/>
</div>
</div>
<!-- HSV -->
<div>
<span
class="text-sm md:text-base text-kv-white uppercase font-kv-body kv-shadow-text"
>HSV</span
>
<div class="grid grid-cols-3 gap-1 md:gap-2">
<input
type="number"
bind:value={hsvH}
oninput={updateFromHsv}
min="0"
max="360"
class="w-full bg-kv-black border-2 md:border-4 border-black px-1 md:px-2 py-1 md:py-2 text-kv-white font-kv-body text-sm md:text-base text-center"
/>
<input
type="number"
bind:value={hsvS}
oninput={updateFromHsv}
min="0"
max="100"
class="w-full bg-kv-black border-2 md:border-4 border-black px-1 md:px-2 py-1 md:py-2 text-kv-white font-kv-body text-sm md:text-base text-center"
/>
<input
type="number"
bind:value={hsvV}
oninput={updateFromHsv}
min="0"
max="100"
class="w-full bg-kv-black border-2 md:border-4 border-black px-1 md:px-2 py-1 md:py-2 text-kv-white font-kv-body text-sm md:text-base text-center"
/>
</div>
</div>
<!-- HSL -->
<div>
<span
class="text-sm md:text-base text-kv-white uppercase font-kv-body kv-shadow-text"
>HSL</span
>
<div class="grid grid-cols-3 gap-1 md:gap-2">
<input
type="number"
bind:value={hslH}
oninput={updateFromHsl}
min="0"
max="360"
class="w-full bg-kv-black border-2 md:border-4 border-black px-1 md:px-2 py-1 md:py-2 text-kv-white font-kv-body text-sm md:text-base text-center"
/>
<input
type="number"
bind:value={hslS}
oninput={updateFromHsl}
min="0"
max="100"
class="w-full bg-kv-black border-2 md:border-4 border-black px-1 md:px-2 py-1 md:py-2 text-kv-white font-kv-body text-sm md:text-base text-center"
/>
<input
type="number"
bind:value={hslL}
oninput={updateFromHsl}
min="0"
max="100"
class="w-full bg-kv-black border-2 md:border-4 border-black px-1 md:px-2 py-1 md:py-2 text-kv-white font-kv-body text-sm md:text-base text-center"
/>
</div>
</div>
<!-- Grayscale -->
<div>
<span
class="text-sm md:text-base text-kv-white uppercase font-kv-body kv-shadow-text"
>Grayscale</span
>
<input
type="number"
bind:value={gray}
oninput={updateFromGray}
min="0"
max="255"
class="w-full bg-kv-black border-2 md:border-4 border-black px-1 md:px-2 py-1 md:py-2 text-kv-white font-kv-body text-sm md:text-base text-center"
/>
</div>
<!-- Done Button -->
<button
onclick={closePicker}
class="bg-kv-yellow border-4 border-black font-kv-body text-black uppercase px-6 py-3 cursor-pointer hover:opacity-80 text-xl kv-shadow-button"
>
{m.kv_done()}
</button>
</div>
<!-- Confirmation Dialog -->
<ConfirmDialog
bind:open={showConfirmClose}
title={m.kv_confirm_close_title()}
message={m.kv_confirm_close_message()}
confirmText={m.kv_confirm_discard()}
cancelText={m.kv_confirm_cancel()}
onconfirm={confirmClose}
oncancel={cancelClose}
/>
</div>
{/if}

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@@ -0,0 +1,81 @@
<script lang="ts">
import * as m from "$lib/paraglide/messages";
interface ConfirmDialogProps {
open?: boolean;
title?: string;
message?: string;
confirmText?: string;
cancelText?: string;
onconfirm?: () => void;
oncancel?: () => void;
}
let {
open = $bindable(false),
title = m.kv_confirm_close_title(),
message = m.kv_confirm_close_message(),
confirmText = m.kv_confirm_discard(),
cancelText = m.kv_confirm_cancel(),
onconfirm,
oncancel,
}: ConfirmDialogProps = $props();
function handleConfirm() {
open = false;
onconfirm?.();
}
function handleCancel() {
open = false;
oncancel?.();
}
function handleKeydown(e: KeyboardEvent) {
if (e.key === "Escape") handleCancel();
}
</script>
<svelte:window onkeydown={open ? handleKeydown : undefined} />
{#if open}
<!-- Backdrop -->
<div
class="fixed inset-0 bg-kv-background/70 z-[100]"
onclick={handleCancel}
role="button"
tabindex="-1"
onkeydown={(e) => e.key === "Enter" && handleCancel()}
></div>
<!-- Dialog -->
<div
class="fixed top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 z-[110]
bg-kv-blue border-4 md:border-8 border-kv-black
p-4 md:p-6 w-[90vw] max-w-[380px]
flex flex-col gap-4 items-center text-center"
>
<h3
class="text-xl md:text-2xl text-kv-white uppercase font-kv-body kv-shadow-text"
>
{title}
</h3>
<p class="text-sm md:text-base text-kv-white font-kv-body">
{message}
</p>
<div class="flex gap-3 w-full">
<button
onclick={handleCancel}
class="flex-1 bg-kv-blue border-4 border-black font-kv-body text-kv-white uppercase px-4 py-3 cursor-pointer hover:opacity-80 kv-shadow-button"
>
<span class="kv-shadow-text">{cancelText}</span>
</button>
<button
onclick={handleConfirm}
class="flex-1 bg-kv-yellow border-4 border-black font-kv-body text-black uppercase px-4 py-3 cursor-pointer hover:opacity-80 kv-shadow-button"
>
{confirmText}
</button>
</div>
</div>
{/if}

View File

@@ -1,5 +1,7 @@
<script lang="ts">
import Slider from "./Slider.svelte";
import ColorPicker from "./ColorPicker.svelte";
import ConfirmDialog from "./ConfirmDialog.svelte";
import {
KvButtonPrimary,
KvButtonSecondary,
@@ -16,16 +18,37 @@
let { open = $bindable(false), onclose }: SettingsProps = $props();
// Close without saving (revert colors)
function handleCancel() {
// Confirmation dialog state
let showConfirmClose = $state(false);
// Show confirmation before closing
function handleCloseClick() {
showConfirmClose = true;
}
// Confirm close - revert and close
function confirmClose() {
showConfirmClose = false;
themeStore.revert();
audioStore.revert();
open = false;
onclose?.();
}
// Cancel close - go back to settings
function cancelClose() {
showConfirmClose = false;
}
// Close without saving (revert colors) - used by backdrop
function handleCancel() {
showConfirmClose = true;
}
// Save and close
function handleSaveAndExit() {
themeStore.save();
audioStore.save();
open = false;
onclose?.();
}
@@ -36,7 +59,13 @@
}
function handleKeydown(e: KeyboardEvent) {
if (e.key === "Escape") handleCancel();
if (e.key === "Escape") {
if (showConfirmClose) {
cancelClose();
} else {
handleCancel();
}
}
}
function handleMusicChange(value: number) {
@@ -83,7 +112,7 @@
{m.kv_settings_title()}
</h2>
<button
onclick={handleCancel}
onclick={handleCloseClick}
class="w-6 h-6 cursor-pointer bg-transparent border-none p-0 hover:opacity-70"
aria-label="Close"
>
@@ -167,12 +196,9 @@
>
{m.kv_settings_primary()}
</span>
<input
type="color"
value={themeStore.primary}
oninput={(e) =>
(themeStore.primary = e.currentTarget.value)}
class="w-8 h-8 border-4 border-black cursor-pointer bg-transparent"
<ColorPicker
bind:value={themeStore.primary}
onchange={(c) => (themeStore.primary = c)}
/>
</div>
<!-- Secondary Color -->
@@ -182,12 +208,9 @@
>
{m.kv_settings_secondary()}
</span>
<input
type="color"
value={themeStore.secondary}
oninput={(e) =>
(themeStore.secondary = e.currentTarget.value)}
class="w-8 h-8 border-4 border-black cursor-pointer bg-transparent"
<ColorPicker
bind:value={themeStore.secondary}
onchange={(c) => (themeStore.secondary = c)}
/>
</div>
<!-- Text Color -->
@@ -197,11 +220,9 @@
>
{m.kv_settings_text_color()}
</span>
<input
type="color"
value={themeStore.text}
oninput={(e) => (themeStore.text = e.currentTarget.value)}
class="w-8 h-8 border-4 border-black cursor-pointer bg-transparent"
<ColorPicker
bind:value={themeStore.text}
onchange={(c) => (themeStore.text = c)}
/>
</div>
<!-- Background Color -->
@@ -211,12 +232,9 @@
>
{m.kv_settings_background()}
</span>
<input
type="color"
value={themeStore.background}
oninput={(e) =>
(themeStore.background = e.currentTarget.value)}
class="w-8 h-8 border-4 border-black cursor-pointer bg-transparent"
<ColorPicker
bind:value={themeStore.background}
onchange={(c) => (themeStore.background = c)}
/>
</div>
</div>
@@ -237,4 +255,15 @@
{m.kv_settings_save_exit()}
</KvButtonSecondary>
</div>
<!-- Confirmation Dialog -->
<ConfirmDialog
bind:open={showConfirmClose}
title={m.kv_confirm_close_title()}
message={m.kv_confirm_close_message()}
confirmText={m.kv_confirm_discard()}
cancelText={m.kv_confirm_cancel()}
onconfirm={confirmClose}
oncancel={cancelClose}
/>
{/if}

View File

@@ -3,6 +3,8 @@ export { default as Slider } from './Slider.svelte';
export { default as Settings } from './Settings.svelte';
export { default as LanguageSwitcher } from './LanguageSwitcher.svelte';
export { default as Toast } from './Toast.svelte';
export { default as ConfirmDialog } from './ConfirmDialog.svelte';
export { default as ColorPicker } from './ColorPicker.svelte';
// Kuldvillak Components
export * from './kuldvillak';

View File

@@ -18,7 +18,7 @@
}: Props = $props();
const baseClasses =
"inline-flex items-center justify-center px-6 py-4 bg-kv-blue font-kv-body text-kv-white text-2xl uppercase cursor-pointer transition-opacity hover:opacity-80 disabled:opacity-50 disabled:cursor-not-allowed kv-shadow-button";
"inline-flex items-center justify-center px-6 py-4 bg-kv-blue text-kv-white kv-btn-text cursor-pointer transition-opacity hover:opacity-80 disabled:opacity-50 disabled:cursor-not-allowed kv-shadow-button border-4 border-black box-border";
</script>
{#if href && !disabled}

View File

@@ -18,7 +18,7 @@
}: Props = $props();
const baseClasses =
"inline-flex items-center justify-center px-6 py-4 bg-kv-yellow font-kv-body text-black text-2xl uppercase cursor-pointer transition-opacity hover:opacity-80 disabled:opacity-50 disabled:cursor-not-allowed kv-shadow-button";
"inline-flex items-center justify-center px-6 py-4 bg-kv-yellow text-black kv-btn-text cursor-pointer transition-opacity hover:opacity-80 disabled:opacity-50 disabled:cursor-not-allowed kv-shadow-button border-4 border-black box-border";
</script>
{#if href && !disabled}

View File

@@ -0,0 +1,208 @@
<script lang="ts">
import * as m from "$lib/paraglide/messages";
import KvNumberInput from "./KvNumberInput.svelte";
interface Props {
name: string;
score: number;
scoreAdjustment?: number;
answering?: boolean;
selectable?: boolean;
// Final round mode
finalMode?: boolean;
finalJudged?: boolean;
finalActive?: boolean;
onFinalJudge?: (correct: boolean, wager: number) => void;
// Event handlers
onSelect?: () => void;
onAdd?: () => void;
onRemove?: () => void;
onCorrect?: () => void;
onWrong?: () => void;
}
let {
name,
score,
scoreAdjustment = 100,
answering = false,
selectable = false,
finalMode = false,
finalJudged = false,
finalActive = false,
onFinalJudge,
onSelect,
onAdd,
onRemove,
onCorrect,
onWrong,
}: Props = $props();
// Final round state
let finalAnswerCorrect = $state<boolean | null>(null);
let finalWagerInput = $state(0);
</script>
<div
class="group relative bg-kv-blue flex flex-col gap-4 items-center justify-center p-4 flex-1 min-w-0 box-border
{answering || finalActive
? 'border-8 border-kv-yellow'
: 'border-8 border-transparent'}
{selectable && !finalJudged ? 'cursor-pointer' : ''}
{finalJudged ? 'opacity-60' : ''}"
onclick={selectable && !finalJudged ? onSelect : undefined}
onkeydown={selectable && !finalJudged
? (e) => e.key === "Enter" && onSelect?.()
: undefined}
role={selectable && !finalJudged ? "button" : undefined}
tabindex={selectable && !finalJudged ? 0 : undefined}
>
<!-- Hover overlay - darkens background only, extends to cover border -->
{#if selectable && !finalJudged}
<div
class="absolute -inset-2 bg-black opacity-0 group-hover:opacity-20 transition-opacity pointer-events-none z-0"
></div>
{/if}
<!-- Name and Score -->
<div
class="relative z-10 flex flex-col gap-4 items-center font-kv-body text-kv-white text-center uppercase w-full
{selectable && !finalJudged
? 'group-hover:text-kv-yellow transition-colors'
: ''}"
>
<span class="text-2xl md:text-4xl kv-shadow-text">{name}</span>
<span
class="text-2xl md:text-4xl kv-shadow-text {score < 0
? 'text-kv-red'
: ''}">{score}</span
>
{#if finalJudged}
<span class="text-sm text-kv-green">{m.kv_play_judged()}</span>
{/if}
</div>
<!-- Action Buttons -->
<div class="relative z-10 flex flex-col gap-2 items-center justify-center">
{#if finalMode && finalActive}
<!-- Final round judging UI -->
{#if finalAnswerCorrect === null}
<div class="flex gap-2">
<button
onclick={() => (finalAnswerCorrect = true)}
class="bg-kv-green border-4 border-black box-border flex items-center justify-center p-2 cursor-pointer hover:opacity-80"
>
<span
class="font-kv-body text-xl md:text-[28px] text-kv-white uppercase kv-shadow-text"
>
{m.kv_play_correct()}
</span>
</button>
<button
onclick={() => (finalAnswerCorrect = false)}
class="bg-kv-red border-4 border-black box-border flex items-center justify-center p-2 cursor-pointer hover:opacity-80"
>
<span
class="font-kv-body text-xl md:text-[28px] text-kv-white uppercase kv-shadow-text"
>
{m.kv_play_wrong()}
</span>
</button>
</div>
{:else}
<!-- Wager input and confirm -->
<div class="flex items-center gap-2">
<KvNumberInput
bind:value={finalWagerInput}
min={0}
max={Math.max(score, 0)}
step={100}
/>
<span class="font-kv-body text-lg text-kv-white"></span>
</div>
<button
onclick={() => {
onFinalJudge?.(finalAnswerCorrect!, finalWagerInput);
finalAnswerCorrect = null;
finalWagerInput = 0;
}}
class="bg-kv-yellow border-4 border-black box-border font-kv-body text-lg text-black uppercase px-4 py-1 cursor-pointer hover:opacity-80"
>
{m.kv_play_confirm()}
</button>
{/if}
{:else if finalMode && !finalJudged && !finalActive}
<!-- Final mode but not active - show score adjustment buttons -->
<div class="flex gap-4">
<button
onclick={onAdd}
class="bg-kv-green border-4 border-black box-border flex items-center justify-center p-2 cursor-pointer hover:opacity-80"
>
<span
class="font-kv-body text-xl md:text-[28px] text-kv-white uppercase kv-shadow-text"
>
+{scoreAdjustment}
</span>
</button>
<button
onclick={onRemove}
class="bg-kv-red border-4 border-black box-border flex items-center justify-center p-2 cursor-pointer hover:opacity-80"
>
<span
class="font-kv-body text-xl md:text-[28px] text-kv-white uppercase kv-shadow-text"
>
-{scoreAdjustment}
</span>
</button>
</div>
{:else if answering}
<!-- Correct/Wrong buttons when answering -->
<div class="flex gap-4">
<button
onclick={onCorrect}
class="bg-kv-green border-4 border-black box-border flex items-center justify-center p-2 cursor-pointer hover:opacity-80"
>
<span
class="font-kv-body text-xl md:text-[28px] text-kv-white uppercase kv-shadow-text"
>
{m.kv_play_correct()}
</span>
</button>
<button
onclick={onWrong}
class="bg-kv-red border-4 border-black box-border flex items-center justify-center p-2 cursor-pointer hover:opacity-80"
>
<span
class="font-kv-body text-xl md:text-[28px] text-kv-white uppercase kv-shadow-text"
>
{m.kv_play_wrong()}
</span>
</button>
</div>
{:else if !finalMode}
<!-- Add/Remove score buttons in normal mode -->
<div class="flex gap-4">
<button
onclick={onAdd}
class="bg-kv-green border-4 border-black box-border flex items-center justify-center p-2 cursor-pointer hover:opacity-80"
>
<span
class="font-kv-body text-xl md:text-[28px] text-kv-white uppercase kv-shadow-text"
>
+{scoreAdjustment}
</span>
</button>
<button
onclick={onRemove}
class="bg-kv-red border-4 border-black box-border flex items-center justify-center p-2 cursor-pointer hover:opacity-80"
>
<span
class="font-kv-body text-xl md:text-[28px] text-kv-white uppercase kv-shadow-text"
>
-{scoreAdjustment}
</span>
</button>
</div>
{/if}
</div>
</div>

View File

@@ -1,70 +0,0 @@
<script lang="ts">
import type { Team } from "$lib/types/kuldvillak";
interface Props {
team: Team;
isActive?: boolean;
isAnswering?: boolean;
scoreAdjustment?: number;
onadjust?: (delta: number) => void;
onclick?: () => void;
disabled?: boolean;
class?: string;
}
let {
team,
isActive = false,
isAnswering = false,
scoreAdjustment = 100,
onadjust,
onclick,
disabled = false,
class: className = "",
}: Props = $props();
</script>
<div
class="flex flex-col gap-4 items-center justify-center p-4 bg-kv-board transition-all
{isActive ? 'ring-4 ring-kv-yellow' : ''}
{isAnswering ? 'ring-4 ring-kv-green' : ''}
{disabled ? 'opacity-50' : ''}
{className}"
role={onclick ? "button" : undefined}
tabindex={onclick ? 0 : undefined}
{onclick}
onkeydown={(e) => e.key === "Enter" && onclick?.()}
>
<!-- Name and Score -->
<button
class="flex flex-col gap-2 items-center font-kv-body text-kv-white uppercase text-center w-full cursor-pointer hover:brightness-110 transition-all
{disabled ? 'cursor-not-allowed' : ''}"
{onclick}
{disabled}
>
<span class="text-3xl kv-shadow-text">{team.name}</span>
<span
class="text-3xl kv-shadow-text {team.score < 0
? 'text-kv-red'
: ''}">{team.score}</span
>
</button>
<!-- Score Adjustment Buttons -->
{#if onadjust}
<div class="flex gap-4 items-center justify-center">
<button
class="flex-1 min-w-[70px] h-10 bg-kv-green border-4 border-black flex items-center justify-center font-kv-body text-xl text-kv-white uppercase cursor-pointer hover:brightness-110 transition-all"
onclick={() => onadjust(scoreAdjustment)}
>
<span class="kv-shadow-text">+{scoreAdjustment}</span>
</button>
<button
class="flex-1 min-w-[70px] h-10 bg-kv-red border-4 border-black flex items-center justify-center font-kv-body text-xl text-kv-white uppercase cursor-pointer hover:brightness-110 transition-all"
onclick={() => onadjust(-scoreAdjustment)}
>
<span class="kv-shadow-text">-{scoreAdjustment}</span>
</button>
</div>
{/if}
</div>

View File

@@ -1,67 +0,0 @@
<script lang="ts">
interface Props {
variant: "category" | "price" | "player";
text?: string;
score?: number;
isRevealed?: boolean;
isActive?: boolean;
class?: string;
}
let {
variant,
text = "",
score = 0,
isRevealed = false,
isActive = false,
class: className = "",
}: Props = $props();
</script>
{#if variant === "category"}
<!-- Category Card for Projector -->
<div
class="bg-kv-board px-4 py-8 flex items-center justify-center overflow-hidden {className}"
>
<span
class="font-kv-body text-kv-white text-5xl text-center uppercase leading-tight kv-shadow-text"
>
{text || "Kategooria"}
</span>
</div>
{:else if variant === "price"}
<!-- Price Card for Projector -->
<div
class="bg-kv-board flex items-center justify-center overflow-hidden {className}"
>
{#if isRevealed}
<span class="opacity-0">{text}</span>
{:else}
<span
class="font-kv-price text-kv-yellow text-7xl text-center kv-shadow-price"
>
{text}
</span>
{/if}
</div>
{:else if variant === "player"}
<!-- Player Score Card for Projector -->
<div
class="bg-kv-board px-4 py-4 flex flex-col items-center justify-center gap-1 overflow-hidden
{isActive ? 'ring-4 ring-kv-yellow' : ''}
{className}"
>
<span
class="font-kv-body text-kv-white text-3xl text-center uppercase leading-tight kv-shadow-text"
>
{text}
</span>
<span
class="font-kv-body text-3xl text-center kv-shadow-text {score < 0
? 'text-red-500'
: 'text-kv-white'}"
>
{score}
</span>
</div>
{/if}

View File

@@ -8,8 +8,7 @@ export { default as KvButtonSecondary } from './KvButtonSecondary.svelte';
export { default as KvNumberInput } from './KvNumberInput.svelte';
// Cards
export { default as KvProjectorCard } from './KvProjectorCard.svelte';
export { default as KvPlayerCard } from './KvPlayerCard.svelte';
export { default as KvEditCard } from './KvEditCard.svelte';
// Branding
export { default as KvLogo } from './KvGameLogo.svelte';

View File

@@ -5,8 +5,14 @@
// Kuldvillak (Jeopardy) Types
export * from './types/kuldvillak';
// Kuldvillak Store
export { kuldvillakStore } from './stores/kuldvillak.svelte';
// Game Session Store (live game state)
export { gameSession } from './stores/gameSession.svelte';
// Theme Store
export { themeStore } from './stores/theme.svelte';
// Audio Store
export { audioStore } from './stores/audio.svelte';
// Persistence (Save/Load)
export * from './stores/persistence';

View File

@@ -4,16 +4,27 @@ class AudioStore {
private audio: HTMLAudioElement | null = null;
private initialized = false;
// Current values (live preview)
musicVolume = $state(50);
sfxVolume = $state(100);
// Saved values (persisted)
private savedMusicVolume = 50;
private savedSfxVolume = 100;
constructor() {
if (browser) {
// Load saved volumes
const savedMusic = localStorage.getItem('kv_music_volume');
const savedSfx = localStorage.getItem('kv_sfx_volume');
if (savedMusic) this.musicVolume = parseInt(savedMusic);
if (savedSfx) this.sfxVolume = parseInt(savedSfx);
if (savedMusic) {
this.musicVolume = parseInt(savedMusic);
this.savedMusicVolume = this.musicVolume;
}
if (savedSfx) {
this.sfxVolume = parseInt(savedSfx);
this.savedSfxVolume = this.sfxVolume;
}
}
}
@@ -35,20 +46,34 @@ class AudioStore {
});
}
// Preview changes (not saved yet)
setMusicVolume(value: number) {
this.musicVolume = value;
if (this.audio) {
this.audio.volume = value / 100;
}
if (browser) {
localStorage.setItem('kv_music_volume', String(value));
}
}
setSfxVolume(value: number) {
this.sfxVolume = value;
}
// Save current values to localStorage
save() {
if (browser) {
localStorage.setItem('kv_sfx_volume', String(value));
localStorage.setItem('kv_music_volume', String(this.musicVolume));
localStorage.setItem('kv_sfx_volume', String(this.sfxVolume));
}
this.savedMusicVolume = this.musicVolume;
this.savedSfxVolume = this.sfxVolume;
}
// Revert to last saved values
revert() {
this.musicVolume = this.savedMusicVolume;
this.sfxVolume = this.savedSfxVolume;
if (this.audio) {
this.audio.volume = this.musicVolume / 100;
}
}

View File

@@ -45,6 +45,11 @@ export interface GameSessionState {
timerSeconds: number;
timerMax: number;
// Timeout countdowns (for displaying messages)
timeoutCountdown: number | null; // "Revealing answer in X seconds"
revealCountdown: number | null; // "Returning to board in X seconds"
skippingQuestion: boolean; // True when moderator clicked skip
// Question tracking
questionsAnswered: number; // How many questions have been answered
currentQuestionNumber: number; // Which question number is this (1-30)
@@ -148,6 +153,9 @@ class GameSessionStore {
timerRunning: false,
timerSeconds: 0,
timerMax: plainData.settings.defaultTimerSeconds ?? 10,
timeoutCountdown: null,
revealCountdown: null,
skippingQuestion: false,
questionsAnswered: 0,
currentQuestionNumber: 0,
questionResults: [],
@@ -195,8 +203,15 @@ class GameSessionStore {
this.persist();
}
// End the game session
// Transition to finished phase (show Kuldvillak screen)
endGame() {
if (!this.state) return;
this.state.phase = "finished";
this.persist();
}
// Fully clear the game session
clearSession() {
this.stopInternalTimer();
this.state = null;
if (browser) {
@@ -218,6 +233,8 @@ class GameSessionStore {
this.state.currentQuestion = { roundIndex, categoryIndex, questionIndex };
this.state.wrongTeamIds = [];
this.state.activeTeamId = null;
this.state.lastAnswerCorrect = null;
this.state.lastAnsweredTeamId = null;
this.state.currentQuestionNumber = this.state.questionsAnswered + 1;
if (question.isDailyDouble) {
@@ -274,12 +291,10 @@ class GameSessionStore {
this.state.lastAnsweredTeamId = teamId;
this.state.lastAnswerCorrect = true;
// Show answer and close after configured delay
// Show answer and start reveal countdown
this.state.showAnswer = true;
this.state.revealCountdown = this.state.settings.answerRevealSeconds ?? 5;
this.persist();
const revealMs = (this.state.settings.answerRevealSeconds ?? 5) * 1000;
setTimeout(() => this.finalizeQuestion(), revealMs);
}
// Mark answer wrong - deducts points, adds to wrong list
@@ -311,24 +326,25 @@ class GameSessionStore {
// Check if all teams have answered wrong
const allTeamsWrong = this.state.teams.every(t => this.state!.wrongTeamIds.includes(t.id));
if (allTeamsWrong) {
// Everyone wrong - show answer and close
this.state.showAnswer = true;
// Everyone wrong - start reveal countdown
this.state.timeoutCountdown = 5; // 5 seconds before showing answer
this.persist();
const revealMs = (this.state.settings.answerRevealSeconds ?? 5) * 1000;
setTimeout(() => this.finalizeQuestion(), revealMs);
} else {
this.persist();
}
}
// Skip question - shows answer, closes after delay
// Skip question - 5 second delay, then shows answer
skipQuestion() {
if (!this.state || !this.state.currentQuestion) return;
this.state.showAnswer = true;
// Stop timer if running
this.state.timerRunning = false;
this.state.activeTeamId = null;
// Mark as skipping and start countdown
this.state.skippingQuestion = true;
this.state.timeoutCountdown = 5;
this.persist();
const revealMs = (this.state.settings.answerRevealSeconds ?? 5) * 1000;
setTimeout(() => this.finalizeQuestion(), revealMs);
}
// Actually close the question and return to board
@@ -369,6 +385,9 @@ class GameSessionStore {
this.state.wrongTeamIds = [];
this.state.dailyDoubleWager = null;
this.state.activeTeamId = null;
this.state.timeoutCountdown = null;
this.state.revealCountdown = null;
this.state.skippingQuestion = false;
this.state.phase = "board";
// Check if round is complete
@@ -376,17 +395,6 @@ class GameSessionStore {
this.persist();
}
// Legacy method for compatibility
closeQuestion(correct: boolean | null, teamId?: string | null) {
if (correct === true && teamId) {
this.markCorrect(teamId);
} else if (correct === false && teamId) {
this.markWrong(teamId);
} else {
this.skipQuestion();
}
}
private checkRoundComplete() {
if (!this.state) return;
@@ -414,6 +422,12 @@ class GameSessionStore {
setActiveTeam(teamId: string | null) {
if (!this.state) return;
this.state.activeTeamId = teamId;
// Pause timer when a team is selected to answer
if (teamId !== null && this.state.timerRunning) {
this.state.timerRunning = false;
}
this.persist();
}
@@ -476,17 +490,14 @@ class GameSessionStore {
// Final Round
// ============================================
setFinalWager(teamId: string, wager: number) {
if (!this.state) return;
this.state.finalWagers[teamId] = wager;
this.persist();
}
showFinalQuestion() {
if (!this.state) return;
this.state.phase = "final-question";
this.state.timerMax = 30; // Set 30 second timer for final round
this.state.timerSeconds = 30;
this.state.timerRunning = false;
this.state.activeTeamId = null;
this.state.finalRevealed = [];
this.persist();
}
@@ -496,17 +507,26 @@ class GameSessionStore {
this.persist();
}
setFinalAnswer(teamId: string, answer: string) {
// Reveal the final answer (after all teams judged)
revealFinalAnswer() {
if (!this.state) return;
this.state.finalAnswers[teamId] = answer;
this.state.showAnswer = true;
this.persist();
}
revealFinalAnswer(teamId: string, correct: boolean) {
// Select a team to judge their final answer
selectFinalTeam(teamId: string) {
if (!this.state) return;
if (this.state.finalRevealed.includes(teamId)) return; // Already judged
this.state.activeTeamId = teamId;
this.persist();
}
// Judge final answer - applies wager to score
judgeFinalAnswer(teamId: string, correct: boolean, wager: number) {
if (!this.state) return;
const team = this.state.teams.find(t => t.id === teamId);
const wager = this.state.finalWagers[teamId] ?? 0;
if (team) {
if (correct) {
@@ -516,12 +536,10 @@ class GameSessionStore {
}
}
// Store the wager for display purposes
this.state.finalWagers[teamId] = wager;
this.state.finalRevealed.push(teamId);
// Check if all revealed
if (this.state.finalRevealed.length === this.state.teams.length) {
this.state.phase = "finished";
}
this.state.activeTeamId = null;
this.persist();
}
@@ -535,12 +553,71 @@ class GameSessionStore {
if (this.timerInterval) return;
this.timerInterval = setInterval(() => {
if (this.state?.timerRunning) {
if (this.state.timerSeconds > 0) {
this.state.timerSeconds--;
if (!this.state) return;
// Handle timeout countdown (revealing answer)
if (this.state.timeoutCountdown !== null && this.state.timeoutCountdown > 0) {
this.state.timeoutCountdown--;
this.persist();
if (this.state.timeoutCountdown === 0) {
// Show answer and start reveal countdown
this.state.showAnswer = true;
this.state.timeoutCountdown = null;
this.state.revealCountdown = this.state.settings.answerRevealSeconds ?? 5;
this.persist();
}
return;
}
// Handle reveal countdown (returning to board)
if (this.state.revealCountdown !== null && this.state.revealCountdown > 0) {
this.state.revealCountdown--;
this.persist();
if (this.state.revealCountdown === 0) {
// Return to board
if (this.state.currentQuestion) {
const { roundIndex, categoryIndex, questionIndex } = this.state.currentQuestion;
const question = this.state.rounds[roundIndex]?.categories[categoryIndex]?.questions[questionIndex];
if (question) {
question.isRevealed = true;
this.state.questionsAnswered++;
}
}
// Reset state and return to board
this.state.currentQuestion = null;
this.state.showAnswer = false;
this.state.wrongTeamIds = [];
this.state.dailyDoubleWager = null;
this.state.activeTeamId = null;
this.state.timeoutCountdown = null;
this.state.revealCountdown = null;
this.state.skippingQuestion = false;
this.state.phase = "board";
this.checkRoundComplete();
this.persist();
}
return;
}
// Handle normal timer countdown
if (this.state.timerRunning && this.state.timerSeconds > 0) {
this.state.timerSeconds--;
this.persist();
} else if (this.state.timerRunning && this.state.timerSeconds === 0) {
// Timer expired - start timeout countdown
this.state.timerRunning = false;
// In question phase, handle timeout
if (this.state.phase === "question") {
// Clear active team (no one can answer now)
this.state.activeTeamId = null;
// Start 5 second countdown to answer reveal
this.state.timeoutCountdown = 5;
this.persist();
} else {
this.state.timerRunning = false;
this.persist();
}
}
@@ -578,15 +655,13 @@ class GameSessionStore {
this.persist();
}
// Called externally - no longer needed but kept for compatibility
tickTimer() {
// Timer now runs internally, this is a no-op
}
resetTimer() {
if (!this.state) return;
this.state.timerSeconds = this.state.timerMax;
this.state.timerRunning = false;
// Also clear any timeout countdowns
this.state.timeoutCountdown = null;
this.state.revealCountdown = null;
this.persist();
}

View File

@@ -1,363 +0,0 @@
// ============================================
// Kuldvillak Game State Store (Svelte 5 Runes)
// ============================================
import {
type KuldvillakGame,
type Team,
type Question,
type GamePhase,
type Round,
type Category,
DEFAULT_SETTINGS,
DEFAULT_STATE
} from '$lib/types/kuldvillak';
// ============================================
// Utility Functions
// ============================================
function generateId(): string {
return crypto.randomUUID();
}
function createEmptyGame(name: string = 'New Game'): KuldvillakGame {
const now = new Date().toISOString();
return {
id: generateId(),
name,
createdAt: now,
updatedAt: now,
settings: { ...DEFAULT_SETTINGS },
teams: [],
rounds: [],
finalRound: null,
state: { ...DEFAULT_STATE }
};
}
function createEmptyRound(name: string, multiplier: number, settings: typeof DEFAULT_SETTINGS): Round {
const categories: Category[] = [];
for (let i = 0; i < settings.categoriesPerRound; i++) {
const questions: Question[] = settings.pointValues.map((points) => ({
id: generateId(),
question: '',
answer: '',
points: points * multiplier,
isDailyDouble: false,
isRevealed: false
}));
categories.push({
id: generateId(),
name: `Category ${i + 1}`,
questions
});
}
return {
id: generateId(),
name,
categories,
pointMultiplier: multiplier
};
}
// ============================================
// Game Store Class
// ============================================
class KuldvillakStore {
// Reactive state using Svelte 5 runes
game = $state<KuldvillakGame | null>(null);
savedGames = $state<KuldvillakGame[]>([]);
// Derived values
get currentRound(): Round | null {
if (!this.game) return null;
return this.game.rounds[this.game.state.currentRoundIndex] ?? null;
}
get currentQuestion(): Question | null {
if (!this.game || !this.currentRound || !this.game.state.currentQuestionId) return null;
for (const category of this.currentRound.categories) {
const question = category.questions.find((q) => q.id === this.game!.state.currentQuestionId);
if (question) return question;
}
return null;
}
get currentCategory(): Category | null {
if (!this.game || !this.currentRound || !this.game.state.currentCategoryId) return null;
return this.currentRound.categories.find((c) => c.id === this.game!.state.currentCategoryId) ?? null;
}
get activeTeam(): Team | null {
if (!this.game || !this.game.state.activeTeamId) return null;
return this.game.teams.find((t) => t.id === this.game!.state.activeTeamId) ?? null;
}
get isRoundComplete(): boolean {
if (!this.currentRound) return false;
return this.currentRound.categories.every((c) => c.questions.every((q) => q.isRevealed));
}
get isGameComplete(): boolean {
if (!this.game) return false;
const allRoundsComplete = this.game.rounds.every((round) =>
round.categories.every((c) => c.questions.every((q) => q.isRevealed))
);
if (!this.game.settings.enableFinalRound) return allRoundsComplete;
return allRoundsComplete && this.game.state.phase === 'finished';
}
// ============================================
// Game Lifecycle
// ============================================
newGame(name: string = 'New Game'): void {
this.game = createEmptyGame(name);
// Create default 2 rounds (Jeopardy + Double Jeopardy)
this.game.rounds = [
createEmptyRound('Round 1', 1, this.game.settings),
createEmptyRound('Round 2', 2, this.game.settings)
];
}
loadGame(gameData: KuldvillakGame): void {
this.game = gameData;
}
resetGame(): void {
if (!this.game) return;
// Reset all questions to unrevealed
for (const round of this.game.rounds) {
for (const category of round.categories) {
for (const question of category.questions) {
question.isRevealed = false;
}
}
}
// Reset teams scores
for (const team of this.game.teams) {
team.score = 0;
}
// Reset state
this.game.state = { ...DEFAULT_STATE };
}
closeGame(): void {
this.game = null;
}
// ============================================
// Team Management
// ============================================
addTeam(name: string): void {
if (!this.game) return;
this.game.teams.push({
id: generateId(),
name,
score: 0
});
}
removeTeam(teamId: string): void {
if (!this.game) return;
this.game.teams = this.game.teams.filter((t) => t.id !== teamId);
}
updateTeamName(teamId: string, name: string): void {
if (!this.game) return;
const team = this.game.teams.find((t) => t.id === teamId);
if (team) team.name = name;
}
updateTeamScore(teamId: string, score: number): void {
if (!this.game) return;
const team = this.game.teams.find((t) => t.id === teamId);
if (team) team.score = score;
}
adjustTeamScore(teamId: string, delta: number): void {
if (!this.game) return;
const team = this.game.teams.find((t) => t.id === teamId);
if (team) team.score += delta;
}
setActiveTeam(teamId: string | null): void {
if (!this.game) return;
this.game.state.activeTeamId = teamId;
}
// ============================================
// Game Flow Control
// ============================================
setPhase(phase: GamePhase): void {
if (!this.game) return;
this.game.state.phase = phase;
}
startGame(): void {
if (!this.game || this.game.teams.length === 0) return;
this.game.state.phase = 'board';
this.game.state.currentRoundIndex = 0;
}
selectQuestion(categoryId: string, questionId: string): void {
if (!this.game) return;
const question = this.findQuestion(questionId);
if (!question || question.isRevealed) return;
this.game.state.currentCategoryId = categoryId;
this.game.state.currentQuestionId = questionId;
if (question.isDailyDouble) {
this.game.state.phase = 'daily-double';
} else {
this.game.state.phase = 'question';
}
}
setDailyDoubleWager(wager: number): void {
if (!this.game) return;
this.game.state.dailyDoubleWager = wager;
this.game.state.phase = 'question';
}
revealAnswer(): void {
if (!this.game) return;
this.game.state.phase = 'answer';
}
markCorrect(teamId: string): void {
if (!this.game || !this.currentQuestion) return;
const points = this.game.state.dailyDoubleWager ?? this.currentQuestion.points;
this.adjustTeamScore(teamId, points);
this.finishQuestion();
}
markIncorrect(teamId: string): void {
if (!this.game || !this.currentQuestion) return;
const points = this.game.state.dailyDoubleWager ?? this.currentQuestion.points;
this.adjustTeamScore(teamId, -points);
}
finishQuestion(): void {
if (!this.game || !this.game.state.currentQuestionId) return;
const question = this.findQuestion(this.game.state.currentQuestionId);
if (question) question.isRevealed = true;
this.game.state.currentQuestionId = null;
this.game.state.currentCategoryId = null;
this.game.state.dailyDoubleWager = null;
this.game.state.activeTeamId = null;
// Check if round is complete
if (this.isRoundComplete) {
this.advanceRound();
} else {
this.game.state.phase = 'board';
}
}
advanceRound(): void {
if (!this.game) return;
const nextIndex = this.game.state.currentRoundIndex + 1;
if (nextIndex < this.game.rounds.length) {
this.game.state.currentRoundIndex = nextIndex;
this.game.state.phase = 'board';
} else if (this.game.settings.enableFinalRound && this.game.finalRound) {
this.game.state.phase = 'final-category';
} else {
this.game.state.phase = 'finished';
}
}
// Final Round
startFinalRound(): void {
if (!this.game) return;
this.game.state.phase = 'final-question';
}
setFinalWager(teamId: string, wager: number): void {
if (!this.game) return;
this.game.state.finalWagers[teamId] = wager;
}
setFinalAnswer(teamId: string, answer: string): void {
if (!this.game) return;
this.game.state.finalAnswers[teamId] = answer;
}
scoreFinalAnswer(teamId: string, correct: boolean): void {
if (!this.game) return;
const wager = this.game.state.finalWagers[teamId] ?? 0;
this.adjustTeamScore(teamId, correct ? wager : -wager);
}
finishGame(): void {
if (!this.game) return;
this.game.state.phase = 'finished';
}
// ============================================
// Editor Functions
// ============================================
updateGameName(name: string): void {
if (!this.game) return;
this.game.name = name;
this.game.updatedAt = new Date().toISOString();
}
updateCategoryName(roundIndex: number, categoryId: string, name: string): void {
if (!this.game) return;
const category = this.game.rounds[roundIndex]?.categories.find((c) => c.id === categoryId);
if (category) category.name = name;
}
updateQuestion(questionId: string, updates: Partial<Pick<Question, 'question' | 'answer' | 'isDailyDouble'>>): void {
if (!this.game) return;
const question = this.findQuestion(questionId);
if (question) {
if (updates.question !== undefined) question.question = updates.question;
if (updates.answer !== undefined) question.answer = updates.answer;
if (updates.isDailyDouble !== undefined) question.isDailyDouble = updates.isDailyDouble;
}
}
updateFinalRound(category: string, question: string, answer: string): void {
if (!this.game) return;
this.game.finalRound = { category, question, answer };
}
addRound(): void {
if (!this.game) return;
const multiplier = this.game.rounds.length + 1;
this.game.rounds.push(createEmptyRound(`Round ${multiplier}`, multiplier, this.game.settings));
}
removeRound(roundIndex: number): void {
if (!this.game || this.game.rounds.length <= 1) return;
this.game.rounds.splice(roundIndex, 1);
}
// ============================================
// Helper Functions
// ============================================
private findQuestion(questionId: string): Question | null {
if (!this.game) return null;
for (const round of this.game.rounds) {
for (const category of round.categories) {
const question = category.questions.find((q) => q.id === questionId);
if (question) return question;
}
}
return null;
}
}
// Export singleton instance
export const kuldvillakStore = new KuldvillakStore();

View File

@@ -1,6 +1,13 @@
import { browser } from "$app/environment";
const THEME_STORAGE_KEY = "kuldvillak-theme";
const THEME_CHANNEL_NAME = "kuldvillak-theme-sync";
// BroadcastChannel for syncing theme across windows
let channel: BroadcastChannel | null = null;
if (browser) {
channel = new BroadcastChannel(THEME_CHANNEL_NAME);
}
// Default theme colors
export const DEFAULT_THEME = {
@@ -45,15 +52,32 @@ let savedSecondary = $state(initialTheme.secondary);
let savedText = $state(initialTheme.text);
let savedBackground = $state(initialTheme.background);
function applyTheme() {
function applyTheme(broadcast = true) {
if (browser) {
document.documentElement.style.setProperty("--kv-blue", primary);
document.documentElement.style.setProperty("--kv-yellow", secondary);
document.documentElement.style.setProperty("--kv-text", text);
document.documentElement.style.setProperty("--kv-background", background);
// Broadcast to other windows
if (broadcast && channel) {
channel.postMessage({ primary, secondary, text, background });
}
}
}
// Listen for theme changes from other windows
if (browser && channel) {
channel.onmessage = (event) => {
const { primary: p, secondary: s, text: t, background: b } = event.data;
if (p) primary = p;
if (s) secondary = s;
if (t) text = t;
if (b) background = b;
applyTheme(false); // Don't re-broadcast
};
}
// Save current values to localStorage
function save() {
if (browser) {

View File

@@ -53,6 +53,7 @@ export type GamePhase =
| 'daily-double'
| 'final-intro' // Final round intro (Kuldvillak screen)
| 'final-category' // Reveal final round category
| 'final-wagers' // Collect wagers from each team
| 'final-question'
| 'final-reveal'
| 'final-scores'