feat(economy): add /achievements milestone badges

15 one-time achievements over the lifetime stat counters (work/wealth/gambling/
crime/heists/fishing/streaks/prestige), each paying a modest one-time coin reward
when unlocked. Detection is lazy - opening /achievements claims any newly earned
(like quests roll on view) - so no per-command hook is needed, and rewards are a
bounded, one-time coin source.

- New achievements.py: ACHIEVEMENTS table, pure newly_earned/achievements_view,
  and locked do_check_achievements. New achievements_earned schema field.
- /achievements command (own view claims; viewing others is read-only) with
  progress bars, db_error handling, and an "unlocked" banner.

8 tests: threshold detection, one-time claim (no double pay), multi-unlock,
view progress capping.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
This commit is contained in:
Rene Arumetsa
2026-09-04 02:57:34 +03:00
parent 42bbdbd93d
commit 570d8b7cbd
9 changed files with 261 additions and 2 deletions

View File

@@ -20,6 +20,7 @@ __all__ = [
'VANITY_UI',
'LOOTBOX_UI',
'BANK_UI',
'ACHIEVEMENTS_UI',
'JAILED_UI',
'SHOP_BTN',
'DAILY_UI',
@@ -290,6 +291,17 @@ BANK_UI: dict[str, str] = {
"nothing_bank": "❌ Sul pole nii palju raha pangas.",
}
# ---------------------------------------------------------------------------
# Achievements (one-time milestone badges over lifetime stats)
# ---------------------------------------------------------------------------
ACHIEVEMENTS_UI: dict[str, str] = {
"title": "🏅 Saavutused",
"desc": "Iga lukust lahti saanud märk annab ühekordse müntipreemia.\nAvatud: **{earned}/{total}**",
"row_earned": "{emoji} **{name}** · +{reward}",
"row_locked": "🔒 {emoji} {name} · {progress}/{goal} · +{reward}",
"unlocked_note": "🎉 **Uued saavutused avatud:** {names}\n💰 Preemia: +{reward}",
}
JAILED_UI: dict[str, str] = {
"title": "🔒 Praegu vanglas",
"empty": "Kõik on vabad! Vanglas pole kedagi.",