feat(economy): add /consumables shop of repeatable, expiring boosts
The economy had many coin faucets but almost no sinks: the /shop is
one-time ownership, and gambling/rob fines route to the house (which
players drain back via jackpots and heists), so they recirculate rather
than destroy coins. Result: steady inflation.
Add a consumables shop as a true recurring sink - buying destroys the
coins and grants a temporary boost, so there's always something to spend
on after gear is maxed:
- Energiajook XL (500) - 1h of 2x earnings on /work, /beg, /crime
- XP jook (500) - 1h of 2x EXP
- Kohv (300) - instantly clears all cooldowns
Timed buffs live in a new active_buffs field ({kind: expiry_iso}), pruned
on read; rebuying extends the timer. Effects hook where they belong:
earn_mult in income.do_work/do_beg/do_crime, exp_buff_mult in
levels.award_exp; kohv is self-contained. New /consumables command browses
the menu (with active buffs) or buys a boost. Covered by 9 tests.
Note: active_buffs is a new PocketBase field - run
scripts/sync_pb_schema.py before deploying or buffs won't persist.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -106,6 +106,7 @@ class UserData(TypedDict, total=False):
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last_streak_date: str | None # ISO date "YYYY-MM-DD"
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items: list[str]
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item_uses: dict # {item_id: remaining_uses} for consumables
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active_buffs: dict # {buff_kind: expiry_iso} for timed consumable boosts
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jailed_until: str | None # ISO datetime or None
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jailbreak_used: bool
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reminders: list[str] # command names user wants DM reminders for
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@@ -159,6 +160,7 @@ def _default_user() -> UserData:
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"last_streak_date": None,
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"items": [],
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"item_uses": {},
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"active_buffs": {},
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"jailed_until": None,
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"jailbreak_used": False,
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"reminders": ["daily", "work", "beg", "crime", "rob"],
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