feat(economy): add /consumables shop of repeatable, expiring boosts

The economy had many coin faucets but almost no sinks: the /shop is
one-time ownership, and gambling/rob fines route to the house (which
players drain back via jackpots and heists), so they recirculate rather
than destroy coins. Result: steady inflation.

Add a consumables shop as a true recurring sink - buying destroys the
coins and grants a temporary boost, so there's always something to spend
on after gear is maxed:

  - Energiajook XL (500) - 1h of 2x earnings on /work, /beg, /crime
  - XP jook (500)        - 1h of 2x EXP
  - Kohv (300)           - instantly clears all cooldowns

Timed buffs live in a new active_buffs field ({kind: expiry_iso}), pruned
on read; rebuying extends the timer. Effects hook where they belong:
earn_mult in income.do_work/do_beg/do_crime, exp_buff_mult in
levels.award_exp; kohv is self-contained. New /consumables command browses
the menu (with active buffs) or buys a boost. Covered by 9 tests.

Note: active_buffs is a new PocketBase field - run
scripts/sync_pb_schema.py before deploying or buffs won't persist.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Rene Arumetsa
2026-08-19 20:32:36 +03:00
parent b9b4c7c4c7
commit a2e1601d0e
11 changed files with 371 additions and 5 deletions

View File

@@ -56,6 +56,8 @@ from .economy import (
QUEST_DESCRIPTIONS,
SHOP_UI,
ITEM_DESCRIPTIONS,
CONSUMABLES_UI,
CONSUMABLE_DESCRIPTIONS,
JAILED_UI,
SHOP_BTN,
DAILY_UI,
@@ -146,6 +148,8 @@ __all__ = [
'QUEST_DESCRIPTIONS',
'SHOP_UI',
'ITEM_DESCRIPTIONS',
'CONSUMABLES_UI',
'CONSUMABLE_DESCRIPTIONS',
'JAILED_UI',
'SHOP_BTN',
'DAILY_UI',