Match members by Discord username against the lineup nicknames in the
separate registration spreadsheet (TEAM_SHEET_ID) and give each their
team's role. One team per person: switching teams removes the old team
role, and a team with no Discord role yet is auto-created. Only role
names present in the sheet are ever touched, so organisation/field/base
roles are never at risk; the feature is a no-op when TEAM_SHEET_ID is
unset.
The sheet is not a single table (merged rows, stacked CS2/LoL sections
with different layouts), so it is parsed via raw-row scanning rather than
get_all_records. Citizenship markers like "(EST)" are used only as
player delimiters and discarded.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The economy had many coin faucets but almost no sinks: the /shop is
one-time ownership, and gambling/rob fines route to the house (which
players drain back via jackpots and heists), so they recirculate rather
than destroy coins. Result: steady inflation.
Add a consumables shop as a true recurring sink - buying destroys the
coins and grants a temporary boost, so there's always something to spend
on after gear is maxed:
- Energiajook XL (500) - 1h of 2x earnings on /work, /beg, /crime
- XP jook (500) - 1h of 2x EXP
- Kohv (300) - instantly clears all cooldowns
Timed buffs live in a new active_buffs field ({kind: expiry_iso}), pruned
on read; rebuying extends the timer. Effects hook where they belong:
earn_mult in income.do_work/do_beg/do_crime, exp_buff_mult in
levels.award_exp; kohv is self-contained. New /consumables command browses
the menu (with active buffs) or buys a boost. Covered by 9 tests.
Note: active_buffs is a new PocketBase field - run
scripts/sync_pb_schema.py before deploying or buffs won't persist.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>