Three robustness/perf fixes from the review:
1. db_error UX: economy core returns {"ok": False, "reason": "db_error"} on a
PocketBase outage, but no handler expected it - deferred commands hung on
"thinking..." and others showed a misleading "you're broke". Added a shared
reply_db_error helper (commands/_replies.py) + S.ERR["db_error"], and wired a
db_error branch into every handler that can receive it (daily/work/beg/crime/
rob/give/buy/roulette/slots/blackjack/heist/fish/prestige/vanity/consumables/
request-funding). Also fixed a latent KeyError in vs-bot RPS that read
res["balance"] without checking res["ok"].
2. Deduped the item->cooldown mapping that was copied in do_daily/do_work/do_beg,
do_fish_start, _maybe_remind and _restore_reminders. Single source of truth:
store.ITEM_COOLDOWNS + effective_cooldown(cmd, items).
3. /leaderboard did six full-collection scans (one per tab). Added
get_all_leaderboards() which scans once and builds all six views in memory.
Tests: effective_cooldown cases, and get_all_leaderboards matches the individual
queries + scans the collection exactly once.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
The economy had many coin faucets but almost no sinks: the /shop is
one-time ownership, and gambling/rob fines route to the house (which
players drain back via jackpots and heists), so they recirculate rather
than destroy coins. Result: steady inflation.
Add a consumables shop as a true recurring sink - buying destroys the
coins and grants a temporary boost, so there's always something to spend
on after gear is maxed:
- Energiajook XL (500) - 1h of 2x earnings on /work, /beg, /crime
- XP jook (500) - 1h of 2x EXP
- Kohv (300) - instantly clears all cooldowns
Timed buffs live in a new active_buffs field ({kind: expiry_iso}), pruned
on read; rebuying extends the timer. Effects hook where they belong:
earn_mult in income.do_work/do_beg/do_crime, exp_buff_mult in
levels.award_exp; kohv is self-contained. New /consumables command browses
the menu (with active buffs) or buys a boost. Covered by 9 tests.
Note: active_buffs is a new PocketBase field - run
scripts/sync_pb_schema.py before deploying or buffs won't persist.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>