A pay-to-open box (1000 coins) with a weighted reward: coin tiers (usually a net
loss - the sink), a random 30-min earn/exp buff, or a rare jackpot. All rolling
lives in do_open_lootbox for testability; the command adds a short reveal.
- New core module lootbox.py; extracted consumables.grant_buff (reused by both
consumables and lootbox) to avoid duplicating the buff-stacking logic.
- New lootboxes_opened stat; pending schema syncs as a number automatically.
- Added /consumables, /lootbox, /vanity to the help embed (the first two were
previously missing from /help).
Tests cover charging, insufficient/banned, the coin and buff outcomes, the
net-vs-reward invariant, and that balance never goes negative.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
Blackjack and RPS PvP deduct a stake up front and held it only in an in-memory
View - a restart mid-hand lost the coins. Now the stake is escrowed on the user
record (new pending_wager JSON field) in the SAME commit as the deduction, and:
- do_blackjack_bet accumulates the escrow (covers double/split); do_blackjack_payout
clears it on settlement (incl. the 0-payout loss/timeout paths).
- do_rps_pvp_deposit records it; do_rps_pvp_payout/refund clear it, and a new
do_rps_pvp_forfeit clears the loser's marker (their stake went to the winner).
- reconcile_pending_wagers() runs on startup (on_ready) and refunds any stake left
escrowed by an interrupted game. It's idempotent and locks per user.
Schema: pending_wager auto-types as json via sync_pb_schema. Tests cover the full
escrow lifecycle, loser forfeit, and idempotent reconciliation.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
Three robustness/perf fixes from the review:
1. db_error UX: economy core returns {"ok": False, "reason": "db_error"} on a
PocketBase outage, but no handler expected it - deferred commands hung on
"thinking..." and others showed a misleading "you're broke". Added a shared
reply_db_error helper (commands/_replies.py) + S.ERR["db_error"], and wired a
db_error branch into every handler that can receive it (daily/work/beg/crime/
rob/give/buy/roulette/slots/blackjack/heist/fish/prestige/vanity/consumables/
request-funding). Also fixed a latent KeyError in vs-bot RPS that read
res["balance"] without checking res["ok"].
2. Deduped the item->cooldown mapping that was copied in do_daily/do_work/do_beg,
do_fish_start, _maybe_remind and _restore_reminders. Single source of truth:
store.ITEM_COOLDOWNS + effective_cooldown(cmd, items).
3. /leaderboard did six full-collection scans (one per tab). Added
get_all_leaderboards() which scans once and builds all six views in memory.
Tests: effective_cooldown cases, and get_all_leaderboards matches the individual
queries + scans the collection exactly once.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
Vanity shop (/vanity): cosmetic badges/titles as a pure whale coin sink -
purchases burn coins (not credited to the house) and equip a badge shown on
/profile. New vanity_owned/vanity_active fields, schema sync, and tests.
Money-safety and robustness fixes from a codebase review:
- _parse_amount now rejects negative amounts. Every bet/give/request flows
through it, so a negative value can no longer mint coins on a loss/transfer
path that trusts the caller's sign (all call sites already guarded <= 0;
this closes the source).
- do_blackjack_payout no longer raises on a DB failure. The stake was already
deducted in do_blackjack_bet, so it now logs critical with the owed amount
(for admin reconciliation) and returns db_error; all payout call sites render
a clear "payout failed" notice instead of crashing the interaction.
- Instant "kohv" consumable now cancels the pending reminder DMs for the
cooldowns it wipes (via new INSTANT_RESET_COMMANDS), so no stale/duplicate
reminders fire.
- Renamed the misleadingly-named _refund_user_safe -> _debit_house_safe (it
debits the house) and dropped its ignored first arg.
- Added __all__ to vanity.py and consumables.py so `import *` no longer leaks
incidental imports into the economy namespace.
- Documented Kõrvaklapid's +25 coin daily bonus in README and DEV_NOTES.
Tests: blackjack payout DB-failure safety and INSTANT_RESET_COMMANDS lockstep.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
The economy had many coin faucets but almost no sinks: the /shop is
one-time ownership, and gambling/rob fines route to the house (which
players drain back via jackpots and heists), so they recirculate rather
than destroy coins. Result: steady inflation.
Add a consumables shop as a true recurring sink - buying destroys the
coins and grants a temporary boost, so there's always something to spend
on after gear is maxed:
- Energiajook XL (500) - 1h of 2x earnings on /work, /beg, /crime
- XP jook (500) - 1h of 2x EXP
- Kohv (300) - instantly clears all cooldowns
Timed buffs live in a new active_buffs field ({kind: expiry_iso}), pruned
on read; rebuying extends the timer. Effects hook where they belong:
earn_mult in income.do_work/do_beg/do_crime, exp_buff_mult in
levels.award_exp; kohv is self-contained. New /consumables command browses
the menu (with active buffs) or buys a boost. Covered by 9 tests.
Note: active_buffs is a new PocketBase field - run
scripts/sync_pb_schema.py before deploying or buffs won't persist.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>