A pay-to-open box (1000 coins) with a weighted reward: coin tiers (usually a net
loss - the sink), a random 30-min earn/exp buff, or a rare jackpot. All rolling
lives in do_open_lootbox for testability; the command adds a short reveal.
- New core module lootbox.py; extracted consumables.grant_buff (reused by both
consumables and lootbox) to avoid duplicating the buff-stacking logic.
- New lootboxes_opened stat; pending schema syncs as a number automatically.
- Added /consumables, /lootbox, /vanity to the help embed (the first two were
previously missing from /help).
Tests cover charging, insufficient/banned, the coin and buff outcomes, the
net-vs-reward invariant, and that balance never goes negative.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
Vanity shop (/vanity): cosmetic badges/titles as a pure whale coin sink -
purchases burn coins (not credited to the house) and equip a badge shown on
/profile. New vanity_owned/vanity_active fields, schema sync, and tests.
Money-safety and robustness fixes from a codebase review:
- _parse_amount now rejects negative amounts. Every bet/give/request flows
through it, so a negative value can no longer mint coins on a loss/transfer
path that trusts the caller's sign (all call sites already guarded <= 0;
this closes the source).
- do_blackjack_payout no longer raises on a DB failure. The stake was already
deducted in do_blackjack_bet, so it now logs critical with the owed amount
(for admin reconciliation) and returns db_error; all payout call sites render
a clear "payout failed" notice instead of crashing the interaction.
- Instant "kohv" consumable now cancels the pending reminder DMs for the
cooldowns it wipes (via new INSTANT_RESET_COMMANDS), so no stale/duplicate
reminders fire.
- Renamed the misleadingly-named _refund_user_safe -> _debit_house_safe (it
debits the house) and dropped its ignored first arg.
- Added __all__ to vanity.py and consumables.py so `import *` no longer leaks
incidental imports into the economy namespace.
- Documented Kõrvaklapid's +25 coin daily bonus in README and DEV_NOTES.
Tests: blackjack payout DB-failure safety and INSTANT_RESET_COMMANDS lockstep.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
The economy had many coin faucets but almost no sinks: the /shop is
one-time ownership, and gambling/rob fines route to the house (which
players drain back via jackpots and heists), so they recirculate rather
than destroy coins. Result: steady inflation.
Add a consumables shop as a true recurring sink - buying destroys the
coins and grants a temporary boost, so there's always something to spend
on after gear is maxed:
- Energiajook XL (500) - 1h of 2x earnings on /work, /beg, /crime
- XP jook (500) - 1h of 2x EXP
- Kohv (300) - instantly clears all cooldowns
Timed buffs live in a new active_buffs field ({kind: expiry_iso}), pruned
on read; rebuying extends the timer. Effects hook where they belong:
earn_mult in income.do_work/do_beg/do_crime, exp_buff_mult in
levels.award_exp; kohv is self-contained. New /consumables command browses
the menu (with active buffs) or buys a boost. Covered by 9 tests.
Note: active_buffs is a new PocketBase field - run
scripts/sync_pb_schema.py before deploying or buffs won't persist.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>