The registration-log sheet only has in-game nicknames, so matching Discord
users to teams failed for ~10 of 40 teams. Fienta collects each competitor's
Discord username (+ sometimes user ID) and team name per ticket, giving a
reliable Discord-identity -> team mapping (validated: 201 usernames, 42 teams).
- core/fienta.py: token-auth client; fetch /events/{id}/tickets?attendees=true,
parse competitor/coach/substitute tickets into {username|id -> team} and
{team -> game}; exclude visitor/supporter/LAN/early-bird/waiting-list. No-op
when FIENTA_API_TOKEN/FIENTA_EVENT_ID unset.
- member_sync: resolve_team() tries Fienta (id, then username) then the sheet;
all_managed_team_names() and team_dividers() merge both sources.
- /teamsync + hourly task refresh Fienta alongside the sheet; enabled when
either source is configured.
- config + .env.example: FIENTA_API_TOKEN, FIENTA_EVENT_ID.
- tests: fienta parsing (game detection, inclusion rules, id/username mapping).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XPRsW4tazVtYi2jNzVQkre
Divider placement matched the divider role by its exact Discord name, so
renaming the role in Discord silently broke positioning. Switch the
TEAM_DIVIDER_<SUFFIX> config to hold a role ID; resolve the ID to the
role's current name in apply_team_role_positions and keep the existing
name-based ordering maths downstream unchanged.
- config._parse_team_dividers now parses values as ints (rejects non-ints)
- resolve_divider / _team_divider cache / get_team_dividers return IDs
- apply_team_role_positions resolves each ID via guild.get_role once
- .env.example documents IDs and ships the CS2/LoL divider role IDs
- resolve_divider tests updated to assert IDs
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XPRsW4tazVtYi2jNzVQkre
Match members by Discord username against the lineup nicknames in the
separate registration spreadsheet (TEAM_SHEET_ID) and give each their
team's role. One team per person: switching teams removes the old team
role, and a team with no Discord role yet is auto-created. Only role
names present in the sheet are ever touched, so organisation/field/base
roles are never at risk; the feature is a no-op when TEAM_SHEET_ID is
unset.
The sheet is not a single table (merged rows, stacked CS2/LoL sections
with different layouts), so it is parsed via raw-row scanning rather than
get_all_records. Citizenship markers like "(EST)" are used only as
player delimiters and discarded.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>