Commit Graph

11 Commits

Author SHA1 Message Date
Rene Arumetsa
a280ba05cc feat(teams): add Fienta as primary Discord->team source (sheet fallback)
The registration-log sheet only has in-game nicknames, so matching Discord
users to teams failed for ~10 of 40 teams. Fienta collects each competitor's
Discord username (+ sometimes user ID) and team name per ticket, giving a
reliable Discord-identity -> team mapping (validated: 201 usernames, 42 teams).

- core/fienta.py: token-auth client; fetch /events/{id}/tickets?attendees=true,
  parse competitor/coach/substitute tickets into {username|id -> team} and
  {team -> game}; exclude visitor/supporter/LAN/early-bird/waiting-list. No-op
  when FIENTA_API_TOKEN/FIENTA_EVENT_ID unset.
- member_sync: resolve_team() tries Fienta (id, then username) then the sheet;
  all_managed_team_names() and team_dividers() merge both sources.
- /teamsync + hourly task refresh Fienta alongside the sheet; enabled when
  either source is configured.
- config + .env.example: FIENTA_API_TOKEN, FIENTA_EVENT_ID.
- tests: fienta parsing (game detection, inclusion rules, id/username mapping).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XPRsW4tazVtYi2jNzVQkre
2026-09-04 00:50:54 +03:00
Rene Arumetsa
d48a436e26 feat(teams): resolve team dividers by role ID instead of name
Divider placement matched the divider role by its exact Discord name, so
renaming the role in Discord silently broke positioning. Switch the
TEAM_DIVIDER_<SUFFIX> config to hold a role ID; resolve the ID to the
role's current name in apply_team_role_positions and keep the existing
name-based ordering maths downstream unchanged.

- config._parse_team_dividers now parses values as ints (rejects non-ints)
- resolve_divider / _team_divider cache / get_team_dividers return IDs
- apply_team_role_positions resolves each ID via guild.get_role once
- .env.example documents IDs and ships the CS2/LoL divider role IDs
- resolve_divider tests updated to assert IDs

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XPRsW4tazVtYi2jNzVQkre
2026-09-03 22:34:34 +03:00
Rene Arumetsa
deab0f7a55 CS2 team dividers. 2026-09-03 21:36:41 +03:00
Rene Arumetsa
52002c37fc feat(members): assign team roles from the tournament registration sheet
Match members by Discord username against the lineup nicknames in the
separate registration spreadsheet (TEAM_SHEET_ID) and give each their
team's role. One team per person: switching teams removes the old team
role, and a team with no Discord role yet is auto-created. Only role
names present in the sheet are ever touched, so organisation/field/base
roles are never at risk; the feature is a no-op when TEAM_SHEET_ID is
unset.

The sheet is not a single table (merged rows, stacked CS2/LoL sections
with different layouts), so it is parsed via raw-row scanning rather than
get_all_records. Citizenship markers like "(EST)" are used only as
player delimiters and discarded.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-28 14:01:22 +03:00
Rene Arumetsa
0cdd8dac63 Update env variables 2026-06-21 22:49:46 +03:00
Rene Arumetsa
6101a278e7 Admin check now a dict 2026-06-21 22:40:57 +03:00
Rene Arumetsa
3939c879c9 Refacor emoijs to use application emoijs 2026-06-03 18:34:29 +03:00
Rene Arumetsa
42f7bae681 Edit discord role rights 2026-06-01 22:19:12 +03:00
Rene Arumetsa
b0e23c1a17 Change admin command permissions 2026-06-01 22:11:44 +03:00
AlacrisDevs
14927b610d Discomboluating 2026-04-04 21:06:43 +03:00
AlacrisDevs
e1415fc5ac Initial commit 2026-03-20 17:35:35 +02:00