Messiala & stream

pull/46/head
v4ltages 4 months ago
parent 94be9056c4
commit 018c7c53e5
No known key found for this signature in database
GPG Key ID: DC7BC38E0DC642B
  1. 19
      next.config.ts
  2. 940
      src/app/messiala/page.tsx
  3. 210
      src/app/striim/page.tsx

@ -1,7 +1,24 @@
import type { NextConfig } from "next";
const nextConfig: NextConfig = {
/* config options here */
async headers() {
return [
{
source: "/(.*)",
headers: [
{
key: "Content-Security-Policy",
value:
"frame-src 'self' https://player.twitch.tv https://embed.twitch.tv; frame-ancestors 'self';",
},
{
key: "X-Frame-Options",
value: "SAMEORIGIN",
},
],
},
];
},
};
export default nextConfig;

@ -1,485 +1,499 @@
"use client";
import {vipnagorgialla} from "@/components/Vipnagorgialla";
import { vipnagorgialla } from "@/components/Vipnagorgialla";
import * as THREE from "three";
import {useEffect, useRef, useState} from "react";
import {EyeClosed, Eye} from "lucide-react";
import SectionDivider from "@/components/SectionDivider";
import { useEffect, useRef, useState } from "react";
import { EyeClosed, Eye } from "lucide-react";
// Define interface for the ref with toggle function
interface MountRefCurrent extends HTMLDivElement {
toggleDividers?: (show: boolean) => void;
toggleDividers?: (show: boolean) => void;
}
export default function Expo() {
const mountRef = useRef<MountRefCurrent | null>(null);
const [hoveredRoom, setHoveredRoom] = useState<string | null>(null);
const [mousePosition, setMousePosition] = useState({x: 0, y: 0});
const [showDividers, setShowDividers] = useState<boolean>(true);
useEffect(() => {
if (!mountRef.current) return;
// Copy ref to variable to avoid stale closure in cleanup
const mountElement = mountRef.current;
let dividersRef: THREE.Mesh[] = [];
// Scene setup
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0e0f19);
// Get responsive dimensions
const getResponsiveDimensions = () => {
const container = mountRef.current;
if (!container) return {width: 800, height: 600};
const containerWidth = container.offsetWidth;
const maxWidth = Math.min(containerWidth, 800);
const width = Math.max(maxWidth, 300); // Minimum width
const height = (width * 600) / 800; // Maintain aspect ratio
return {width, height};
};
const {width, height} = getResponsiveDimensions();
// Isometric camera setup with responsive sizing
const aspect = width / height;
const baseFrustumSize = 14;
const frustumSize = width < 600 ? baseFrustumSize * 0.8 : baseFrustumSize; // Smaller frustum for mobile
const camera = new THREE.OrthographicCamera(
(frustumSize * aspect) / -2,
(frustumSize * aspect) / 2,
frustumSize / 2,
frustumSize / -2,
1,
1000,
);
const mountRef = useRef<MountRefCurrent | null>(null);
const [hoveredRoom, setHoveredRoom] = useState<string | null>(null);
const [mousePosition, setMousePosition] = useState({ x: 0, y: 0 });
const [showDividers, setShowDividers] = useState<boolean>(true);
useEffect(() => {
if (!mountRef.current) return;
// Copy ref to variable to avoid stale closure in cleanup
const mountElement = mountRef.current;
let dividersRef: THREE.Mesh[] = [];
// Scene setup
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0e0f19);
// Get responsive dimensions
const getResponsiveDimensions = () => {
const container = mountRef.current;
if (!container) return { width: 800, height: 600 };
const containerWidth = container.offsetWidth;
const maxWidth = Math.min(containerWidth, 800);
const width = Math.max(maxWidth, 300); // Minimum width
const height = (width * 600) / 800; // Maintain aspect ratio
return { width, height };
};
const { width, height } = getResponsiveDimensions();
// Isometric camera setup with responsive sizing
const aspect = width / height;
const baseFrustumSize = 14;
const frustumSize = width < 600 ? baseFrustumSize * 0.8 : baseFrustumSize; // Smaller frustum for mobile
const camera = new THREE.OrthographicCamera(
(frustumSize * aspect) / -2,
(frustumSize * aspect) / 2,
frustumSize / 2,
frustumSize / -2,
1,
1000,
);
// Position camera for isometric view
camera.position.set(10, 10, 14);
camera.lookAt(-1.4, 0, 0);
// Renderer
const renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize(width, height);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
mountElement.appendChild(renderer.domElement);
// Raycaster for mouse interactions
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
// Lighting
const ambientLight = new THREE.AmbientLight(0x404040, 1.2);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.5);
directionalLight.position.set(10, 10, 5);
directionalLight.castShadow = false;
directionalLight.shadow.mapSize.width = 2048;
directionalLight.shadow.mapSize.height = 2048;
scene.add(directionalLight);
// Room colors and names
const roomColors = [
0xff6b35, // Orange - Mänguklubi
0x4ecdc4, // Turquoise - Baariala
0xffe66d, // Yellow - EVAL
0xe74c3c, // Red - Redbull
0x9b59b6, // Purple - Võitlusmängu ala
0x3498db, // Blue - Sony
0x2ecc71, // Green - Chillimisala
];
const roomNames = [
"Mänguklubi",
"Baariala",
"EVAL",
"Redbull",
"Võitlusmängu ala",
"Sony",
"Chillimisala",
];
// Create individual rooms as rectangles with custom positions
const rooms: THREE.Mesh[] = [];
const roomData: Array<{
mesh: THREE.Mesh;
name: string;
originalColor: number;
originalScale: THREE.Vector3;
}> = [];
const dividers: THREE.Mesh[] = [];
// Define rooms with custom positions, sizes and colors
const roomDefinitions = [
{
width: 7,
height: 0.7,
depth: 3,
x: 2.5,
z: 4,
color: roomColors[0],
name: roomNames[0],
}, // Mänguklubi
// {
// width: 2.5,
// height: 0.7,
// depth: 0.7,
// x: 1,
// z: 0,
// color: roomColors[1],
// name: roomNames[1],
// }, // Baariala
{
width: 1.8,
height: 0.7,
depth: 1.5,
x: 2.5,
z: -3.5,
color: roomColors[2],
name: roomNames[2],
}, // EVAL
{
width: 2.2,
height: 0.7,
depth: 4.5,
x: 5,
z: -2,
color: roomColors[3],
name: roomNames[3],
}, // Redbull
{
width: 3,
height: 0.7,
depth: 1.3,
x: 0,
z: -3.5,
color: roomColors[4],
name: roomNames[4],
}, // Võitlusmängu ala
{
width: 1.8,
height: 0.7,
depth: 1.5,
x: -2.55,
z: -3.5,
color: roomColors[5],
name: roomNames[5],
}, // Sony
{
width: 4,
height: 0.7,
depth: 4,
x: -5.5,
z: -2.3,
color: roomColors[6],
name: roomNames[6],
}, // Chillimisala
];
roomDefinitions.forEach((roomDef) => {
const geometry = new THREE.BoxGeometry(
roomDef.width,
roomDef.height,
roomDef.depth,
);
const material = new THREE.MeshLambertMaterial({
color: roomDef.color,
});
const room = new THREE.Mesh(geometry, material);
room.position.set(roomDef.x, roomDef.height / 2, roomDef.z);
room.castShadow = true;
room.receiveShadow = true;
room.userData = {name: roomDef.name, originalColor: roomDef.color};
scene.add(room);
rooms.push(room);
roomData.push({
mesh: room,
name: roomDef.name,
originalColor: roomDef.color,
originalScale: room.scale.clone(),
});
});
// Create toggleable room dividers
const createTogglableDivider = (
width: number,
height: number,
depth: number,
x: number,
z: number,
) => {
const wallGeometry = new THREE.BoxGeometry(width, height, depth);
const wallMaterial = new THREE.MeshLambertMaterial({
color: 0x555555,
transparent: true,
opacity: 0,
});
const wall = new THREE.Mesh(wallGeometry, wallMaterial);
wall.position.set(x, height / 2, z);
wall.visible = false;
scene.add(wall);
dividers.push(wall);
};
// Add strategic dividers between major areas
createTogglableDivider(10, 2, 2, -2.5, 1.5); // Wall between main entrance
createTogglableDivider(2, 2, 2, 5.5, 1.5); // Wall right next to Mänguklubi & Redbull
// Store dividers reference for later access
dividersRef = [...dividers];
// Ground plane
const groundGeometry = new THREE.PlaneGeometry(14, 10.5);
const groundMaterial = new THREE.MeshLambertMaterial({color: 0xcccccc});
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
ground.rotation.x = -Math.PI / 2;
ground.position.x = -1.1;
ground.position.y = -0.5;
ground.receiveShadow = true;
scene.add(ground);
// Second ground plane
const groundGeometry2 = new THREE.PlaneGeometry(2, 7);
const groundMaterial2 = new THREE.MeshLambertMaterial({
color: 0xcccccc,
});
const ground2 = new THREE.Mesh(groundGeometry2, groundMaterial2);
ground2.rotation.x = -Math.PI / 2;
ground2.position.x = -12.2;
ground2.position.y = -5;
ground2.receiveShadow = true;
scene.add(ground2);
// Resize handler
const handleResize = () => {
const {width: newWidth, height: newHeight} = getResponsiveDimensions();
// Update camera
const newAspect = newWidth / newHeight;
const newFrustumSize =
newWidth < 600 ? baseFrustumSize * 0.8 : baseFrustumSize;
camera.left = (newFrustumSize * newAspect) / -2;
camera.right = (newFrustumSize * newAspect) / 2;
camera.top = newFrustumSize / 2;
camera.bottom = newFrustumSize / -2;
camera.updateProjectionMatrix();
// Update renderer
renderer.setSize(newWidth, newHeight);
};
// Add resize event listener
window.addEventListener("resize", handleResize);
// Mouse event handlers
const onMouseMove = (event: MouseEvent) => {
const rect = renderer.domElement.getBoundingClientRect();
mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
// Update mouse position for tooltip
setMousePosition({x: event.clientX, y: event.clientY});
// Update raycaster
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(rooms);
// Reset all rooms to original state
roomData.forEach(({mesh, originalColor, originalScale}) => {
(mesh.material as THREE.MeshLambertMaterial).color.setHex(
originalColor,
);
mesh.scale.copy(originalScale);
});
if (intersects.length > 0) {
const hoveredMesh = intersects[0].object as THREE.Mesh;
const roomInfo = roomData.find((r) => r.mesh === hoveredMesh);
if (roomInfo) {
// Apply hover effects
(hoveredMesh.material as THREE.MeshLambertMaterial).color.setHex(
0xffffff,
);
hoveredMesh.scale.multiplyScalar(1.02);
setHoveredRoom(roomInfo.name);
}
} else {
setHoveredRoom(null);
}
};
// Add mouse event listener
renderer.domElement.addEventListener("mousemove", onMouseMove);
// Animation loop
const animate = () => {
requestAnimationFrame(animate);
// Gentle floating animation for rooms
rooms.forEach((room, index) => {
const originalY = 0.25; // height / 2 for the room height of 0.5
const baseY = originalY + Math.sin(Date.now() * 0.001 + index) * 0.05;
// Maintain current scale while updating Y position
room.position.y = baseY;
});
renderer.render(scene, camera);
};
animate();
// Function to toggle dividers
const toggleDividers = (show: boolean) => {
dividersRef.forEach((divider) => {
divider.visible = show;
(divider.material as THREE.MeshLambertMaterial).opacity = show
? 0.4
: 0;
});
};
// Expose toggle function to parent scope
mountElement.toggleDividers = toggleDividers;
// Cleanup
return () => {
window.removeEventListener("resize", handleResize);
renderer.domElement.removeEventListener("mousemove", onMouseMove);
if (mountElement && renderer.domElement) {
mountElement.removeChild(renderer.domElement);
}
renderer.dispose();
};
}, []);
// Update dividers when showDividers state changes
useEffect(() => {
if (mountRef.current?.toggleDividers) {
mountRef.current.toggleDividers(showDividers);
// Position camera for isometric view
camera.position.set(10, 10, 14);
camera.lookAt(-1.4, 0, 0);
// Renderer
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(width, height);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
mountElement.appendChild(renderer.domElement);
// Raycaster for mouse interactions
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
// Lighting
const ambientLight = new THREE.AmbientLight(0x404040, 1.2);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.5);
directionalLight.position.set(10, 10, 5);
directionalLight.castShadow = false;
directionalLight.shadow.mapSize.width = 2048;
directionalLight.shadow.mapSize.height = 2048;
scene.add(directionalLight);
// Room colors and names
const roomColors = [
0x343434, // Gray - Lauamängude ala
0x4ecdc4, // Turquoise - Baariala
0xffe66d, // Yellow - EVAL
0xff6600, // Orange - Redbull Sim Racing
0xff1493, // Deep Pink - Võitlusmängu ala
0x3498db, // Blue - Sony
0x2ecc71, // Green - Lava
0x080682, // Dark Blue - LVLup!
0xc02841, // Red - RedBull
];
// Create individual rooms as rectangles with custom positions
const rooms: THREE.Mesh[] = [];
const roomData: Array<{
mesh: THREE.Mesh;
name: string;
originalColor: number;
originalScale: THREE.Vector3;
}> = [];
const dividers: THREE.Mesh[] = [];
// Define rooms with custom positions, sizes and colors
const roomDefinitions = [
{
width: 7,
height: 0.7,
depth: 3,
x: 2.5,
z: 4,
color: roomColors[0],
name: "Lauamängude ala",
},
{
width: 3.5,
height: 0.7,
depth: 1.2,
x: 0.7,
z: -0.3,
color: roomColors[1],
name: "Baariala",
},
{
width: 1.8,
height: 0.7,
depth: 1.5,
x: 1,
z: -3.5,
color: roomColors[2],
name: "EVAL",
},
{
width: 2,
height: 0.7,
depth: 4.5,
x: 5.2,
z: -2,
color: roomColors[3],
name: "Red Bull Sim Racing",
},
{
width: 3,
height: 0.7,
depth: 1.5,
x: -1.7,
z: -3.5,
color: roomColors[4],
name: "Võitlusmängu ala",
},
// {
// width: 1.8,
// height: 0.7,
// depth: 1.5,
// x: -4.3,
// z: -3.5,
// color: roomColors[5],
// name: "Sony",
// },
{
width: 3,
height: 0.7,
depth: 1.7,
x: -3.5,
z: -0.5,
color: roomColors[7],
name: "LVLup!",
},
//{
// width: 2,
// height: 0.7,
// depth: 4,
// x: -6.4,
// z: -2.3,
// color: roomColors[6],
// name: "Lava",
//},
{
width: 1.8,
height: 0.7,
depth: 1.5,
x: 3,
z: -3.5,
color: roomColors[8],
name: "Red Bull",
},
];
roomDefinitions.forEach((roomDef) => {
const geometry = new THREE.BoxGeometry(
roomDef.width,
roomDef.height,
roomDef.depth,
);
const material = new THREE.MeshLambertMaterial({
color: roomDef.color,
});
const room = new THREE.Mesh(geometry, material);
room.position.set(roomDef.x, roomDef.height / 2, roomDef.z);
room.castShadow = true;
room.receiveShadow = true;
room.userData = { name: roomDef.name, originalColor: roomDef.color };
scene.add(room);
rooms.push(room);
roomData.push({
mesh: room,
name: roomDef.name,
originalColor: roomDef.color,
originalScale: room.scale.clone(),
});
});
// Create toggleable room dividers
const createTogglableDivider = (
width: number,
height: number,
depth: number,
x: number,
z: number,
) => {
const wallGeometry = new THREE.BoxGeometry(width, height, depth);
const wallMaterial = new THREE.MeshLambertMaterial({
color: 0x555555,
transparent: true,
opacity: 0,
});
const wall = new THREE.Mesh(wallGeometry, wallMaterial);
wall.position.set(x, height / 2, z);
wall.visible = false;
scene.add(wall);
dividers.push(wall);
};
// Add strategic dividers between major areas
createTogglableDivider(10, 2, 2, -2.5, 1.5); // Wall between main entrance
createTogglableDivider(2, 2, 2, 5.5, 1.5); // Wall right next to Lauamängud & Redbull Sim Racing
// Store dividers reference for later access
dividersRef = [...dividers];
// Ground plane
const groundGeometry = new THREE.PlaneGeometry(14, 10.5);
const groundMaterial = new THREE.MeshLambertMaterial({ color: 0xcccccc });
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
ground.rotation.x = -Math.PI / 2;
ground.position.x = -1.1;
ground.position.y = -0.5;
ground.receiveShadow = true;
scene.add(ground);
// Second ground plane
const groundGeometry2 = new THREE.PlaneGeometry(2, 7);
const groundMaterial2 = new THREE.MeshLambertMaterial({
color: 0xcccccc,
});
const ground2 = new THREE.Mesh(groundGeometry2, groundMaterial2);
ground2.rotation.x = -Math.PI / 2;
ground2.position.x = -12.2;
ground2.position.y = -5;
ground2.receiveShadow = true;
scene.add(ground2);
// Resize handler
const handleResize = () => {
const { width: newWidth, height: newHeight } = getResponsiveDimensions();
// Update camera
const newAspect = newWidth / newHeight;
const newFrustumSize =
newWidth < 600 ? baseFrustumSize * 0.8 : baseFrustumSize;
camera.left = (newFrustumSize * newAspect) / -2;
camera.right = (newFrustumSize * newAspect) / 2;
camera.top = newFrustumSize / 2;
camera.bottom = newFrustumSize / -2;
camera.updateProjectionMatrix();
// Update renderer
renderer.setSize(newWidth, newHeight);
};
// Add resize event listener
window.addEventListener("resize", handleResize);
// Mouse event handlers
const onMouseMove = (event: MouseEvent) => {
const rect = renderer.domElement.getBoundingClientRect();
mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
// Update mouse position for tooltip
setMousePosition({ x: event.clientX, y: event.clientY });
// Update raycaster
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(rooms);
// Reset all rooms to original state
roomData.forEach(({ mesh, originalColor, originalScale }) => {
(mesh.material as THREE.MeshLambertMaterial).color.setHex(
originalColor,
);
mesh.scale.copy(originalScale);
});
if (intersects.length > 0) {
const hoveredMesh = intersects[0].object as THREE.Mesh;
const roomInfo = roomData.find((r) => r.mesh === hoveredMesh);
if (roomInfo) {
// Apply hover effects
(hoveredMesh.material as THREE.MeshLambertMaterial).color.setHex(
0xffffff,
);
hoveredMesh.scale.multiplyScalar(1.02);
setHoveredRoom(roomInfo.name);
}
}, [showDividers]);
return (
<div>
<div className="flex flex-col min-h-[90vh] m-6 mt-16 md:m-16">
<h1
className={`text-4xl md:text-5xl lg:text-6xl ${vipnagorgialla.className} font-bold italic text-[#2A2C3F] dark:text-[#EEE5E5] mt-8 md:mt-16 mb-4 uppercase`}
>
Messiala
</h1>
<div className="mb-6">
<h2 className="text-2xl text-[#2A2C3F] dark:text-[#EEE5E5] mb-3">
Tudengimaja
</h2>
<div className="flex flex-wrap gap-4 pb-4">
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{backgroundColor: "#ff6b35"}}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
Mänguklubi
</span>
</div>
<div className="items-center gap-2 hidden">
<div
className="w-4 h-4 border border-gray-300"
style={{backgroundColor: "#4ecdc4"}}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
} else {
setHoveredRoom(null);
}
};
// Add mouse event listener
renderer.domElement.addEventListener("mousemove", onMouseMove);
// Animation loop
const animate = () => {
requestAnimationFrame(animate);
// Gentle floating animation for rooms
rooms.forEach((room, index) => {
const originalY = 0.25; // height / 2 for the room height of 0.5
const baseY = originalY + Math.sin(Date.now() * 0.001 + index) * 0.05;
// Maintain current scale while updating Y position
room.position.y = baseY;
});
renderer.render(scene, camera);
};
animate();
// Function to toggle dividers
const toggleDividers = (show: boolean) => {
dividersRef.forEach((divider) => {
divider.visible = show;
(divider.material as THREE.MeshLambertMaterial).opacity = show
? 0.4
: 0;
});
};
// Expose toggle function to parent scope
mountElement.toggleDividers = toggleDividers;
// Cleanup
return () => {
window.removeEventListener("resize", handleResize);
renderer.domElement.removeEventListener("mousemove", onMouseMove);
if (mountElement && renderer.domElement) {
mountElement.removeChild(renderer.domElement);
}
renderer.dispose();
};
}, []);
// Update dividers when showDividers state changes
useEffect(() => {
if (mountRef.current?.toggleDividers) {
mountRef.current.toggleDividers(showDividers);
}
}, [showDividers]);
return (
<div className="flex flex-col min-h-[90vh] m-6 mt-16 md:m-16">
<h1
className={`text-4xl md:text-5xl lg:text-6xl ${vipnagorgialla.className} font-bold italic text-[#2A2C3F] dark:text-[#EEE5E5] mt-8 md:mt-16 mb-4 uppercase`}
>
Messiala
</h1>
<div className="mb-6">
<h2 className="text-2xl text-[#2A2C3F] dark:text-[#EEE5E5] mb-3">
Tudengimaja
</h2>
<div className="flex flex-wrap gap-4 pb-4">
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{ backgroundColor: "#4ecdc4" }}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
Baariala
</span>
</div>
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{backgroundColor: "#ffe66d"}}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
</div>
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{ backgroundColor: "#ffe66d" }}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
EVAL
</span>
</div>
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{backgroundColor: "#e74c3c"}}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
Redbull
</div>
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{ backgroundColor: "#343434" }}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
Lauamängude ala
</span>
</div>
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{backgroundColor: "#9b59b6"}}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
Võitlusmängu ala
</div>
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{ backgroundColor: "#080682" }}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
LVLup!
</span>
</div>
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{ backgroundColor: "#C02841" }}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
Red Bull
</span>
</div>
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{backgroundColor: "#3498db"}}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
</div>
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{ backgroundColor: "#ff6600" }}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
Red Bull Sim Racing
</span>
</div>
<div className="items-center gap-2 hidden">
<div
className="w-4 h-4 border border-gray-300"
style={{ backgroundColor: "#3498db" }}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
Sony
</span>
</div>
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{backgroundColor: "#2ecc71"}}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
Chillimisala
</div>
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{ backgroundColor: "#ff1493" }}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
Võitlusmängu ala
</span>
</div>
</div>
<div className="flex flex-col lg:flex-row gap-8 items-start">
<div className="flex-shrink-0 border-3 border-[#1F5673] w-full max-w-[800px] relative">
<div ref={mountRef} className="w-full"/>
<button
onClick={() => setShowDividers(!showDividers)}
className={`absolute top-2 right-2 px-3 py-2 bg-[#1F5673] text-white hover:bg-[#2A7A9B] ${vipnagorgialla.className} uppercase italic text-sm font-semibold flex items-center transition-colors shadow-lg z-10`}
>
{showDividers ? (
<EyeClosed className="w-6 h-6 mr-2"/>
) : (
<Eye className="w-6 h-6 mr-2"/>
)}
{showDividers ? "Peida" : "Näita"}
</button>
</div>
</div>
{/* Tooltip */}
{hoveredRoom && (
<div
className="fixed bg-black bg-opacity-80 text-white px-3 py-2 rounded-lg text-sm pointer-events-none z-50"
style={{
left: mousePosition.x + 10,
top: mousePosition.y - 10,
}}
>
{hoveredRoom}
</div>
)}
</div>
</div>
<SectionDivider />
</div>
</div>
);
<div className="flex flex-col lg:flex-row gap-8 items-start">
<div className="flex-shrink-0 border-3 border-[#1F5673] w-full max-w-[800px] relative">
<div ref={mountRef} className="w-full" />
<button
onClick={() => setShowDividers(!showDividers)}
className={`absolute top-2 right-2 px-3 py-2 bg-[#1F5673] text-white hover:bg-[#2A7A9B] ${vipnagorgialla.className} uppercase italic text-sm font-semibold flex items-center transition-colors shadow-lg z-10`}
>
{showDividers ? (
<EyeClosed className="w-6 h-6 mr-2" />
) : (
<Eye className="w-6 h-6 mr-2" />
)}
{showDividers ? "Peida" : "Näita"}
</button>
</div>
</div>
{/* Tooltip */}
{hoveredRoom && (
<div
className="fixed bg-black bg-opacity-80 text-white px-3 py-2 rounded-lg text-sm pointer-events-none z-50"
style={{
left: mousePosition.x + 10,
top: mousePosition.y - 10,
}}
>
{hoveredRoom}
</div>
)}
</div>
</div>
);
}

@ -0,0 +1,210 @@
import { vipnagorgialla } from "@/components/Vipnagorgialla";
import Link from "next/link";
import Image from "next/image";
export default function Home() {
return (
<div>
<div className="grid grid-cols-1 md:grid-cols-2">
{/* Title */}
<div className="grid grid-cols-1 items-center justify-between mt-18 gap-12 pt-8">
<Image
src="/tipilan-white.svg"
width={850}
height={120}
alt="TipiLAN Logo"
className="px-8 py-8 md:px-12 md:py-14 dark:hidden w-[max(300px,min(100%,850px))] h-auto"
/>
<Image
src="/tipilan-dark.svg"
width={850}
height={120}
alt="TipiLAN Logo"
className="px-8 py-8 md:px-12 md:py-14 not-dark:hidden w-[max(300px,min(100%,850px))] h-auto2"
/>
<Link
href="/ajakava"
className="px-8 md:px-12 py-8 flex flex-col gap-4 border-b-3 border-t-3 group border-[#1F5673] hover:bg-[#007CAB] dark:hover:bg-[#00A3E0] transition"
>
<div className="cursor-pointer flex flex-row justify-between gap-4 items-center">
<h2
className={`text-[clamp(2rem,1.8rem+1vw,3rem)] ${vipnagorgialla.className} font-bold italic uppercase dark:text-[#EEE5E5] text-[#2A2C3F] group-hover:text-black dark:group-hover:text-[#2A2C3F]`}
>
Ajakava
</h2>
<span className="material-symbols-outlined !text-[clamp(2rem,1.5rem+1.5vw,3.5rem)] !font-bold text-[#007CAB] dark:text-[#00A3E0] group-hover:translate-x-2 dark:group-hover:text-[#EEE5E5] group-hover:text-[#EEE5E5] transition">
arrow_right_alt
</span>
</div>
<div className="flex flex-col gap-4">
<span className="material-symbols-outlined !text-[clamp(2rem,1.5rem+1.5vw,3.5rem)] text-[#007CAB] dark:text-[#00A3E0] dark:group-hover:text-[#EEE5E5] group-hover:text-[#EEE5E5]">
event_note
</span>
<p className="text-[clamp(0.875rem,0.75rem+0.5vw,1.25rem)] tracking-[-0.045rem] dark:group-hover:text-[#2A2C3F] group-hover:text-black">
TipiLAN on pungil põnevatest turniiridest, mini-võistlustest ja
paljust muust.
</p>
</div>
</Link>
</div>
{/* Stream iframe from Twitch */}
<div className="border-[#1F5673] -ml-0.75 border-l-0 md:border-l-3 border-b-3 h-full pt-0 md:pt-16">
<iframe
src="https://player.twitch.tv/?channel=shroud&parent=localhost&parent=tipilan.ee"
height="100%"
width="100%"
className="w-full h-full min-h-[400px]"
allow="autoplay; encrypted-media"
></iframe>
</div>
</div>
{/* Grid of buttons */}
<div className="grid grid-cols-1 xl:grid-cols-2 border-[#1F5673]">
<Link
href="/turniirid"
className="px-8 md:px-12 py-8 flex flex-col gap-4 border-b-3 lg:border-r-3 group border-[#1F5673] hover:bg-[#007CAB] dark:hover:bg-[#00A3E0] transition"
>
<div className="cursor-pointer flex flex-row justify-between gap-4 items-center">
<h2
className={`text-[clamp(2rem,1.8rem+1vw,3rem)] ${vipnagorgialla.className} font-bold italic uppercase dark:text-[#EEE5E5] text-[#2A2C3F] dark:group-hover:text-[#2A2C3F] group-hover:text-black`}
>
Turniirid
</h2>
<span className="material-symbols-outlined !text-[clamp(2rem,1.5rem+1.5vw,3.5rem)] !font-bold text-[#007CAB] dark:text-[#00A3E0] group-hover:translate-x-2 dark:group-hover:text-[#EEE5E5] group-hover:text-[#EEE5E5] transition">
arrow_right_alt
</span>
</div>
<div className="flex flex-col gap-4">
<span className="material-symbols-outlined !text-[clamp(2rem,1.5rem+1.5vw,3.5rem)] text-[#007CAB] dark:text-[#00A3E0] dark:group-hover:text-[#EEE5E5] group-hover:text-[#EEE5E5]">
trophy
</span>
<p className="text-[clamp(0.875rem,0.75rem+0.5vw,1.25rem)] tracking-[-0.045rem] dark:group-hover:text-[#2A2C3F] group-hover:text-black">
TipiLANil toimuvad suurejoonelised CS2 ja LoL turniirid, mille
auhinnafond on 10 000.
</p>
</div>
</Link>
<Link
href="/messiala"
className="px-8 md:px-12 py-8 flex flex-col gap-4 border-b-3 border-[#1F5673] group hover:bg-[#007CAB] dark:hover:bg-[#00A3E0] transition-all"
>
<div className="cursor-pointer flex flex-row justify-between gap-4 items-center">
<h2
className={`text-[clamp(2rem,1.8rem+1vw,3rem)] ${vipnagorgialla.className} font-bold italic uppercase dark:text-[#EEE5E5] text-[#2A2C3F] dark:group-hover:text-[#2A2C3F] group-hover:text-black`}
>
Messiala
</h2>
<span className="material-symbols-outlined !text-[clamp(2rem,1.5rem+1.5vw,3.5rem)] !font-bold text-[#007CAB] dark:text-[#00A3E0] group-hover:translate-x-2 dark:group-hover:text-[#EEE5E5] group-hover:text-[#EEE5E5] transition">
arrow_right_alt
</span>
</div>
<div className="flex flex-col gap-4">
<span className="material-symbols-outlined !text-[clamp(2rem,1.5rem+1.5vw,3.5rem)] text-[#007CAB] dark:text-[#00A3E0] dark:group-hover:text-[#EEE5E5] group-hover:text-[#EEE5E5]">
weekend
</span>
<p className="text-[clamp(0.875rem,0.75rem+0.5vw,1.25rem)] tracking-[-0.045rem] dark:group-hover:text-[#2A2C3F] group-hover:text-black">
TipiLANi messialal paiknevad ettevõtted, lisategevused ja toimuvad
loengud.
</p>
</div>
</Link>
</div>
{/* Date */}
<Link
href="/piletid"
className={`p-8 md:p-12 flex flex-col ${vipnagorgialla.className} font-bold italic border-b-3 border-[#1F5673] hover:bg-[#007CAB] dark:hover:bg-[#00A3E0] group transition`}
>
<div className="cursor-pointer text-left flex flex-row justify-between xl:justify-start gap-8">
<h3 className="text-4xl md:text-5xl dark:text-[#EEE5E5] dark:group-hover:text-[#2A2C3F] text-[#2A2C3F] group-hover:text-black">
Bro&shy;neeri oma koht juba täna!
</h3>
<span className="material-symbols-outlined !text-[clamp(2rem,1.5rem+1.5vw,3.5rem)] !font-bold text-[#007CAB] dark:text-[#00A3E0] hidden md:block group-hover:translate-x-2 group-hover:text-[#EEE5E5] dark:group-hover:text-[#EEE5E5] transition">
arrow_right_alt
</span>
</div>
<h2 className="text-[clamp(2.5rem,2.25rem+1.25vw,3.75rem)] text-[#007CAB] dark:text-[#00A3E0] dark:group-hover:text-[#EEE5E5] group-hover:text-[#EEE5E5]">
24.-26. okt.
</h2>
</Link>
{/* Sponsors */}
<div
className={`p-12 flex flex-col ${vipnagorgialla.className} font-bold italic border-b-3 border-[#1F5673]`}
>
<div className="text-left flex flex-col justify-between xl:justify-start">
<h3 className="text-4xl md:text-5xl dark:text-[#EEE5E5] text-[#2A2C3F] group-hover:text-black pb-8">
TipiLANi tõmbab käima...
</h3>
<div className="flex flex-row flex-wrap gap-8 md:gap-18 items-center">
<Link href="https://taltech.ee" target="_blank">
<Image
src="/sponsors/taltech-color.png"
alt="Taltech (Tallinna Tehnikaülikool)"
width={192}
height={192}
className="object-contain"
/>
</Link>
<Link href="https://www.redbull.com/ee-et/" target="_blank">
<Image
src="/sponsors/redbull.png"
alt="Redbull"
width={80}
height={80}
className="object-contain"
/>
</Link>
<Link href="https://www.alecoq.ee" target="_blank">
<Image
src="/sponsors/alecoq.svg"
alt="Alecoq"
width={200}
height={200}
className="object-contain"
/>
</Link>
<Link href="https://www.simracing.ee/" target="_blank">
<Image
src="/sponsors/EVAL.png"
alt="EVAL"
width={200}
height={200}
className="object-contain"
/>
</Link>
<Link href="https://balsnack.ee" target="_blank">
<Image
src="/sponsors/balsnack.svg"
alt="Balsnack"
width={200}
height={200}
className="object-contain"
/>
</Link>
<Link
href="https://www.rara.ee/sundmused/interaktiivne-videomangude-muuseum-lvlup/"
target="_blank"
>
<Image
src="/sponsors/lvlup_logo_export.svg"
alt="LVLup!"
width={192}
height={192}
className="object-contain"
/>
</Link>
<Link href="https://www.facebook.com/bfglOfficial" target="_blank">
<Image
src="/sponsors/BFGL.png"
alt="BFGL"
width={192}
height={192}
className="object-contain"
/>
</Link>
</div>
</div>
</div>
</div>
);
}
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