Add threejs and messiala map

pull/4/head
v4ltages 5 months ago
parent e4895a1be3
commit a4e5c48f92
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  1. 2
      package.json
  2. 360
      src/app/messiala/page.tsx

@ -23,6 +23,7 @@
"@radix-ui/react-slot": "^1.2.3", "@radix-ui/react-slot": "^1.2.3",
"@radix-ui/react-tooltip": "^1.2.7", "@radix-ui/react-tooltip": "^1.2.7",
"@tanstack/react-table": "^8.21.3", "@tanstack/react-table": "^8.21.3",
"@types/three": "^0.178.1",
"class-variance-authority": "^0.7.1", "class-variance-authority": "^0.7.1",
"clsx": "^2.1.1", "clsx": "^2.1.1",
"drizzle-orm": "^0.44.2", "drizzle-orm": "^0.44.2",
@ -34,6 +35,7 @@
"react-dom": "^19.1.0", "react-dom": "^19.1.0",
"react-icons": "^5.5.0", "react-icons": "^5.5.0",
"tailwind-merge": "^3.3.1", "tailwind-merge": "^3.3.1",
"three": "^0.178.0",
"tw-animate-css": "^1.3.4" "tw-animate-css": "^1.3.4"
}, },
"devDependencies": { "devDependencies": {

@ -1,10 +1,366 @@
"use client";
import { vipnagorgialla } from "@/components/Vipnagorgialla"; import { vipnagorgialla } from "@/components/Vipnagorgialla";
import * as THREE from "three";
import { useEffect, useRef, useState } from "react";
export default function Expo() { export default function Expo() {
const mountRef = useRef<HTMLDivElement>(null);
const [hoveredRoom, setHoveredRoom] = useState<string | null>(null);
const [mousePosition, setMousePosition] = useState({ x: 0, y: 0 });
useEffect(() => {
if (!mountRef.current) return;
// Scene setup
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0e0f19);
// Isometric camera setup
const aspect = 800 / 600;
const frustumSize = 14;
const camera = new THREE.OrthographicCamera(
(frustumSize * aspect) / -2,
(frustumSize * aspect) / 2,
frustumSize / 2,
frustumSize / -2,
1,
1000,
);
// Position camera for isometric view
camera.position.set(10, 10, 14);
camera.lookAt(-1.4, 0, 0);
// Renderer
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(800, 600);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
mountRef.current.appendChild(renderer.domElement);
// Raycaster for mouse interactions
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
// Lighting
const ambientLight = new THREE.AmbientLight(0x404040, 1.2);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.5);
directionalLight.position.set(10, 10, 5);
directionalLight.castShadow = false;
directionalLight.shadow.mapSize.width = 2048;
directionalLight.shadow.mapSize.height = 2048;
scene.add(directionalLight);
// Room colors and names
const roomColors = [
0xff6b35, // Orange - Mänguklubi
0x4ecdc4, // Turquoise - Baariala
0xffe66d, // Yellow - EVAL
0xe74c3c, // Red - Redbull
0x9b59b6, // Purple - Võitlusmängu ala
0x3498db, // Blue - Sony
0x2ecc71, // Green - Chillimisala
];
const roomNames = [
"Mänguklubi",
"Baariala",
"EVAL",
"Redbull",
"Võitlusmängu ala",
"Sony",
"Chillimisala",
];
// Create individual rooms as rectangles with custom positions
const rooms: THREE.Mesh[] = [];
const roomData: Array<{
mesh: THREE.Mesh;
name: string;
originalColor: number;
originalScale: THREE.Vector3;
}> = [];
// Define rooms with custom positions, sizes and colors
const roomDefinitions = [
{
width: 7,
height: 0.7,
depth: 3,
x: 2.5,
z: 4,
color: roomColors[0],
name: roomNames[0],
}, // Mänguklubi
{
width: 2.5,
height: 0.7,
depth: 0.7,
x: 1,
z: 0,
color: roomColors[1],
name: roomNames[1],
}, // Baariala
{
width: 1.8,
height: 0.7,
depth: 1.5,
x: 2.5,
z: -3.5,
color: roomColors[2],
name: roomNames[2],
}, // EVAL
{
width: 2,
height: 0.7,
depth: 4,
x: 5,
z: -1.7,
color: roomColors[3],
name: roomNames[3],
}, // Redbull
{
width: 3,
height: 0.7,
depth: 1.3,
x: 0,
z: -3.5,
color: roomColors[4],
name: roomNames[4],
}, // Võitlusmängu ala
{
width: 1.8,
height: 0.7,
depth: 1.5,
x: -2.55,
z: -3.5,
color: roomColors[5],
name: roomNames[5],
}, // Sony
{
width: 4,
height: 0.7,
depth: 4,
x: -5.5,
z: -2.3,
color: roomColors[6],
name: roomNames[6],
}, // Chillimisala
];
roomDefinitions.forEach((roomDef) => {
const geometry = new THREE.BoxGeometry(
roomDef.width,
roomDef.height,
roomDef.depth,
);
const material = new THREE.MeshLambertMaterial({
color: roomDef.color,
});
const room = new THREE.Mesh(geometry, material);
room.position.set(roomDef.x, roomDef.height / 2, roomDef.z);
room.castShadow = true;
room.receiveShadow = true;
room.userData = { name: roomDef.name, originalColor: roomDef.color };
scene.add(room);
rooms.push(room);
roomData.push({
mesh: room,
name: roomDef.name,
originalColor: roomDef.color,
originalScale: room.scale.clone(),
});
});
// Ground plane
const groundGeometry = new THREE.PlaneGeometry(14, 10.5);
const groundMaterial = new THREE.MeshLambertMaterial({ color: 0xcccccc });
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
ground.rotation.x = -Math.PI / 2;
ground.position.x = -1.1;
ground.position.y = -0.5;
ground.receiveShadow = true;
scene.add(ground);
// Second ground plane
const groundGeometry2 = new THREE.PlaneGeometry(2, 7);
const groundMaterial2 = new THREE.MeshLambertMaterial({ color: 0xcccccc });
const ground2 = new THREE.Mesh(groundGeometry2, groundMaterial2);
ground2.rotation.x = -Math.PI / 2;
ground2.position.x = -12.2;
ground2.position.y = -5;
ground2.receiveShadow = true;
scene.add(ground2);
// Mouse event handlers
const onMouseMove = (event: MouseEvent) => {
const rect = renderer.domElement.getBoundingClientRect();
mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
// Update mouse position for tooltip
setMousePosition({ x: event.clientX, y: event.clientY });
// Update raycaster
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(rooms);
// Reset all rooms to original state
roomData.forEach(({ mesh, originalColor, originalScale }) => {
(mesh.material as THREE.MeshLambertMaterial).color.setHex(
originalColor,
);
mesh.scale.copy(originalScale);
});
if (intersects.length > 0) {
const hoveredMesh = intersects[0].object as THREE.Mesh;
const roomInfo = roomData.find((r) => r.mesh === hoveredMesh);
if (roomInfo) {
// Apply hover effects
(hoveredMesh.material as THREE.MeshLambertMaterial).color.setHex(
0xffffff,
);
hoveredMesh.scale.multiplyScalar(1.02);
setHoveredRoom(roomInfo.name);
}
} else {
setHoveredRoom(null);
}
};
// Add mouse event listener
renderer.domElement.addEventListener("mousemove", onMouseMove);
// Animation loop
const animate = () => {
requestAnimationFrame(animate);
// Gentle floating animation for rooms
rooms.forEach((room, index) => {
const originalY = 0.25; // height / 2 for the room height of 0.5
const baseY = originalY + Math.sin(Date.now() * 0.001 + index) * 0.05;
// Maintain current scale while updating Y position
room.position.y = baseY;
});
renderer.render(scene, camera);
};
animate();
// Cleanup
return () => {
renderer.domElement.removeEventListener("mousemove", onMouseMove);
if (mountRef.current && renderer.domElement) {
mountRef.current.removeChild(renderer.domElement);
}
renderer.dispose();
};
}, []);
return ( return (
<div className="flex flex-col min-h-[90vh] p-12 pt-18"> <div className="flex flex-col min-h-[90vh] p-12 pt-18">
<h1 className={`text-5xl sm:text-6xl ${vipnagorgialla.className} font-bold italic uppercase text-[#2A2C3F] dark:text-[#EEE5E5] mt-8 mb-4`}>Messiala</h1> <h1
<p className="text-2xl text-[#2A2C3F] dark:text-[#EEE5E5]">Koostööpartneritega arutamisel. Rohkem infot teel!</p> className={`text-5xl sm:text-6xl ${vipnagorgialla.className} font-bold italic uppercase text-[#2A2C3F] dark:text-[#EEE5E5] mt-8 mb-4`}
>
Messiala
</h1>
<div className="mb-6">
<h2 className="text-2xl font-semibold mb-3 text-[#2A2C3F] dark:text-[#EEE5E5]">
Tudengimaja
</h2>
<div className="flex flex-wrap gap-4">
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{ backgroundColor: "#ff6b35" }}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
Mänguklubi
</span>
</div>
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{ backgroundColor: "#4ecdc4" }}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
Baariala
</span>
</div>
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{ backgroundColor: "#ffe66d" }}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
EVAL
</span>
</div>
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{ backgroundColor: "#e74c3c" }}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
Redbull
</span>
</div>
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{ backgroundColor: "#9b59b6" }}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
Võitlusmängu ala
</span>
</div>
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{ backgroundColor: "#3498db" }}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
Sony
</span>
</div>
<div className="flex items-center gap-2">
<div
className="w-4 h-4 border border-gray-300"
style={{ backgroundColor: "#2ecc71" }}
></div>
<span className="text-sm text-[#2A2C3F] dark:text-[#EEE5E5]">
Chillimisala
</span>
</div>
</div>
</div>
<div className="flex flex-col lg:flex-row gap-8 items-start">
<div className="flex-shrink-0 border-3 border-[#1F5673]">
<div ref={mountRef} />
</div>
{/* Tooltip */}
{hoveredRoom && (
<div
className="fixed bg-black bg-opacity-80 text-white px-3 py-2 rounded-lg text-sm pointer-events-none z-50"
style={{
left: mousePosition.x + 10,
top: mousePosition.y - 10,
}}
>
{hoveredRoom}
</div>
)}
</div>
</div> </div>
); );
} }

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