core/economy has long been a package (store/income/gambling/shop/levels/
jail/heist/prestige/fishing/quests/leaderboards/house/admin) rather than a
single core/economy.py, but README.md and docs/DEV_NOTES.md still described
it as one file in ~27 places. Point every reference at the real submodule,
add a "Defined in" column to the constants quick-reference and a Module
column to the strings table, and fix the stale FISH -> FISH_CATALOGUE name.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A follow-up reentrancy sweep of the five remaining money-moving views found
one more instance of the same bug class. The other four (quests, prestige,
fish, shop) verified clean - their underlying do_* functions are idempotent.
RequestView / FundModal (commands/economy_support_commands.py):
- on_submit read self._view.remaining, then awaited do_give, then decremented
remaining. Because discord.py dispatches each modal submit as its own task
and do_give is a plain non-idempotent transfer, a funder could open two
modals and submit both before the first resolved: both read the same
pre-decrement remaining, both passed the range check, and both transferred
`amount` - over-funding the request (remaining goes negative) and moving up
to the funder's whole balance.
- Fix: reserve the amount synchronously (decrement remaining BEFORE the do_give
await, with no await in between - atomic under asyncio), and roll the
reservation back if the transfer fails. The second concurrent submit now
sees the reduced remaining and is rejected. Added a cheap _fund guard
(remaining<=0 / is_finished) so a click on a funded request doesn't open a
dead modal.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Multi-agent audit of the money-moving economy modules surfaced three
confirmed correctness bugs. All three are fixed here with regression tests.
heist (core/economy/heist.py):
- `house = await get_user(house.HOUSE_ID)` shadowed the imported `house`
module for the whole function, so `house.HOUSE_ID` raised UnboundLocalError
on every successful heist (win payout was entirely dead) and on the
fail-path compensation branch. Rename the local to `house_rec`.
- Un-shadowing exposed a latent mint: the pot was floored at 300 but the
house was debited only min(total, balance), so a poor house paid out more
than it lost. Cap the pot at the balance and debit exactly what is paid
(house debit == sum of payouts). No mint, no leak.
- Add the missing `_is_jailed` import (do_heist_check referenced it unimported).
blackjack (commands/economy_games_commands.py):
- Button callbacks had no reentrancy guard; discord.py dispatches each click
as its own task, so double-clicking Stand within the dealer-reveal window
paid out twice (mint), and double-clicking Double/Split deducted the extra
bet twice. Add a synchronous `_busy` guard (matching the existing RpsGame
idiom) on all four callbacks plus a `_resolved` idempotency flag on
settlement, so a game can only pay out once.
bail (core/economy/jail.py, commands/economy_extra_commands.py):
- do_bail only checked balance, never jail state; a double-click or a stale
BailView from a re-run /jailbreak charged bail twice, destroying coins (bail
is a pure sink). Make do_bail a no-op when the user is not jailed, and add a
UI reentrancy guard + "already free" message.
Tests: 47 passed (4 new regression tests covering heist coin-conservation and
bail idempotency).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>