forked from sass/tipibot
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feat/team-
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b20bca9244
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d48a436e26 | ||
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deab0f7a55 |
14
.env.example
14
.env.example
@@ -14,11 +14,15 @@ SHEET_ID=your-google-sheet-id-here
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# the economy/community bot. Leave unset to disable team-role sync entirely.
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TEAM_SHEET_ID=
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# Team-section "divider" role IDs. A newly-created team role is positioned
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# directly under the divider for its game (CS2 / LoL). Season-specific - update
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# yearly. 0 = leave that game's new roles at the bottom of the role list.
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CS2_DIVIDER_ROLE_ID=
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LOL_DIVIDER_ROLE_ID=
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# Where each game's team roles get positioned in the role list. The key suffix
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# is matched against the section's title row in the sheet ("TipiLAN 2026 CS2
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# Registration Log") - every underscore-separated part must appear in it, so
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# CS2_2026 matches only the 2026 CS2 block while a plain CS2 would match any
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# year. The value is the Discord role ID to place those teams under (matching by
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# ID means renaming the divider role never breaks positioning).
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# Optional: sections that match nothing still get their roles, just unpositioned.
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TEAM_DIVIDER_CS2_2026=1498736834656604251
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TEAM_DIVIDER_LOL_2026=1498736949706490017
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# Path to Google service account credentials JSON
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GOOGLE_CREDS_PATH=credentials.json
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48
README.md
48
README.md
@@ -10,8 +10,9 @@ Discord bot for the TipiLAN community. Manages member roles and nicknames via Go
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2. [Member Management](#member-management)
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3. [Admin Commands](#admin-commands)
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4. [Birthday System](#birthday-system)
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5. [TipiCOIN Economy](#tipicoin-economy)
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6. [Project Structure](#project-structure)
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5. [Tournament Team Roles](#tournament-team-roles)
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6. [TipiCOIN Economy](#tipicoin-economy)
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7. [Project Structure](#project-structure)
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---
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@@ -107,6 +108,8 @@ cp .env.example .env
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| `PB_ECONOMY_COLLECTION_DEV` | PocketBase collection used by `BOT_PROFILE=dev` |
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| `PB_ECONOMY_COLLECTION_ECONOMY` | PocketBase collection used by `BOT_PROFILE=economy` |
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| `PB_ECONOMY_COLLECTION` | Legacy fallback collection (optional) |
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| `TEAM_SHEET_ID` | Tournament registration spreadsheet (separate from the member sheet). Unset = team sync off |
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| `TEAM_DIVIDER_<GAME>_<YEAR>` | Divider role that a sheet section's teams get positioned under - see [Tournament team roles](#tournament-team-roles) |
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### 6. Install & Run
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@@ -168,6 +171,7 @@ Admins (bot lacks permission to modify them) are silently skipped and still mark
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|---|---|---|
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| `/check` | Manage Roles | Refreshes sheet data, backfills missing User IDs, syncs nicknames + roles for every member, reports stats |
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| `/member @user` | Manage Roles | Shows a member's full sheet data + calculated age |
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| `/teamsync` | Bot admin | Reloads the tournament registration sheet, grants/removes team roles, and repositions them under their dividers. See [Tournament Team Roles](#tournament-team-roles) |
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| `/sync` | Manage Guild | Re-registers slash commands with Discord |
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| `/restart` | Manage Guild | Gracefully restarts the bot process; posts ✅ in the same channel when back up |
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| `/shutdown` | Manage Guild | Shuts the bot down cleanly without restarting |
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@@ -220,6 +224,46 @@ If a member joins and their birthday is within `BIRTHDAY_WINDOW_DAYS` days, a bi
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---
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## Tournament Team Roles
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Runs on the **economy** profile only, driven by the separate `TEAM_SHEET_ID` spreadsheet. It is independent of the member roster - players are matched straight from the registration sheet by Discord username, and never need a row in the member sheet.
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Re-runs automatically **every hour**, and on demand via `/teamsync` (admin).
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### What it does
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- Grants each registered player the role named after their team, creating that role if it doesn't exist yet
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- Removes team roles they no longer hold (switched teams, dropped out)
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- Positions every team role directly beneath its game's divider role
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- **Only role names present in the sheet are ever added, removed, or moved** - no unrelated role is at risk
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### Divider placement
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The registration sheet stacks several game sections per tab, each under a merged title row:
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```
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[merged] TipiLAN 2026 CS2 Registration Log
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No | Team Name | Lineup (nickname, citizenship) | ...
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1 | GENESIS | kapa (EST), neaQ (EST) | ...
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```
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Set one `TEAM_DIVIDER_*` variable per section to say where those teams belong:
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```bash
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TEAM_DIVIDER_CS2_2026="====== COUNTER-STRIKE 2 2026 ======"
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TEAM_DIVIDER_LOL_2026="===== LEAGUE OF LEGENDS 2026 ====="
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```
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- **The key suffix** is matched against the section's title row. Every underscore-separated part must appear in it as a whole word, so `CS2_2026` matches only the 2026 CS2 block, while a plain `CS2` would match that game in any year. When several keys match, the most specific one (most parts) wins.
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- **The value** is the *exact* Discord role name, decoration included. Copy it from Server Settings → Roles.
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- Sections matching no key still get their team roles - they just aren't repositioned.
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Teams are ordered alphabetically downwards under their divider. Every sync re-checks placement, so roles that predate this feature get pulled into place on the next run.
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> The bot can only move roles **below its own** role. Drag the TipiBOT role above your dividers, or placement is skipped and reported as an error.
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---
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## TipiCOIN Economy
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All economy data is stored in **PocketBase** (`economy_users` collection - see `core/pb_client.py`). The currency is **TipiCOIN** (⬡), displayed as a custom Discord emoji configured in `core/economy/store.py → COIN`.
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9
bot.py
9
bot.py
@@ -359,11 +359,14 @@ async def team_sync_hourly():
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log.warning("team_sync_hourly: guild %s not found", config.GUILD_ID)
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return
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summary = await sync_all_team_roles(guild, log)
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if summary.assigned or summary.removed or summary.created:
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if summary.assigned or summary.removed or summary.created or summary.positioned or summary.errors:
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log.info(
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"team_sync_hourly: assigned=%d, removed=%d, created=%d, errors=%d",
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summary.assigned, summary.removed, len(summary.created), len(summary.errors),
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"team_sync_hourly: assigned=%d, removed=%d, created=%d, positioned=%d, errors=%d",
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summary.assigned, summary.removed, len(summary.created),
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summary.positioned, len(summary.errors),
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)
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for err in summary.errors:
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log.warning("team_sync_hourly: %s", err)
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@team_sync_hourly.before_loop
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@@ -16,7 +16,7 @@ from discord import app_commands
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from core import sheets
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from core.admin import bot_admin_check
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from core.member_sync import reposition_team_roles, sync_all_team_roles
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from core.member_sync import sync_all_team_roles
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import strings as S
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@@ -27,9 +27,8 @@ def register_economy_team_commands(
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) -> None:
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@tree.command(name="teamsync", description=S.CMD["teamsync"])
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@app_commands.guild_only()
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@app_commands.describe(reposition=S.OPT["teamsync_reposition"])
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@bot_admin_check()
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async def cmd_teamsync(interaction: discord.Interaction, reposition: bool = False):
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async def cmd_teamsync(interaction: discord.Interaction):
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await interaction.response.defer(ephemeral=True)
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guild = interaction.guild
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@@ -49,22 +48,15 @@ def register_economy_team_commands(
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return
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summary = await sync_all_team_roles(guild, log)
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message = _format_summary(summary)
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repo = None
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if reposition:
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repo = await reposition_team_roles(guild, log)
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message += "\n\n" + _format_reposition(repo)
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await interaction.followup.send(message, ephemeral=True)
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await interaction.followup.send(_format_summary(summary), ephemeral=True)
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log.info(
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"/teamsync - scanned=%d, assigned=%d, removed=%d, created=%d, errors=%d%s",
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"/teamsync - scanned=%d, assigned=%d, removed=%d, created=%d, positioned=%d, errors=%d",
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summary.scanned,
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summary.assigned,
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summary.removed,
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len(summary.created),
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summary.positioned,
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len(summary.errors),
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f", repositioned={repo.moved}" if repo else "",
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)
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@@ -80,6 +72,8 @@ def _format_summary(summary) -> str:
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# several members in one run - de-dupe for the report.
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unique = list(dict.fromkeys(summary.created))
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lines.append(S.TEAMSYNC_UI["created"].format(roles=", ".join(unique)))
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if summary.positioned:
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lines.append(S.TEAMSYNC_UI["positioned"].format(count=summary.positioned))
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if summary.errors:
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lines.append(S.TEAMSYNC_UI["errors"].format(count=len(summary.errors)))
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@@ -94,17 +88,3 @@ def _format_summary(summary) -> str:
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text += "\n\n" + S.TEAMSYNC_UI["no_changes"]
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return text
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def _format_reposition(repo) -> str:
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lines = [S.TEAMSYNC_UI["reposition_header"]]
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if not repo.moved:
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lines.append(S.TEAMSYNC_UI["reposition_none"])
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else:
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lines.append(S.TEAMSYNC_UI["repositioned"].format(count=repo.moved))
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lines.extend(repo.moves[:20])
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if len(repo.moves) > 20:
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lines.append(S.TEAMSYNC_UI["changes_more"].format(count=len(repo.moves) - 20))
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if repo.errors:
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lines.append(S.TEAMSYNC_UI["errors"].format(count=len(repo.errors)))
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return "\n".join(lines)
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50
config.py
50
config.py
@@ -45,19 +45,6 @@ BIRTHDAY_CHANNEL_ID = (
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BIRTHDAY_WINDOW_DAYS = int(os.getenv("BIRTHDAY_WINDOW_DAYS", "7"))
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BASE_ROLE_IDS: list[int] = [1478304631930228779, 1478302278862766190]
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# Team-section "divider" roles in the community guild. When a new team role is
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# auto-created it is positioned directly under the divider for its game, so the
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# role list stays grouped by game. Season-specific - update yearly (or override
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# via CS2_DIVIDER_ROLE_ID / LOL_DIVIDER_ROLE_ID). 0 disables placement for that
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# game (the role is still created, just left at the bottom of the list).
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CS2_DIVIDER_ROLE_ID = _env_int("CS2_DIVIDER_ROLE_ID", 1498736834656604251)
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LOL_DIVIDER_ROLE_ID = _env_int("LOL_DIVIDER_ROLE_ID", 1498736949706490017)
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# Keyed by the canonical game code produced by core.sheets._detect_game.
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TEAM_DIVIDER_ROLE_IDS: dict[str, int] = {
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"CS2": CS2_DIVIDER_ROLE_ID,
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"LoL": LOL_DIVIDER_ROLE_ID,
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}
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def _parse_admin_roles(raw: str) -> dict[int, set[int]]:
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"""Parse DISCORD_ADMIN_ROLES env var as "guild_id:role_id[:role_id...],guild_id:role_id...".
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@@ -82,6 +69,43 @@ def _parse_admin_roles(raw: str) -> dict[int, set[int]]:
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BOT_ADMIN_ROLES: dict[int, set[int]] = _parse_admin_roles(os.getenv("DISCORD_ADMIN_ROLES", ""))
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_TEAM_DIVIDER_PREFIX = "TEAM_DIVIDER_"
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def _parse_team_dividers() -> dict[str, int]:
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"""Collect TEAM_DIVIDER_<SUFFIX> env vars into {suffix: divider role ID}.
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The suffix says which sheet sections the divider covers, the value is the
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Discord role ID their teams get positioned under:
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TEAM_DIVIDER_CS2_2026=1498736834656604251
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Matching by ID (not name) means renaming the divider role in Discord never
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breaks positioning. Every underscore-separated part of the suffix must appear
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in the section's title row, so `CS2_2026` matches only "TipiLAN 2026 CS2
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Registration Log" while a plain `CS2` would match that section in any year.
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Defining a var is what switches positioning on for those sections; teams
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whose section matches nothing are still granted their role, just never moved.
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"""
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dividers: dict[str, int] = {}
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for key, value in os.environ.items():
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if not key.startswith(_TEAM_DIVIDER_PREFIX):
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continue
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suffix = key[len(_TEAM_DIVIDER_PREFIX):].strip().lower()
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raw = value.strip()
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if not suffix or not raw:
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continue
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try:
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dividers[suffix] = int(raw)
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except ValueError:
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raise SystemExit(
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f"{key}: expected a Discord role ID (integer), got {raw!r}"
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)
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return dividers
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TEAM_DIVIDERS: dict[str, int] = _parse_team_dividers()
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PB_URL = os.getenv("PB_URL", "http://127.0.0.1:8090")
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PB_ADMIN_EMAIL = os.getenv("PB_ADMIN_EMAIL", "")
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PB_ADMIN_PASSWORD = os.getenv("PB_ADMIN_PASSWORD", "")
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@@ -79,19 +79,11 @@ class TeamSyncSummary:
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assigned: int = 0
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removed: int = 0
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created: list[str] = field(default_factory=list)
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positioned: int = 0 # team roles moved under a divider
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changes: list[str] = field(default_factory=list) # human-readable per-member lines
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errors: list[str] = field(default_factory=list)
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@dataclass
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class RepositionSummary:
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"""Aggregate outcome of the opt-in existing-team-role reposition pass."""
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scanned: int = 0 # existing team roles considered
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moved: int = 0 # roles relocated under their divider
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moves: list[str] = field(default_factory=list) # "role -> game" lines
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errors: list[str] = field(default_factory=list)
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def _format_nickname(full_name: str) -> str:
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"""Format a nickname from a full name: first name + last name initial.
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@@ -256,35 +248,6 @@ async def sync_member(
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return result
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async def _position_team_role_under_divider(
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guild: discord.Guild,
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role: discord.Role,
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team_name: str,
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result: TeamSyncResult,
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) -> None:
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"""Move a freshly-created team role directly under its game's divider role.
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The team's game comes from the registration sheet; the divider role IDs come
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from config (``TEAM_DIVIDER_ROLE_IDS``). Best-effort: if the game/divider is
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unknown or the move is refused, the role just stays where it was created.
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"""
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game = sheets.get_game_for_team(team_name)
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divider_id = config.TEAM_DIVIDER_ROLE_IDS.get(game) if game else None
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if not divider_id:
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return
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divider = guild.get_role(divider_id)
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if divider is None:
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log.warning("Divider role %s for game %s not found in guild", divider_id, game)
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return
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try:
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await role.edit(position=divider.position, reason="Team sync: paiguta tiimide alla")
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log.info("Positioned team role %r under the %s divider", team_name, game)
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except discord.Forbidden:
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result.errors.append(f"Tiimirolli '{team_name}' paigutamiseks puudub õigus")
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except discord.HTTPException as e:
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result.errors.append(f"Tiimirolli '{team_name}' paigutamine ebaõnnestus: {e}")
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async def sync_team_role(
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member: discord.Member,
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guild: discord.Guild,
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@@ -322,8 +285,6 @@ async def sync_team_role(
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result.errors.append(f"Tiimirolli '{team_name}' loomiseks puudub õigus")
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except discord.HTTPException as e:
|
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result.errors.append(f"Tiimirolli '{team_name}' loomine ebaõnnestus: {e}")
|
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if result.created and desired is not None:
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await _position_team_role_under_divider(guild, desired, team_name, result)
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# Team roles held but no longer registered for (switched teams / dropped out).
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to_remove = [r for r in member.roles if r.name in all_teams and r.name != team_name]
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@@ -349,6 +310,122 @@ async def sync_team_role(
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return result
|
||||
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||||
|
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def plan_team_positions(
|
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ordered_names: list[str],
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managed: set[str],
|
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placements: dict[str, list[str]],
|
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) -> dict[str, int]:
|
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"""Work out the new position of every team role that needs to move.
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``ordered_names`` is every role name ascending by Discord position, so index
|
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0 is the bottom of the role list (@everyone) and the last entry is the top.
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``placements`` maps a divider role name to the team roles that belong under
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it. Roles in ``managed`` are never moved (integration-managed roles, and
|
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anything at or above the bot's own role, cannot be repositioned).
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|
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Teams are pulled out of the list and re-inserted immediately below their
|
||||
divider, sorted so they read alphabetically top-to-bottom in the Discord UI.
|
||||
Everything else keeps its relative order; a role only appears in the result
|
||||
when its position actually changed. Roles are matched by name, mirroring the
|
||||
rest of the team sync - with duplicate role names the lowest one wins.
|
||||
"""
|
||||
present = set(ordered_names)
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||||
placeable: dict[str, list[str]] = {}
|
||||
for divider, teams in placements.items():
|
||||
if divider not in present or divider in managed:
|
||||
continue
|
||||
# Descending here because the list is bottom-up: reversing it renders
|
||||
# alphabetically downwards from the divider.
|
||||
block = sorted({t for t in teams if t in present and t not in managed}, reverse=True)
|
||||
if block:
|
||||
placeable[divider] = block
|
||||
if not placeable:
|
||||
return {}
|
||||
|
||||
movable = {t for block in placeable.values() for t in block}
|
||||
remaining = [n for n in ordered_names if n not in movable]
|
||||
for divider, block in placeable.items():
|
||||
idx = remaining.index(divider)
|
||||
remaining[idx:idx] = block
|
||||
|
||||
old_pos = {name: i for i, name in enumerate(ordered_names)}
|
||||
return {
|
||||
name: i
|
||||
for i, name in enumerate(remaining)
|
||||
if name not in managed and old_pos.get(name) != i
|
||||
}
|
||||
|
||||
|
||||
async def apply_team_role_positions(
|
||||
guild: discord.Guild,
|
||||
log: logging.Logger = log,
|
||||
) -> tuple[int, list[str]]:
|
||||
"""Move every team role directly beneath its configured divider role.
|
||||
|
||||
Driven by the ``TEAM_DIVIDER_*`` config: teams whose sheet section matched
|
||||
one are placed under that divider role, the rest are left exactly where they
|
||||
are. Dividers are configured by role ID, so a rename never breaks placement;
|
||||
the ID is resolved to the role's current name here, and the ordering maths
|
||||
downstream is name-based. Returns ``(roles_moved, errors)``; a no-op returns
|
||||
``(0, [])``.
|
||||
"""
|
||||
team_dividers = sheets.get_team_dividers() # {team: divider role ID}
|
||||
if not team_dividers:
|
||||
return 0, [] # no dividers configured, or nothing matched
|
||||
|
||||
errors: list[str] = []
|
||||
# Resolve each configured divider ID to its role once, then key placements by
|
||||
# that role's current name for the name-based positioning maths below.
|
||||
placements: dict[str, list[str]] = {}
|
||||
resolved: dict[int, discord.Role | None] = {}
|
||||
for team, divider_id in team_dividers.items():
|
||||
if divider_id not in resolved:
|
||||
resolved[divider_id] = guild.get_role(divider_id)
|
||||
if resolved[divider_id] is None:
|
||||
errors.append(f"Eraldajarolli ID {divider_id} ei leitud serverist")
|
||||
divider = resolved[divider_id]
|
||||
if divider is not None:
|
||||
placements.setdefault(divider.name, []).append(team)
|
||||
if not placements:
|
||||
return 0, errors
|
||||
|
||||
by_name: dict[str, discord.Role] = {}
|
||||
for role in sorted(guild.roles, key=lambda r: r.position):
|
||||
by_name.setdefault(role.name, role)
|
||||
|
||||
# The bot can only reorder roles strictly below its own highest role.
|
||||
bot_top = max((r.position for r in guild.me.roles), default=0)
|
||||
for divider in list(placements):
|
||||
role = by_name.get(divider)
|
||||
if role is None:
|
||||
errors.append(f"Eraldajarolli '{divider}' ei leitud serverist")
|
||||
placements.pop(divider)
|
||||
elif role.position >= bot_top:
|
||||
errors.append(f"Eraldaja '{divider}' on boti rollist kõrgemal - ei saa liigutada")
|
||||
placements.pop(divider)
|
||||
if not placements:
|
||||
return 0, errors
|
||||
|
||||
ordered = sorted(guild.roles, key=lambda r: r.position)
|
||||
ordered_names = [r.name for r in ordered]
|
||||
managed = {r.name for r in ordered if r.managed or r.position >= bot_top}
|
||||
plan = plan_team_positions(ordered_names, managed, placements)
|
||||
if not plan:
|
||||
return 0, errors # already in the right place
|
||||
|
||||
positions = {by_name[n]: p for n, p in plan.items() if n in by_name}
|
||||
try:
|
||||
await guild.edit_role_positions(positions=positions)
|
||||
except discord.Forbidden:
|
||||
errors.append("Tiimirollide järjestamiseks puudub õigus")
|
||||
return 0, errors
|
||||
except discord.HTTPException as e:
|
||||
errors.append(f"Tiimirollide järjestamine ebaõnnestus: {e}")
|
||||
return 0, errors
|
||||
log.info("Positioned %d team role(s) under their dividers", len(positions))
|
||||
return len(positions), errors
|
||||
|
||||
|
||||
async def sync_all_team_roles(
|
||||
guild: discord.Guild,
|
||||
log: logging.Logger = log,
|
||||
@@ -379,69 +456,11 @@ async def sync_all_team_roles(
|
||||
if res.removed:
|
||||
bits.append("-" + ", -".join(res.removed))
|
||||
summary.changes.append(f"{member.display_name}: {', '.join(bits)}")
|
||||
return summary
|
||||
|
||||
|
||||
def _resolve_dividers(guild: discord.Guild) -> dict[str, discord.Role]:
|
||||
"""Map each configured game code to its divider role present in the guild."""
|
||||
dividers: dict[str, discord.Role] = {}
|
||||
for game, rid in config.TEAM_DIVIDER_ROLE_IDS.items():
|
||||
if not rid:
|
||||
continue
|
||||
role = guild.get_role(rid)
|
||||
if role is not None:
|
||||
dividers[game] = role
|
||||
return dividers
|
||||
|
||||
|
||||
async def reposition_team_roles(
|
||||
guild: discord.Guild,
|
||||
log: logging.Logger = log,
|
||||
) -> RepositionSummary:
|
||||
"""Move EXISTING team roles under their game's divider (opt-in cleanup).
|
||||
|
||||
Unlike creation-time placement this also relocates team roles that were made
|
||||
before divider placement existed and are sitting at the bottom of the list.
|
||||
Sheet-driven: a role's game (and thus its divider) comes from
|
||||
``sheets.get_game_for_team``; roles whose team is no longer in the sheet, or
|
||||
whose game/divider is unknown, are left untouched.
|
||||
|
||||
Idempotent: a role already within its section band (below its own divider and
|
||||
above the next divider down) is skipped, so re-running moves nothing.
|
||||
"""
|
||||
summary = RepositionSummary()
|
||||
teams = sheets.all_team_names()
|
||||
dividers = _resolve_dividers(guild)
|
||||
if not teams or not dividers:
|
||||
return summary
|
||||
|
||||
for role in list(guild.roles):
|
||||
if role.name not in teams:
|
||||
continue
|
||||
summary.scanned += 1
|
||||
game = sheets.get_game_for_team(role.name)
|
||||
divider = dividers.get(game) if game else None
|
||||
if divider is None:
|
||||
continue # unknown game / divider not in guild -> leave in place
|
||||
|
||||
# Section band = (highest divider below this one, this divider). A role
|
||||
# already inside it is grouped correctly; only relocate outliers.
|
||||
lower = max(
|
||||
(d.position for d in dividers.values() if d.position < divider.position),
|
||||
default=0,
|
||||
)
|
||||
if lower < role.position < divider.position:
|
||||
continue
|
||||
|
||||
try:
|
||||
await role.edit(position=divider.position, reason="Team sync: reposition")
|
||||
summary.moved += 1
|
||||
summary.moves.append(f"{role.name} -> {game}")
|
||||
log.info("Repositioned team role %r under the %s divider", role.name, game)
|
||||
except discord.Forbidden:
|
||||
summary.errors.append(f"Tiimirolli '{role.name}' paigutamiseks puudub õigus")
|
||||
except discord.HTTPException as e:
|
||||
summary.errors.append(f"Tiimirolli '{role.name}' paigutamine ebaõnnestus: {e}")
|
||||
# Placement runs after the grant/remove pass so roles created this run are
|
||||
# positioned in the same sweep rather than waiting for the next one.
|
||||
summary.positioned, position_errors = await apply_team_role_positions(guild, log)
|
||||
summary.errors.extend(position_errors)
|
||||
return summary
|
||||
|
||||
|
||||
|
||||
129
core/sheets.py
129
core/sheets.py
@@ -9,6 +9,7 @@ Pure-cache helpers (get_cache, find_*) remain sync.
|
||||
import asyncio
|
||||
import logging
|
||||
import re
|
||||
from dataclasses import dataclass, field
|
||||
|
||||
import gspread
|
||||
from google.oauth2.service_account import Credentials
|
||||
@@ -275,20 +276,23 @@ _CITIZENSHIP_RE = re.compile(r"\(\s*[A-Za-z]{2,4}\s*\)")
|
||||
_TEAM_NAME_HEADER = "team name"
|
||||
_LINEUP_HEADER_PREFIX = "lineup"
|
||||
|
||||
# Canonical game code -> substrings that identify that game's section title.
|
||||
# The sheet stacks a CS2 section and a LoL section, each introduced by a title
|
||||
# row like "TipiLAN 2026 CS2 Registration Log"; teams are tagged with the game
|
||||
# of the section they sit under so their Discord role can be placed accordingly.
|
||||
_GAME_KEYWORDS: list[tuple[str, tuple[str, ...]]] = [
|
||||
("CS2", ("cs2", "counter-strike", "counter strike", "csgo", "cs:go")),
|
||||
("LoL", ("lol", "league of legends", "league")),
|
||||
]
|
||||
|
||||
# Team-sheet caches (mirrors the member-roster cache above)
|
||||
_team_roster: dict[str, list[str]] = {} # team name -> [Discord username, ...]
|
||||
_team_by_username: dict[str, str] = {} # normalized username -> team name
|
||||
_team_names: set[str] = set() # universe of all team names
|
||||
_team_game: dict[str, str] = {} # team name -> game code ("CS2"/"LoL")
|
||||
_team_divider: dict[str, int] = {} # team name -> divider role ID
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class TeamSection:
|
||||
"""One game's block of teams within a tab, plus the title row above it.
|
||||
|
||||
The title ("TipiLAN 2026 CS2 Registration Log") is the only thing that says
|
||||
which game and year a block belongs to - the header and team rows below it
|
||||
carry neither - so it is what :func:`resolve_divider` matches against.
|
||||
"""
|
||||
title: str = ""
|
||||
rosters: dict[str, list[str]] = field(default_factory=dict)
|
||||
|
||||
|
||||
def parse_lineup(cell: str) -> list[str]:
|
||||
@@ -331,62 +335,82 @@ def _cell(row: list, idx: int) -> str:
|
||||
return str(row[idx]) if 0 <= idx < len(row) else ""
|
||||
|
||||
|
||||
def _detect_game(row: list) -> str | None:
|
||||
"""Classify a row as a CS2 / LoL section title, or None if it's neither."""
|
||||
text = " ".join(str(c) for c in row).lower()
|
||||
for game, keys in _GAME_KEYWORDS:
|
||||
if any(k in text for k in keys):
|
||||
return game
|
||||
return None
|
||||
def _merged_title(row: list) -> str | None:
|
||||
"""Return a row's lone non-empty cell - a merged section title - else None.
|
||||
|
||||
A fully blank row returns None rather than "", so blank separators between
|
||||
sections do not wipe the title we are holding for the next header row.
|
||||
"""
|
||||
values = [str(c).strip() for c in row if str(c).strip()]
|
||||
return values[0] if len(values) == 1 else None
|
||||
|
||||
|
||||
def _scan_sections(rows: list[list]):
|
||||
"""Yield ``(team, players, game)`` for every team row across the sheet.
|
||||
def parse_team_sections(rows: list[list]) -> list[TeamSection]:
|
||||
"""Extract each game's block of teams from a tab's raw rows, with its title.
|
||||
|
||||
Scans for every header row that has both a 'Team Name' and a 'Lineup...'
|
||||
column, then reads the rows beneath it (using that section's own column
|
||||
positions) until the team-name column goes blank or a new header appears.
|
||||
Handles multiple stacked sections with differing layouts in one tab. The
|
||||
most recent game section title seen (via :func:`_detect_game`) tags every
|
||||
team in the block that follows.
|
||||
Handles multiple stacked sections with differing layouts in one tab, and
|
||||
tags each with the most recent merged title row seen above it.
|
||||
"""
|
||||
current_game: str | None = None
|
||||
sections: list[TeamSection] = []
|
||||
title = ""
|
||||
i, n = 0, len(rows)
|
||||
while i < n:
|
||||
name_col = _find_col(rows[i], lambda c: c.strip().lower() == _TEAM_NAME_HEADER)
|
||||
lineup_col = _find_col(rows[i], lambda c: c.strip().lower().startswith(_LINEUP_HEADER_PREFIX))
|
||||
if name_col is None or lineup_col is None:
|
||||
game = _detect_game(rows[i]) # title / meta row - may name the game
|
||||
if game:
|
||||
current_game = game
|
||||
if (text := _merged_title(rows[i])) is not None:
|
||||
title = text
|
||||
i += 1
|
||||
continue
|
||||
rosters: dict[str, list[str]] = {}
|
||||
i += 1 # move past the header into the data block
|
||||
while i < n:
|
||||
team = _cell(rows[i], name_col).strip()
|
||||
if not team or team.lower() == _TEAM_NAME_HEADER:
|
||||
break # blank team-name (or a new header) ends this section
|
||||
players = parse_lineup(_cell(rows[i], lineup_col))
|
||||
yield team, players, current_game
|
||||
if players:
|
||||
rosters.setdefault(team, []).extend(players)
|
||||
i += 1
|
||||
if rosters:
|
||||
sections.append(TeamSection(title=title, rosters=rosters))
|
||||
title = "" # consumed - do not leak it onto the next section
|
||||
return sections
|
||||
|
||||
|
||||
def parse_team_rosters(rows: list[list]) -> dict[str, list[str]]:
|
||||
"""Extract {team_name: [nickname, ...]} from a tab's raw rows."""
|
||||
"""Flatten every section in a tab into {team_name: [nickname, ...]}."""
|
||||
rosters: dict[str, list[str]] = {}
|
||||
for team, players, _game in _scan_sections(rows):
|
||||
if players:
|
||||
for section in parse_team_sections(rows):
|
||||
for team, players in section.rosters.items():
|
||||
rosters.setdefault(team, []).extend(players)
|
||||
return rosters
|
||||
|
||||
|
||||
def parse_team_games(rows: list[list]) -> dict[str, str]:
|
||||
"""Extract {team_name: game_code} from a tab's raw rows (first game wins)."""
|
||||
games: dict[str, str] = {}
|
||||
for team, _players, game in _scan_sections(rows):
|
||||
if game and team not in games:
|
||||
games[team] = game
|
||||
return games
|
||||
def resolve_divider(title: str, dividers: dict[str, int] | None = None) -> int | None:
|
||||
"""Return the divider role ID configured for a section title, if any.
|
||||
|
||||
A ``TEAM_DIVIDER_<SUFFIX>`` entry matches when every underscore-separated
|
||||
part of its suffix appears as a whole word in the title, so ``CS2`` matches
|
||||
a CS2 section from any year while ``CS2_2026`` matches only the 2026 one.
|
||||
The most specific match (most parts) wins, which lets a year-scoped entry
|
||||
override a general one for the same game.
|
||||
"""
|
||||
if dividers is None:
|
||||
dividers = config.TEAM_DIVIDERS
|
||||
haystack = title.lower()
|
||||
best_id: int | None = None
|
||||
best_parts = 0
|
||||
for suffix, role_id in dividers.items():
|
||||
parts = [p for p in suffix.split("_") if p]
|
||||
if not parts or len(parts) <= best_parts:
|
||||
continue
|
||||
if all(re.search(rf"\b{re.escape(p)}\b", haystack) for p in parts):
|
||||
best_id, best_parts = role_id, len(parts)
|
||||
return best_id
|
||||
|
||||
|
||||
def build_username_index(rosters: dict[str, list[str]]) -> dict[str, str]:
|
||||
@@ -411,24 +435,25 @@ def build_username_index(rosters: dict[str, list[str]]) -> dict[str, str]:
|
||||
|
||||
|
||||
def _refresh_teams_sync() -> dict[str, list[str]]:
|
||||
global _team_roster, _team_by_username, _team_names, _team_game
|
||||
global _team_roster, _team_by_username, _team_names, _team_divider
|
||||
creds = Credentials.from_service_account_file(config.GOOGLE_CREDS_PATH, scopes=SCOPES)
|
||||
client = gspread.authorize(creds)
|
||||
spreadsheet = client.open_by_key(config.TEAM_SHEET_ID)
|
||||
|
||||
rosters: dict[str, list[str]] = {}
|
||||
games: dict[str, str] = {}
|
||||
dividers: dict[str, int] = {}
|
||||
for ws in spreadsheet.worksheets():
|
||||
vals = ws.get_all_values()
|
||||
for team, players in parse_team_rosters(vals).items():
|
||||
rosters.setdefault(team, []).extend(players)
|
||||
for team, game in parse_team_games(vals).items():
|
||||
games.setdefault(team, game)
|
||||
for section in parse_team_sections(ws.get_all_values()):
|
||||
divider = resolve_divider(section.title)
|
||||
for team, players in section.rosters.items():
|
||||
rosters.setdefault(team, []).extend(players)
|
||||
if divider:
|
||||
dividers[team] = divider
|
||||
|
||||
_team_roster = rosters
|
||||
_team_by_username = build_username_index(rosters)
|
||||
_team_names = set(rosters)
|
||||
_team_game = games
|
||||
_team_divider = dividers
|
||||
return rosters
|
||||
|
||||
|
||||
@@ -453,11 +478,15 @@ def all_team_names() -> set[str]:
|
||||
return set(_team_names)
|
||||
|
||||
|
||||
def get_game_for_team(team: str) -> str | None:
|
||||
"""Return the game code ('CS2'/'LoL') a team is registered under, or None."""
|
||||
return _team_game.get(team)
|
||||
|
||||
|
||||
def get_team_rosters() -> dict[str, list[str]]:
|
||||
"""Current {team: [usernames]} cache (mainly for diagnostics/tests)."""
|
||||
return _team_roster
|
||||
|
||||
|
||||
def get_team_dividers() -> dict[str, int]:
|
||||
"""Current {team: divider role ID} cache.
|
||||
|
||||
Only teams whose section title matched a configured TEAM_DIVIDER_* entry
|
||||
appear here, so an empty dict means positioning is switched off.
|
||||
"""
|
||||
return dict(_team_divider)
|
||||
|
||||
@@ -19,7 +19,7 @@ The codebase is split into **`core/`** (domain logic), **`commands/`** (Discord
|
||||
| `core/economy/` | Economy business logic **package**, re-exported via `core/economy/__init__.py` so callers use `from core import economy` + attribute access (`economy.do_daily`, `economy.SHOP`, ...). Submodules: `store.py` (user records, per-user locks, `COOLDOWNS`, `JAIL_DURATION`, `COIN`, `get_user`/`_commit`/`_txn`), `income.py`, `gambling.py`, `fishing.py`, `jail.py`, `heist.py`, `prestige.py`, `shop.py`, `levels.py`, `quests.py`, `leaderboards.py`, `house.py`, `admin.py` |
|
||||
| `core/pb_client.py` | Async PocketBase REST client - auth token cache, CRUD on `economy_users` collection |
|
||||
| `core/sheets.py` | Google Sheets integration (member sync) |
|
||||
| `core/member_sync.py` | Birthday/member sync helpers |
|
||||
| `core/member_sync.py` | Birthday/member sync helpers, plus tournament team-role sync + divider placement |
|
||||
|
||||
### `commands/` - one slash-command group per file
|
||||
|
||||
@@ -148,6 +148,37 @@ Gambling EXP is bet-scaled via `gamble_exp(bet)`; fish EXP is per-species in `FI
|
||||
|
||||
---
|
||||
|
||||
## Tournament Team Roles
|
||||
|
||||
Economy profile only. Roster-independent: matches Discord usernames straight against `TEAM_SHEET_ID`, never the member sheet. Entry points are `/teamsync` (`commands/economy_team_commands.py`) and the hourly `team_sync_hourly` task in `bot.py`; both call `sheets.refresh_teams()` then `member_sync.sync_all_team_roles()`.
|
||||
|
||||
### Pipeline
|
||||
|
||||
| Step | Where | Notes |
|
||||
|---|---|---|
|
||||
| Split a tab into per-game blocks | `sheets.parse_team_sections` | Returns `TeamSection(title, rosters)`. The merged title row above each header is the **only** thing identifying game + year |
|
||||
| Flatten to `{team: [players]}` | `sheets.parse_team_rosters` | Thin wrapper over `parse_team_sections` |
|
||||
| Section title → divider role name | `sheets.resolve_divider` | Matches `config.TEAM_DIVIDERS`; most specific key wins |
|
||||
| Cache | `sheets._refresh_teams_sync` | Populates `_team_roster`, `_team_by_username`, `_team_names`, `_team_divider` |
|
||||
| Grant/remove roles per member | `member_sync.sync_team_role` | Only names in `all_team_names()` are ever touched |
|
||||
| Compute new role positions | `member_sync.plan_team_positions` | **Pure** - list of names ascending + managed set + placements → `{name: new position}`. Unit-tested without Discord |
|
||||
| Apply | `member_sync.apply_team_role_positions` | One `guild.edit_role_positions` call per sync |
|
||||
|
||||
### Adding a game to the divider config
|
||||
|
||||
1. `.env` - add `TEAM_DIVIDER_<GAME>_<YEAR>="<exact Discord role name>"`. No code change; `config._parse_team_dividers` discovers any var with that prefix at startup.
|
||||
2. Restart the bot (env is read once at import).
|
||||
|
||||
### Position maths gotchas
|
||||
|
||||
- Discord positions are **ascending from the bottom** (`@everyone` = 0), so "under the divider in the UI" means a *lower* number. `plan_team_positions` therefore inserts each block reverse-sorted.
|
||||
- The bot can only reorder roles strictly below its own highest role. Dividers at or above it are skipped with an error rather than attempted.
|
||||
- `managed` roles (integration/bot/booster) are never emitted in the plan.
|
||||
- Roles are matched **by name** throughout the feature; with duplicate names the lowest-positioned one wins.
|
||||
- Only roles whose position actually changed are submitted, so a settled guild costs zero API calls.
|
||||
|
||||
---
|
||||
|
||||
## Role Hierarchy (Discord)
|
||||
|
||||
Order top to bottom in server roles:
|
||||
|
||||
@@ -82,7 +82,6 @@ CMD: dict[str, str] = {
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
OPT: dict[str, str] = {
|
||||
"teamsync_reposition": "Paiguta ka olemasolevad tiimirollid nende mängu jaotise alla",
|
||||
"admin_kasutaja": "Kasutaja",
|
||||
"admin_põhjus": "Põhjus (saadetakse kasutajale DM kaudu)",
|
||||
"admincoins_kogus": "Positiivne = anna, negatiivne = võta",
|
||||
|
||||
@@ -109,11 +109,9 @@ TEAMSYNC_UI: dict[str, str] = {
|
||||
"assigned": "✅ Tiimirolle antud: {count}",
|
||||
"removed": "➖ Tiimirolle eemaldatud: {count}",
|
||||
"created": "🆕 Loodud uusi tiimirolle: {roles}",
|
||||
"positioned": "📍 Eraldaja alla paigutatud: {count}",
|
||||
"errors": "⚠️ Vead: {count}",
|
||||
"no_changes": "✨ Kõik tiimirollid olid juba korras.",
|
||||
"changes_header": "**Muudatused:**",
|
||||
"changes_more": "... ja {count} rohkem",
|
||||
"reposition_header": "**Ümberpaigutus:**",
|
||||
"repositioned": "📦 Ümber paigutatud rolle: {count}",
|
||||
"reposition_none": "✨ Olemasolevad tiimirollid olid juba õiges sektsioonis.",
|
||||
}
|
||||
|
||||
@@ -13,7 +13,6 @@ from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).parent.parent))
|
||||
|
||||
import config # noqa: E402
|
||||
from core import member_sync, sheets # noqa: E402
|
||||
from tests.conftest import run # noqa: E402
|
||||
|
||||
@@ -88,13 +87,106 @@ def test_parse_team_rosters_ignores_non_table_content():
|
||||
assert sheets.parse_team_rosters([["just", "some", "prose"], ["more"]]) == {}
|
||||
|
||||
|
||||
def test_parse_team_games_tags_each_team_with_its_section():
|
||||
# Teams inherit the game of the stacked section they sit under.
|
||||
assert sheets.parse_team_games(SHEET_ROWS) == {
|
||||
"Piirivalvurid": "CS2",
|
||||
"GENESIS": "CS2",
|
||||
"Pushing 30s": "LoL",
|
||||
}
|
||||
# --- parse_team_sections (which game/year a block of teams came from) ------
|
||||
|
||||
def test_parse_team_sections_tags_each_block_with_its_title():
|
||||
sections = sheets.parse_team_sections(SHEET_ROWS)
|
||||
assert [(s.title, sorted(s.rosters)) for s in sections] == [
|
||||
("[merged] TipiLAN 2026 CS2 Registration Log", ["GENESIS", "Piirivalvurid"]),
|
||||
("[merged] TipiLAN 2026 LoL Registration Log", ["Pushing 30s"]),
|
||||
]
|
||||
|
||||
|
||||
def test_parse_team_sections_title_does_not_leak_to_untitled_block():
|
||||
rows = [
|
||||
["[merged] TipiLAN 2026 CS2 Registration Log"] + [""] * 2,
|
||||
["No", "Team Name", "Lineup (nickname)"],
|
||||
["1", "GENESIS", "kapa (EST)"],
|
||||
["", "", ""],
|
||||
["No", "Team Name", "Lineup (nickname)"], # second block, no title above it
|
||||
["1", "Nameless", "someone (EST)"],
|
||||
]
|
||||
titles = [s.title for s in sheets.parse_team_sections(rows)]
|
||||
assert titles == ["[merged] TipiLAN 2026 CS2 Registration Log", ""]
|
||||
|
||||
|
||||
# --- resolve_divider (section title -> configured divider role) ------------
|
||||
|
||||
DIVIDERS = {
|
||||
"cs2_2026": 1498736834656604251,
|
||||
"lol_2026": 1498736949706490017,
|
||||
}
|
||||
|
||||
|
||||
def test_resolve_divider_matches_game_and_year():
|
||||
assert sheets.resolve_divider(
|
||||
"[merged] TipiLAN 2026 CS2 Registration Log", DIVIDERS
|
||||
) == 1498736834656604251
|
||||
assert sheets.resolve_divider(
|
||||
"[merged] TipiLAN 2026 LoL Registration Log", DIVIDERS
|
||||
) == 1498736949706490017
|
||||
|
||||
|
||||
def test_resolve_divider_year_scoped_key_ignores_other_years():
|
||||
assert sheets.resolve_divider("TipiLAN 2025 CS2 Registration Log", DIVIDERS) is None
|
||||
|
||||
|
||||
def test_resolve_divider_prefers_the_most_specific_match():
|
||||
dividers = {"cs2": 111, "cs2_2026": 222}
|
||||
assert sheets.resolve_divider("TipiLAN 2026 CS2 Log", dividers) == 222
|
||||
assert sheets.resolve_divider("TipiLAN 2025 CS2 Log", dividers) == 111
|
||||
|
||||
|
||||
def test_resolve_divider_no_config_or_no_title_is_none():
|
||||
assert sheets.resolve_divider("TipiLAN 2026 CS2 Log", {}) is None
|
||||
assert sheets.resolve_divider("", DIVIDERS) is None
|
||||
|
||||
|
||||
# --- plan_team_positions (pure role-ordering maths) ------------------------
|
||||
|
||||
def test_plan_moves_teams_directly_under_their_divider():
|
||||
# Ascending = bottom-up, so the Discord UI renders this list reversed.
|
||||
ordered = ["@everyone", "60hz", "999", "Raid", "CS2-2026", "LOL-2026", "Bot"]
|
||||
plan = member_sync.plan_team_positions(
|
||||
ordered, {"Bot"}, {"CS2-2026": ["60hz", "999", "Raid"]}
|
||||
)
|
||||
final = sorted(set(ordered), key=lambda n: plan.get(n, ordered.index(n)))
|
||||
# Teams end up just below the divider, alphabetical downwards in the UI.
|
||||
assert final == ["@everyone", "Raid", "999", "60hz", "CS2-2026", "LOL-2026", "Bot"]
|
||||
|
||||
|
||||
def test_plan_groups_each_divider_separately():
|
||||
ordered = ["@everyone", "Alpha", "Pushing 30s", "CS2-2026", "LOL-2026", "Bot"]
|
||||
plan = member_sync.plan_team_positions(
|
||||
ordered,
|
||||
{"Bot"},
|
||||
{"CS2-2026": ["Alpha"], "LOL-2026": ["Pushing 30s"]},
|
||||
)
|
||||
final = sorted(set(ordered), key=lambda n: plan.get(n, ordered.index(n)))
|
||||
assert final == ["@everyone", "Alpha", "CS2-2026", "Pushing 30s", "LOL-2026", "Bot"]
|
||||
|
||||
|
||||
def test_plan_is_a_noop_when_already_positioned():
|
||||
ordered = ["@everyone", "Raid", "999", "60hz", "CS2-2026", "Bot"]
|
||||
assert member_sync.plan_team_positions(
|
||||
ordered, {"Bot"}, {"CS2-2026": ["60hz", "999", "Raid"]}
|
||||
) == {}
|
||||
|
||||
|
||||
def test_plan_skips_missing_divider_and_leaves_its_teams_alone():
|
||||
ordered = ["@everyone", "60hz", "CS2-2026", "Bot"]
|
||||
plan = member_sync.plan_team_positions(
|
||||
ordered, {"Bot"}, {"LOL-2026": ["60hz"]} # divider not in the guild
|
||||
)
|
||||
assert plan == {}
|
||||
|
||||
|
||||
def test_plan_never_moves_managed_roles():
|
||||
ordered = ["@everyone", "60hz", "CS2-2026", "Nitro", "Bot"]
|
||||
plan = member_sync.plan_team_positions(
|
||||
ordered, {"Nitro", "Bot"}, {"CS2-2026": ["60hz", "Nitro"]}
|
||||
)
|
||||
assert "Nitro" not in plan and "Bot" not in plan
|
||||
|
||||
|
||||
def test_build_username_index_is_case_insensitive():
|
||||
@@ -105,14 +197,9 @@ def test_build_username_index_is_case_insensitive():
|
||||
# --- sync_team_role behaviour (roster-independent) -------------------------
|
||||
|
||||
class FakeRole:
|
||||
def __init__(self, rid: int, name: str, position: int = 0):
|
||||
def __init__(self, rid: int, name: str):
|
||||
self.id = rid
|
||||
self.name = name
|
||||
self.position = position
|
||||
|
||||
async def edit(self, position=None, reason=None):
|
||||
if position is not None:
|
||||
self.position = position
|
||||
|
||||
def __eq__(self, other):
|
||||
return isinstance(other, FakeRole) and other.id == self.id
|
||||
@@ -143,9 +230,6 @@ class FakeGuild:
|
||||
self._next = 9000
|
||||
self.created: list[str] = []
|
||||
|
||||
def get_role(self, rid):
|
||||
return next((r for r in self.roles if r.id == rid), None)
|
||||
|
||||
async def create_role(self, name, reason=None):
|
||||
self._next += 1
|
||||
role = FakeRole(self._next, name)
|
||||
@@ -240,79 +324,3 @@ def test_sync_all_team_roles_aggregates_and_skips_bots(monkeypatch):
|
||||
assert summary.assigned == 1
|
||||
assert summary.removed == 0
|
||||
assert summary.changes == ["kapa: +GENESIS"]
|
||||
|
||||
|
||||
def test_new_team_role_is_positioned_under_its_game_divider(monkeypatch):
|
||||
divider = FakeRole(500, "===== COUNTER-STRIKE 2 2026 =====", position=10)
|
||||
member = FakeMember(1, "tft", roles=[])
|
||||
guild = FakeGuild([divider], members=[member])
|
||||
|
||||
monkeypatch.setattr(sheets, "get_team_for_username", lambda n: "NEWTEAM")
|
||||
monkeypatch.setattr(sheets, "all_team_names", lambda: {"NEWTEAM"})
|
||||
monkeypatch.setattr(sheets, "get_game_for_team", lambda t: "CS2")
|
||||
monkeypatch.setattr(config, "TEAM_DIVIDER_ROLE_IDS", {"CS2": 500})
|
||||
|
||||
result = run(member_sync.sync_team_role(member, guild))
|
||||
|
||||
assert result.created == "NEWTEAM"
|
||||
new_role = next(r for r in guild.roles if r.name == "NEWTEAM")
|
||||
assert new_role.position == 10 # slotted at the divider
|
||||
|
||||
|
||||
def test_new_team_role_without_known_divider_is_left_in_place(monkeypatch):
|
||||
member = FakeMember(1, "tft", roles=[])
|
||||
guild = FakeGuild([], members=[member])
|
||||
|
||||
monkeypatch.setattr(sheets, "get_team_for_username", lambda n: "NEWTEAM")
|
||||
monkeypatch.setattr(sheets, "all_team_names", lambda: {"NEWTEAM"})
|
||||
monkeypatch.setattr(sheets, "get_game_for_team", lambda t: None) # game unknown
|
||||
monkeypatch.setattr(config, "TEAM_DIVIDER_ROLE_IDS", {"CS2": 500})
|
||||
|
||||
result = run(member_sync.sync_team_role(member, guild))
|
||||
|
||||
assert result.created == "NEWTEAM" # still created, just not moved
|
||||
new_role = next(r for r in guild.roles if r.name == "NEWTEAM")
|
||||
assert new_role.position == 0 # default, untouched
|
||||
|
||||
|
||||
# --- reposition_team_roles (opt-in cleanup of existing roles) ---------------
|
||||
|
||||
def test_reposition_moves_out_of_section_roles_and_skips_placed_ones(monkeypatch):
|
||||
cs2_div = FakeRole(100, "CS2 divider", position=20)
|
||||
lol_div = FakeRole(200, "LoL divider", position=10)
|
||||
genesis = FakeRole(1, "GENESIS", position=2) # CS2 team stuck at bottom
|
||||
pushing = FakeRole(2, "Pushing 30s", position=5) # LoL team already in band
|
||||
unrelated = FakeRole(3, "Moderator", position=30) # not a team - ignored
|
||||
guild = FakeGuild([cs2_div, lol_div, genesis, pushing, unrelated])
|
||||
|
||||
games = {"GENESIS": "CS2", "Pushing 30s": "LoL"}
|
||||
monkeypatch.setattr(sheets, "all_team_names", lambda: {"GENESIS", "Pushing 30s"})
|
||||
monkeypatch.setattr(sheets, "get_game_for_team", lambda t: games.get(t))
|
||||
monkeypatch.setattr(config, "TEAM_DIVIDER_ROLE_IDS", {"CS2": 100, "LoL": 200})
|
||||
|
||||
repo = run(member_sync.reposition_team_roles(guild))
|
||||
|
||||
assert repo.scanned == 2 # only the two team roles
|
||||
assert repo.moved == 1 # only GENESIS was out of place
|
||||
assert repo.moves == ["GENESIS -> CS2"]
|
||||
assert genesis.position == 20 # moved under the CS2 divider
|
||||
assert pushing.position == 5 # already in its band, untouched
|
||||
assert unrelated.position == 30 # non-team role never considered
|
||||
|
||||
|
||||
def test_reposition_leaves_role_whose_team_is_not_in_sheet(monkeypatch):
|
||||
cs2_div = FakeRole(100, "CS2 divider", position=20)
|
||||
lol_div = FakeRole(200, "LoL divider", position=10)
|
||||
ghost = FakeRole(1, "GhostTeam", position=2) # a team role, but gone from sheet
|
||||
guild = FakeGuild([cs2_div, lol_div, ghost])
|
||||
|
||||
# Team no longer registered -> not in all_team_names, so never scanned/moved.
|
||||
monkeypatch.setattr(sheets, "all_team_names", lambda: {"GENESIS"})
|
||||
monkeypatch.setattr(sheets, "get_game_for_team", lambda t: None)
|
||||
monkeypatch.setattr(config, "TEAM_DIVIDER_ROLE_IDS", {"CS2": 100, "LoL": 200})
|
||||
|
||||
repo = run(member_sync.reposition_team_roles(guild))
|
||||
|
||||
assert repo.scanned == 0
|
||||
assert repo.moved == 0
|
||||
assert ghost.position == 2 # left exactly where it was
|
||||
|
||||
Reference in New Issue
Block a user