forked from sass/tipibot
The registration-log sheet only has in-game nicknames, so matching Discord
users to teams failed for ~10 of 40 teams. Fienta collects each competitor's
Discord username (+ sometimes user ID) and team name per ticket, giving a
reliable Discord-identity -> team mapping (validated: 201 usernames, 42 teams).
- core/fienta.py: token-auth client; fetch /events/{id}/tickets?attendees=true,
parse competitor/coach/substitute tickets into {username|id -> team} and
{team -> game}; exclude visitor/supporter/LAN/early-bird/waiting-list. No-op
when FIENTA_API_TOKEN/FIENTA_EVENT_ID unset.
- member_sync: resolve_team() tries Fienta (id, then username) then the sheet;
all_managed_team_names() and team_dividers() merge both sources.
- /teamsync + hourly task refresh Fienta alongside the sheet; enabled when
either source is configured.
- config + .env.example: FIENTA_API_TOKEN, FIENTA_EVENT_ID.
- tests: fienta parsing (game detection, inclusion rules, id/username mapping).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XPRsW4tazVtYi2jNzVQkre
68 lines
2.7 KiB
Plaintext
68 lines
2.7 KiB
Plaintext
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# Profile-specific Discord bot tokens (from https://discord.com/developers/applications)
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DISCORD_TOKEN_DEV=your-dev-bot-token-here
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DISCORD_TOKEN_ECONOMY=your-economy-bot-token-here
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# Legacy fallback token (optional, backward compatibility)
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DISCORD_TOKEN=
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# Google Sheets spreadsheet ID (the long string in the sheet URL)
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SHEET_ID=your-google-sheet-id-here
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# Separate spreadsheet holding tournament team registrations (Team Name + lineup
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# of Discord usernames). Optional; a FALLBACK source for /teamsync + hourly
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# team-role sync on the economy/community bot. Leave unset to disable it.
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TEAM_SHEET_ID=
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# Fienta ticketing - PRIMARY source for team-role sync. The registration collects
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# each competitor's Discord username + team name per ticket, so matching is by
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# real Discord handle (not game nickname). Get an API token from the Fienta admin
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# (organizer settings) and the event's numeric ID from its dashboard URL. Leave
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# unset to use only the sheet.
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FIENTA_API_TOKEN=
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FIENTA_EVENT_ID=
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# Where each game's team roles get positioned in the role list. The key suffix
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# is matched against the section's title row in the sheet ("TipiLAN 2026 CS2
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# Registration Log") - every underscore-separated part must appear in it, so
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# CS2_2026 matches only the 2026 CS2 block while a plain CS2 would match any
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# year. The value is the Discord role ID to place those teams under (matching by
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# ID means renaming the divider role never breaks positioning).
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# Optional: sections that match nothing still get their roles, just unpositioned.
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TEAM_DIVIDER_CS2_2026=1498736834656604251
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TEAM_DIVIDER_LOL_2026=1498736949706490017
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# Path to Google service account credentials JSON
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GOOGLE_CREDS_PATH=credentials.json
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# Profile-specific guild (server) IDs - right-click your server with dev mode on
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GUILD_ID_DEV=your-dev-guild-id-here
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GUILD_ID_ECONOMY=your-economy-guild-id-here
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# Legacy fallback guild ID (optional, backward compatibility)
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GUILD_ID=
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# Channel ID where birthday announcements are posted (dev profile)
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BIRTHDAY_CHANNEL_ID_DEV=your-dev-birthday-channel-id-here
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# Optional birthday channel for economy profile (normally unset for economy-only bot)
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BIRTHDAY_CHANNEL_ID_ECONOMY=
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# Legacy fallback birthday channel ID (optional, backward compatibility)
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BIRTHDAY_CHANNEL_ID=
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# How many days before a birthday the on-join check counts as "coming up"
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BIRTHDAY_WINDOW_DAYS=7
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# PocketBase backend (https://pocketbase.io)
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PB_URL=http://127.0.0.1:8090
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PB_ADMIN_EMAIL=admin@example.com
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PB_ADMIN_PASSWORD=your-pb-admin-password
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# Profile-specific PocketBase collections
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PB_ECONOMY_COLLECTION_DEV=economy_users_dev
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PB_ECONOMY_COLLECTION_ECONOMY=economy_users_prod
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# Legacy fallback collection name (optional, backward compatibility)
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PB_ECONOMY_COLLECTION=
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