Files
tipibot/commands/economy_extra_commands.py
Rene Arumetsa d1cf6cdbd1 feat(economy): add /lottery - daily draw, weighted winner takes the pot
Buy tickets (200 coins each, max 100/draw); one winner is drawn daily at 21:00
Tallinn time weighted by ticket count and credited the whole pot. Coin-conserving
by design: each ticket's cost is deducted at purchase and the winner is minted
exactly the sum of all ticket spend - no shared pot record, so no cross-period
race. Ticket state lives per-user keyed by draw period (full scan only at draw
time and for the pot view).

- New lottery.py: TICKET_COST/MAX_TICKETS/DRAW_HOUR, pure period_for, and
  do_buy_ticket / get_lottery_state / do_lottery_draw. New lottery_tickets +
  lottery_period schema fields (period added to _TEXT_FIELDS).
- /lottery [kogus] command (view or buy) with full failure handling.
- Scheduled lottery_draw_daily loop in bot.py (both profiles; each draws its own
  collection), announcing to the optional LOTTERY_CHANNEL_ID (config + .env).

14 tests: period boundary, buy/accumulate/reset/caps/guards, pot state, draw
payout with coin conservation, and the more-tickets-wins-more weighting.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013VbAVsrZuYesea99mPMmPT
2026-09-04 03:10:42 +03:00

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from __future__ import annotations
import asyncio
import datetime
import random
import time
from collections.abc import Awaitable, Callable, MutableSet
from zoneinfo import ZoneInfo
import discord
from discord import app_commands
from core import economy
from core.emoji import EMOJI as E
import strings as S
from ._replies import reply_db_error
_TALLINN = ZoneInfo("Europe/Tallinn")
def register_economy_extra_commands(
tree: app_commands.CommandTree,
bot: discord.Client,
coin: Callable[[int], str],
cd_ts: Callable[[datetime.timedelta], str],
parse_amount: Callable[[str, int], tuple[int | None, str | None]],
ensure_level_role: Callable[[discord.Member, int], Awaitable[None]],
active_games: MutableSet[int],
) -> None:
active_heist = None
# -----------------------------------------------------------------------
# /heist - multiplayer group robbery of the house
# -----------------------------------------------------------------------
_HEIST_JOIN_WINDOW = 300 # seconds players have to join
_HEIST_MIN_PLAYERS = 2
_HEIST_GLOBAL_CD = 14400 # seconds between heist events server-wide (4h)
_HEIST_MAX_PLAYERS = 8
_HEIST_BASE_CHANCE = 0.35 # 35% solo
_HEIST_CHANCE_STEP = 0.05 # +5% per extra player
_HEIST_MAX_CHANCE = 0.65 # cap at 65%
def _build_heist_story(participants: list[discord.Member], success: bool) -> list[str]:
"""Return a list of story lines for the heist narrative reveal."""
story = S.HEIST_STORY
leader = participants[0].display_name
if len(participants) == 1:
names = f"**{leader}**"
elif len(participants) == 2:
names = S.HEIST_UI["names_duo"].format(
a=participants[0].display_name,
b=participants[1].display_name,
)
elif len(participants) <= 4:
names = S.HEIST_UI["names_sep"].join(f"**{p.display_name}**" for p in participants)
else:
names = S.HEIST_UI["names_crew"].format(leader=participants[0].display_name)
vehicle = random.choice(story["vehicles"])
approach = random.choice(["sneaky", "loud"])
non_leaders = participants[1:] if len(participants) > 1 else participants
def fill(tmpl: str) -> str:
picked = random.choice(non_leaders).display_name
return tmpl.format(
leader=f"**{leader}**",
member=f"**{picked}**",
names=names,
vehicle=vehicle,
)
getaway_pool = "getaway_success" if success else "getaway_fail"
return [
fill(random.choice(story["arrival"])),
fill(random.choice(story[f"entry_{approach}"])),
fill(random.choice(story["inside"])),
fill(random.choice(story["vault"])),
fill(random.choice(story["vault_open"])),
fill(random.choice(story["police_inbound"])),
fill(random.choice(story[getaway_pool])),
fill(random.choice(story["escape_success" if success else "escape_fail"])),
]
class HeistLobbyView(discord.ui.View):
def __init__(self, organizer: discord.Member, organizer_has_jellyfin: bool = False):
super().__init__(timeout=_HEIST_JOIN_WINDOW)
self.organizer = organizer
self.participants: list[discord.Member] = [organizer]
self.message: discord.Message | None = None
self.resolved = False
self.jellyfin_holders: int = 1 if organizer_has_jellyfin else 0
def _chance(self) -> float:
n = len(self.participants)
base = min(_HEIST_BASE_CHANCE + _HEIST_CHANCE_STEP * (n - 1), _HEIST_MAX_CHANCE)
jelly_bonus = 0.05 if self.jellyfin_holders > 0 else 0.0
return min(base + jelly_bonus, _HEIST_MAX_CHANCE)
def _lobby_embed(self) -> discord.Embed:
names = "\n".join(f"{p.display_name}" for p in self.participants)
desc = S.HEIST_UI["lobby_desc"].format(
n=len(self.participants),
max=_HEIST_MAX_PLAYERS,
names=names,
chance=int(self._chance() * 100),
ts=int(self._timeout_expiry()),
)
return discord.Embed(title=S.TITLE["heist_lobby"], description=desc, color=0xE67E22)
def _timeout_expiry(self) -> float:
return time.time() + (self.timeout or 0)
@discord.ui.button(label=S.HEIST_UI["btn_join"], style=discord.ButtonStyle.danger)
async def join(self, interaction: discord.Interaction, _: discord.ui.Button):
if any(p.id == interaction.user.id for p in self.participants):
await interaction.response.send_message(S.HEIST_UI["already_joined"], ephemeral=True)
return
if len(self.participants) >= _HEIST_MAX_PLAYERS:
await interaction.response.send_message(S.ERR["heist_full"], ephemeral=True)
return
if interaction.user.id in active_games:
await interaction.response.send_message(S.ERR["already_in_game"], ephemeral=True)
return
res = await economy.do_heist_check(interaction.user.id)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "jailed":
await interaction.response.send_message(
S.CD_MSG["jailed"].format(ts=cd_ts(res["remaining"])), ephemeral=True
)
else:
await interaction.response.send_message(
S.CD_MSG["heist"].format(ts=cd_ts(res["remaining"])), ephemeral=True
)
return
self.participants.append(interaction.user)
active_games.add(interaction.user.id)
joiner_data = await economy.get_user(interaction.user.id)
if "jellyfin" in joiner_data.get("items", []):
self.jellyfin_holders += 1
await interaction.response.edit_message(embed=self._lobby_embed())
@discord.ui.button(label=S.HEIST_UI["btn_start"], style=discord.ButtonStyle.success)
async def start_now(self, interaction: discord.Interaction, _: discord.ui.Button):
if interaction.user.id != self.organizer.id:
await interaction.response.send_message(S.HEIST_UI["only_organizer"], ephemeral=True)
return
if len(self.participants) < _HEIST_MIN_PLAYERS:
await interaction.response.send_message(
S.ERR["heist_min_players"].format(min=_HEIST_MIN_PLAYERS), ephemeral=True
)
return
await self._resolve(interaction)
async def _resolve(self, interaction: discord.Interaction | None = None) -> None:
nonlocal active_heist
if self.resolved:
return
self.resolved = True
active_heist = None
self.stop()
self.clear_items()
for p in self.participants:
active_games.discard(p.id)
n = len(self.participants)
channel = interaction.channel if interaction else self.message.channel if self.message else None
if n < _HEIST_MIN_PLAYERS:
embed = discord.Embed(
title=S.TITLE["heist_cancel"],
description=S.HEIST_UI["cancel_desc"].format(min=_HEIST_MIN_PLAYERS),
color=0x99AAB5,
)
if interaction and not interaction.response.is_done():
await interaction.response.edit_message(embed=embed, view=self)
elif self.message:
try:
await self.message.edit(embed=embed, view=self)
except discord.HTTPException:
pass
return
success = random.random() < self._chance()
story_lines = _build_heist_story(self.participants, success)
lobby_done = discord.Embed(
title=S.HEIST_UI["started_title"],
description=S.HEIST_UI["started_desc"].format(n=n),
color=0x99AAB5,
)
if interaction and not interaction.response.is_done():
await interaction.response.edit_message(embed=lobby_done, view=self)
elif self.message:
try:
await self.message.edit(embed=lobby_done, view=self)
except discord.HTTPException:
pass
if channel:
story_embed = discord.Embed(title=S.HEIST_UI["story_title"], description="", color=0xE67E22)
story_msg = await channel.send(embed=story_embed)
accumulated = ""
for i, line in enumerate(story_lines):
await asyncio.sleep(random.uniform(3.0, 4.5))
accumulated += ("\n\n" if i > 0 else "") + line
story_embed.description = accumulated
try:
await story_msg.edit(embed=story_embed)
except discord.HTTPException:
pass
await asyncio.sleep(2.0)
res = await economy.do_heist_resolve([p.id for p in self.participants], success)
payout_each = res["payout_each"]
names_str = "\n".join(f"{p.display_name}" for p in self.participants)
guild = interaction.guild if interaction else self.message.guild if self.message else None
if success:
result_desc = S.HEIST_UI["win_desc"].format(names=names_str, payout=coin(payout_each))
result_embed = discord.Embed(
title=S.TITLE["heist_win"],
description=result_desc,
color=0x57F287,
)
for p in self.participants:
exp_res = await economy.award_exp(p.id, economy.EXP_REWARDS["heist_win"])
if exp_res["old_level"] != exp_res["new_level"] and guild:
gm = guild.get_member(p.id)
if gm:
asyncio.create_task(ensure_level_role(gm, exp_res["new_level"]))
else:
result_desc = S.HEIST_UI["fail_desc"].format(names=names_str)
result_embed = discord.Embed(
title=S.TITLE["heist_fail"],
description=result_desc,
color=0xED4245,
)
await economy.set_heist_global_cd(time.time() + _HEIST_GLOBAL_CD)
if channel:
await channel.send(embed=result_embed)
elif self.message:
try:
await self.message.channel.send(embed=result_embed)
except discord.HTTPException:
pass
async def on_timeout(self) -> None:
await self._resolve()
@tree.command(name="heist", description=S.CMD["heist"])
@app_commands.guild_only()
async def cmd_heist(interaction: discord.Interaction):
nonlocal active_heist
if active_heist is not None:
await interaction.response.send_message(S.ERR["heist_active"], ephemeral=True)
return
heist_cd = await economy.get_heist_global_cd()
if time.time() < heist_cd:
await interaction.response.send_message(
S.CD_MSG["heist_global"].format(
ts=cd_ts(datetime.timedelta(seconds=heist_cd - time.time()))
),
ephemeral=True,
)
return
if interaction.user.id in active_games:
await interaction.response.send_message(S.ERR["already_in_game"], ephemeral=True)
return
res = await economy.do_heist_check(interaction.user.id)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "jailed":
await interaction.response.send_message(
S.CD_MSG["jailed"].format(ts=cd_ts(res["remaining"])), ephemeral=True
)
return
organizer_data = await economy.get_user(interaction.user.id)
view = HeistLobbyView(interaction.user, "jellyfin" in organizer_data.get("items", []))
active_heist = view
active_games.add(interaction.user.id)
await interaction.response.send_message(embed=view._lobby_embed(), view=view)
view.message = await interaction.original_response()
# -----------------------------------------------------------------------
# /jailbreak - Monopoly-style dice escape
# -----------------------------------------------------------------------
_DICE_EMOJI = [
E["TipiYKS"],
E["TipiKAKS"],
E["TipiKOLM"],
E["TipiNELI"],
E["TipiVIIS"],
E["TipiKUUS"],
]
class JailbreakView(discord.ui.View):
MAX_TRIES = 3
def __init__(self, user_id: int):
super().__init__(timeout=120)
self.user_id = user_id
self.tries = 0
self._rolling = False
self._add_roll_btn()
def _add_roll_btn(self):
self.clear_items()
btn = discord.ui.Button(
label=S.JAILBREAK_UI["btn_roll"].format(try_=self.tries + 1, max=self.MAX_TRIES),
style=discord.ButtonStyle.primary,
)
btn.callback = self._on_roll
self.add_item(btn)
async def _on_roll(self, interaction: discord.Interaction):
if interaction.user.id != self.user_id:
await interaction.response.send_message(S.ERR["not_your_game"], ephemeral=True)
return
if self._rolling:
await interaction.response.defer()
return
self._rolling = True
self.clear_items()
rolling_embed = discord.Embed(
title=S.TITLE["jailbreak"],
description=S.JAILBREAK_UI["rolling_desc"],
color=0xF4C430,
)
await interaction.response.edit_message(embed=rolling_embed, view=self)
d1 = random.randint(1, 6)
d2 = random.randint(1, 6)
e1, e2 = _DICE_EMOJI[d1 - 1], _DICE_EMOJI[d2 - 1]
double = d1 == d2
self.tries += 1
tries_left = self.MAX_TRIES - self.tries
await asyncio.sleep(1.5)
self._rolling = False
if double:
await economy.do_jail_free(self.user_id)
self.stop()
embed = discord.Embed(
title=S.TITLE["jailbreak_free"],
description=S.JAILBREAK_UI["free_desc"].format(d1=e1, d2=e2),
color=0x57F287,
)
await interaction.edit_original_response(embed=embed, view=self)
elif tries_left == 0:
self.stop()
user_data = await economy.get_user(self.user_id)
bal = user_data["balance"]
if bal >= economy.MIN_BAIL:
min_fine = max(economy.MIN_BAIL, int(bal * 0.20))
max_fine = max(economy.MIN_BAIL, int(bal * 0.30))
desc = S.JAILBREAK_UI["fail_bail_offer"].format(
d1=e1,
d2=e2,
min=coin(min_fine),
max=coin(max_fine),
bal=coin(bal),
)
embed = discord.Embed(
title=S.TITLE["jailbreak_fail"],
description=desc,
color=0xED4245,
)
await interaction.edit_original_response(embed=embed, view=BailView(self.user_id))
else:
embed = discord.Embed(
title=S.TITLE["jailbreak_fail"],
description=S.JAILBREAK_UI["fail_broke_desc"].format(
d1=e1,
d2=e2,
balance=coin(bal),
),
color=0xED4245,
)
await interaction.edit_original_response(embed=embed, view=None)
else:
self._add_roll_btn()
embed = discord.Embed(
title=S.TITLE["jailbreak_miss"].format(tries=self.tries, max=self.MAX_TRIES),
description=S.JAILBREAK_UI["miss_desc"].format(d1=e1, d2=e2, left=tries_left),
color=0xF4C430,
)
await interaction.edit_original_response(embed=embed, view=self)
class BailView(discord.ui.View):
def __init__(self, user_id: int):
super().__init__(timeout=60)
self.user_id = user_id
self._paying = False
@discord.ui.button(label=S.JAILBREAK_UI["bail_btn"], style=discord.ButtonStyle.danger)
async def pay_bail(self, interaction: discord.Interaction, _: discord.ui.Button):
if interaction.user.id != self.user_id:
await interaction.response.send_message(S.ERR["not_your_game"], ephemeral=True)
return
if self._paying or self.is_finished():
await interaction.response.defer()
return
self._paying = True
res = await economy.do_bail(self.user_id)
self.clear_items()
self.stop()
if not res["ok"] and res.get("reason") == "broke":
embed = discord.Embed(
title=S.TITLE["jailbreak_bail"],
description=S.JAILBREAK_UI["bail_broke_desc"].format(
min=coin(economy.MIN_BAIL),
balance=coin(res["balance"]),
),
color=0xED4245,
)
elif not res["ok"]:
# Already released (stale view or double-click) - no charge applied.
embed = discord.Embed(
title=S.TITLE["jailbreak_bail"],
description=S.JAILBREAK_UI["bail_already_free"].format(
balance=coin(res["balance"]),
),
color=0x57F287,
)
else:
embed = discord.Embed(
title=S.TITLE["jailbreak_bail"],
description=S.JAILBREAK_UI["bail_paid_desc"].format(
fine=coin(res["fine"]),
balance=coin(res["balance"]),
),
color=0x57F287,
)
await interaction.response.edit_message(embed=embed, view=self)
@tree.command(name="jailbreak", description=S.CMD["jailbreak"])
async def cmd_jailbreak(interaction: discord.Interaction):
user_data = await economy.get_user(interaction.user.id)
remaining = economy._is_jailed(user_data)
if not remaining:
await interaction.response.send_message(S.ERR["not_jailed"], ephemeral=True)
return
if user_data.get("jailbreak_used", False):
bal = user_data["balance"]
min_fine = max(economy.MIN_BAIL, int(bal * 0.20))
max_fine = max(economy.MIN_BAIL, int(bal * 0.30))
if bal >= economy.MIN_BAIL:
desc = S.JAILBREAK_UI["already_bail"].format(
min=coin(min_fine),
max=coin(max_fine),
bal=coin(bal),
ts=cd_ts(remaining),
)
await interaction.response.send_message(
embed=discord.Embed(
title=S.TITLE["jailbreak_bail"],
description=desc,
color=0xED4245,
),
view=BailView(interaction.user.id),
ephemeral=True,
)
else:
desc = S.JAILBREAK_UI["already_broke"].format(
min=coin(economy.MIN_BAIL),
bal=coin(bal),
ts=cd_ts(remaining),
)
await interaction.response.send_message(
embed=discord.Embed(
title=S.TITLE["jailbreak_bail"],
description=desc,
color=0xED4245,
),
ephemeral=True,
)
return
await economy.set_jailbreak_used(interaction.user.id)
embed = discord.Embed(
title=S.TITLE["jailbreak"],
description=S.JAILBREAK_UI["intro_desc"].format(
ts=cd_ts(remaining),
tries=JailbreakView.MAX_TRIES,
),
color=0xF4C430,
)
await interaction.response.send_message(
embed=embed,
view=JailbreakView(interaction.user.id),
ephemeral=True,
)
@tree.command(name="give", description=S.CMD["give"])
@app_commands.describe(kasutaja=S.OPT["give_kasutaja"], summa=S.OPT["give_summa"])
async def cmd_give(interaction: discord.Interaction, kasutaja: discord.Member, summa: str):
data = await economy.get_user(interaction.user.id)
summa_int, err = parse_amount(summa, data["balance"])
if err:
await interaction.response.send_message(err, ephemeral=True)
return
if summa_int is None or summa_int <= 0:
await interaction.response.send_message(S.ERR["positive_amount"], ephemeral=True)
return
if kasutaja.id == interaction.user.id:
await interaction.response.send_message(S.ERR["give_self"], ephemeral=True)
return
if kasutaja.bot:
await interaction.response.send_message(S.ERR["give_bot"], ephemeral=True)
return
res = await economy.do_give(interaction.user.id, kasutaja.id, summa_int)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "jailed":
await interaction.response.send_message(
S.ERR["give_jailed"].format(ts=cd_ts(res["remaining"])),
ephemeral=True,
)
else:
await interaction.response.send_message(
S.ERR["broke"].format(bal=coin(data["balance"])),
ephemeral=True,
)
return
embed = discord.Embed(
title=f"{economy.COIN} {S.TITLE['give']}",
description=S.GIVE_UI["desc"].format(
giver=interaction.user.display_name,
amount=coin(summa_int),
receiver=kasutaja.display_name,
),
color=0xF4C430,
)
await interaction.response.send_message(embed=embed)
# -----------------------------------------------------------------------
# /lottery - daily draw, one weighted winner takes the pot
# -----------------------------------------------------------------------
@tree.command(name="lottery", description=S.CMD["lottery"])
@app_commands.describe(kogus=S.OPT["lottery_kogus"])
async def cmd_lottery(interaction: discord.Interaction, kogus: int | None = None):
period = economy.period_for(datetime.datetime.now(_TALLINN))
if kogus is None:
state = await economy.get_lottery_state(period, interaction.user.id)
embed = discord.Embed(
title=S.LOTTERY_UI["title"],
description=S.LOTTERY_UI["desc"].format(
draw_time=f"{economy.DRAW_HOUR}:00", cost=coin(state["ticket_cost"])
),
color=0xF4C430,
)
embed.add_field(name=S.LOTTERY_UI["f_pot"], value=coin(state["pot"]), inline=True)
embed.add_field(name=S.LOTTERY_UI["f_players"], value=str(state["participants"]), inline=True)
if state["your_tickets"]:
chance = round(state["your_tickets"] / state["total_tickets"] * 100, 1)
embed.add_field(
name=S.LOTTERY_UI["f_your"],
value=S.LOTTERY_UI["your_val"].format(tickets=state["your_tickets"], chance=chance),
inline=False,
)
else:
embed.add_field(name=S.LOTTERY_UI["f_your"], value=S.LOTTERY_UI["your_none"], inline=False)
await interaction.response.send_message(embed=embed)
return
if kogus <= 0:
await interaction.response.send_message(S.ERR["positive_amount"], ephemeral=True)
return
res = await economy.do_buy_ticket(interaction.user.id, kogus, period)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
elif res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "max_tickets":
await interaction.response.send_message(
S.LOTTERY_UI["max_tickets"].format(cap=res["cap"], held=res["held"]), ephemeral=True
)
elif res["reason"] == "insufficient":
await interaction.response.send_message(
S.ERR["broke_need"].format(need=coin(res["need"])), ephemeral=True
)
else:
await interaction.response.send_message(S.ERR["invalid_amount"], ephemeral=True)
return
await interaction.response.send_message(
S.LOTTERY_UI["bought"].format(
count=res["bought"], cost=coin(res["cost"]),
tickets=res["tickets"], balance=coin(res["balance"]),
)
)
class LeaderboardView(discord.ui.View):
PER_PAGE = 10
def __init__(self, data: dict, guild: discord.Guild | None, bot_user: discord.ClientUser | None):
super().__init__(timeout=120)
self.data = data
self.guild = guild
self.bot_user = bot_user
self.page = 0
self.mode = "coins"
self.max_page = 0
self._update_buttons()
def _current_list(self) -> list:
return self.data.get(self.mode, [])
def _update_buttons(self):
current = self._current_list()
self.max_page = max(0, (len(current) - 1) // self.PER_PAGE) if current else 0
self.prev_btn.disabled = self.page == 0
self.next_btn.disabled = self.page >= self.max_page
for m, btn in [
("coins", self.coins_btn),
("exp", self.exp_btn),
("season", self.season_btn),
("prestige", self.prestige_btn),
("wagered", self.wagered_btn),
("fish", self.fish_btn),
]:
btn.style = discord.ButtonStyle.primary if m == self.mode else discord.ButtonStyle.secondary
def _name(self, uid: str, highlight_uid: int | None = None) -> str:
if self.guild:
member = self.guild.get_member(int(uid))
name = member.display_name if member else S.LEADERBOARD_UI["unknown_user"].format(uid=uid)
else:
name = S.LEADERBOARD_UI["unknown_user"].format(uid=uid)
if highlight_uid and int(uid) == highlight_uid:
name = f"** {name} **"
return name
def _make_embed(self, highlight_uid: int | None = None) -> discord.Embed:
title_map = {
"coins": f"{economy.COIN} {S.TITLE['leaderboard_coins']}",
"exp": S.TITLE["leaderboard_exp"],
"season": S.TITLE["leaderboard_season"],
"prestige": S.TITLE["leaderboard_prestige"],
"wagered": S.TITLE["leaderboard_wagered"],
"fish": S.TITLE["leaderboard_fish"],
}
color_map = {"coins": 0xF4C430, "wagered": 0xED4245, "fish": 0x57F287}
embed = discord.Embed(
title=title_map.get(self.mode, "Edetabel"),
color=color_map.get(self.mode, 0x5865F2),
)
lines = []
if self.mode == "coins" and self.page == 0 and self.data.get("house_entry"):
_, bal = self.data["house_entry"]
house_name = self.bot_user.display_name if self.bot_user else S.LEADERBOARD_UI["house_default_name"]
lines.append(S.LEADERBOARD_UI["house_entry"].format(name=house_name, balance=coin(bal)))
lines.append("")
start = self.page * self.PER_PAGE
medals = ["🥇", "🥈", "🥉"]
current = self._current_list()
slice_ = current[start : start + self.PER_PAGE]
if not slice_:
lines.append(S.LEADERBOARD_UI["no_entries"])
else:
for i, entry in enumerate(slice_):
rank = start + i
uid = entry[0]
prefix = medals[rank] if rank < 3 else f"**{rank + 1}.**"
name = self._name(uid, highlight_uid)
if self.mode == "coins":
lines.append(f"{prefix} {name} - {coin(entry[1])}")
elif self.mode == "exp":
lines.append(
S.LEADERBOARD_UI["exp_entry"].format(
prefix=prefix,
name=name,
exp=entry[1],
level=entry[2],
)
)
elif self.mode == "season":
lines.append(
S.LEADERBOARD_UI["season_entry"].format(
prefix=prefix,
name=name,
exp=entry[1],
prestige=entry[2],
)
)
elif self.mode == "prestige":
lines.append(
S.LEADERBOARD_UI["prestige_entry"].format(
prefix=prefix,
name=name,
prestige=entry[1],
pp=entry[2],
)
)
elif self.mode == "wagered":
lines.append(
S.LEADERBOARD_UI["wagered_entry"].format(
prefix=prefix,
name=name,
wagered=coin(entry[1]),
)
)
elif self.mode == "fish":
lines.append(
S.LEADERBOARD_UI["fish_entry"].format(
prefix=prefix,
name=name,
caught=entry[1],
)
)
total = self.max_page + 1
embed.description = "\n".join(lines)
embed.set_footer(
text=S.LEADERBOARD_UI["footer"].format(
page=self.page + 1,
total=total,
count=len(current),
)
)
return embed
@discord.ui.button(label="", style=discord.ButtonStyle.secondary, row=0)
async def prev_btn(self, interaction: discord.Interaction, button: discord.ui.Button):
self.page -= 1
self._update_buttons()
await interaction.response.edit_message(embed=self._make_embed(), view=self)
@discord.ui.button(label="", style=discord.ButtonStyle.secondary, row=0)
async def next_btn(self, interaction: discord.Interaction, button: discord.ui.Button):
self.page += 1
self._update_buttons()
await interaction.response.edit_message(embed=self._make_embed(), view=self)
@discord.ui.button(label=S.LEADERBOARD_UI["btn_find_me"], style=discord.ButtonStyle.secondary, row=0)
async def find_me_btn(self, interaction: discord.Interaction, button: discord.ui.Button):
uid = interaction.user.id
for i, entry in enumerate(self._current_list()):
if int(entry[0]) == uid:
self.page = i // self.PER_PAGE
self._update_buttons()
await interaction.response.edit_message(
embed=self._make_embed(highlight_uid=uid),
view=self,
)
return
await interaction.response.send_message(S.ERR["not_in_leaderboard"], ephemeral=True)
@discord.ui.button(label=S.LEADERBOARD_UI["btn_coins"], style=discord.ButtonStyle.primary, row=1)
async def coins_btn(self, interaction: discord.Interaction, button: discord.ui.Button):
self.mode = "coins"
self.page = 0
self._update_buttons()
await interaction.response.edit_message(embed=self._make_embed(), view=self)
@discord.ui.button(label=S.LEADERBOARD_UI["btn_exp"], style=discord.ButtonStyle.secondary, row=1)
async def exp_btn(self, interaction: discord.Interaction, button: discord.ui.Button):
self.mode = "exp"
self.page = 0
self._update_buttons()
await interaction.response.edit_message(embed=self._make_embed(), view=self)
@discord.ui.button(label=S.LEADERBOARD_UI["btn_season"], style=discord.ButtonStyle.secondary, row=1)
async def season_btn(self, interaction: discord.Interaction, button: discord.ui.Button):
self.mode = "season"
self.page = 0
self._update_buttons()
await interaction.response.edit_message(embed=self._make_embed(), view=self)
@discord.ui.button(label=S.LEADERBOARD_UI["btn_prestige"], style=discord.ButtonStyle.secondary, row=1)
async def prestige_btn(self, interaction: discord.Interaction, button: discord.ui.Button):
self.mode = "prestige"
self.page = 0
self._update_buttons()
await interaction.response.edit_message(embed=self._make_embed(), view=self)
@discord.ui.button(label=S.LEADERBOARD_UI["btn_wagered"], style=discord.ButtonStyle.secondary, row=1)
async def wagered_btn(self, interaction: discord.Interaction, button: discord.ui.Button):
self.mode = "wagered"
self.page = 0
self._update_buttons()
await interaction.response.edit_message(embed=self._make_embed(), view=self)
@discord.ui.button(label=S.LEADERBOARD_UI["btn_fish"], style=discord.ButtonStyle.secondary, row=2)
async def fish_btn(self, interaction: discord.Interaction, button: discord.ui.Button):
self.mode = "fish"
self.page = 0
self._update_buttons()
await interaction.response.edit_message(embed=self._make_embed(), view=self)
async def on_timeout(self):
for child in self.children:
child.disabled = True
@tree.command(name="leaderboard", description=S.CMD["leaderboard"])
async def cmd_leaderboard(interaction: discord.Interaction):
await interaction.response.defer()
lbs = await economy.get_all_leaderboards() # single collection scan for all six tabs
coins_raw = lbs["coins"]
exp_raw = lbs["exp"]
season_raw = lbs["season"]
prestige_raw = lbs["prestige"]
wagered_raw = lbs["wagered"]
fish_raw = lbs["fish"]
house_entry = None
regular = []
bot_id = bot.user.id if bot.user else None
for uid, bal in coins_raw:
if bot_id and int(uid) == bot_id:
house_entry = (uid, bal)
else:
regular.append((uid, bal))
def _no_bot(entries: list) -> list:
return [e for e in entries if not (bot_id and int(e[0]) == bot_id)]
data = {
"coins": regular,
"exp": _no_bot(exp_raw),
"season": _no_bot(season_raw),
"prestige": _no_bot(prestige_raw),
"wagered": _no_bot(wagered_raw),
"fish": _no_bot(fish_raw),
"house_entry": house_entry,
}
view = LeaderboardView(data, interaction.guild, bot.user)
await interaction.followup.send(embed=view._make_embed(), view=view)
def _shop_embed(tier: int, user_data: dict) -> discord.Embed:
owned = set(user_data.get("items", []))
item_uses = user_data.get("item_uses", {})
tier_names = {1: S.SHOP_UI["tier_1"], 2: S.SHOP_UI["tier_2"], 3: S.SHOP_UI["tier_3"]}
embed = discord.Embed(
title=f"{economy.COIN} TipiBOTi pood · {tier_names[tier]}",
description=S.SHOP_UI["desc"].format(bal=coin(user_data["balance"])),
color=[0x57F287, 0xF4C430, 0xED4245][tier - 1],
)
for item_id in sorted(economy.SHOP_TIERS[tier], key=lambda k: economy.SHOP[k]["cost"]):
item = economy.SHOP[item_id]
anticheat_uses = item_uses.get("anticheat", 0) if item_id == "anticheat" else 0
min_lvl = economy.SHOP_LEVEL_REQ.get(item_id, 0)
user_lvl = economy.get_level(user_data.get("exp", 0))
if item_id in owned and not (item_id == "anticheat" and anticheat_uses <= 0):
if item_id == "anticheat":
key = "owned_uses_1" if anticheat_uses == 1 else "owned_uses_n"
status = S.SHOP_UI[key].format(uses=anticheat_uses)
else:
status = S.SHOP_UI["owned"]
elif min_lvl > 0 and user_lvl < min_lvl:
status = S.SHOP_UI["locked"].format(min_lvl=min_lvl, user_lvl=user_lvl)
else:
status = f"{item['cost']} {economy.COIN}"
embed.add_field(
name=f"{item['emoji']} {item['name']} · {status}",
value=item["description"],
inline=False,
)
return embed
class ShopView(discord.ui.View):
def __init__(self, user_data: dict, tier: int = 1):
super().__init__(timeout=120)
self._user_data = user_data
self._tier = tier
self._update_buttons()
def _update_buttons(self):
self.clear_items()
for t, label in [(1, S.SHOP_BTN[1]), (2, S.SHOP_BTN[2]), (3, S.SHOP_BTN[3])]:
btn = discord.ui.Button(
label=label,
style=discord.ButtonStyle.primary if t == self._tier else discord.ButtonStyle.secondary,
)
btn.callback = self._make_callback(t)
self.add_item(btn)
def _make_callback(self, tier: int):
async def callback(interaction: discord.Interaction):
self._tier = tier
self._update_buttons()
await interaction.response.defer()
self._user_data = await economy.get_user(interaction.user.id)
await interaction.edit_original_response(
embed=_shop_embed(self._tier, self._user_data),
view=self,
)
return callback
@tree.command(name="shop", description=S.CMD["shop"])
async def cmd_shop(interaction: discord.Interaction):
data = await economy.get_user(interaction.user.id)
await interaction.response.send_message(
embed=_shop_embed(1, data),
view=ShopView(data, tier=1),
ephemeral=True,
)
@tree.command(name="buy", description=S.CMD["buy"])
@app_commands.describe(ese=S.OPT["buy_ese"])
@app_commands.choices(
ese=[
app_commands.Choice(name=f"{v['name']} ({v['cost']} TipiCOINi)", value=k)
for k, v in economy.SHOP.items()
]
)
async def cmd_buy(interaction: discord.Interaction, ese: app_commands.Choice[str]):
res = await economy.do_buy(interaction.user.id, ese.value)
if not res["ok"]:
if res["reason"] == "db_error":
await reply_db_error(interaction)
return
if res["reason"] == "banned":
await interaction.response.send_message(S.MSG_BANNED, ephemeral=True)
elif res["reason"] == "owned":
await interaction.response.send_message(S.ERR["item_owned"], ephemeral=True)
elif res["reason"] == "level_required":
await interaction.response.send_message(
S.ERR["item_level_req"].format(
min_level=res["min_level"],
user_level=res["user_level"],
),
ephemeral=True,
)
elif res["reason"] == "insufficient":
await interaction.response.send_message(
S.ERR["broke_need"].format(need=coin(res["need"])),
ephemeral=True,
)
else:
await interaction.response.send_message(S.ERR["item_not_found"], ephemeral=True)
return
item = res["item"]
embed = discord.Embed(
title=S.BUY_UI["title"].format(emoji=item["emoji"], name=item["name"]),
description=S.BUY_UI["desc"].format(
description=item["description"],
balance=coin(res["balance"]),
),
color=0x57F287,
)
await interaction.response.send_message(embed=embed)