Files
tipibot/DEV_NOTES.md
2026-04-04 20:27:15 +03:00

258 lines
13 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# TipiLAN Bot - Developer Reference
## File Structure
| File | Purpose |
|---|---|
| `bot.py` | All Discord commands, views (UI components), event handlers, reminder system |
| `economy.py` | All economy logic, data model, constants (SHOP, COOLDOWNS, LEVEL_ROLES, etc.) |
| `pb_client.py` | Async PocketBase REST client - auth token cache, CRUD on `economy_users` collection |
| `strings.py` | **Single source of truth for all user-facing text.** Edit here to change any message. |
| `sheets.py` | Google Sheets integration (member sync) |
| `member_sync.py` | Birthday/member sync background task |
| `config.py` | Environment variables (TOKEN, GUILD_ID, PB_URL, etc.) |
---
## Adding a New Economy Command
Checklist - do all of these, in order:
1. **`economy.py`** - add the `do_<cmd>` async function with cooldown check, logic, `_commit`, and `_txn` logging
2. **`economy.py`** - add the cooldown to `COOLDOWNS` dict if it has one
3. **`economy.py`** - add the EXP reward to `EXP_REWARDS` dict
4. **PocketBase** - if the function stores new fields, add them manually in the PB admin UI at `http://127.0.0.1:8090/_/`. Fields not in the PB schema are silently dropped on PATCH.
5. **`strings.py` `CMD`** - add the slash command description
6. **`strings.py` `OPT`** - add any parameter descriptions
7. **`strings.py` `TITLE`** - add embed title(s) for success/fail states
8. **`strings.py` `ERR`** - add any error messages (banned, cooldown uses `CD_MSG`, jailed uses `CD_MSG["jailed"]`)
9. **`strings.py` `CD_MSG`** - add cooldown message if command has a cooldown
10. **`strings.py` `HELP_CATEGORIES["tipibot"]["fields"]`** - add the command to the help embed
11. **`bot.py`** - implement the `cmd_<name>` function, handle all `res["reason"]` cases
12. **`bot.py`** - call `_maybe_remind` if the command has a cooldown and reminders make sense
13. **`bot.py`** - call `_award_exp(interaction, economy.EXP_REWARDS["<cmd>"])` on success
14. **`strings.py` `REMINDER_OPTS`** - add a reminder option if the command needs one
15. **`bot.py` `_maybe_remind`** and **`_restore_reminders`** - if item-modified cooldown, add `elif` branch
16. **`bot.py` `_REMINDER_COOLDOWN_KEYS`** - add `"cmd": "last_cmd"` mapping if reminder-capable
---
## Adding a New Shop Item
Checklist:
1. **`economy.py` `SHOP`** - add the item dict `{name, emoji, cost, description: strings.ITEM_DESCRIPTIONS["key"]}`
2. **`economy.py` `SHOP_TIERS`** - add the key to the correct tier list (1/2/3)
3. **`economy.py` `SHOP_LEVEL_REQ`** - add minimum level if it is T2 (≥10) or T3 (≥20)
4. **`strings.py` `ITEM_DESCRIPTIONS`** - add the item description (Estonian flavour + English effect)
5. **`strings.py` `HELP_CATEGORIES["shop"]["fields"]`** - add display entry (sorted by cost)
6. If the item modifies a cooldown:
- **`economy.py`** - add the `if "item" in user["items"]` branch in the relevant `do_<cmd>` function
- **`bot.py` `_maybe_remind`** - add `elif cmd == "<cmd>" and "<item>" in items:` branch with the new delay
- **`bot.py` `_restore_reminders`** - add the same `elif` branch
- **`bot.py` `cmd_cooldowns`** - add the item annotation to the relevant status line
---
## Adding a New Level Role
1. **`economy.py` `LEVEL_ROLES`** - add `(min_level, "RoleName")` in descending level order (highest first)
2. **`bot.py` `_ensure_level_role`** - no changes needed (uses `LEVEL_ROLES` dynamically)
3. Run **`/economysetup`** in the server to create the role and set its position
---
## Adding a New Admin Command
1. **`strings.py` `CMD`** - add `"[Admin] ..."` description
2. **`strings.py` `OPT`** - add parameter descriptions
3. **`strings.py` `ADMIN`** - add response and DM strings
4. **`strings.py` `HELP_CATEGORIES["admin"]["fields"]`** - add the entry
5. **`economy.py`** - add `do_admin_<name>` function
6. **`bot.py`** - add command with `@app_commands.default_permissions(manage_guild=True)` and `@app_commands.guild_only()`
---
## Economy System Design
### Storage
All economy state is stored in **PocketBase** (`economy_users` collection). `pb_client.py` owns all reads/writes. Each `do_*` function in `economy.py` calls `get_user()` → mutates the local dict → calls `_commit()`. `_commit` does a `PATCH` to PocketBase.
### Currency & Income Sources
| Command | Cooldown | Base Earn | Notes |
|---|---|---|---|
| `/daily` | 20h (18h w/ korvaklapid) | 150⬡ | ×streak multiplier, ×2 w/ lan_pass, +5% interest w/ gaming_laptop; prestige daily_plus adds +20% per level |
| `/work` | 1h (40min w/ monitor) | 15-75⬡ | ×1.5 w/ gaming_hiir, ×1.25 w/ reguleeritav_laud, ×3 30% chance w/ energiajook; prestige work_plus +20%/level |
| `/beg` | 5min (3min w/ hiirematt) | 10-40⬡ | ×2 w/ klaviatuur |
| `/crime` | 2h | 200-500⬡ win | 60% success (75% w/ cat6), +30% w/ mikrofon; fail = fine + jail |
| `/rob` | 2h | 1025% of target | 45% success (60% w/ jellyfin); fail = fine; cannot rob TipiBOT directly |
| `/heist` | 4h personal + 1h global | 2055% of house / n players | solo allowed, max 8; 35%+5%/player success (cap 65%); fail = 3h jail + ~15% balance fine |
| `/fish` | 2min (90s w/ ussipurk) | varies by fish rarity | Interactive minigame; catches go to inventory; sell with `/fishsell` |
| `/slots` | - | varies | pair=+0.5× bet; triple tiered; karikas jackpot ×25; ×1.5 w/ monitor_360; miss=lose bet |
| `/roulette` | - | 2× red/black, 14× green | 1/37 green chance |
| `/blackjack` | - | 1:1 win, 3:2 BJ, 2:1 double | Dealer stands on 17+; double down on first action only |
### Fishing System
- `/fish` - interactive minigame: cast → wait 515s for bite → press button within 2s (3s w/ echolood) → keep or sell
- Fish stored in `fish_inventory` (list of `{fish_id, weight, value}` objects)
- `/fishbook` - paginated fish collection showing caught species and inventory counts
- `/fishsell` - sell all fish from inventory at once
- `fish_inventory` and `fish_book` **survive prestige resets**
- `kalavork` (T3, 5000⬡): bumps all caught fish up one rarity tier
- `ussipurk` (T2, 3500⬡): cooldown 2min → 90s
- `echolood` (T3, 8000⬡): bite window 2s → 3s
### Prestige System
- Requires level 30 (9000 EXP)
- Resets: balance, EXP, items, cooldowns, jail
- Preserves: fish_book, fish_inventory, lifetime stats, prestige_points, season_total_exp, prestige_upgrades
- Awards prestige_points = max(1, exp ÷ 1000) at time of prestige
- Each prestige increments `prestige_level` counter
- Prestige coin/exp multipliers apply to all earned values
**Prestige Shop** (`PRESTIGE_SHOP` in economy.py):
| Upgrade | Max Level | Cost/level | Effect |
|---|---|---|---|
| `coin_mult` | 5 | 5 PP | +8% coin multiplier per level |
| `exp_mult` | 5 | 5 PP | +8% EXP multiplier per level |
| `daily_plus` | 3 | 7 PP | +20% daily base reward per level |
| `work_plus` | 3 | 7 PP | +20% work earnings per level |
### "all" Keyword
Commands that accept a coin amount (`/give`, `/roulette`, `/rps`, `/slots`, `/blackjack`) accept `"all"` to mean the user's full current balance. Parsed by `_parse_amount(value, balance)` in `bot.py`.
### Daily Streak Multipliers
- 1-2 days: ×1.0 (150⬡)
- 3-6 days: ×1.5 (225⬡)
- 7-13 days: ×2.0 (300⬡)
- 14+ days: ×3.0 (450⬡)
- `karikas` item: streak survives missed days
### Jail
- Normal duration: 30 minutes (`JAIL_DURATION`)
- Heist fail duration: 3 hours (`HEIST_JAIL`) + fine 15% of balance (min 150⬡, max 1000⬡)
- `gaming_tool`: prevents jail on crime fail
- `/jailbreak`: 3 single-button dice rolls (both dice at once), need doubles to escape free. Animated reveal with TipiDICE emoji. On fail after 3 tries - bail = 20-30% of balance, min 350⬡. If balance < 350⬡, stay jailed until timer.
### EXP Rewards (from `EXP_REWARDS` in economy.py)
EXP is awarded on every successful command use. Level formula: `floor(sqrt(exp / 10))`, so Level 5 = 250 EXP, Level 10 = 1000, Level 20 = 4000, Level 30 = 9000.
Fish EXP is awarded per catch (varies by rarity, defined in `FISH_CATALOGUE`). Prestige `exp_mult` upgrade applies to fish EXP.
---
## Admin Commands Reference
| Command | What it does |
|---|---|
| `/pause` | Toggle maintenance mode - blocks all non-admin commands |
| `/admincoins @user <amount> <reason>` | Give/take coins (positive/negative). DMs user. |
| `/adminexp @user <amount> <reason>` | Give/take EXP (positive/negative). Auto-applies level roles on change. DMs user. |
| `/adminitem @user <item_id> <anna\|eemalda>` | Give or remove any shop item for free. DMs user. |
| `/adminjail @user <minutes> <reason>` | Manually jail a user. DMs user. |
| `/adminunjail @user` | Remove jail from a user. |
| `/adminban @user <reason>` | Ban from all economy commands. DMs user. |
| `/adminunban @user` | Lift economy ban. |
| `/adminreset @user <reason>` | Wipe balance, EXP, items, streak. DMs user. |
| `/adminview @user` | Full profile: balance, EXP/level, streak, prestige, fish stats, items, timestamps. |
| `/adminseason <top_n>` | End season: DM top N players, reset all EXP. |
All admin commands require **Manage Guild** permission and work in any channel (bypass pause and channel restrictions).
---
## Role Hierarchy (Discord)
Order top to bottom in server roles:
```
[Bot managed role] ← bot's own role, always at top of our stack
ECONOMY ← given to everyone who uses any economy command
TipiLEGEND ← level 30+
TipiCHAD ← level 20+
TipiHUSTLER ← level 10+
TipiGRINDER ← level 5+
TipiNOOB ← level 1+
```
Run `/economysetup` to auto-create all roles and set their positions. The command is idempotent - safe to run multiple times.
Role assignment:
- **ECONOMY** role: given automatically on first EXP award (i.e. first successful economy command)
- **Level roles**: given/swapped automatically on level-up; synced on `/rank`
- **`/adminexp`**: automatically re-applies level roles if level changes
---
## Shop Tiers & Level Requirements
| Tier | Level Required | Items |
|---|---|---|
| T1 | 0 (any) | gaming_hiir, hiirematt, korvaklapid, lan_pass, anticheat, energiajook, gaming_laptop |
| T2 | 10 | reguleeritav_laud, jellyfin, mikrofon, klaviatuur, monitor, cat6, **ussipurk** |
| T3 | 20 | monitor_360, karikas, gaming_tool, **kalavork**, **echolood** |
Shop display is sorted by cost (ascending) within each tier.
The `SHOP_LEVEL_REQ` dict in `economy.py` controls per-item lock thresholds.
---
## strings.py Organisation
| Section | Dict | Usage in bot.py |
|---|---|---|
| Flavour text | `WORK_JOBS`, `BEG_LINES`, `CRIME_WIN`, `CRIME_LOSE` | Randomised descriptions |
| Command descriptions | `CMD["key"]` | `@tree.command(description=S.CMD["key"])` |
| Parameter descriptions | `OPT["key"]` | `@app_commands.describe(param=S.OPT["key"])` |
| Help embed | `HELP_CATEGORIES["cat"]` | `cmd_help` |
| Banned message | `MSG_BANNED` | All banned checks |
| Reminder options | `REMINDER_OPTS` | `RemindersSelect` dropdown |
| Slots outcomes | `SLOTS_TIERS["tier"]``(title, color)` | `cmd_slots` |
| Embed titles | `TITLE["key"]` | `discord.Embed(title=S.TITLE["key"])` |
| Error messages | `ERR["key"]` | `send_message(S.ERR["key"])` - use `.format(**kwargs)` for dynamic parts |
| Cooldown messages | `CD_MSG["cmd"].format(ts=_cd_ts(...))` | Cooldown responses |
| Shop UI | `SHOP_UI["key"]` | `_shop_embed` |
| Item descriptions | `ITEM_DESCRIPTIONS["item_key"]` | `economy.SHOP[key]["description"]` |
| Fish UI | `FISH_UI["key"]` | `/fish`, `/fishbook`, `/fishsell` |
| Fish names | `FISH_NAMES["fish_id"]` | Fish display name |
| Admin responses | `ADMIN["key"]` | Admin command success/DM messages |
---
## Constants Location Quick-Reference
| Constant | File | Description |
|---|---|---|
| `SHOP` | `economy.py` | All shop items (name, emoji, cost, description) |
| `SHOP_TIERS` | `economy.py` | Which items are in T1/T2/T3 |
| `SHOP_LEVEL_REQ` | `economy.py` | Min level per item |
| `COOLDOWNS` | `economy.py` | Base cooldown per command |
| `JAIL_DURATION` | `economy.py` | How long jail lasts |
| `LEVEL_ROLES` | `economy.py` | `[(min_level, "RoleName"), ...]` highest first |
| `ECONOMY_ROLE` | `economy.py` | Name of the base economy participation role |
| `EXP_REWARDS` | `economy.py` | EXP per command |
| `FISH_CATALOGUE` | `economy.py` | All fish species (rarity, weight, coins, exp) |
| `PRESTIGE_SHOP` | `economy.py` | Prestige upgrade definitions |
| `HOUSE_ID` | `economy.py` | Bot's user ID (house account for /rob) |
| `MIN_BAIL` | `economy.py` | Minimum bail payment (350⬡) |
| `COIN` | `economy.py` | The coin emoji string |
---
## Balance Notes (as of current version)
- **Beg** is most efficient for active players (3min cooldown + 2× multiplier w/ `klaviatuur` = high ⬡/hr)
- **Work** is best for passive players (1h cooldown, fire and forget)
- **Crime** is high risk/reward - best with `cat6` + `mikrofon`
- **`lan_pass`** (1200⬡) doubles daily - good long-term investment
- **`gaming_laptop`** (1500⬡) 5% interest, capped 500⬡/day - snowballs with large balance
- `anticheat` is consumable (2 uses) - only item that can be re-bought
- `karikas` (T3) is the only item that preserves a daily streak across missed days
- `reguleeritav_laud` (T2) stacks with `gaming_hiir`: combined ×1.5 × ×1.25 = ×1.875
- **Fishing** is a steady passive income; `kalavork` (T3) dramatically increases fish value by bumping rarity