Auto-created team roles now land directly under the CS2 / LoL "divider" role in the community guild's role list, keeping it grouped by game. - config: CS2_DIVIDER_ROLE_ID / LOL_DIVIDER_ROLE_ID (season-specific, env overridable) exposed as TEAM_DIVIDER_ROLE_IDS keyed by game code. - core/sheets: tag each team with its game (CS2/LoL) from the section title it sits under; shared _scan_sections generator feeds both parse_team_rosters and the new parse_team_games; get_game_for_team accessor + _team_game cache. - core/member_sync: on creating a team role, position it at its game divider's slot (best-effort; left in place if game/divider unknown or move refused). - .env.example + tests for game tagging and role placement. Each participant is in exactly one game, so one role per team is unambiguous. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01R6JZkyszyDFuFtk25WBbcR
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